I've played the Elder Scrolls ever since Daggerfall: Elder Scrolls 2. I didn't have a PC at the time of Arena's release and really couldn't be bothered as I loved Daggerfall to a fault. What I started this topic about was, the things that are missing from the subsequent releases of Morrowind and Oblivion. I really loved the fact that you could climb things in Daggerfall. That skill is sorely missed in the later releases of the series. Also, bashing open doors and chests was something I took for granted until it was left out of the rest of the series. How else is a warrior going to get a locked door or chest open? It's more realistic, too. Bash open a door and the guards come running, if you're noticed. Oblivion having no levitation possibility is also a thing that detracted from the game, in my opinion. The recall spell is another thing I really miss in the two most recent additions to the Elder Scrolls series. Now that I think of it, there might have been a recall-type spell in Morrowind - it's been a while since I played it. I seem to remember being able to instantly port to my house...
It also seems (and, it isn't surprising with the additional space required for modern graphics) that the quantity of explorable area is decreasing with every new release. Daggerfall was immense! I forget how much area it was equal to in real life, but it was thousands of miles, if I remember correctly. Morrowind was (it seemed) about a quarter of that, if not less. Oblivion halved Morrowind I would guess. Anyway, I was pleased to see they brought back some of the perks of Daggerfall in Oblivion that they had omitted from Morrowind. Having personal mounts is the one I most enjoy having back.
I had a thought when playing Morrowind of how cool it would be to have an underwater city (or cities) to explore. I had hoped to find something to that effect in Oblivion but was disappointed. Don't get me wrong - every game of the Elder Scrolls series is very worth playing. I love them all for what they are, but I really miss my climbing skill, you know? I'd love to see the trend reverse itself and find more, not less, player content to make up for the loss of area, at least.
I would love the levitate back... and the "frost immunity" for the Nords back! (Yes, I play as the Nords). Oblivion had A LOT of weapons that could have been added, like : throwig stars, crossbows, spears/halebards, throwing knives,...
They merge all of theire games items (weapons armors,...) and put them it Skyrim... If they don't put nordic weapons/armors, I don't know what am gona do...
The weapon list of Morrowind (short swords, long swords, broad swords, claymores, wakizashis, katanas, daggers, tantos, sabers, clubs, battle axes, maces, warhammers, war axes, halberds, spears, shortbows, longbows, crossbows, throwing knives and throwing stars)
The weapon list of Oblivion (Only short swords, long swords, claymores, daggers, clubs, battle axes, maces, warhammers, war axes and bows are typically available, although a few katanas also exist.)
Arena has flails., which could be awesome with a physic engine!
Also, Skyrim should include a vast vareity of light sources, like in Morrowind.
I most certainly agree on the limitations on the skill list. Losing out on Axe, Short Blade, and Climbing definitely svcked. I would also like to see a few die roll elements brought back to life either integrated or via skills (IE Critical Striking). I'm not saying we necessarily have to go back to click spamming in Morrowind for hit confirmation, but it isn't to say we can't boast a bit more RNG into it.
I don't want the "hit or miss" thing form Morrowind (I'm thinking : we cant just FAIL an sword attack! But we can fail a spell (that's good)), and I would like that the bow (and hopefully crossbow) attacks could be an badly prescise and random directory throw, and at higher levels it'S more prescise.