Elder Scrolls 7-Elsweyr
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I have a good story idea for Elder Scrolls 7, thought of it last night while studying.
TES 7 would take place in Elsweyr, homeland of the Khajit. The Khajit are very cunning, so the Thieves Guild would be prominent in the main quest line. Anyways, it goes like this
You wake up in the middle of a lush field, where all you see is an amulet. You pick it up and you are suddenly in shackles in a barred cage in what looks like a volcanic region. A strange Khajit breaks you out and hands you nothing but a key, hat, and goblet. You go through 3 tasks all requiring one of those things. You are then transported to Elsweyr, where the Khajit tells you his name (The game would access your past TES files and make it one of those). He then tells you that you were just in Oblivion, and that you must stop the King of Evil from merging all planes of Oblivion together. The game centers around Apocrypha, Hermaeus Moras plane of knowledge. A nameless Khajit is attempting to slay Mora and destroy Apocrypha. This turns out that Apocrypha is also the center of time, and that the Khajit is actually Akatosh attempting to destroy time itself so that the planes of Oblivion never merge. The game is centered around knowledge, and you can either choose to convince Akatosh to help you kill the King of Evil and not destroy the world, or kill Akatosh. Either way, at the end of the game your rewards are 1) The power to travel through Oblivion and 2) Trapping whoever you defeated in a weapon, staff, or shield. The thieves guild are the servers of Mora, the Dark Brotherhood are the servers of the King of Evil. Also, if you choose to be good and kill the King of Evil, his minions are all the past bosses, and if you choose to be bad, Akatosh's minions are old heroes and people from Sovngarde/people from past games.
Cheers!