The following choices are in the beta atm:
- Confiscate Belongings (removes all items and give them to you.... temporary workaround until I have figured out how to use OpenTeammateContainer)
I'd say instead of every item automatically being put into your item list with useless stuff that I know I wouldn't want in my inventory, but instead be able to open and take what the player wants.
- Execute (awesome!)
- Release
Wouldn't be a prisoner option without these functions

most needed.
- Transport to base (the prisoners runs away to your base and is removed from the game world..... I need some ideas for rewards.... Caps or moar soldiers is on the idea list)
I would really want to get this mod combined with that enclave base mod, then this option would be most useful, but until that time, it would be advisable to start with a small group of soldiers that can be called in, say 3 instead of the default 42 something and the player can build on to the numbers to how ever many they want.
Now I have an idea that sounds good (at least to me), let's say that you call in all your default forces at the beginning of the game which is 3 soldiers, and if all of these soldiers die, then 3 more can be called at a later time (say a day or something), but if the player captures prisoners and sends them back for recruits, it builds onto the list of available soldier call ins.
So let's say you captured 4 prisoners, that would leave a total of 7 soldiers available, and because only 3 arrive by defualt lets have that changed to a slider that the player can choose to how many can be dropped to the maximum of 9 and if the player only has 7 they will only be able to call in 7 soldiers at once. Now if all 7 of the soldiers are dead, then the player has to wait to call in more as noted. Now lets say the player captures 7 soldiers and has the 3 soldiers by default that would leave a total of 10 soldiers available, but because of the 9 man drop limitation that would leave 1 left, so if all 9 of the soldiers are killed, then the player can call in that 1 last man, until the time passed to call more soldiers available is reached or if more prisoners are taken from that one last man.
Now that I re-read this, it can be very confusing and difficult to do from my level of experience.