I'd really really cream myself to have the US Army + Chinese implemented. Those Stealth Suit's and Winterized Armour is really kick ass.
; =========== SeTh-UP ===================================== if doonce == 0 ; ============= GIVES ARMORz...? =============================== if getisid J3XVertibirdSoldierSentryBot != 1 additem LootChemsStimpak75 4 additem CondKnifeCombatNPC 1 if J3XVertibirdSoldierType == 1 ; Brotherhood of Steel additem CondPowerArmorBrotherhood 1 additem CondPowerArmorHelmet 1 setactorfullname J3XVertibirdSoldierBOSName addtofaction J3XVertibirdSoldierBOS 1 elseif J3XVertibirdSoldierType == 2 ; Outcast Enclave additem CondEnclaveArmorLoot 1 additem CondEnclaveHelmetLoot 1 ; Got no outcast Enclave armour =( setactorfullname J3XVertibirdSoldierOutcastEnclaveName addtofaction J3XVertibirdSoldierOutcast 1 elseif J3XVertibirdSoldierType == 3 ; Outcast Brotherhood additem ArmorOutcastRanged3BigGun 1 setactorfullname J3XVertibirdSoldierOutcastBOSName addtofaction J3XVertibirdSoldierOutcast 1 elseif J3XVertibirdSoldierType == 4 ; Chinese Soldiers additem OutfitChineseCommandoJumpsuit 1 additem OutfitChineseCommandoHat 1 setactorfullname J3XVertibirdChineseName ; addtofaction J3XVertibirdSoldierOutcast 1 ; They'll have no voice! else ; Enclave (standard) if getisid J3XVertibirdSoldierFlamer == 1|| getisid J3XVertibirdSoldierMissile == 1 || getisid J3XVertibirdSoldierHeavy == 1 ; Add tesla Armour additem CondTeslaArmor 1 additem CondTeslaArmorHelmet 1 else additem CondEnclaveArmorLoot 1 additem CondEnclaveHelmetLoot 1 endif setactorfullname J3XVertibirdSoldierEnclaveName addtofaction J3XVertibirdSoldierEnclave 1 endif
; =========== SeTh-UP ===================================== if doonce == 0 ; ============= GIVES ARMORz...? =============================== if getisid J3XVertibirdSoldierSentryBot != 1 additem LootChemsStimpak75 4 additem CondKnifeCombatNPC 1 if J3XVertibirdSoldierType == 1 ; Brotherhood of Steel additem CondPowerArmorBrotherhood 1 additem CondPowerArmorHelmet 1 setactorfullname J3XVertibirdSoldierBOSName addtofaction J3XVertibirdSoldierBOS 1 elseif J3XVertibirdSoldierType == 2 ; Outcast Enclave additem CondEnclaveArmorLoot 1 additem CondEnclaveHelmetLoot 1 ; Got no outcast Enclave armour =( setactorfullname J3XVertibirdSoldierOutcastEnclaveName addtofaction J3XVertibirdSoldierOutcast 1 elseif J3XVertibirdSoldierType == 3 ; Outcast Brotherhood additem ArmorOutcastRanged3BigGun 1 setactorfullname J3XVertibirdSoldierOutcastBOSName addtofaction J3XVertibirdSoldierOutcast 1 elseif J3XVertibirdSoldierType == 4 ; Chinese Soldiers additem OutfitChineseCommandoJumpsuit 1 additem OutfitChineseCommandoHat 1 setactorfullname J3XVertibirdChineseName ; addtofaction J3XVertibirdSoldierOutcast 1 ; They'll have no voice! elseif J3XVertibirdSoldierType == 5 ; Cold-hearted-capitalists additem DLC02ArmorPowerT51b 1 additem DLC02ArmorPowerT51bHelmet 1 setactorfullname J3XVertibirdSoldierCapitalistsName ; addtofaction J3XVertibirdSoldierCapitalists 1 else ; Enclave (standard) if getisid J3XVertibirdSoldierFlamer == 1|| getisid J3XVertibirdSoldierMissile == 1 || getisid J3XVertibirdSoldierHeavy == 1 ; Add tesla Armour additem CondTeslaArmor 1 additem CondTeslaArmorHelmet 1 else additem CondEnclaveArmorLoot 1 additem CondEnclaveHelmetLoot 1 endif setactorfullname J3XVertibirdSoldierEnclaveName addtofaction J3XVertibirdSoldierEnclave 1 endif