The Enclave is not destroyed!

Post » Tue Mar 23, 2010 2:22 am

I dont want them as remnents just throw them out. I was hoping those old guys in nv and that old lady would throw on some pa pull out a 3/4 repaired plasma rifle and start shooting me. I might have had to use a few stims and eat some potato crisps but no. All I get is CL. It s not right to have them as remnents. They disbanded they r gone. An old man with a story here and there is all they r now. Those guys in Chicago left. Ed e got that plate on him while shooting at something and a car blew up down the road and fuzed that plate on him. I just hope Bethesda s enemy in fo4 can hurt me past level 8.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Tue Mar 23, 2010 4:27 pm

the Enclave are gone, but the NCR are setting themselves up to be the new "Enclave", watch this space. It only takes a new Kimball with a less than honourable agenda. Heck, half of Nevada hates them in New Vegas anyway, I doubt many of them would know the difference between the Enclave and NCR.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Tue Mar 23, 2010 9:55 am

the Enclave are gone, but the NCR are setting themselves up to be the new "Enclave", watch this space. It only takes a new Kimball with a less than honourable agenda. Heck, half of Nevada hates them in New Vegas anyway, I doubt many of them would know the difference between the Enclave and NCR.

I thought NCR seemed to be a respectable bunch. I dont know thier whole history, but I had the idea they were fighting the good fight. Trying to put the pieces back together.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Tue Mar 23, 2010 11:26 am

it depends. All it would take is a big Bitter Springs. Or a new leader that wants to "ethnically cleanse" the slavers who have taken over Kansas. Or an Eastern BOS teaming up with the Commonwealth and making REAL civilisation, making the tribes gathered under the NCR question whether they wouldn't be better off joining them instead. Just because the NCR have been the "good guys" so far, doesn't mean they will continue to be. And I hope they won't, because that would get very boring, to be honest. As I said in another thread, a Fallout where the Cowboys with six-shooters of the NCR come into direct conflict with the Robots and Vertibirds of the Eastern BOS... choose your side. Once and for all ;)
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Tue Mar 23, 2010 7:58 am

CL starts cowering as soon as a man goes down. You stood a fought in the face of death.

Umm... that's not how CL works... Hell, if it weren't for gamebyro they'd been really hardcoe if they were as many as they should have been. Also, if you've seen the artwork for the motor-chariot thing, that would had proberlly been freakin' hard!
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Tue Mar 23, 2010 11:31 am

Yeah, lore wise the Legion elites should be monsters to take down, And the basic troops should be so numerous that killing one is meaningless. They got gimped gameplay wise.

Although I have seen a group of Legion assassins take out an entire NCR base.
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Tue Mar 23, 2010 9:01 am

I dont want them as remnents just throw them out. I was hoping those old guys in nv and that old lady would throw on some pa pull out a 3/4 repaired plasma rifle and start shooting me. I might have had to use a few stims and eat some potato crisps but no. All I get is CL. It s not right to have them as remnents. They disbanded they r gone. An old man with a story here and there is all they r now. Those guys in Chicago left. Ed e got that plate on him while shooting at something and a car blew up down the road and fuzed that plate on him. I just hope Bethesda s enemy in fo4 can hurt me past level 8.


Lol. I hope some day soon your computer gets fixed so you can play Fallout 2. The Enclave In Fallout 2 can smoke you easy even if you are at level 21. Stims arn't going to help you because they can cut you in half with one shot. Enclave in Fallout 3 I can kill with a pistol at level 2.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Tue Mar 23, 2010 12:29 pm

I thought NCR seemed to be a respectable bunch. I dont know thier whole history, but I had the idea they were fighting the good fight. Trying to put the pieces back together.


They have done bad things, outside of the NCR about 30 years before NV there was a massive slaver camp which went unhindered, they also enlisted a crime family to hire mercs to stage false raider attacks on a small but highly advanced city to the north called Vault City; the city was something of a totalitarian state and it's people were brainwashed into hating outsiders, rather than deal with frosty relations to get the medical supplies (which the town produced the best) they would force Vault City into a broken state and re-offer them annexation.

They can be cruel people, and still consider just steamrolling everything beneath sheer weight of numbers as the best policy, regardless of the locals; the grunts may mean well but the higher echelons are as power hungry and sometimes corrupt as they come.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Tue Mar 23, 2010 8:53 am

Lol. I hope some day soon your computer gets fixed so you can play Fallout 2. The Enclave In Fallout 2 can smoke you easy even if you are at level 21. Stims arn't going to help you because they can cut you in half with one shot. Enclave in Fallout 3 I can kill with a pistol at level 2.

Well that was when the devs didn t listen to cry babies. In old school turn bases rpg there were things that you just couldn t kill until you got hard. Now I m crying about the enemy never being hard. Everyone says they scraqed 1 Enclave if fo3 real easy why do they allways a trooper. They had check points with controled deathclaws and 4 or 5 hard men. Maybe telsa maybe hellfire. Better have a damn good pistol for that at level 2 when you d only see 1 regular Enclave trooper by the mini mart. Game glitch. Pistol at level 2??? CL it s spitting on them. How ever easy Enclave was in fo3 CL is 1000 times easier.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Tue Mar 23, 2010 10:12 am

Well that was when the devs didn t listen to cry babies. In old school turn bases rpg there were things that you just couldn t kill until you got hard. Now I m crying about the enemy never being hard. Everyone says they scraqed 1 Enclave if fo3 real easy why do they allways a trooper. They had check points with controled deathclaws and 4 or 5 hard men. Maybe telsa maybe hellfire. Better have a damn good pistol for that at level 2 when you d only see 1 regular Enclave trooper by the mini mart. Game glitch. Pistol at level 2??? CL it s spitting on them. How ever easy Enclave was in fo3 CL is 1000 times easier.


As I've said, Cesars Legion was hurt by the engien, otherwise they would have been really badass.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Tue Mar 23, 2010 3:25 am

Umm... that's not how CL works... Hell, if it weren't for gamebyro they'd been really hardcoe if they were as many as they should have been. Also, if you've seen the artwork for the motor-chariot thing, that would had proberlly been freakin' hard!

Well sadley they r not hard. The writers made them sound scary. They did a good job. Problem was hp and they are really dumb. I promise you out of 4 in the wastes I ll have to run 2 down and cut them up. As soon as I shoot 2 the other 2 r cower. I would not lie about a video game. How ever they were supposed be they r not. Wish they were. Might help if more than one of them had a used up 10. I m not sword fighting them either. They need to realize they r about 3700 years past their prime. A change in tactics would be a nice start. Losing Roman Legion as their mo would work wonders Im sure.
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Tue Mar 23, 2010 5:10 pm

As I've said, Cesars Legion was hurt by the engien, otherwise they would have been really badass.

Well they should have done something. How could they put them out there like that and think it would be ok????
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Tue Mar 23, 2010 5:06 am

Well sadley they r not hard. The writers made them sound scary. They did a good job. Problem was hp and they are really dumb. I promise you out of 4 in the wastes I ll have to run 2 down and cut them up. As soon as I shoot 2 the other 2 r cower. I would not lie about a video game. How ever they were supposed be they r not. Wish they were. Might help if more than one of them had a used up 10. I m not sword fighting them either. They need to realize they r about 3700 years past their prime. A change in tactics would be a nice start. Losing Roman Legion as their mo would work wonders Im sure.

Two reasons not to lose thire Roman influnces:

1 Is story reasons.

2 Is it was an easy way for them to make tribals threatening, having them being an organised force.

But this wouldn't be the right place for this disscusion, let's creat a new topic. Would you do the honnor Rook, as it's you who has gripes with them?
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Tue Mar 23, 2010 12:32 pm

Well that was when the devs didn t listen to cry babies. In old school turn bases rpg there were things that you just couldn t kill until you got hard. Now I m crying about the enemy never being hard. Everyone says they scraqed 1 Enclave if fo3 real easy why do they allways a trooper. They had check points with controled deathclaws and 4 or 5 hard men. Maybe telsa maybe hellfire. Better have a damn good pistol for that at level 2 when you d only see 1 regular Enclave trooper by the mini mart. Game glitch. Pistol at level 2??? CL it s spitting on them. How ever easy Enclave was in fo3 CL is 1000 times easier.



Again, like I said in another post, you just hate the Legion, Gameplay wise they are more harder than the Enclave in Fallout 3 due to the use of DT instead of DR, but the engine doesnt help, like elven said

Dont worry, I also hate two other factions (BOS and NCR)
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Tue Mar 23, 2010 9:47 am

they get me much easier them ranged attackers. Dog head and crew, in Nipton always kicks my butt if I don't take companions to help me the early. Plus if you use a mod that Make DT ha hard counter and adds in DR as well They can shrug off pretty hefty amount of firepower.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Tue Mar 23, 2010 8:49 am


I also find it funny that those that spit on the originals, calling (or treating) them (as) old and irrelevant are often the ones that cling to what the Wiki says even though what they cling to is not canon and has been proven so or even labeled as not canon on the wiki. If you don't want to play the older games fine but at least respect them and understand what happened in those games is canon!

Yes i agree with this. Those games were the firsts and always will be the first ones. They started it all and made it to become what it is.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Tue Mar 23, 2010 1:18 pm

They have done bad things, outside of the NCR about 30 years before NV there was a massive slaver camp which went unhindered, they also enlisted a crime family to hire mercs to stage false raider attacks on a small but highly advanced city to the north called Vault City; the city was something of a totalitarian state and it's people were brainwashed into hating outsiders, rather than deal with frosty relations to get the medical supplies (which the town produced the best) they would force Vault City into a broken state and re-offer them annexation.

They can be cruel people, and still consider just steamrolling everything beneath sheer weight of numbers as the best policy, regardless of the locals; the grunts may mean well but the higher echelons are as power hungry and sometimes corrupt as they come.

I think we're spinning a bit much here. The VC CItizens were not brainwashed, they just hated outsiders. One doesnt have to be brainwashed to be arrogant.

The NCR did deal through frosty relations for medical supplies. Some elements also engaged Bishop to harrass VC, that much is true, but you've kinda phrased it like there was no trade/communication at all.

Not all of the Higher ups are power hungry and corrupt. Yes, some are, as in any democracy, nay, in any government democratic or otherwise. However some are motivated by the big picutre and rekindling the light of civilisiation.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Tue Mar 23, 2010 1:51 am

I think we're spinning a bit much here. The VC CItizens were not brainwashed, they just hated outsiders. One doesnt have to be brainwashed to be arrogant
.
They lead monotenous lives, most don't ever leave the city's walls or even into the Courtyard, any records that they may be tainted from radiation are swiftly deleted and the concept of democracy is ridiculed as "mob rule", they are oppressed and unhappy and they don't even know it; there's even a Nineteen Eighty Four reference when they say they feel, "doubleplusgood", the developers meant for them to be brainwashed drones. Hate has to stem from somewhere, and when the majority VC citizens are denied any form of comparison because they are almost scared to leave the walls and the city proper, because they are told that the wasteland is a bad place and most outside VC are not to be trusted.

The NCR did deal through frosty relations for medical supplies. Some elements also engaged Bishop to harrass VC, that much is true, but you've kinda phrased it like there was no trade/communication at all.

I never said that they did not, some however thought that killing them and forcing them into surrender was a better alternative though. Of course there was trade and communication, that's the point, for some in the NCR that was clearly too much to ask for good medical supplies.

Not all of the Higher ups are power hungry and corrupt. Yes, some are, as in any democracy, nay, in any government democratic or otherwise. However some are motivated by the big picutre and rekindling the light of civilisiation.

Again, some are and some are not, by the time of New Vegas however it is portrayed that money talks and over beaurocracy holds them back, like Tandi who was elected 10 times and nobody got in her way. Partly corrupt and partly stunted by it's own rules.

User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Tue Mar 23, 2010 11:29 am

As far as the Enclave goes, I was thinking about a new faction, the http://en.wikipedia.org/wiki/Tennessee_Valley_Authority and allow them to have (pre-war) ties to the Enclave. With the TVA being a federal owned corporation, they are likely to have their own fallout shelters (not Vaults, but possibly constructed by Vault-Tec). In a harsher reality, and maybe closer to the War, they may have used more violent means to grab the land required for their projects, and once the FO universe moves closer to the Great War, some locations may be converted to research weapons and vehicles, their federal ownership in FO may just come to mean the Enclave part of the US government.

Several years after FO3, the Eastern Enclave Remnant under Autumn could come into contact with the TVA and reestablish relation between the 2, eventually leading into the Enclave merging with the TVA (the TVA being absorbed into the Enclave). The end result being a solid base of operations for the Enclave.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Tue Mar 23, 2010 4:09 am

As far as the Enclave goes, I was thinking about a new faction, the http://en.wikipedia.org/wiki/Tennessee_Valley_Authority and allow them to have (pre-war) ties to the Enclave. With the TVA being a federal owned corporation, they are likely to have their own fallout shelters (not Vaults, but possibly constructed by Vault-Tec). In a harsher reality, and maybe closer to the War, they may have used more violent means to grab the land required for their projects, and once the FO universe moves closer to the Great War, some locations may be converted to research weapons and vehicles, their federal ownership in FO may just come to mean the Enclave part of the US government.

Several years after FO3, the Eastern Enclave Remnant under Autumn could come into contact with the TVA and reestablish relation between the 2, eventually leading into the Enclave merging with the TVA (the TVA being absorbed into the Enclave). The end result being a solid base of operations for the Enclave.


That's a lot of maybe's, why would the Enclave have a massive interest in the TVA, whilst I can imagine some high people in the TVA being apart of the Enclave as to allow some Enclave members corporations to be allowed preferential treatment; no where near enough to warrent a completely seperate shelter, the idea of which is pretty obselete when your apart of the Enclave anyway seeing as how they already had a plan.

The pre-war Enclave was by no means a massive organisation, infact they probably kept it as small as possible for the most part to attract less attention and so that there would be less people to try and satisfy. Like Poseidon Energy and RobCo/REPCONN stealing from each other, even though it is a dead cert that members of both companies were Enclave (though given that this stealing was just before the Great War, which the Enclave had already planned for, it's quite likely that the thievings were authorised and perpetraited by people unaware of the Enclave, which probably didn't care anyway, with the imminent war and all.)
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Tue Mar 23, 2010 4:49 pm

Umm... that's not how CL works... Hell, if it weren't for gamebyro they'd been really hardcoe if they were as many as they should have been. Also, if you've seen the artwork for the motor-chariot thing, that would had proberlly been freakin' hard!


Why, how did Gambryo make CL weak?
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Tue Mar 23, 2010 11:30 am

Why, how did Gambryo make CL weak?

Limiting numbers, I would guess.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Tue Mar 23, 2010 8:30 am

They lead monotenous lives, most don't ever leave the city's walls or even into the Courtyard, any records that they may be tainted from radiation are swiftly deleted and the concept of democracy is ridiculed as "mob rule", they are oppressed and unhappy and they don't even know it; there's even a Nineteen Eighty Four reference when they say they feel, "doubleplusgood", the developers meant for them to be brainwashed drones. Hate has to stem from somewhere, and when the majority VC citizens are denied any form of comparison because they are almost scared to leave the walls and the city proper, because they are told that the wasteland is a bad place and most outside VC are not to be trusted.

----

Non of which is primary evidence of Brainwashing. Yeah, they're isolationist, arrogant and afraid of the outside world, as you'd really expect any bunch of vault dwellers to be, not through brainwashing but because they've been living in the womb for decades. I'm not aware of any "DoublePlusGood" reference, but it sounds like it could just be a reference to the beurocratic nature of Vault City.

Do you have any evidence of the Developers intentions? Bible Post? Leaked Design Doc?

Indeed "Hate" does have to come from somewhere, but here its the rather simple place humans have been finding it for centuries. They are not like us, they have funny physical characteristics, therefore we hate them. No different to common racism found in humanity since, well, since we became aware of teh "Funny people" just over the hill (not saying I endorse racism, quite the opposite, just that its been around for a long time)
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Tue Mar 23, 2010 3:07 am

Two reasons not to lose thire Roman influnces:

1 Is story reasons.

2 Is it was an easy way for them to make tribals threatening, having them being an organised force.

But this wouldn't be the right place for this disscusion, let's creat a new topic. Would you do the honnor Rook, as it's you who has gripes with them?

LOL I would make a very well worded poll,but I m too dumb to figure out how. Some fourms have a separate " make poll". It also may be that I m not getting all the functions of the site, because im on ps3

You could do a poll in fo discussion. Just make it about thier difficulty not about thier story. Don t even mention Enclave. Pure main enemy difficulty. Did CL cut it???? NO
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Tue Mar 23, 2010 3:40 pm

Again, like I said in another post, you just hate the Legion, Gameplay wise they are more harder than the Enclave in Fallout 3 due to the use of DT instead of DR, but the engine doesnt help, like elven said

Dont worry, I also hate two other factions (BOS and NCR)

Wait Wait you think that I think that CL is hard??? Look I was villified I went to Cottonwood Cove killed everyman there from 1 rock loud sniper reseived 0 damage. I freed some slaves. I got on the ferry went into Ceaser s camp killed every cl there except the little kids, because the game would not let me. I went across draw bridge like 6 men were right there. Some even had guns they took me down to half hp., but they were dead mini gun ap rounds. I went to the overlook behind Ceaser s tent all those men down in the back lol I fired 1 missle 3 40mm grendes from grenade rifle and finished them off with loud sniper rifle 308ap rounds. I took 0 damage. Ceaser s tent...
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

PreviousNext

Return to Fallout Series Discussion