The Enclave Are Not Dead: I have proof

Post » Mon Mar 14, 2011 3:30 pm

Depending of whether you consider Bethesda's Fallout 3 or Van Buren(Fallout 3) to be the true successor to Fallout 2. This will basically determine whether you believe that the Enclave have been destroyed or not.
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Lucy
 
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Post » Mon Mar 14, 2011 7:46 pm

I think they should make the enclave a joinable faction to truely "Evil" People. Cuz in fallout 3, sometimes it was really hard to be evil yet keep the world in one peice, (as in not blow up megaton and completely slaugher the populance of rivet city, underworld, and the citidel.) Also, enclave tech is sooo cool. think about flying a vertibird over the wasteland p0wnzing raiders or super mutants. Or being able to have a pet deathclaw!!!
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Matt Fletcher
 
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Post » Mon Mar 14, 2011 7:41 pm

I think they should make the enclave a joinable faction to truely "Evil" People. Cuz in fallout 3, sometimes it was really hard to be evil yet keep the world in one peice, (as in not blow up megaton and completely slaugher the populance of rivet city, underworld, and the citidel.) Also, enclave tech is sooo cool. think about flying a vertibird over the wasteland p0wnzing raiders or super mutants. Or being able to have a pet deathclaw!!!

The Enclave do not recruit (except for slaves and cannon fodder). To be an enclave citizen, you have to be born one - to accept outsiders would be to spoil the point.
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Victoria Bartel
 
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Post » Mon Mar 14, 2011 9:01 pm

The Enclave will Return stronger than ever and with Stronger Leadership Make No Mistake
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[ becca ]
 
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Post » Mon Mar 14, 2011 9:08 pm

The Enclave do not recruit (except for slaves and cannon fodder). To be an enclave citizen, you have to be born one - to accept outsiders would be to spoil the point.


Yes, I agree.

I wouldn't be against them allowing a pure blood/non-mutated vault dweller in (one who's vault has never been opened), though. Other than that, having a non-pure blood in the Enclave would go against a lot of what they are.

But even then, I would still be up in the air about it.

The Enclave will Return stronger than ever and with Stronger Leadership Make No Mistake


I hope so...

Cheers,
Mk II
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Naughty not Nice
 
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Post » Tue Mar 15, 2011 1:47 am

Yes, I agree.

I wouldn't be against them allowing a pure blood/non-mutated vault dweller in (one who's vault has never been opened), though. Other than that, having a non-pure blood in the Enclave would go against a lot of what they are.

But even then, I would still be up in the air about it.



I hope so...

Cheers,
Mk II


But... the training for the enclave (initiation basicly) would have to be a series of test.
heres what i would do-
Test 1-Blood test for no mutations. (which you would automaticly pass since you have lived in an unopened vault)
Test 2-Some type of obsticle course to test you physical fitness. (since there is no "fatness", then it would be a series of jumping, running, and control challenges)
Test 3-Weapons (Intro to special Enclave only weapons, Tutorial on those)
Test 4-Simulation Combat (something simmilar to the sim pod in operation anchorage) you have to score x kills before the sim is up. But not rediculusly hard. if you score so much over the required kill count, then you get a special item. thats cool.
Test 5- Final test. Loyalty. You have to single handedly (no dog, no followers) infiltrate a brotherhood of steel base and take a special prototype laser rifle. Bring it back to the enclave.
Now you are accepted in.
Items you get. 1-Plazma Rifle 2-Enclave PowerArmor MkIII (dr +10 over reg enclave power armor) 3- Enclave Power Helmet MkIII (per+1, chr-1) 4-one of the special enclave weapons 5- Enclave Combat Shield (Can be used with simple weapons such as assult rifles, pistols of any sort *except revolvers*, shotguns, laser items and plasma items. cant zoom in and weapon is attached to a harness on the side of the shield. shield slows character but provides proteection to the front. *cool item i thot of*.)
you also get acess to special merchants and you will get special missions every now and then. also special storyline content, when you do the orbital artillery at the end of broken steel, you have to blow up the citidel or you get kicked out of the enclave and cant use your special power armor (when u put it on, it would kill you from special traitor protocols.

Now tell me that wouldnt be a cool scenario. of course needs improvements here and there but it would be amazing and a good chance of pace.
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Agnieszka Bak
 
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Post » Mon Mar 14, 2011 3:40 pm

I find it hard to believe the Enclave would not be a "force to be reckoned with" in New Vegas for three reasons:

1. Look at the Fallout 2 map towards the end of the game. If you trace that map with the map of the two bases known (Navarro and Posiden military base) that indicates that the Enclave has a number of bases.

2. The Gecko power plant allows you to contact a number of "offline" military bases as well as the oil rig

3. It takes an INCREDIBLE amount of manpower and efforts to send out the amount of presence that the enclave puts out in 3 and then later in Vandenberg AFB, more manpower then Eagle Rock could ever put out.

No, the Enclave was defeated, but not taken out of the game. I would be disappointed if the Enclave were out of play in Fallout NV but I don't want them as a main enemy.
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Alyna
 
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Post » Mon Mar 14, 2011 1:13 pm

I find it hard to believe the Enclave would not be a "force to be reckoned with" in New Vegas for three reasons:

1. Look at the Fallout 2 map towards the end of the game. If you trace that map with the map of the two bases known (Navarro and Posiden military base) that indicates that the Enclave has a number of bases.

It Suggests, but isnt proof. As discussed before they could be Posidonet nodes, or remaining nuclear missles, or perhaps Satelites - its never stated in game what the red dots are.
2. The Gecko power plant allows you to contact a number of "offline" military bases as well as the oil rig

The Power Plant attempts to contact a few pre-war nodes on Posidonet. There is no proof that those facilities either survived, nor were intended to survive a nuclear blast.
3. It takes an INCREDIBLE amount of manpower and efforts to send out the amount of presence that the enclave puts out in 3 and then later in Vandenberg AFB, more manpower then Eagle Rock could ever put out..

It also takes an incredible amount of power and efforts to build a facility of the Oil Rig/Enclave Facilities' size, when a ridiculous amount of resources is already being spent on the war, and project Safehouse.
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Eliza Potter
 
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Post » Mon Mar 14, 2011 3:49 pm

But... the training for the enclave (initiation basicly) would have to be a series of test.
heres what i would do-
Test 1-Blood test for no mutations. (which you would automaticly pass since you have lived in an unopened vault)
Test 2-Some type of obsticle course to test you physical fitness. (since there is no "fatness", then it would be a series of jumping, running, and control challenges)
Test 3-Weapons (Intro to special Enclave only weapons, Tutorial on those)
Test 4-Simulation Combat (something simmilar to the sim pod in operation anchorage) you have to score x kills before the sim is up. But not rediculusly hard. if you score so much over the required kill count, then you get a special item. thats cool.
Test 5- Final test. Loyalty. You have to single handedly (no dog, no followers) infiltrate a brotherhood of steel base and take a special prototype laser rifle. Bring it back to the enclave.
Now you are accepted in.
Items you get. 1-Plazma Rifle 2-Enclave PowerArmor MkIII (dr +10 over reg enclave power armor) 3- Enclave Power Helmet MkIII (per+1, chr-1) 4-one of the special enclave weapons 5- Enclave Combat Shield (Can be used with simple weapons such as assult rifles, pistols of any sort *except revolvers*, shotguns, laser items and plasma items. cant zoom in and weapon is attached to a harness on the side of the shield. shield slows character but provides proteection to the front. *cool item i thot of*.)
you also get acess to special merchants and you will get special missions every now and then. also special storyline content, when you do the orbital artillery at the end of broken steel, you have to blow up the citidel or you get kicked out of the enclave and cant use your special power armor (when u put it on, it would kill you from special traitor protocols.

Now tell me that wouldnt be a cool scenario. of course needs improvements here and there but it would be amazing and a good chance of pace.


No, I don't think so.

First of all, there would be no way in hell of them giving you PA, and for sure no Advanced Mk II PA (most citizens didn't even have that). And the Enclave wouldn't need the laser rifle from the BoS, they are much, much more advanced than anyone/thing in the wasteland. And i'm not sure what that shield thing you are talking about is, but why have it at all? The Enclave troopers have Mk II armor.

I would only go as far as making them not openly hostile to you (like the Outcasts where is FO3). Nothing more.

Cheers,
Mk II
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Nicole M
 
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Post » Tue Mar 15, 2011 5:11 am

No, I don't think so.

First of all, there would be no way in hell of them giving you PA, and for sure no Advanced Mk II PA (most citizens didn't even have that). And the Enclave wouldn't need the laser rifle from the BoS, they are much, much more advanced than anyone/thing in the wasteland. And i'm not sure what that shield thing you are talking about is, but why have it at all? The Enclave troopers have Mk II armor.

I would only go as far as making them not openly hostile to you (like the Outcasts where is FO3). Nothing more.

Cheers,
Mk II


not a citizen of the enclave persay, but a soldier. of course you have to help president eden with the purifier by putting in that FEV. after you do that is when you could join the enclave by SPECIAL permission from Eden for helping., the mk III armor is prototype and you are testing it out for eden. some minor flaws but overall the armor works great. the shield thing is basicly a cooler version of a Riot Shield cuz you can have a light weapon out with the shield. the lazer rifle from the BoS, its important because they have developed a way to make the MF cells last much longer (the rifle does a little more damage but you can shoot twice before 1 point of ammo goes down. also, it is full auto) Enclave would want this so that their plasma rifles wont eat ammo like a deathclaw in little lamplight. they are tellin you to get the laser rifle for them to use, they want the prototype tech and want you to show your loyalty.
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victoria johnstone
 
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Post » Mon Mar 14, 2011 5:23 pm

Unless that "Minor Flaw" is a leaking nuclear reactor that's going to kill you in days, if not hours then giving gifts to outsiders/Canon fodder really isnt in their MO.
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Batricia Alele
 
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Post » Mon Mar 14, 2011 7:21 pm

Unless that "Minor Flaw" is a leaking nuclear reactor that's going to kill you in days, if not hours then giving gifts to outsiders/Canon fodder really isnt in their MO.


Ya exactly. It doesn't fit with the Enclave.
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Maria Garcia
 
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Post » Mon Mar 14, 2011 4:14 pm

Srry for the double post

Found a new quote from the fallout wiki:

EDIT: Found another good bit from the Fallout wiki:
Come 2077, with total nuclear war rapidly arriving at America's doorstep, the President of the United States and a number of other United States government officials left their posts to take refuge in a number of secret locations around the world. Among them was the Poseidon oil rig. Here, the President himself set up a secret base from which the USA could continue to exist and wage war on China, with the eventual goal of retaking the continental United States.


http://fallout.wikia.com/wiki/Enclave (under "origins")
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Jessie
 
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Post » Mon Mar 14, 2011 1:19 pm

Srry for the double post

Found a new quote from the fallout wiki:

EDIT: Found another good bit from the Fallout wiki:


http://fallout.wikia.com/wiki/Enclave (under "origins")

However, thats a secondary source written after the fact.
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^_^
 
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Post » Tue Mar 15, 2011 12:50 am




Again, thats not proof that the enclave isnt dead. It is merely proof that the enclave might still exist.
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Talitha Kukk
 
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Post » Mon Mar 14, 2011 11:10 pm

Again, thats not proof that the enclave isnt dead. It is merely proof that the enclave might still exist.

Its not even that. Its something written by an unknown person after the game.
However reliable the wiki usually is, It is no more proof than a posting here.
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Kieren Thomson
 
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Post » Mon Mar 14, 2011 10:23 pm

Its not even that. Its something written by an unknown person after the game.
However reliable the wiki usually is, It is no more proof than a posting here.


Ah yes. I misread it as a direct quote he'd found on the wiki, rather than just part of the wiki entry.
In that case it means nothing.
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Lauren Graves
 
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Post » Tue Mar 15, 2011 4:12 am

The biggest stumbling block in this (for me) is the Enclave dispatcher's reaction to tracing the PC's location to "somewhere on the mainland". This was an honest "What the hell!?" moment of utter surprise. The Enclave had the network connections to everything made by Vault-Tec, so he was able to pinpoint the location and send an assault team, but for the entire first ? of the conversation, he believes that he is talking to another Enclave operator, and it never seems to enter his mind that they could be off-rig somewhere other than Navarro. :shrug:

I agree that there must have been patrols in the field (that presumably returned to a destroyed Navarro base ~and an unexpectedly destroyed rig), but I have to assume that the Enclave was wiped out. (Same as I assume that supermutants are sterile)

*There is a third point though that speaks the most strongly IMO... The end of the game where (as http://www.gamesas.com/index.php?/topic/1115654-what-would-you-do-if-the-enclave-was-in-the-game/page__view__findpost__p__16380733 a few times), the Narrator mentions the affect of the fall of the Enclave and the Presidency in the future to come.

"The Destruction of the Enclave erased all trace of President Richardson from history. Now the title of “President” is used as a boogeyman to frighten children.”


That is something I'd like said to a child by a guardian in FO:NV (along with the FO1 style run animation that the kids had :evil:)
"Go do your chores Geskin, 'afore I call the President on you! ~He'll come git ya! and whop you good with his wrench"
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Sabrina Schwarz
 
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Post » Mon Mar 14, 2011 9:21 pm

The biggest stumbling block in this (for me) is the Enclave dispatcher's reaction to tracing the PC's location to "somewhere on the mainland". This was an honest "What the hell!?" moment of utter surprise. The Enclave had the network connections to everything made by Vault-Tec, so he was able to pinpoint the location and send an assault team, but for the entire first ? of the conversation, he believes that he is talking to another Enclave operator, and it never seems to enter his mind that they could be off-rig somewhere other than Navarro. :shrug:

I agree that there must have been patrols in the field (that presumably returned to a destroyed Navarro base ~and an unexpectedly destroyed rig), but I have to assume that the Enclave was wiped out. (Same as I assume that supermutants are sterile)

*There is a third point though that speaks the most strongly IMO... The end of the game where (as http://www.gamesas.com/index.php?/topic/1115654-what-would-you-do-if-the-enclave-was-in-the-game/page__view__findpost__p__16380733 a few times), the Narrator mentions the affect of the fall of the Enclave and the Presidency in the future to come.



That is something I'd like said to a child by a guardian in FO:NV (along with the FO1 style run animation that the kids had :evil:)
"Go do your chores Geskin, 'afore I call the President on you! ~He'll come git ya! and whop you good with his wrench"


The ending of fallout 2 has become invalidated (when it comes down to the Enclave) due to the fact that we see them in FO3 (And yes, FO3 IS a fallout game).

The Fallout bible even states that the Enclave had retreated to multiple areas around the globe (and if you look at my sig) made contingency plans ( a "anything could happen so prepare for everything" plan) for the post war. That would not fit with putting all the Enclave in ONE base (due to the fact the Reds could have known about the Rig's purpose, or any other such event)

And if we are to believe Fallout bible at all (where a lot of people get their info around here) you need to take into account my Sig's quote.

Cheers,
Mk II
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james tait
 
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Post » Tue Mar 15, 2011 12:14 am

But then we see them in Fallout 3. The ending of Fallout 2 isn't that well put together.

The NCR has "President" as their leaders title too, but people trust and accept them.


The time of FO2 NCR was not yet the big super power it is now in New Vegas.

With people using the word "President" as a boogeyman would make NCR's attempts to control the wasteland harder. The people not trusting another faction with a "President." I for one would love that. People not trusting any Faction that is lead by a President.

We could hear talk of how NCR back West is also running into tribal groups and other wastelanders fearing NCR's President. "Damn tribals in these parts are giving us the same trouble here they do back home."

PS: the endings to Fallout two are awesome. The makers of FO2 did not foresee the End of Fallout at that time. They were making FO3 aka Van Buren and in FO3 aka Van Buren there was to be no Enclave. So the ending makes sense.

FO3 by Beth tells us Enclave went East. This only supports that the Enclave in the West are no more.


Edit: I get confused sometimes with this debate and the one in the New Vegas section. I agree as a faction Enclave may not be destroyed. On the West they are gone but in the East they might still be around...
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Shaylee Shaw
 
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Post » Mon Mar 14, 2011 5:35 pm

I'm confident that the Enclave no longer exists in the West, and if they are, they're a very small faction with no chance of becoming a powerful faction again. The East, however, is a different story. In Broken Steel, we saw that the Enclave had more bases than we saw in the vanilla game. Yes, that's essentially because Bethesda needed to extend the main quest, however they still did have another base. Not only that, but they had a Mobile Base Crawler and brand new Hellfire armor. The Crawler had to have been built somewhere, and the armor had to have been manufactured somewhere. I feel that this is at least partial evidence that they have bases elsewhere on the East Coast. Perhaps they don't have populations as large as in D.C., but they likely exist somewhere.

Now, having said that, I think the Enclave are totally dead in terms of being major antagonists. We already know that they wont be a big force in New Vegas, if they exist at all, and I'm sure that Bethesda doesn't want Fallout 4 to be all about killing Enclave again. In Fallout 4, they could possibly be in the game, but not as major antagonists. The Enclave, while popular amongst fans, have already had many moments in the spotlight already and I don't see Bethesda bringing them back yet again in the next game.
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Marlo Stanfield
 
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Post » Mon Mar 14, 2011 11:47 pm

(And yes, FO3 IS a fallout game).


Never said otherwise. Dont assume that of us. Cheers.

The Fallout bible even states that the Enclave had retreated to multiple areas around the globe (and if you look at my sig) made contingency plans ( a "anything could happen so prepare for everything" plan) for the post war. That would not fit with putting all the Enclave in ONE base (due to the fact the Reds could have known about the Rig's purpose, or any other such event)


All this proves is that before the war the Enclave retreated to multiple bases. It does not prove that the Enclave still exist, as it does not tell us how many Enclave bases actually survived the war. According to other evidence provided by Giz, Enclave members working in the Main HQ (the oil rig) are surprised to recieve contact from the mainland.
The biggest stumbling block in this (for me) is the Enclave dispatcher's reaction to tracing the PC's location to "somewhere on the mainland". This was an honest "What the hell!?" moment of utter surprise. The Enclave had the network connections to everything made by Vault-Tec, so he was able to pinpoint the location and send an assault team, but for the entire first ? of the conversation, he believes that he is talking to another Enclave operator, and it never seems to enter his mind that they could be off-rig somewhere other than Navarro


This would suggest that regardless of how many Enclave bases there were before the war, there a very few remaining now.
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Jack Walker
 
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Post » Mon Mar 14, 2011 11:35 pm

The boogeyman comment could only refer to the use of the word in the California Region. Cali's biasses don't apply in the east coast.

A seemingly innocent symbol or word can become taboo very quickly - Noone today, in the west at least, would consider ever using a Swastika as a symbol.
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Donald Richards
 
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Post » Mon Mar 14, 2011 10:42 pm

lol bringing back this thread

I was just playing some FONV, and ED-E started playing a recording. Apparently, in this recording, a Enclave member from Adams Airforce Base says that "if you find this base at one of our Chicago outposts, give him all the necessary repairs he needs". This is within 4 years following FO3. There is now ingame proof of the Enclave being in areas around the USA, not just temporarily there from before the war (and later being transported to the Oil Rig like Calgone stated).

Makes me happy: The Enclave is not done for yet.
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Silvia Gil
 
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Post » Mon Mar 14, 2011 6:31 pm

lol bringing back this thread

I was just playing some FONV, and ED-E started playing a recording. Apparently, in this recording, a Enclave member from Adams Airforce Base says that "if you find this base at one of our Chicago outposts, give him all the necessary repairs he needs". This is within 4 years following FO3. There is now ingame proof of the Enclave being in areas around the USA, not just temporarily there from before the war (and later being transported to the Oil Rig like Calgone stated).

Makes me happy: The Enclave is not done for yet.

But it wnat state? There are several ex-Enclave members in the Mojave wastelands who have more or less intergrated themselves with the community at large, except for their private clubhouse...

I hope this is the future enclave we'll see. A secret society clining to the memory of what one was.
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Len swann
 
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