1.) Weaponry, Spells and ranged attacks
2.) Game Play, Good or bad?
3.) Movement, UI etc.
Let me start with
1.)
First of all, In oblivion I believe that a few aspects are missing but strangely enough, are present in Morrowind. Weapons such as thrown knives/daggers, Ninja discs and darts, are absent from oblivion, this was really disappointing, I enjoyed the use of these weapons, for instances where a bow and arrows can't be drawn fast enough, but a sword isn't the weapon your character is trained to use.
Spells that aren't present in any of the elder scrolls games (that I am aware of) are a must for the next installment of the elder scrolls, these spells include Midas' Freeze, rock wall, rock ring, ring of fire, and some other spells that can be used defensively. Some Attacking spells that I would love to be in the next installment are spells such as Tsunami, Meteor and spells such as geyser, that attack area, all around you, but not like the area effect of vanilla spells.
The only ranged attack or weapon that need to be added are crossbows. No other comment.
2.)
There aren't too many game play issues that i want to address, but one is the idea of good vs evil, why is it that your character must help the good side? Why can't there be two story lines, one where you help the emperor, and another where to fight to get the amulet and use it for evil. Actually, maybe there should be a side quest that lets you do evil deeds for people (like dark brother hood) but more extensive.
3.)
Only a few issues I had with the movement was that the jumping style, it need to be a little more like two worlds, the true jumping animation, another mod that should be integrated into the game would be deadly reflexes, you should be able to duck, flip, dodge and strife, these are movements that are a must in a combat game such as oblivion, again, these shouldn't be easy to obtain skills, a quest or training should be used to access these skills. Also, there should be a option in the menu to toggle between morrowind and oblivion inventory inferences.
If you disagree with anything i have written here, PLEASE TELL ME by replying, also please post what you wish that Bethesda incorporates into the next game, maybe we as a community can influence something in the game.
4.)
I know I had no intention to write a 4th idea, but really I just remembered it from talking to a mate at school, This would be relative to the area, Imperial city. Once you complete the area, you fight up to 3 minator lords, yes it's hard, but maybe you could, once a game week, a foreigner may come from far away and challenge to fight you in the arena, you don't actually slay him, but once beaten you get his rare armor.
again (copy and paste for those that don't read it once.)
If you disagree with anything i have written here, PLEASE TELL ME by replying, also please post what you wish that Bethesda incorporates into the next game, maybe we as a community can influence something in the game.