I really wouldn't be surprised if we don't see the Enclave at all in Fallout 4.
I really wouldn't be surprised if we don't see the Enclave at all in Fallout 4.
Well we do get their power armor so I'd be rather surprised if we didn't, even if it was just a corpse in a cave.
When you go to Vault 112, the door isn't passcoded...you just open it up and walk in, to be greeted by a Robobrain waiting for you and issued your jumpsuit. Most likely Braun is monitoring the security feeds from inside the sim and if he decides whoever is at his door is too much for his robots to handle he just disables the external controls so they can't get in. He let Pinkerton, Dad, and you in in the hopes you could be coaxed into a lounger.....Pinkerton was smart enough not to.
Or it's possible that very few people actually knew where Vault 112 actually was. Unlike the other Vaults it's actually inside a pre-existing structure. I'm not sure if there are any other Vaults like that except for maybe Vault 21, which probably had that building added over it later.
If you choose to end Trouble on the Homefront in Fallout 3 by destroying the vault so everyone is forced to evacuate, you can get a random encounter where Amata is interrogated by Enclave troops and then executed. That's probably all that the new entry on the overseer's terminal alludes to.
Presumably the Enclave would know where 112 was....perhaps Braun locked them out or they knew from the remnants of the system for monitoring the Vault experiments that it would be a waste of time to go there (Braun likely shut all of that off at his end so there was no chance of interference from his corporate superiors). 101 was a Control Vault, the nature of it's experiment meant that it was likely to still be occupied....assuming they didn't monitor Wastelander radio broadcasts, in which Vault 101 is repeatedly discussed, and learn it was still occupied that way.
A bit pedantic, but Vault 101 wasn't a control Vault. The experiment was to have Vault 101 never open and see how long it could last. Obviously it was opened anyway, but not by any outside forces.
Vault 101 is also one of the few non-control Vaults not to fail, along with Vault 21.
Makes sense, the Enclave was the remmants of the American Government and would have access to private info like Vault Tec and their vaults.
Hopefully they aren't involved in our being brought out of crisis and it just happens because Vault Tec programed it into the computer.
I had a post somewhere about a more guerrilla styled Enclave remnants with changed motives to survive with what little they have left and what they can get for others. It is how I would rather see the Enclave portrayed this time (if at all).
Now that would be the kind of things I want the Enclave to do in FO4
This is more the role I would like to see them as in FO4.
Basically high tech bandits would be ok, a group that has access to some manufacturing and some bases vualts or outposts.\
Otherwise its a Dark brotherhood kind of thing, I keep destroying them they keep coming back.
What constitutes failure for a non-control Vault? Following the mission, or all Vault citizen killed? If it is following the mission/experiment, then 101 failed, as they did open the Vault a few times. If it is just survival, then a great many non-control Vaults didn't fail. Not every Vault was like FO3 tombs of doom where every single person got killed. A lot of the experiments were not very menacing, and more of an annoyance.
@OP, even though I don't agree with the theory, this is very well thought out and could contain some elements of what we will see in gameplay. For example, the inhabitants of Vault 111 go beyond just being pure breeds, they are technically the only human beings in existence with zero exposure to the FEV or to nuclear fallout, either directly or through their bloodline.
As for the rest of the theory, it's more than possible that the Enclave could have been involved, but I'm quite certain that it was the Institute who accessed Vault 111, many years before the Sole Survivor woke up from cryo, and I'm also certain that they didn't get in the same way that the protagonist did.
Also, if it was the Enclave, they would have recovered the Pip-Boy from the main door area.
The Enclave aren't the only ones with knowledge of all the vaults. If the Midwestern BoS has control of Vault 0 (which was in all of the endings for Fallout Tactics), then they'd know where all the vaults were as well, and could open them. Vault 0 was the "nucleus" of the vault network, able to open them all up when the Calculator deemed that the Wasteland was safe enough to inhabit again.
Well, by nature, Vault 101 IS a control Vault. It was not one of the commercial Vaults that Vault-Tec controlled, it was designed explicitly with the experiment of complete isolation. It failed when they decided to open the Vault before the Enclave could open it. It is not a 'failure' in the sense we know of: Ruined Vaults, horror story logs, et cetera but it is a failure experiment standards but that's not a bad thing since it was clear the Vault's gene pool is too thin by 2277 to last much longer.
The Pipboy is a literal plot device. If they're the ones that blasted that guy (note the dried blood stain near the skull), they probably just didn't bother with it; maybe there was a storage locker full of Pipboys they just hauled off.
Besides, I'd be more interested in the tech that keeps the place running than a smartwatch.