The de-emphasis of water

Post » Sat Feb 13, 2016 7:40 am

So while playing the other day, I had 31 Dwellers in one of my vaults. I only had 2 double-width Water Treatment Stations (not plants -- stations), each staffed with only 1 Dweller. 1 had 6 Perception, the other 9.



These 2 individuals were solely able to supply my entire vault which has: 2 double-width Power Stations; 1 single Power Plant; 2 double Cafeterias; 1 double Clinic; 1 double Medbay; 1 double Science Station; 1 double of each type of classroom; assorted and sundry living quarters and storage/depot rooms.



I KNOW "it's just a game" but it seems to me water production and supply should be MUCH more difficult than this as water would be integral to and consumed by most everything else in the vault; power and food production, med supplies production, consumed by the Dwellers themselves (I'm assuming there's some sort of advanced water-less waste disposal process in the vaults). I've gotten to the point that I keep otherwise-useless, armed Dwellers (YOU know who you are!) in the water production rooms just to help in case of rad roaches.



Anybody else think water is given short shrift?

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Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Sat Feb 13, 2016 9:52 am

ha...my 88 dwellers are supported by 5 waterx3 room each with just one guy...5 foodx3 with just one guy, but i need 9 power rooms all full to the capacity with guys(about 40) ...and i still barely keep ahead of it...but of course, if i didn't have all those guys in the power rooms, what else would i do with them, seems kind of wierd to have 75 guys exploring
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Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Sat Feb 13, 2016 10:12 am

I have max 10 explorers out simultaneously. In my experience, the game starts to lag when I am browsing through the active explorers. Otherwise, I would send out way more explorers :)

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Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am


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