The Elder Scrolls V: Skyrim- New Gameplay Mechanic Idea

Post » Sat May 28, 2011 3:38 am

Just had an idea that I thought would be nice to see in this upcoming game. In The Elder Scrolls IV: Oblivion there was always the problem of fighting alongside a companion for your weapon seemed uncontrolled and would often cause unintended cuts and wounds to friends. What I suggest may have been thought of before but it is something I think would be very nice to include in this game.
The new mechanic I had in mind was a swing radius. Three different types- one narrow, normal and wide, with degrees of perhaps 45, 90 and 180. I feel this would give the player more controll over where their weapon is moving as well as add variety in combat for those focussed mainly in the up close and personal approach.
The narrow swing radius would be ideal for when companions and friendly helpers are caught in the fray of battle, allowing the player to focus their attacks. With this shorter swing radius would come, idealy, more speed with their attack, serving not only as a way to avoid friendly damage but providing a tactical choice in combat. This radius could also possibly incorporate upward and downward motions and maybe even some forward jabs, all still fitting into the desired confined area. The weapon of choice I think would be a dagger as the combined speed would prove difficult to avoid, though the increased speed could also be used to compensate for the lesser speed of slower, heavier weapons.
The normal swing radius would be like the swing radius of past games and would provide a balanced mixture of speed and sideways range. Ideal for situations of medium proportions and while alone or out of range of companions, for your's and their's sakes. I would think that shortswords and longswords, as well as any blunt weapons that fit into the category of medium length, would be ideal for this swing radius.
Finally the wide swing radius would give the player a large arc to throw their weapon in. This radius would be ideal to use when against large hordes of enemies when alone or perhaps against very large enemies such as the dragons indicated by the teaser trailer. Speed would of coarse be greatly decreased but serves the purpose of preventing flanking in close quarters as well as keeping the tide back. I think the weapon of choice would be a claymore, battle axe or warhammer due to their long reach.
Ways to provide a very friendly and streamlined way of access to this feature, if considerable, would be as an optional hotkey ability just as spells and, if I may, the ammo type hotkey in Fallout: New Vegas is. Simply press the hotkey once or twice to get to the desired swing radius and hack away. Different abilities or perphaps the entire swing radius itself could be obtained or unlocked through different levels of mastery with the skill of the weapon in mind. Could power attacks be incorporated as well? Up to you to decide.
Overall I think this feature would provide ways to fight safely amongst comrades in arms, tactical choices for different combat situations and variety in fighting style. Please let me know of what you think as I posted this here to see the reactions of fellow gamers before promoting it any further. I am open to comments and suggestions, and please pardon any grammatical errors I may have made. Thank you for your time. I expect great things from this game.
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Kelly Tomlinson
 
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Post » Sat May 28, 2011 5:29 am

This sounds like a good idea in all, I think it also gives variety in combat like your saying. But for me you can still do that but why can't they just have a program to allow no damage to allys if you accidently hit them.
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Patrick Gordon
 
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Post » Fri May 27, 2011 9:47 pm

speed would not decrease the speed of heavier weapons...

your idea isnt bad, but i reckon stabing and slashing depending on the movement of the mouse would be better
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Kill Bill
 
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Post » Sat May 28, 2011 2:57 am

I personally would like the companions/friendlies not running right at the enemy and following them real close all the time. They shouldn't be berserkers in combat, but rather stay a few steps away and swing at the enemy more tactically. comabt in Oblivion for example, if you take the battle of the
Spoiler
great gate
as an example, i'm sure most of us have had problems at some point hitting only enemies in that fight. This was simply because the friends would chase the enemy and always stay 0 feet away from them, making it almost impossible to hit the enemy, no matter if you'd use a new, narrow, attack, because the friend replaces the opponents position in a matter of split-seconds.
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J.P loves
 
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Post » Sat May 28, 2011 1:42 am

How about improving NPC AI so they stop committing suicide by running off cliffs, jumping in lava, throwing themselves on your sword..... that might be more important.
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Ross
 
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Post » Fri May 27, 2011 11:46 pm

The NPC AI in Oblivion seemed to dislike attacking from behind and this was the root of the problem. They would constantly reposition to attack from the front and thus get in the way of your own attacks. In bigger battles I found the best solution was to attack from behind myself and once the enemy was locked on to me, switch to another enemy, again attacking from behind. I am hopeful that Skyrim will have much more intelligent combat behaviour from NPC's.
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Yvonne
 
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Post » Fri May 27, 2011 6:33 pm

Please put your Idea's in the suggestion thread :confused: ................and you do know the game is under a year away from release.
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Gemma Woods Illustration
 
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