The Enclave in future Fallout Games

Post » Fri May 13, 2011 3:16 pm

Well, I'm just wondering what role you guys think the Enclave will play in a future installment of the series. I was pretty dissapointed that there wasn't much about them in New Vegas, and was pondering to myself if maybe Bethesda plan on not using The Enclave to the same extent as before. So do you want to see the Enclave in a future or installment as a significant faction? Or do you want another faction to take their place?
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Fri May 13, 2011 4:12 pm

I'm sure that there will be a remnant faction in FO4 and they apparently have an outpost at Chicago, but since we have never been able to be friendly with a larger outpost of them it's hard to tell exactly how big they are and whether or not they're dying out.
They're dying out on the west-coast, that's for sure.
But east-coast?
Chicago?
The rest of the world?
Who knows.
Too hard to tell.
But Enclave should not be a major faction ever again.
They've had their 2 minutes in the spotlight, time to let other factions step up.
So "if" they are in FO4 and future games I hope that their presence is very limited and that they at some point finally die out completely.
On that note, get rid of BOS, they've been in every damn game and it'd be nice to see a game "without" power armor wearing tech-guys.
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Fri May 13, 2011 9:41 am

Well since Fallout 2 it seems the Enclave are such a major part of the franchise a Fallout game without them wouldn't really work for me. But if it even means having a small quest involving them I'd be satisfied once they're in the game.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Fri May 13, 2011 6:06 pm

Major part in Fallout?
They were really going to be in a decline in Van Buren if it weren't for Bethesda reviving them to full strength and making them major in FO3.
Maybe for pre-war lore and stuff like how dark the government actually was. (Like going into an abandoned bunker and stuff like that and reading it's terminals and stuff.)
But the actual faction?
It was suppose to die out in FO2.

I know some people like/love certain factions, but it's bad storytelling to just revive them over and over again like some bad kids cartoon show villain.
So honestly, the remnants in New Vegas were all old, they're dying out.

And East Coast?
With them fractured so heavily and being in one of the most dangerous areas of the world (that we know of) I don't see them coming back strong again.

I don't hate Enclave and I wouldn't mind remnants like in New Vegas though, but... We can't have remnants in "every" game.
And if they don't have any "real" reason for being in an area then they're just fanservice, and I believe we can all do without that. (Marcus.... Totally... [censored]... Pointless...)
Sooner or later a tombstone will have to be put on them. :shrug:
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Fri May 13, 2011 5:31 am

Sooner or later a tombstone will have to be put on them.


NEVAH!! :rock:

but seriously. I wouldn't want them to return with the same amount of power as in Fallout 3 or 2 for that matter. If they return two things would have to happen for me to support it.

1. They can't just be "the bad guyz" to fight, there needs to be an option to side with them on some level and help them. Fallout 2 had no option, even though in Fallout 1 you could help the master. Fallout 3 had no option and they were little more than laser-fodder. I'm tired of being forced to fight them to complete the game "correctly" (thank god for mods).

2. If they appear than they can't come in guns blazing and vertibirds blasting and take over the world. I would like them to appear, for instance, in the Chicago outposts and be portrayed similar to the mojave brotherhood of steel. With maybe only a few Verti's left and having the strategy of hiding and building up their strength once more.

If they were to appear guns blazing then i probably wouldn't complain that much (I love the 'clave) if there was an option to help them. But I know alot of people who would be extremely angry and it frankly........wouldn't make sense.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Fri May 13, 2011 11:01 am

I don't want them in full strength, and I don't want a faction to "replace" them. Sure, a remnant here and there is fine, but just keep them in the background, and don't include them or any faction in a location where it does not make sense for that faction to suddenly decide to move to.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Fri May 13, 2011 3:18 pm

They should only be a memory.

This isn't Doctor Who - it makes no sense for the Enclave to keep revising their own timeline so they keep rising to amazing amounts of power after being nearly eliminated, no matter how much they resemble the Daleks in outlook.
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Fri May 13, 2011 7:27 am

I would like to see the Enclave in fallout 4 but only if its set in chicago but even then i would like to see them as a small fraction that are kinda like the boomers in a way like they've just decided to stop there plans for rebuilding america and instead are trying to regroup there forces. And the main character could kinda help them (or destroy them which would be [censored] stupid but the option would be there) and then when you help them you could become a member and get your own power armer and a gun to go with it (you should get to choose what gun will be) and also depending on how you delt with them they might become a good fraction or a bad fraction. O and when you become a member you get your own [censored] vertabird that could be like called down any time you wont to use it and it could have a bed and a storage thing and a map of the wasteland and a computer that you could use to write stuff in and a tv that has old pre war shows on it !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Fri May 13, 2011 6:11 pm

Well since Fallout 2 it seems the Enclave are such a major part of the franchise a Fallout game without them wouldn't really work for me. But if it even means having a small quest involving them I'd be satisfied once they're in the game.

i agree, The Enclave and Supermutants ARE Fallout ! no supermutant no enclave = no fallout...as far as i'm concerned. its bad enough obsidian did away with the enclave and supermutants for the most part, thats not gonna fly for FO4, the enclave need to be in the game to some degree i would think, if everyone finds reasons for there to be no enclave or no supermutans, no point in making any more fallout games really, none of the factions in new vegas are as fun to fight as the enclave and supermutants were, so both those groups are part of the fallout lore and they are Fallout.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Fri May 13, 2011 7:54 pm

I agree with gabriel Enclave are not a Major part of Fallout. They were destroyed in FO2 and there were not that many of them. Rig and Navarro, they had a few vertibirds.

FO3 they were way to many of them, just over done in the extreme. Oil Rig gets nuked killing most of them right there. Navarro falls sometime after to NCR. Before the Fall Autumn Senior lead what was left to DC. Yet in only what 30 years they end up with countless Vertibirds, men and Orbital Weapon and Giant Land Crawler Base (damn bs) :banghead:

New Vegas lets us know Navarro fell, most surviving enclave tried to blend into NCR but ended up being hunted by BoS and NCR.

Then under a Computer President they get blown up again.

Enclave are Dead as a Major Faction. How many times do they need to be destroyed? Under Autumn JR the ones that lived in FO3 would no be the same Enclave as in trying to kill everyone and everything not Enclave.

Remnants only would be good. Enclave that now make a living as a prospecter or merc. Or Remnants blended into another faction like MWBoS.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Fri May 13, 2011 9:59 am

Ya but there is still the chicago outpost so there is still Enclave!!!!!!!!!!!????!!!!!!!!!!!!!!! (:
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Fri May 13, 2011 10:51 am

Ya but there is still the chicago outpost so there is still Enclave!!!!!!!!!!!????!!!!!!!!!!!!!!! (:

Depends on how big the outpost is really since Enclave don't exactly recruit wastelanders.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Fri May 13, 2011 7:54 pm

i agree, The Enclave and Supermutants ARE Fallout ! no supermutant no enclave = no fallout...as far as i'm concerned. its bad enough obsidian did away with the enclave and supermutants for the most part, thats not gonna fly for FO4, the enclave need to be in the game to some degree i would think, if every finds reasons for there to be no enclave or no supermutans, not point in making any more fallout games really, none of the factions in new vegas are as fun to fight as the enclave and supermutants were, so both those groups are part of the fallout lore and they are Fallout.

According to your Argument, Fallout isn't Fallout. Amazing.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Fri May 13, 2011 9:30 am

true but like i said before they could have stopped there plans or have completely given up and have decided to creat there on community and the player could be the first and not the last join them
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Fri May 13, 2011 10:24 am

true but like i said before they could have stopped there plans or have completely given up and have decided to creat there on community and the player could be the first and not the last join them


Then they're not really the Enclave are they, if the Enclave command structure is gone and their just staying alive by farming or whatever then the Enclave doesn't exist, only former-Enclave.

Why do people seem to say they like the Enclave yet get squeemish about the Project, it's part of the course, and none of the Autumnist Enclave [censored]. Eden was in charge and right about Autumn, who was just letting his weakness of character affect the mission, he didn't care about the wastelanders who were tricked by promises of free water into the extermination camps so why should he care about the rest? Simple, he couldn't handle it, to quote Josh Sawyer, "GTFO". Eden was technically in charge and was going along with the proper plan, the way the Enclave just disobeyed the President after Autumn says one thing is just stupid and ridiculous, made even more so later when Autumn says in the Purifier "The chain-of-command must be obeyed." The whole "Enclave civil war" crap is just poor writing because the PC has to be involved in the plot somehow.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Fri May 13, 2011 11:40 am

true but like i said before they could have stopped there plans or have completely given up and have decided to creat there on community and the player could be the first and not the last join them

But then they're not really the Enclave anymore, you just have "Generic Community number 3". I don't think you can divorce the Xenophobia from who they are. Their Xenophobia is so rabid, noone can ever join them.

Settle down, decide to just make a single community and give up on the rest of the continent (or simply made into a long term goal with no active movement)- agreed, good idea for a future Enclave inclusion; but the "Village Enclave" (New Colombia? Liberty City?) would have to make Vault City look friendly and welcoming. Big, unscalable walls on the outside tipped with Razorwire, Sniper Towers and Searchlights. Inside is something that looks like Main Street USA at Disneyland - a small piece of True America. Can you get it, maybe for minutes at a time, but only to be used as a pawn and tossed (or killed) when you reach the end of your usefulness.
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Fri May 13, 2011 10:41 am

I get what your all saying but haven't any of you ever wonted to join an Enclave community thats not trying to kill every one and also they could only let you join if your american and maby they'd do a dna test to see if you have any impure genes ( but you wont if you choose the cocashone thing when you make you character) or you could be born in the outpost and your mission is to do something
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Fri May 13, 2011 1:10 pm

I get what your all saying but haven't any of you ever wonted to join an Enclave community thats not trying to kill every one and also they could only let you join if your american and maby they'd do a dna test to see if you have any impure genes ( but you wont if you choose the cocashone thing when you make you character) or you could be born in the outpost and your mission is to do something


I have not. Enclave were great as a one time end game antagonist in FO2. svck totally as an antagonist in FO3 because there are way to many of them which makes no sense if you think logically. Computer president (what a twists!) and their plan was just the same plan as FO2 but on much smaller Scale. Insted of killing the world with Airborn modded FEV they are going to kill everyone in the DC are with Water born modded FEV, and heres the kicker. It all came down to "I hope the Lone Wanderer will help us with our plan."

Enclave Remnants in New Vegas are all I want to see of them ever again. They are totally gone in the West. Chances are we will see them again in Midwest (Chicago) or in the East again but I hope just as remnants or as part of the MWBoS. Never again as the main antagonist. How many times do we need to wipe them out? 3rd times a charm maybe?

FO1 did not have Enclave and its the most Fallout of all the Fallouts. Tactics does not have them and Van Buren aka 3 (cancelled :sad:) was not to have them.
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Fri May 13, 2011 4:33 pm

According to your Argument, Fallout isn't Fallout. Amazing.

enclave and supermutants are fallout, sure you can take em away and call it a fallout game, but the enemies in new vegas don't stack up, powdergangers and ceasers legion etc are not really very effective from a players point of view, they're boring to fight and no supermutants hardly at all in new vegas? i hear everyone saying how civilized new vegas is, well at some point the game isn't really post apocalyptic anymore, it won't really be classic fallout, but yeah you can make a game about a civilized world where you live in a nice town and go to college etc and call it fallout. but if the game world gets too "civilized" it kinda loses the whole point of the franchise. bethesda will get back to basics with FO4. they do a much better job at representing a post apocalyptic world than obsidian does.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Fri May 13, 2011 9:52 am

enclave and supermutants are fallout, sure you can take em away and call it a fallout game, but the enemies in new vegas don't stack up, powdergangers and ceasers legion etc are not really very effective from a players point of view, they're boring to fight and no supermutants hardly at all in new vegas? i hear everyone saying how civilized new vegas is, well at some point the game isn't really post apocalyptic anymore, it won't really be classic fallout, but yeah you can make a game about a civilized world where you live in a nice town and go to college etc and call it fallout. but if the game world gets too "civilized" it kinda loses the whole point of the franchise. bethesda will get back to basics with FO4. they do a much better job at representing a post apocalyptic world than obsidian does.



Did you ever play FO1 or FO2?

And you are seriously saying Fallout one and New Vegas are not a fallout game because it does not have Enclave in it?

Only Fallout game to you is FO3?

Edit: The point of the series is progress, factions rebuilding the wasteland. Conflict comes from different factions having different ideas of how to "civilize" the wasteland. (War.War never changes.)

FO3 is the odd game out because its the only one that does not have any progress at all even after 200 years. I am sorry you think the only Fallout is Fallout 3 but fallout is not oblivion or elder scrolls. You speak of whats best for the franchise but from reading your posts you know very little to nothing about it and you don't seem to want to understand it. Say from what you read from wiki.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Fri May 13, 2011 7:11 am

enclave and supermutants are fallout, sure you can take em away and call it a fallout game, but the enemies in new vegas don't stack up, powdergangers and ceasers legion etc are not really very effective from a players point of view, they're boring to fight and no supermutants hardly at all in new vegas? i hear everyone saying how civilized new vegas is, well at some point the game isn't really post apocalyptic anymore, it won't really be classic fallout, but yeah you can make a game about a civilized world where you live in a nice town and go to college etc and call it fallout. but if the game world gets too "civilized" it kinda loses the whole point of the franchise. bethesda will get back to basics with FO4. they do a much better job at representing a post apocalyptic world than obsidian does.


Again, you're arguing that "Fallout" isn't Fallout. Its a bit like saying that Octopus' Garden isn't a Beatles song because neither Lennon or McCarney wrote it, nor did either sing lead vocals.

Go and play "Fallout" (Not "Fallout 3", not "Fallout: New Vegas" but "Fallout"), count all of the NPCs that are in the Enclave and come back and try and make the same argument whilst keeping a straight face.

For Fallout to truly "Get back to basics" as you suggest, there would have to be no Enclave, just have the pre-war civilisation hinted at in computer files only - noone claiming to be the heirs to the old world at all. (Not even the Brotherhood claimed to be that, although they did claim to be its guardians)

As for your comment on a post apocolyptic world, Obsidian weren't trying to portray a post apocolyptic world. You can't fail at something you weren't trying to do.

They were trying to portray a post-post-apocolyptic world, That which happened after the things that happened following the end of the world. If anything, Bethesda failed when they tried to say that Fallout 3 was 200 years after the bomb - After 200 years there should have been governments, or at least proto-governments; In Fallout 3 things kinda froze 5-10 years after the bombs dropped.
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Fri May 13, 2011 2:14 pm

Did you ever play FO1 or FO2?

And you are seriously saying Fallout one and New Vegas are not a fallout game because it does not have Enclave in it?

Only Fallout game to you is FO3?

Edit: The point of the series is progress, factions rebuilding the wasteland. Conflict comes from different factions having different ideas of how to "civilize" the wasteland. (War.War never changes.)

FO3 is the odd game out because its the only one that does not have any progress at all even after 200 years. I am sorry you think the only Fallout is Fallout 3 but fallout is not oblivion or elder scrolls. You speak of whats best for the franchise but from reading your posts you know very little to nothing about it and you don't seem to want to understand it. Say from what you read from wiki.

Fallout is a "POST APOCALYPTIC" game, sure you can take away supermutants, make it civilized, have neighborhoods with families living in em, go to school, use cell phones, have a car in every garage, have a fire department and police department, etc etc, but at some point, it doesn't exactly fit into a "POST APOCALYPTIC" world, new vegas definately doesn't feel "post apocalyptic" , so yeah they're gonna have to get back to basics or else its not really gonna be a post apocalyptic game anymore, it will be something different.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Fri May 13, 2011 11:45 am

Fallout is a "POST APOCALYPTIC" game, sure you can take away supermutants, make it civilized, have neighborhoods with families living in em, go to school, use cell phones, have a car in every garage, have a fire department and police department, etc etc, but at some point, it doesn't exactly fit into a "POST APOCALYPTIC" world, new vegas definately doesn't feel "post apocalyptic" , so yeah they're gonna have to get back to basics or else its not really gonna be a post apocalyptic game anymore, it will be something different.


You just don't get it do you? FALLOUT 3 is not the only FALLOUT. Fallout 3 is the odd game out. Getting back to the Basics is getting back to the Originals. Like NEW VEGAS.

You have not even played FO1 or FO2 have you?
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Fri May 13, 2011 5:28 am

Fallout is a "POST APOCALYPTIC" game, sure you can take away supermutants, make it civilized, have neighborhoods with families living in em, go to school, use cell phones, have a car in every garage, have a fire department and police department, etc etc, but at some point, it doesn't exactly fit into a "POST APOCALYPTIC" world, new vegas definately doesn't feel "post apocalyptic" , so yeah they're gonna have to get back to basics or else its not really gonna be a post apocalyptic game anymore, it will be something different.


Hit up the originals. Most if the dirt and grime has passed and after 200 years, people are going to tend to rebuild. Fallout New Vegas shows that. Post Apocalyptic only means after the apocalypse it doesn't just mean destruction, war, death. Sure those things may/will happen but after 200 or so years people are generally going to get the idea: "Hey lets knock of the [censored] and get this country back on track. Most people don't want to live in fear. They want to live in safety, and that is were the rebuilding and colonizing happens.

Although there will be the point where it will seem like this: "Hmm reminds me of... GTA... :sadvaultboy: " No one wants it to get to that. It seems to me the East Coast got the worst of it. This is only being backed up by D.C., perhaps Pittsburgh, :shrug: So if that is what you are looking for in Fallout games, get your hopes up, as for me, Tactics area! (please :yes: )
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Fri May 13, 2011 9:26 am

Fallout is a "POST APOCALYPTIC" game, sure you can take away supermutants, make it civilized, have neighborhoods with families living in em, go to school, use cell phones, have a car in every garage, have a fire department and police department, etc etc, but at some point, it doesn't exactly fit into a "POST APOCALYPTIC" world, new vegas definately doesn't feel "post apocalyptic" , so yeah they're gonna have to get back to basics or else its not really gonna be a post apocalyptic game anymore, it will be something different.

As I said before, New Vegas, from dev statements was never intended to be a post apocolyptic game.

It is a post-post-apocolyptic game.

The fallout universe began as a post-apocolptic world, this much is true, but in Fallout universe, like the real world, time does not stand still. Humans recivilise in new and interesting ways.

The story of the flame of civilisation returning from a mere ember, to a flame again is as much a part the story and universe of Fallout; perhaps more so. A flame guarded by Aradesh, Killian, Sherrif Greene, Tandi, First Citizen Lynette and even guarded even the fallout villans - The Master, President Richardson, Caesar.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Next

Return to Fallout Series Discussion