But in the novel, you've got a band of immature miscreants out to purposefully save the world/have an adventure. They aren't going to be dungeon crawling for loot to sell in order to buy Cure Disease potions. They aren't going to be talking with NPCs, joining factions, and rising through ranks. They aren't going to traipse about the landscape gathering ingredients and killing cliff-racers. They aren't doing anything TES-like.
We only know about two of the characters from the novel, only one of which is looking for adventure. Glim very well not even be a main character and perhaps may not make it past the first few chapters, if that. We know very little about Prince Attrebus, and even less about the mage and the spy mentioned in the synopsis. I highly doubt every single one of them are miscreants purposefully looking to save the world or have an adventure. :rolleyes: Chances are the multiple characters exist to show various viewpoints of the events of the novel. One character can't see all sides of the situation.
Anyway, nowhere did Bethesda ever say the novel/s were going to be exactly like the games. Dungeon crawling for loot, joining factions and rising through the ranks, traipsing about the landscape gathering ingredients, so on and so forth, that's all fine and good for a
game, but not very good story material unless it's relevant to the story being told. Precisely why direct video game to film/novel adaptations tend not to work. Gameplay does not translate well into actual story content for a film OR literature. The novels are merely stories told within the Elder Scrolls universe, that's it. And that's how it should be.