[RELz] The Enclave Commander mod v 0.75, Thread III

Post » Fri Apr 01, 2011 9:23 pm

Well thanks a lot dude=)) Im CRI-Squad creator... and i dont grab any resources i can get .... The only think i take are the new models which fit to my mod.... And i took the first version of Enclave commander and completely remodificated it!!! All ideas, scripts, effects, many textures even meshes are from me... And its not the mix of all things i can get.. Im trying to make it very atmospheric and tactical... Check the newest version: http://www.fallout3nexus.com/downloads/file.php?id=1537

Moreover everyone whos mods im using is credited...


Now your advertising on other peoples threads? That's low. Even for you.
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luke trodden
 
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Post » Fri Apr 01, 2011 3:47 pm

Now your advertising on other peoples threads? That's low. Even for you.

QFT
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Naomi Ward
 
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Post » Fri Apr 01, 2011 9:06 pm

Let's stop this quarreling before it gets out of hand, gentlemen.
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Lauren Denman
 
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Post » Fri Apr 01, 2011 8:07 pm

Hey Nib, how can I change the altitude or height of the vertibirds air strikes support? As it is right now for me when calling in a vertibird air strike (air strike, carpet bombs and missile strikes) there a little to close quarters for me, if I need something that close dead I'll use my guns or explosions. What I like to do is use the airstrikes for farther away encounters before up-close conflicts.
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City Swagga
 
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Post » Fri Apr 01, 2011 8:40 pm

With me, I don't have too big an issue with the Air-Strike, and the Carpet Bomb, but the missile strike is way too low... It usually ends up clipping the ground near me, it's so low...
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Lloyd Muldowney
 
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Post » Fri Apr 01, 2011 10:14 pm

Maybe if there is a way to change the angle at which the birds fire from, say if there is a way to have them fire where my cursor is when I call them in, but have the fly in a little further up?
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ijohnnny
 
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Post » Fri Apr 01, 2011 3:57 pm

Hey Nib, how can I change the altitude or height of the vertibirds air strikes support? As it is right now for me when calling in a vertibird air strike (air strike, carpet bombs and missile strikes) there a little to close quarters for me, if I need something that close dead I'll use my guns or explosions. What I like to do is use the airstrikes for farther away encounters before up-close conflicts.

Change the J3XVertibirdStrike03Script, J3XVertibirdStrike02Script & J3XVertibirdStrikeScript script.

The scripts look nearly the same:
...	if (doOnce == 0)		set timer to 1		setangle x 0		setangle y 0		set temppos to getangle z + 75		setangle z temppos		set temppos to getpos z + 400  ; CHANGE 400 TO SOMETHING ELSE !		setpos z temppos		set timer to 10		set doOnce to 2	elseif doonce == 2...

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Leah
 
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Post » Fri Apr 01, 2011 5:58 pm

v 0.75 is released:
  • Added things to do with the prisoners: Execute, Confiscate Belongings (needs a bit more work), Transport to base (just raises a counter of taken prisoners, for future use) and release.
  • Added Chinese soldiers (set j3xvertibirdsoldiertype to 4)
  • Added custom flag textures.
  • You should no longer need to make a clean save (you are still however recommended to do it).


Maybe if there is a way to change the angle at which the birds fire from, say if there is a way to have them fire where my cursor is when I call them in, but have the fly in a little further up?

You could perhaps make sure that the Vertibird always face the angle that the player face, but it might look a bit weird.

To make them always fire direct on the point where your cursor is probably impossible without some very painful scripting.
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Joe Alvarado
 
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Post » Fri Apr 01, 2011 7:25 pm

Cool, thanx for that I'll have to check it out later. Right now I have an issue trying to use the marker, how do we use it? At first I saw a flag, but after a few seconds of messing around with it trying to figure out how to use it, it disappeared and I can't seem to get it back.

:edit:

Also is anyone else getting crashes when using the laser marker on a target that is far away? It doesn't happen eveyr time, but more often than none I do get a C+ runtil library crash.
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Daniel Lozano
 
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Post » Fri Apr 01, 2011 7:49 pm

So I read about transporting prisoners to a base? Where is this base?
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Catherine Harte
 
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Post » Sat Apr 02, 2011 2:56 am

So I read about transporting prisoners to a base? Where is this base?

If you read, all "Transport to base" does is raises your "prisoners captured" number. The base hasn't been added yet, as it's still being developed.
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Vincent Joe
 
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Post » Fri Apr 01, 2011 11:37 pm

Cool, thanx for that I'll have to check it out later. Right now I have an issue trying to use the marker, how do we use it? At first I saw a flag, but after a few seconds of messing around with it trying to figure out how to use it, it disappeared and I can't seem to get it back.

:edit:

Also is anyone else getting crashes when using the laser marker on a target that is far away? It doesn't happen eveyr time, but more often than none I do get a C+ runtil library crash.

Press the hotkey once for select the flag, move it around. Press the hotkey again for place it. You can maybe have placed it in a house or something. You could also have changed the distance (sneaked and looked up / down)

I'm pretty sure that that crash is caused by that the soldiers AI somehow doesn't see their targets.... I never noticed it.
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Jerry Cox
 
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Post » Fri Apr 01, 2011 5:39 pm

Ah ok? umm? Crap what hotkey? I must be missing something or I don't understand, the in game just says #set hot key, I have no idea how. Where are the instructions for this?
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Laura Simmonds
 
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Post » Sat Apr 02, 2011 1:12 am

Ah ok? umm? Crap what hotkey? I must be missing something or I don't understand, the in game just says #set hot key, I have no idea how. Where are the instructions for this?

The mods is designed for that you use hotkeys for the ccoms.

Open pipboy, hover your mouse over one item and press a button between 1-9 (dunno if you can have 0).

Go back into your game and press the button. :D
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SaVino GοΜ
 
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Post » Fri Apr 01, 2011 8:45 pm

Thanks for the new release... will download it when I get home. :)
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noa zarfati
 
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Post » Fri Apr 01, 2011 8:25 pm

I know this is kindof out of the blue and all, but you said these guys were supposed to be cannon fodder, and someone mentioned that power armored troops dying this fast was an immersion killer. . .so why not make an "enclave" style Combat Armor? You can make it all dark and evil looking, and that way the troops are still enclave but more like lower end grunts.


I know it doesn't really fit with the overall game(as MK 2 armor became base gear IIRC) but it would help explain their fodderishness.

Also, is there any way to disable the missile launcher on the sentry bots, or make them not use them in confined areas/indoors? I was going through (i think) the super duper mart and the stupid robot kept firing missiles into whichever wall I happened to be by. When you're level ten-ish and playing on v-hard with some hard mods it makes the game really annoying. The bots are fun and all but as of now I have stopped calling them in due to the ill advised use of indoor missile launching.


Everything else is absolutely fun. I had a friend make a mod that placed fat men and mirvs in every vertibird troops weapons(Geck wont even run on my pc for some reason ) which resulted in about eight hours of hilarity. . .something along the lines of them saying "Yellow alert, enemies nearby" and then my game chugging as six enclave soldiers launched 6-48 mini nukes in a confined space. . .ahhhh, i will have to post a screen shot of all the giblets flying around in the nuclear haze.
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Craig Martin
 
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Post » Fri Apr 01, 2011 3:22 pm

The mods is designed for that you use hotkeys for the ccoms.

Open pipboy, hover your mouse over one item and press a button between 1-9 (dunno if you can have 0).

Go back into your game and press the button. :D


Ah sweet I didn't know that. Thanx for teh heads up.

Also, is there any way to disable the missile launcher on the sentry bots, or make them not use them in confined areas/indoors? I was going through (i think) the super duper mart and the stupid robot kept firing missiles into whichever wall I happened to be by. When you're level ten-ish and playing on v-hard with some hard mods it makes the game really annoying. The bots are fun and all but as of now I have stopped calling them in due to the ill advised use of indoor missile launching.


I was going to say, don't call in fire support teams, they carry missile launchers as well. Your the commander so command your team properly and you won't have that problem. I come across this issue all the time and I figure out a way to keep them from blowing me up, though it does cause them to kamikaze the enemy.
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Andres Lechuga
 
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Post » Fri Apr 01, 2011 9:45 pm

I was going to say, don't call in fire support teams, they carry missile launchers as well. Your the commander so command your team properly and you won't have that problem. I come across this issue all the time and I figure out a way to keep them from blowing me up, though it does cause them to kamikaze the enemy.

You could summon a fire support squad and then teleport back the missile soldier back using the laser pointer.
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~Amy~
 
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Post » Fri Apr 01, 2011 2:02 pm

Yea, but come-on man, its better to modify what the solders are equipped with. :D
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koumba
 
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Post » Sat Apr 02, 2011 1:02 am

I thought I had heard somewhere Enclave Commander mod used Rideable Creatures :)
Is this true, didn't find any info about it. Anyhow, it needs to be added!
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no_excuse
 
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Post » Sat Apr 02, 2011 5:14 am

I thought I had heard somewhere Enclave Commander mod used Rideable Creatures :)
Is this true, didn't find any info about it. Anyhow, it needs to be added!

It do...? :blink:

Well, I can take a look into it if I get time..... 166th Mole Rat Cavalry FTW! :lol:
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Mylizards Dot com
 
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Post » Sat Apr 02, 2011 2:06 am

Here's a new Air force idea :toughninja: OA DLC required of course. For as high as they are it would be neat if they dropped mini nukes.

http://f.imagehost.org/download/0941/ScreenShot72
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Alexandra walker
 
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Post » Fri Apr 01, 2011 11:28 pm

i dont know if this is from this mod or another mod but alot of the time i get guys armed with knives. last time i called in a assault squad i got 2 knife guys and 1 sniper.
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Terry
 
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Post » Fri Apr 01, 2011 8:47 pm

Just wondering, are there any plans to use any of the new stuff from Anchorage in your mod? Some stealth suits with Enclave patches would be awesome.
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Jessie
 
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Post » Sat Apr 02, 2011 1:54 am

i dont know if this is from this mod or another mod but alot of the time i get guys armed with knives. last time i called in a assault squad i got 2 knife guys and 1 sniper.


I had that too, It was when I summoned Chinese Troops instead of BoS/Enclave/Outcast BoS/Outcast Enclave...
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Toby Green
 
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