The End of An Era 46

Post » Fri May 27, 2011 6:26 am

RP by Adeth.

This RP is about the Oblivion Main Quest, though some things may be done differently from the game. One quest usually lasts one or two threads. You can come in when you get the chance to meet the group or my char, and some may come through subplots such as in an Oblivion gate. All the gates to Oblivion will have a Subplot and if you have ideas feel free to pm me.

We use this map, spoilers for those who want to search some places themselves.

-------------------
"I was born 87 years ago. For 65 years I've ruled as Tamriel's Emperor. But for all these years I've never been the ruler of my own dreams. I have seen the gates of Oblivion, beyond which no waking eye may see. Behold! In darkness a doom sweeps the land. This is the 27th of Last Seed, the year of Akatosh 433. These are the closing days of the Third Era... and the final hours... of my life." - Emperor Uriel Septim VII

The killing of the emperor's sons caused the emperor to flee, he and his blades went through a prison cell and there was a prisoner the emperor recognized as the man in his dreams. They fled and left the prisoner after a fight with the assassins. The prisoner departed from the emperor and his guards after that he continued through the caves until he found the emperor again. They moved on until they came to a dead end, where the emperor was killed. Before his death the emperor trusted the prisoner with the amulet of kings. The prisoner escaped further in to the sewers and found his way out. He had a purpose now, he liked it or not. He was to take the amulet to the grandmaster of the blades named Jauffre.

Rules for the RP:
1) No character control
2) No mind reading
3) No all knowing characters
4) Be Realistic
5) No werewolves or special chars
6) Normal rp rules
7) Romances are welcome, keep it clean for the children
8) Max 2 chars, if the other one of them is from the game, tell me
9) I am lord and master of this RP if i say that martin became a running pig because you ate a sandwich then he will...
10) Please PM the sheets to Elgen before posting.
11) Have fun

use the sheets provided here

Name:
Gender:
Race:
Age:

Height:
Eye Color:
Hair Style:
Skin Color:

Class:
Class Focus:

Major Skills:

General Appearance:
Tattoos/Scars:
Apparel Worn Most Often:
Apparel worn least often:
Weapons:

Spells:

Mental Description:

Brief History:

Adeth's char:
Name: Adeth
Gender: Male
Race: Imperial
Age: mid twenties

Height: 6ft
Eye Color: dark blue
Hair Style: black medium length rogue knot
Skin Color: lightly tanned

Class: Thief
Class Focus: Stealth

Major Skills:
security
sneak
acrobatics
lightarmour
blade
mercantile
hand to hand
General Appearance: http://nwvault.ign.com/fms/Image.php?id=25744 or http://i33.photobucket.com/albums/d76/Adet...bmp.jpg muscular in a way an acrobat would be.
Tattoos/Scars: none
Apparel Worn Most Often: dark hood with a cape, dark shirt, matching pants and boots
Apparel worn least often: prisoner clothing
Weapons: steel dagger

Spells: moonshadow, open easy lock

Mental Description: kind to the poor and his friends, a bit paranoid towards strangers

optional Brief History: adeth has been a petty thief for most of his life, he once got caught and put to prison.

Recent Events:

-There is a second group forming down in Bruma
-Iris has made plans to catch some spies with Adeth, Paulus, Do'rhadi and the lost-in-translation argonian, Viuven
-Mia and Vivian are on a hot date and things are looking rather bright. Vivian seems uncomfortable. Wonder what he has to hide...


IC coming soon
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Fri May 27, 2011 6:01 am

Name: Veyar Nydelvu
Gender: Male
Race: Dunmer
Age: 34 (84 in Human years)

Height: 6'2"
Eye Color: Crimson
Hair Style: Veyar has his long dark blue hair pulled back to cascade over his shoulders
Skin Color: A grayish-blue tone accentuates Veyar's striking features, more suited for a politician or charmer than a soldier.

Class: Captain of the Buoyant Armigers
Class Focus: The Buoyant Armigers of Vivec are the elite warriors of Morrowind, second only to the Hands of Almalexia. Although not granted any powers from Vivec, his Buoyant Armigers take a firm stand on their beliefs and train relentlessly in the ashlands. It was the Armigers who kept the forces of Dagoth Ur at bay for as long as was possible until the Neraverine had to come to defeat Morrowind's devil once and for all.
Trained in the arts of the sword, the bow, survival and the use and repair of both armor and an assortment of secondary weapons, the Buoyant Armigers use supportive magick spells to supplement their already exceptional physical prowess.

Major Skills: Blade, Medium Armor, Marksman, Athletics, Speechcraft
Minor Skills: Beast Riding, Destruction, Blunt Weapon, Block, Survival

General Appearance: Veyar's face is smooth, with chiseled features and relaying an underlying strength in the man. The hardships of the Armiger training create a strength of will that often shows through one's features. http://i129.photobucket.com/albums/p204/HK-50/Veyar2.jpg http://i129.photobucket.com/albums/p204/HK-50/Veyar1.jpg
Tattoos/Scars: A small scar runs vertically two inches down from Veyar's left ear. The left ear itself is half-gone, having been sliced off years before by a blade during a sparring session. Across the right side of his face, near the eye, Veyar has a series of small, intricate blue tatooes marking his position as the captain of the Buoyant Armigers. Small arcing scars crisscross Veyar's chest now, reflections of hard lightning strikes.
Apparel Worn Most Often: Most often Veyar wears a set of bonemold armor specially crafted for Ordinators and Buoyant Armigers (though many Armigers prefer lighter armor such as Chitin or Glass). A ceremonial sash arcs across one shoulder, and the armor itself is painted with ceremonial designs of praise to Vivec
Apparel worn least often: Less often than his armor, or in situations where a set of armor would not be appropriate, Veyar has some nondescript, very average clothes of Dunmer design
Weapons: Veyar carries a small armament of weapons. Across his back lay a bonemold bow and a quiver of arrows. At his left side, his ebony katanas rest in scabbards, while a silver tanto is tucked into his belt sash along the waist. A small pouch of Dunmer throwing stars is hidden behind his chest sash, and a silver wakazashi is strapped horizontally across his lower back.
Spells: Aside from his armament of physical weapons, Veyar is trained in the casting of frost and thunder magick as well as supportive shielding and self-enhancing magicks, though he is not as powerful in these schools as one who has trained as a mage for their entire lives

Mental Description: Considering himself to carry the moral high ground, Veyar follows the code of honor held by the Buoyant Armigers, and is a devout follower of the man-god and warrior poet, Vivec, even after rumors that Vivec lost his power began floating through Morrowind. Noble, strong and generous, Veyar is known for his kindness and sympathy to those in danger or in dire need.

Brief History: Born in Seyda Neen, Morrowind, Veyar was the son of a prosttute. His father; an Ordinator of Vivec City's Temple Canton. Far be it for a holy Ordinator to be known as having slept with a prosttute, Veyar's mother was found dead mere days after his birth, and his father took him to Molag Mar, claiming that he was an orphan. Molag Mar became Veyar's home as he trained from early childhood to be a Buoyant Armiger under the tutelage of Ra'Zikahn, a master bladeswoman from Elsweyr, who was also Veyar's adoptive mother.

Raised among a society of cultural prejudice, Veyar studied the Thirty-Six Sermons of Vivec deeply, learning messages hidden between the words. His Khajiiti adoptive mother taught him the err of racial prejudice, and Veyar grew to be known as a fair and just Armiger, skilled in the arts of combat. It was not long before he was appointed by Vivec personally as the Captain of the Buoyant Armigers at the unthinkable age of 71, the youngest ever to hold the title.

As the Oblivion Crisis began, Veyar fought against the Daedra alongside Telvanni mageheads, Hlaalu warriors and the remains of the Redoran Honor Guard against the Oblivion Gates that began popping up across Vvardenfel. It was thus with some measure of dissappointment when Vivec commanded Veyar to travel to the homeland of the Imperial Dragon, Cyrodiil, to safeguard the life of the Empire's newest ruler. . .

Recently, Veyar has returned to Morrowind to confront demons from his past, and is now returning to Cyrodiil...



Name: Viuven-Ru
Gender: Male
Race: Person of the Root ("Argonian" in elven)
Age: 21
Birthsign: The Shadow

Height: 6'2"
Eye Color: Crimson
Hair Style: N/A (Viuven has spinities!)
Skin Color: Red with splashes of green

Class: Shadowscale
Class Focus: Shadowscales are born under the sign of The Shadow. They are a cult based within the Black Marshes of Argonia who work hand in hand with the Dark Brotherhood. The first born of every villaige on the first night of The Shadow is taken to be trained as a Shadowscale, as this Argonian is imbued with a natural ability of stealth. Shadowscales are agile and swift.

Major Skills: Stealth, Illusion, Martial Arts, Halberds, Acrobatics, Athletics, Tracking

General Appearance: http://i129.photobucket.com/albums/p204/HK-50/Viuven5.jpg http://i129.photobucket.com/albums/p204/HK-50/ViuvenwithHerliefatanAyliedRuin.jpg
Apparel Worn Most Often: Most often, Viuven wears a simple black robe, if anything at all. Viuven's modesty leaves something to be desired.
Apparel worn least often: In dangerous situations, Viuven-Ru wears http://i129.photobucket.com/albums/p204/HK-50/ViuvenwearingOkan-RusBlackChainmail.jpg
Weapons: Viuven-Ru rarely needs any weapon aside from his own body. However, in a more dangerous scenario, he uses his fathers halberd, Herlief.

Spells: Viuven possesses a magickal block that prevents him from using even the most basic of spells. However, as a natural-born Shadowscale, he can hide himself from view with the curtain of invisibility at will.

Mental Description: Viuven-Ru is not the brightest fellow to walk the land of Nirn. He has only been using Tamrielic for a year, and so his grammatical skills are somewhat. . . lacking. Viuven follows orders easily, though he questions immoral commands. He has a strong sense of morality, but his lack of general intelligence makes him easily fooled. Viuven is quiet and generally introverted by nature. He has strong beliefs in purity of life and the wrongness of corruption and mutation.

This stems from his dislike -one could even go so far as to call it hatred- of lycanthropes and vampires, but more so from his mental 'condition'. Viuven-Ru is schizophrenic with multiple personality disorder. He pents and traps his emotions inside him until they build up into another person made solely of pure emotion - emotion that most often translates into unmitigated rage, anger and lust for violence. This 'Other', as Viuven calls it, is something with which he has struggled for years, and his only defense to keeping his sanity is the mental shielding he has built up. As a result, he is not easily influenced by many emotions, and mind-affecting spells often have little effect on him as well.

Brief History: (Or not so brief, in my case!): Viuven-Ru was born under the sign of the Shadow in the small town of Moonmarch; one of a set of twins. It was not long after his birth when the Dark Brotherhood came to take Viuven and his brother, Hrisska, to become Shadowscales. Viuven's parents managed to keep him hidden, but Hrisska was found by the Dark Brotherhood, and injured in the process. The Argonian would grow up to be a Shadowscale dubbed 'Scar-Tail'.

At an early age, Viuven was trained in the martial forms of the priests of Hun-Marka; the nature goddess worshipped by the citizens of Moonmarch. The town of Moonmarch was prosperous during Viuven's early childhood, and he was a kind and gentle boy with an outgoing personality.

The priests took a special interest in Viuven, giving him paticular and favored training. He had "The Gift", they said. Invisibility was in his blood. Viuven found he could turn invisible at will, having been born under the sign of the Shadow, but that he could do it without voicing a spell and could retain the invisibility indefinately. Apart from this, Viuven found all other areas of magick extremely difficult to utilize.

It all went to hell when Viuven was five years old. A school of werecrocodiles came to Moonmarch for food. Viuven's best friend, Vi-Wasus, was eaten before his eyes by the lycanthrope. This event destroyed Moonmarch's economy, and scarred Viuven for life.

From that point, everything went wrong.

Moonmarch was constatly plagued by troubles of every kind each year after that. A famine one year, a plague the next, a raid from a hostile Naga tribe or even a deceptive Sarpa thief who stole precious artifacts from the Temple of Hun-Marka, the only stone building in the town (for workable stone was extremely rare and very valuable in Black Marsh). Worse turned to worst when Moonmarch was attacked by a slaver band. Viuven's sister and mother were taken.

Driven by rage and a curse that Viuven shared (The curse of the 'Other', the priestesses of Hun-Marka called it), Okan-Ru, Viuven's father, went out in search of the slavers, taking with him only his halberd, Herlief.

The village of Moonmarch never saw Okan-Ru again. A year after Okan-Ru's dissappearance, Viuven at 14 years of age went out in search of his father. He tracked him for months until he reached Onyx Cave at the border of Black Marsh and Cyrodiil; east of Leyawiin. Inside, Viuven found his father murdering the slaver band who had kidnapped his mother and sister a year before.

This was the point in time when Viuven went insane. This was the point where Viuven's own Beast was birthed; a birthing process which resulted in Okan-Ru lying in a pool of his own blood, slain by his own son in a fit of righteous anger. In Viuven's eyes, Okan had become no better than the slavers. Far worse, in fact, since he was killing them instead of kidnapping them.


It had been three years since he murdered his father when Viuven spoke to another living being. He had spent the time in solace and meditation in the jungles and swamps. He emerged a few months before the Oblivion crisis in the city of Leyawiin. Viuven tolerated the racist comments that he quickly started gathering; he was an ample target because of his mangled speech and low intillect.

It took only a week of living in Leyawiin for Viuven to leave and sign up with the Imperial Legion. He was taken to a training camp west of Skingrad along with some other new recruits. It took some time, but Viuven began to open up to them. After displaying exceptional prowess in defending the training camp from a necromancer's attack, the small unit that Viuven was a member of was promoted directly into the Blades and transferred to Cloud Ruler Temple, where they began the important job of fighting in the Oblivion Crisis.

As time went on during his tenure in the Blades, Viuven fell in love and was engaged to an Altmer woman named Jordanna. His friends in the Blades unit helped Viuven to deal with his internal struggles and problems speaking with people. As the Oblivion Crisis wore on, Viuven received orders of transfer to another unit, without explanation...






OOC: And my last post of the previous thread!


IC:

Viuven-Ru
Ancient Runestones outside Bruma


Viuven nodded and circled around quietly, completely invisible. He felt the inky shroud clinging to his clothes, his scales, weighing like a gently tug on the very blood that coursed through his veins. Viuven saw only two of the Mythic Dawn men, if they were indeed Mythic Dawn. The intel suggested that they would be, and at this hour and in this weather Viuven doubted any random civilian would be out to the ancient runestone.

He was not even sure why the Runestone was there, or what it was. It seemed to glow with the symbols of the Cyrodiilian stars on it, but the shapes and alignments held no meaning for Viuven. The Argonian had been raised on the stars of Black Marsh, which had some similar alignments, but many different ones. Our gods and the softskin gods are not the same, yet are the same. It is confusing at best, and downright painful to try to contemplate at worst.

It was doubtful that the Mythic Dawn spies were contemplating their gods or the signs in the heavens as they stood by the Runestone. More likely this was to be a meeting place, Viuven figured, so that they might meet somebody in private. Hmph, it might do to find out who it is that they are supposed to be meeting. Viuven thought. It would be a moot point soon enough, though.

Viuven walked up as silent as a wraith towards to two spies, approaching from the East. Although the north would have been a better vantage for him, Viuven stuck to the path Iris provided him. He didn't want to idly walk into the path of one of their magick spells. Viuven approached quietly, waiting for everybody to get into position. He couldn't see them from where he was, so Viuven gave them a few minutes to get ready. When he thought they would be prepared, Viuven took the initiative.

A silent puff of black smoke was the only sign that accompanied Viuven's appearance behind the Mythic Dawn spy. His leg arced up in a high kick that landed square between the softskin's shoulder blades. The only sound, the brief rustle of cloth and the spy's cry of pain and alarm as he fell face-first into the snow. Viuven ducked as the second man swung, and the Argonian jumped backwards, reaching for Herlief. In a flash of amber light, the Mythic Dawn spy summoned his unholy armor.

As Viuven took a few steps back, he twirled his weapon once. The halberd's staff slapped against the first spy's skull with a sickening thud, rendering him past the point of dazed confusion and into unconsciousness as the Argonian backed away from the fully armed and armored spy. Now would be a good time... Viuven thought, hissing as he bore his fangs at the foe.



Veyar Nydelvu
Cloud Ruler Temple


Veyar shook his head, smirking as Karst pointed out the quality of the 'replica' the man Jet had provided. Although Veyar honestly could not tell the difference, he was not surprised that Karstine could. She was expert in all things Daedra, it seemed. Jet seemed thoroughly chastised, and Veyar decided that it was time enough that the man had a little respite before Karst decided to show him the short sword she looted from a Dremora.

"Yes, I think it would be best if you ran along." Veyar said to Jet, "However, you will find my boots outside my room this evening, and I expect them to be cleaned and polished by early tomorrow morn, if you hope to pass off your crimes." Veyar smiled at Jet, crossing his arms over his chest, "I'm sure I don't have to tell you what will happen if you disobey an officer of the law."

Although Veyar had no legal authority in Cyrodiil and he had no intention of trusting this thief with his boots overnight, he enjoyed watching the man squirm. Especially after he has the gall to stalk us. He deserves some kind of punishment for that.

Karst spun on her heel as she turned abruptly. Her feet gave way, and with a light thud she landed flat on the floor. Veyar was not close enough to try and catch her, nor did he try. She had nobody but herself to blame for her drunkenness, he decided. The thought that he was the one to buy her a drink at Olav's bar and then give her some sujamma in the first place did not have any bearing on Veyar's thoughts.

"Are you having fun down there?" Veyar asked her with a slight laugh, "Or would you like a hand up?" The Dunmer offered a hand, extended down towards Karst.
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Fri May 27, 2011 7:39 am

OOC: Got calculus homework to do. So just posting the sheet for now. And I wanna wait for Badger Nine before carrying on.

Name: http://i125.photobucket.com/albums/p76/FC4888/art/Iris3.jpg
Gender: Female
Race: Dunmer
Age: 45
Class: Agent/spy
Skills: Destruction, Acrobatics, martial arts, restoration, Alteration, Illusion, Mysticism, acting

Appearance: Her eyes, red as the fires of Red Mountain. Her hair, Black as Ebony, straight, flowing over her shoulders, down to her waist. Her skin, a pale, elegant grey. Her face holds the innocence of youth. She is slender, not thin, but physically fit. A well curved form. Considered beautiful by most men.
Height: 5'7"
weight: 119 lbs
Clothes/ armor worn: A tight black, sleeveless boiled leather blouse. Underneath this, she wears a comfortable black shirt, long-sleeved. The sleeves are folded back up to her elbows, and the shirt covers her stomach, as well as come of her cleavage. A black silk skirt, knee length, with the sides slit up to her hips, to allow free movement, but still clothe. Black sandals.
Update: The long-sleeved black shirt is now missing the left sleeve, which was burned nearly all the way to her shoulder. So she only has a right sleeve now.
Pack: Gold, Morrowind map, Health potions. Her pack is black leather, and contains a secret compartment; opened only by a spell that she alone knows exists. It is a prototype enchantment, so often fails. Also, two specially enchanted rings, and an enchanted Mortar and Pestle, given to her by Vivec as a reward for a contract.
Weapons: none

Mentality: Prudent, as her Brother's teachings and her father's death have made her scorn the idea of men looking at her sixually. She views her brother as her role model, and sticks to the morals he taught her. She is thoughtful, caring, and very sympathetic of others. However, that caring woman hides beneath the mask of the spy, who is ever cautious, always weary. She does not trust others easily, as her career is based on breaking such trust. Does not make many friends, feeling her lifestyle does not allow her to get close to others. Not one for joking or flirting around often. She may sometimes come off as a nasty and vile woman, with a temper to boot.

However, she changes when in a fight. She becomes more carefree, humorous, and even flirtatious, playing with her opponent's mind. Snapping jests at her opponent and snide remarks, all while fighting. Iris also has a very odd view on killing, as she does not want to be the direct cause of death, but does not mind being the indirect cause. She also has her own inner demon, a deadly rage that does not often come forth, but when it does, Iris loses all moral control of herself, killing mercilessly.

Update: Iris has come to change mannerism now that she has befriended many of the group. Her caring, sensitive side is more often displayed than her more business-like, vile side. Her temper still flares, but mostly for reasons of loving protection of her friends or jealousy concerning Karst and Veyar. She has also found herself to be a little more flirtatious around... certain men in the group. Roger and Lora's deaths brought out a vicious, vengeful side of Iris that frightened the group. Still jealous about Veyar, she is now loving Zant. And forgetting her Prudent brother's teachings just for Zant.

Bio: Iris Marcy is the younger sister of Vivian Marcy. Her father died at the hands of a murderous gang of prosttutes when she was five, and her mother died two years later of disease. She spent her childhood on the streets, raised by Vivian and stealing to eat. She still had a good childhood despite this, as Vivian worked hard to make sure she had toys to play with, and she made friends with the local children easily. But she knew how hard Vivian worked to keep her happy, and thanked him every day for it, looking up to him as a role model.

As she grew up, Iris showed a natural affinity for magic, so much so that at age ten, the Mage's Guild of Balmora took her in as a student. Yet she always slept with Vivian in the streets, rather than in the Mage's Guild dorms. By 14, she noted Vivian paying more attention to local news about the prosttute murderers that were still at large. She began to spy on the guard quarters, looking for information, but found nothing. However, a year later, she decided that spying was her thing, and when Vivian allowed her to go off on her own, she gave him his goodbyes and thank yous, and began her career.

She has not seen Vivian since, but has now established herself as a skilled spy. She has numerous contacts within the underground world, and is quite famous as Marcy the Merciful, as she will not kill anyone. She killed one man, when he betrayed her, out of rage, and has always regretted it.

Update: Being found out because of the appearance of her brother, Her ploy as Myra has been dumped, and she now freely expresses herself as Iris. Also has a more modest shirt on beneath her blouse, which Veyar gave to her as a gift.

Name: Vivian Marcy
Race: Dunmer
Age: 50
Gender: Male
Class: Ex-Dark Brotherhood Assassin
Skills: Marksman, Blade, Sneak, Acrobatics, Martial arts, Athletics

General appearance: Deep, dark, blood red eyes, that seem to gaze into your very soul when you stare at them. Ebony black hair that shines like silk, hanging freely down to his shoulders. His face is lean, thin and long. His body is agile, fit, muscular yet lean. His skin is an elegant grey.
Update: Vivian's hair has begun to regrow thanks to Mia's potion. He now has hair nearly two inches long that sits atop his head in a windswept style, brushed behind his ears and coming at most to his chin. His bangs hang just above his eyes.
Height: 5' 8"
Weight: 130 lbs.

Clothing: Update Vivian has bought a new Hunter's vest, new pants, and new cloth wrappings, so he now wears his old outfit. The cloth wraps around his forearms and palms of his hands.
Armor: none
Weapons: A plain Oak Recurve bow, with no ornamentation on it. He also has Cheydinhal Guard Steel arrows, around a dozen of them. The Dagger of Discipline, a dagger that drains health. Vivian now has a sheath for his Father's serrated edged steel hunting knife, which he wears on his thigh like previously. On his other thigh he wears the Dagger of Discipline. Has about twenty steel arrows and ten elven arrows. His recurve bow is wrapped in leather to reinforce it.

Mentality: Vivian is a determined man, who will stand up for what he believes in. He is stubborn at times, prone to rage. Yet he is a kind man, though sarcastic and sometimes humorous. Loyal to his friends, looking out for their well-being before his own. But, he also has a dark side to him. He has developed a lust for bloodshed. The rush of the chase, the thrill of the kill, is like a drug for Vivian. The adrenaline of the hunt makes him want it more. When caught in a battle, he can often lose himself. Has a distinctive distrust of women, that has only come to wane now as he spends more time with the women in the group. He seems to have even grown a small respect for the women around him.

Update: However, the prudence that he forced upon himself from his father's death is beginning to be tested, as is his resolve. Believing that looking at naked women and thinking about women being naked to be wrong, he curses himself now for looking at Demona's nvde form and thinking about Mia naked. He sourly wants to get involved with Mia, but the reasons are currently more sixual than romantic, and he scorns such. Torn, he is distancing himself out of fear Mia/Demona is trying to seduce and use him.

Bio: Vivian Marcy is the brother of Iris Marcy. When he was ten, their father was killed by a group of murdering prosttutes. The killers had been doing chain murders throughout Vvardenfel for a few years, managing to avoid the authorities, and leaving a trademark lingerie piece upon their victims' bodies. Two years after their father's death, their mother died of disease, leaving the twelve year old Vivian to raise his seven year old sister on the streets.

Vivian had the constant pressure of being the fatherly figure for Iris. He made sure she learned proper morals, and ethics, and taught her to stay away from prostitution. Vivian and Iris often stole in order to survive, and their differences began to show as they aged. Vivian joined the Fighter's Guild in Balmora at nineteen, as a way to earn money for him and Iris. He should great skill with the bow, and decency with a blade. While he was off doing contracts, Iris was doing other things. Within a year, the two split ways, beginning their own careers.

At 25 Vivian managed to track down the killers of his father, and got revenge. In killing the three prosttutes, he found an exhilarating joy in ending their lives, and so began his days as a murderer. Initiated into the Dark Brotherhood shortly after, he has not made a name for himself, though he has become quite the killer. He has not made contact with Iris since they parted ways.

Update: Vivian was attacked by a Wrath of Sithis, for breaking a Tenet, and though he is now allowed back in the Brotherhood, he knows he cannot return.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Fri May 27, 2011 2:28 am

OOC: And my last post of the previous thread!


IC:

Viuven-Ru
Ancient Runestones outside Bruma


Viuven nodded and circled around quietly, completely invisible. He felt the inky shroud clinging to his clothes, his scales, weighing like a gently tug on the very blood that coursed through his veins. Viuven saw only two of the Mythic Dawn men, if they were indeed Mythic Dawn. The intel suggested that they would be, and at this hour and in this weather Viuven doubted any random civilian would be out to the ancient runestone.

He was not even sure why the Runestone was there, or what it was. It seemed to glow with the symbols of the Cyrodiilian stars on it, but the shapes and alignments held no meaning for Viuven. The Argonian had been raised on the stars of Black Marsh, which had some similar alignments, but many different ones. Our gods and the softskin gods are not the same, yet are the same. It is confusing at best, and downright painful to try to contemplate at worst.

It was doubtful that the Mythic Dawn spies were contemplating their gods or the signs in the heavens as they stood by the Runestone. More likely this was to be a meeting place, Viuven figured, so that they might meet somebody in private. Hmph, it might do to find out who it is that they are supposed to be meeting. Viuven thought. It would be a moot point soon enough, though.

Viuven walked up as silent as a wraith towards to two spies, approaching from the East. Although the north would have been a better vantage for him, Viuven stuck to the path Iris provided him. He didn't want to idly walk into the path of one of their magick spells. Viuven approached quietly, waiting for everybody to get into position. He couldn't see them from where he was, so Viuven gave them a few minutes to get ready. When he thought they would be prepared, Viuven took the initiative.

A silent puff of black smoke was the only sign that accompanied Viuven's appearance behind the Mythic Dawn spy. His leg arced up in a high kick that landed square between the softskin's shoulder blades. The only sound, the brief rustle of cloth and the spy's cry of pain and alarm as he fell face-first into the snow. Viuven ducked as the second man swung, and the Argonian jumped backwards, reaching for Herlief. In a flash of amber light, the Mythic Dawn spy summoned his unholy armor.

As Viuven took a few steps back, he twirled his weapon once. The halberd's staff slapped against the first spy's skull with a sickening thud, rendering him past the point of dazed confusion and into unconsciousness as the Argonian backed away from the fully armed and armored spy. Now would be a good time... Viuven thought, hissing as he bore his fangs at the foe.


Adeth nodded and understood what Iris said. Atleast in his mind. He also jumped rather comically as Viuven did his trick with the invisibility. He was glad to have another expert in the group, one who was actually a stranger like he himself. A chance for a fresh start.

He would go with Paulus and Do'Rhadi and when Iris got the one in sight paralyzed he would have his chance of tangling the man and taking him as a prisoner. 'Im ready.' He announced and started to circle around to the east with soft, careful steps. He moved from tree to tree and a moment later he was almost in his position, not sure of Paulus nor Do'rhadi.

Adeth had stopped to observe the man at the stone, silently and waiting for the others. It was actually a bit surprising how easily he had gotten to where he was, it was just the ease and the state of his mind. He was concentrated on the mission and nothing else. In his position Adeth saw how Viuven took down one of the assassins, but he stayed silent.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Fri May 27, 2011 6:38 am

OOC: I'm joining the RP now. I've already been cleared. I may only get to post a little bit every day, but my character's gonna stay back at the Temple most of the time anyhow:

------------------------------------------------------------------------------

Name: Francois Dilborn
Gender: Male
Race: Breton
Age: 65

Height: 5'9"
Eye Color: Blue
Hair Style: Shoulder length, tied into a ponytail with a red ribbon. Gray with streaks of light brownish red.
Skin Color: Pale, freckled

Class: Legion Battlemage(retired)/Artisan
Class Focus:Magic

Major Skills: Blacksmithing, Enchant, Alchemy, Destruction, Conjuration
Minor Skills: Alteration, Illusion, Restoration, Short Blade, Mysticism
Misc. Skills (obsolete/rarely used): Heavy Armor, Block

General Appearance
: Slim but sinewy muscles. Stands with a slight hunch, from years working at the forge, in the alchemy lab and at the enchanting alter, making various useful items for the Legions. Usually wears his hair in a ponytail while at work.
Tattoos/scars: Wears a Dwemer Scarab tattoo on his left shoulder, an homage to the race he considers to have been superior enchanters in their time. The Imperial Dragon tattooed across his heart shows where his true loyalties lie, however. He has a scar on his forehead, over his left eye, from a Sixth House cultist he fought during his last active campaign as a Legion Battlemage.
Apparel Worn Most Often: Plain brown leather work shirt, pants, boots and gloves, with smithing apron. When doing alchemy or enchanting, simple brown monk robes.
Apparel worn least often: Basic Legionaire uniform, complete with Shortsword and Shield. It's gathering dust in his basemant in Pelagiad
Weapons: Bound Dagger, when forced into combat

Spells: Enemies Explode (decent strength Destruction spell combining elemental damages), Open Very Hard Lock, Gray Aegis (shield spell), Heal Legendary Wounds, Cure Disease, Summon Dremora Lord (he knows some powerful spells but prefers to spend his time at his professions and will avoid combat when he can)

Mental Description: A well-composed and reasonably well spoken gentleman. He has the mind of a true craftsman, and an avid interest in all sorts of creative processes. In his spare time, he enjoys painting and sculpting. He is only a rare, moderate drinker and so is usually sober and alert. He has a fondness for beautiful women, but in his old age his interests in that area are diminished. In a combat situation he prefers to retreat to the back, letting the younger, able bodied fighters take care of him. In return he supplies them with enchanted weapons and armor, and potions. He also supplements his allies with healing spells and in a tight situation can summon his Dremora Lord familiar. When all else fails he is an experienced Battlemage and can defend himself with spell and sword, but prefers to never let it come to that, as he is old and knows his limitations.
Brief History: As a young man in High Rock, he was identified as a magically talented youth early on and joined the Mages Guild, but his real interest was always craftsmanship, and in his spare time would spend hours upon hours pouring over tomes about alchemy, smithing and enchanting. He eventually opened his own business, providing fine weapons, armors and potions to paying customers. An extraordinary feat for a young man of 18. So extraordinary that it caught the attention of the Legions, and a recruitment officer approached young Francois, offering him an engineering position with the Legions, and an opportunity to travel the world. Seeing no true downside to the offer, he closed his shop and began his training as a Battlemage.

At the age of 25 he was transferred to Cyrodill for a short while, to complete his training at the secret Battlespire, whose entrance was a closely guarded secret to most. He returned two years later, a fully trained Battlemage, and was shipped to Morrowind, where he would spend the greater part of his next forty years working as a keeper of the peace on Vvardendell, studying and tinkering with the native armors, weapons and potion ingredients as a hobby. At the age of 55, while working as a patrolman near Fort Buckmoth, he was ambushed by a powerful creature, an Ascended Sleeper which had escaped Red Mountain after the Nerevarine defeated Dagoth Ur. The Ghostfence had fallen and most of the Sleepers and Dreamers, in their weakened state, had been hunted down by Ordinators, Bouyant Armigers and other crusaders and knights.

Somehow this blighted, confused creature managed to make it as far as Ald'Ruhn, and caught Francois off guard. The Breton raised his shield to block the monster's physical attacks, but the thing battered him with spells, disarming him and knocking him back. It then slashed his helmet off with its grotesque fingernails, wounding his face, and reared back for the death blow. Luckily, a Redoran patrolman managed to walk by at that moment on his rounds and charged the creature, battering it to death with his silver mace before it could kill Francois. The Breton was in bad shape, and had caught a mild form of Blight from the monster, however. He healed up at the Altar and requested to have his position changed to a purely non combat one. He had seen enough of death to know it was not yet his time.

Ten years later, near retirement, Francois was visited in the dead of night by a stranger, draqed in a black cowl and wearing Netch Leather Armor. This man introduced himself as a member of the Blades and handed Francois a piece of parchment, informing him that his talents and abilities as an Enchanter, Smith and Alchemist could come in handy at a place called Cloud Ruler Temple. He was not to speak of this to anybody else, even his superiors in the Legion, whom had apparently been given a cover story already. Francois was to leave at the stroke of midnight, under a Chameleon spell, and be detected by nobody. There was no apparent option to turn the offer down, and Francois had heard that the Blades were not to be trifled with in any event. "What the hey?" he thought "It can't be any worse than this place." Gathering the few supplies he deemed to be utterly indisposable to his work, including his Repair Hammer, Tongs, Alchemy equipment and a small collection of Soulgems and candles, he set out under cover of darkness towards the nearest Shipmaster.


-------------------------------------------

Cheydinhal

Francois entered Cyrodill somewhere in Cheydinhal county, crossing over from mainland Morrowind, where he'd traveled on foot several days and nights after setting down in Port Telvanis, gathering a few needed alchemy supplies there. Besides the usual hardships one encounters in Morrowind, the trip was uneventful. He'd been hassled by a few Alit near the mountainous border but they were easily taken care of. A shame to resort to violence, but their hides are actually a useful alchemy ingredient so it was no deep tragedy. At least he'd had no trouble with Cliff Races. Saw not a single one. Thank Saint Jiub for that. He smiled to himself at the thought as he approached the Black Waterside Stables. "I need a swift mount. It's been years since I've ridden an actual horse. Morrowind is such a gods-forsaken place."

He knocked politely on the door of the establishment, entered, and was surprised to see a Dark Elf. "Great" he thought to himself. "I just LEFT Morrowind and already there's a Dunmer."

Out loud, his greeting was more cordial. "Greetings, Sera, and salutations. I'm here to procure a fine steed."

Tovas Selvani looked up from his paperwork, quill in hand, writing out a bill for another customer. "That'll be 5,000 septims, please. My Black Horses don't come cheap. They're the finest horses in all of Cyrodill. I guarantee that."

"I'm sure they're fine beasts!" agreed the Breton readily. In his mind he thought "You've tasted them haven't you? You sick Dunmer [censored.]. "However, good sera, I am only an old and weary man, pursuing old and weary interests. Can you find it within your heart to offer a Senior discount?"

Tovas' eyes narrowed. "There will be no discounts. My Black Horses are the finest steeds in the land and worth every Septim. If you want to pay less, you'll receive less. How much gold are you willing to pay me?"

"Well" said the Breton, not wanting to reveal he actually had 5,000 and more but was simply stingy and didn't want to pay. "What can I get for 200 Septims?"

-----------------------------

Two hours later, on the road to Bruma county, Francois was proudly riding atop his noble steed - Dominique the Donkey.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Fri May 27, 2011 11:17 am

Name: Demona (Called Mia by the others in the group who do not know who she actually is)
Gender: female
Race: Daedra Seducer (Appears as a young breton girl)
Age: Appears 18 (True age unknown)

Height: 1.7 meters
Eye Color: grey
Hair Style: black and chest length, no longer in a braid
Skin Color: now a light tan due to the traveling

Class: healer
Class Focus: Healing

Major Skills: Restoration, illusion, Destruction, alchemy, unarmoured

General Appearance: In mortal form Demona appears to be frail looking girl, with a slightly tanned skin from her travels so far. she has a pale blue tattoo which glows from time to time (in place to hide the marks where the wings come out). As a daedra, She looks fairly similar, other than her eyes, and the emerald green wings that sprout from her back when she transforms back.

Tattoos/Scars: small light blue rune on her upper back, now dulled as the magic seal was nullified

Apparel Worn Most Often: White Shirt and skirt

Apparel worn least often: N/a (no other equipment)

Weapons: Duel Curved Knives, only needed as a last resort, but now Demona uses them efficiently.

Spells: Heal, Cure Poison, Cure Disease, invisibility, Charm mortal, night eye

Mental Description: Demona was once sadistic at the best of times, and enjoyed hearing the screams of her victims as she made them live through pain she caused. Now that she regained her memories, she she confused, and the two mentalities are struggling to cope with each other, resulting in a split personality.
Brief History (Updated):

Demona has been a dedicated servant to her lord Mehrunes dagon, and was sent on a extremely risky mission, which involved her memories being removed temporarily, to infiltrate the blades and get close to the Emperor. Something had gone horribly wrong and the daedra lost all her memory, and could not be returned without aid of another daedra close to her.

As a result Demona was brought up in the mortal world for four years, thinking she was a healer by the name of Mia. When captured by the cultists, they had been unaware that the girl they had captured was one of Dagon's servants, and as a result were punished for it. With the arrival of Savara, Demona's memories returned, leaving her confused to who she was, or what she was meant to do now that she realised what she once was.


Name: Lucifer
Gender: M
Race: Seducer (primary form Imperial)
Age: unknown (appears 25)

Height: 1.8 m
Eye Color: black (blue in Primary form)
Hair Style: black and upper chest height
Skin Color: regular toned skin (imperial wise).

Class: spell blade
Class Focus: magic/combat

Major Skills: blade, destruction, conjuration, illusion, block

General Appearance: http://i22.photobucket.com/albums/b334/shadow620/SamuraiShowdown.png

Lucifer is appears as a handsome imperial with a good physique. his body is fre of scars other than his right eye in his true form (no scars are

visible in his primary form) as a seducer he has jade-green scaly wings which is normal for all Seducers. Often when enraged, Lucifer's eyes change to

a more daedric red, as more of a means to scare off the less brave.
Tattoos/Scars: daedric L-shaped scar at the base his eyes, many tourture wounds on his body for not completing a task due to his falling out.
Apparel Worn Most Often: an extravagant outfit of black with gold trimming on both the shirt and pants.
Apparel worn least often: armour of any kind
Weapons: a unique daedric longblade that appears almost silver in appearance due to its enchantment. (does shock and frost damage)

Spells: Summon daedra, fireball, freeze, lightning bolt, miscellanious destructive and copnjuration spells, charm mortal, paralyse.

Mental Description: many millenia have made Lucifer an expert at what he does, seducing women, among other things. He has learnt that patience is a virtue, and that emotional attachment with mortals was something that would always end in tragedy. He is loyal to his sphere and his daedric prince Mephala, and will do what must be done in his/her name. He has come to control his emotions when in mortal form, and has no morals when dealing with the tasks at hand. After all, morals were for mortals.

Brief History: Lucifer has lived since the dawn of creation as all daedra have, his history dating even further than early recorded history. the mortal plane was always a strange thing to understand from a daedra's point of view, and even now, many things allude the Seducer.Being a servant of the Daedra prince Mephala, Lucifer was her blade, her eyes and ears, as all that were created. most of his life was built around loyalty to his master, and being a symbol of perfection, or so he thought.

Many missions on Nirn he had never become attached to any of the women he used to gain information and as an anchor to the plane. However on one mission of gathering intelligence of the status of Tamriel in particular, Lucifer discovered something he had not experienced before. Love. It was a strong sensation for him to feel.. something he had never felt before in his long life. Lucifer was in the form of an Imperial to infiltrate a royal family, when he met a beautiful woman. Unlike many of the mortals he had wooed, this woman was perfect in everyway. When he played his part, he couldn't help but be enthralled by her.

Disregarding his mission, Lucifer ended up marrying the noble woman and living with her a great number of years. However he was about to feel another emotion he had never felt before. Grief, and Saddness. Being a daedra, he would never die of old age, or truely die at all and seeing the one he had blindly fell in love with on her death bed, broke his mind for the next millenia.Upon returning to his realm, he was punished severely for an era never receiving the blow to send him to the waters. Since that day Lucifer had become cold, and was able to keep his Emotions in check, never to fall for another mortal again. During the time that he spends on Nirn, wether it was being summoned or otherwise, Lucifer has been taught many skills that he never would have picked up in Oblivion. Most of which were fighting skills, and unique spells.

Being involved in many battles between daedric realms, and on Nirn itself, Lucifer had made a name for himself, being one to never surrender, and to fight like one possessed. His nickname was 'Fallen One' because of his betrayal, that had never been repeated. A formiddible opponent, many daedra themselves do not wish to get on the badside of the seducer who would betray a prince to get what he wanted. In recent years, Lucifer had begun teaching other seducers how to experience mortal emotions, to be able to mimic them when on Nirn. As to be able to infiltrate completely one must act like one, and even goes to lengths of sealing a Seducer's memory away so they can understand the Mortal mind. his most recent one, Demona, was placed within a powerful organisation that had ties to the emperor of Tamriel, and was to remain until she was able to fully understand them and mortal feelings. However something went wrong and the power that was felt from a seal being broken was felt, causing Lucifer to investigate what had happened, and if the Grandmaster was the one responsible..

User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Thu May 26, 2011 11:14 pm

Name: Paulus Bock
Gender: male
Race: imperial
Age: 30

Height: 6'8
Eye Color: hazel
Hair Style: long, shaggy uncombed brown hair
Skin Color: tanned

Class: Imperial legion forester
Class Focus: Imperial legion foresters are some of the most highly trained soldiers in the legion, with only 15% of the applicants making it through training. A forester is trained to move quietly among outdoor terrain, even in armour. Their main mission is to find the location of a enemy to the Empire, be it bandits, rebels or the remnants of invading armys, and patrol the wilderness, usually the area near a city or village. Once the enemy has been found, the forester will return to their unit with the location, though in the event they are compromised, they are trained to handle their self long enough to reach their unit. When the actual combat beings, foresters will provide fire support with their longbows, unless a moment of oprtunity presents itself.

Major Skills: longbow, blade, tracking, sneak, block,



General Appearance: Paulus appears as if hes a hermit. He has a brown beard that goes past his chin, and has emotionless eyes, that seem as if their deep pits of nothingness. His cheekbones are high for a human. His width is suprisingly small for someone as big as him.

Tattoos/Scars: no tattos, large amount of scars on his knees, hands, and arms
Apparel Worn Most often: Paulus wears the newest innovation in Imperial armour manufacturing. Called "chamleon armour" by some, it is highly modifiable to allow the wearer to blend in with the terrain. The wearer must hand modify it using materials from the environment they work in. Its protective powers equal that of mithril chainmail. Paulus must constantly keep notes of the armours performance.
Apparel worn least often: civilian clothes

Weapons: Steel longbow, 50 steel arrows, Dwarfen battle axe(single hand) steel longsword, iron Sheild that buckles onto arm instead of being held by hand.

Misc items: a coil of rope, small carving knife (not meant for combat), a pouch of fifty coins, journal to keep track of his armour's performance.stick of charcoal for writing (think old pencil)
Spells: none

--

Paulus watched as the they moved out silently, taking up postion. He slowly crept forward, ready to strike out with his blade at a moments notice. Quickly, Vivuen had droped one of the spys with a kick to the back that made him feel almost sorry for the man, before engaging the other spy. In a sudden glow of redish-orangeish light, the Spy had summoned his Mythic Dawn armour and was approaching to engage Vivuen.

"Damn!" He thought, "they have plate armour, this is going to be a pain to fight."

He then charged forward without a cry, not checking behind him to see if Do'Rhadi was following. Sprinting forward, he shouted a battle cry, and the spy that had summoned the armour turned, before Paulus made a slicing motion towards the weak elbow joint, but was countered.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Fri May 27, 2011 11:38 am

The plate armor that summoned was accompanied by a wicked Daedric blade, which slid through the air with hideous grace to contact Paulus' own sword-blow, having turned to look at the crying out forester. The agent of Dagon twisted himself around Paulus' sword, but kept the blade contact, and the superior Daedric metal was beginning to cut into his edge. But the spin was choreographed badly, in the agent's rush to turn his back away from the Argonian who had taken down his companion. The result was a clumsy elbow smash into Paulus' side and stumble away from both opponents in the snow.

The Agent was still stumbling, and had just risen to regain his balance, when he saw the young thief on the edge of the Runestone's glow, and looked back through the eyes of his helm at his previous combatants. Prioritize your kills. Easiest first.

This was not supposed to happen! Iris snapped to herself. Viuven's attack on a second agent who had been unseen in the shadows had startled the original target, and thrown off her spell completely. Now her hand was slowly redeveloping that glossy sheen as she rewove the spell and dashed after her target, who was inconveniently heading right to where Adeth was likely at. Make it a quick one! She didn't even make the spell powerful; she'd only need a second of immobilization to accomplish the current goal.

Lining herself up with the agent's back, she threw out her left hand and whispered her spell. This time, the target was dead on, and across the yards of distance one could see small flickers of green light between target, and mage. Every muscle in the Agent's body locked up immediately, tricked by illusion into lockdown, and he collapsed, sliding through the snow to a stop. Iris had already dropped her hand and was running towards the Agent when he fell.

"Viuven, make sure that second one is the ONLY one. Paulus, sit on him or something to keep him busy. Adeth, get the rope." Iris barked the commands as she came up on the agent, who was shuddering to his knees as the short termed paralysis wore off. He had only a moment before a hand pressed on the back of his head, and he felt his muscles lock up again. Iris was kneeling next to him now, her hand on the back of his head to provide a more direct and powerful paralysis by touch with less magical expenditure than from afar.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Thu May 26, 2011 9:58 pm

since FC4 missed this post directed at him, i may as well post it again in this thread.. now i just need to bring lucifer back into the rp

Vivian seemed to act more nervous when Mia rested her foot on his calf, and it made her giggle a little, maybe from drinking a bit too much already, or from the cuteness of the assassin's situation. Taking another sip, she placed the glass to one side, and rested her head on her hands, looking at Vivian again, and placing her foot back down on the ground.

"You are so cute when you are nervous" she said and smiled, looking up to see their dinner coming towards them. "And don't worry, with me I think you might learn a few things" she said hearing what he had to say, and knowing that this was probably the first time he actually spent with a woman in a setting like this.
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Thu May 26, 2011 11:22 pm

Name: Gregory Rolston
Gender: Male
Race: Breton
Age: 28

Height: 5’9’’
Eye Color: Blue
Hair Style: Short, neatly combed blonde hair.
Skin Color: Pale.

Class: Mage/Scholar
Class Focus: Magic

Major Skills: Destruction, Restoration, Alteration, Illusion, Mysticism

General Appearance: Gregory is the typical mage. He’s frail, pale, and otherwise quite weak looking physically. He often has dark circles under his eyes from lack of sleep. He has a slight beard, but it’s hardly noticeable.
Tattoos/Scars: None.
Apparel Worn Most Often: A red silk robe with a hood and gold trimmed shoes.
Apparel worn least often: A highwaymen’s shirt, black wide pants, and leather boots.
Weapons: Only his magic.

Mental Description: Gregory can act quite differently, depending on the situation. In normal conversation, he is often quiet and doesn’t offer his own opinion on matters, but rather listens to what others have to say. He will usually only speak if he’s asked a question, and even then is usually quick and blunt.

By himself, he’s constantly working, barely ever stopping to take a break. He is very dedicated to his studies, and may snap at someone if they interrupt him in the middle of something. Overall, he could be described as somewhat anti-social. Not because he dislikes people, but rather because he simply sees socializing as a waste of his time.

Should someone mention something that interests him though, such as history or a particular type of magic that he’s studying at the time, he could go on talking for hours. In times of danger, he could be seen as rather cowardly, trying to avoid combat as long as possible, but when it becomes obvious that there’s no avoiding it, he becomes utterly ruthless, often leaving people wondering what happened.

Brief History: Gregory was born in Chorrol to a rich family of mages, and was introduced to it early on in life. Both his parents molded him to carry on their legacy, and as soon as he turned eighteen, he joined the Mage’s Guild. Since then, he has steadily risen through the ranks, though he is somewhat disliked among his fellows for his anti-social behavior. None of that matters to him though. All he cares about is finishing his next mission for the Guild, continuing his studies of magic, and investigating the next curiosity to catch his eye.


OOC: I'll make a post when I have the time to write something decent.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Thu May 26, 2011 10:38 pm

Viuven-Ru
Runestone formation near Bruma


Viuven backed away out of reach as Iris' spell zapped through the air with a slight flicker of emerald light. The image momentarily brought Viuven a bit of frustration. Whenever he saw another use magick so easily, Viuven felt the same as he did now; like there was something wrong with him. What is it that keeps me from doing something like that? Why can't I cast any spells other than invisibility?

The Argonian hissed slightly, standing up straight from his combat stance and leaned slightly on the halberd as if it were a staff as he watched Iris subdue the spy. She looked as if she did that sort of thing often. She seemed very good at it. Viuven doubted she could keep him in a hold like that for very long, but he had as of yet to meet a softskin with the same kind of flexible dexterity that he possessed. He certainly hadn't met any who could match him as a contortionist.

The Argonian nodded to Iris and he turned his sharp crimson eyes to the surrounding landscape, peering into the darkness. Viuven's nostrils flared as he sniffed the winds, searching for any trace of another spy in the area.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Fri May 27, 2011 3:37 am

Adeth ran out of the woods into the runestone area with the rope ready at hand. He sat on the back of the spy instead of Paulus and bent the man's arms backwards to tie them down. His way of tying was actually quite neat once he concentrated on it. Adeth grit his teeth together in concentration. He tied the spy's hands tightly but not enough to cut off the blood circulation, just uncomfortable. Then he pulled the spy up and tied the rope around the arms a few times. It was not much trouble at all, he wasn't drunk nor was he actually weak.

Adeth looked around like he had forgotten the others there, looking a bit uncertain. 'Is this good?' He asked Iris. 'I hope I wasn't too late on the wakening and the tying.' He continued and sighed with relief as he checked the ropes once again. It was not his field, to tie people down or take them down. But atleast he didn't have to kill one. He hated killing them.

The knots were similar to what you might find on a street thug's self-made board type club.

(blah :P)
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Thu May 26, 2011 9:06 pm

EDIT: Nvm.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Fri May 27, 2011 3:35 am

Viuven-Ru
Near the Bruma Runestone


Viuven stalked through the bitter cold silently. He had left the vicinity of the Runestone, although he was still within sight of it, and was prowling silently through the surrounding forest, searching for any trace of more Mythic Dawn. The Argonian's sharp senses were on full alert. A natural hunter, Viuven was extremely good at tracking, like most Argonians, by both scent and sight.

It does not look as if there were any others. Viuven decided as he came full circle around the Runestone. If any others had come through recently, they had done it via the road nearby and not the forest. And it is very hard to hide on an open road.

The Argonian returned to Adeth and Iris to find them still working on tying up and subduing the spies. He walked back to the Runestone, careful to make some noise on approach so as not to startle them. Viuven had learned early on that his ghostly gait often startled people if they didn't see him coming. Now, he intentionally made some faint noise to avoid that kind of awkward situation.

"Searching of area and nothing interesting of point was found." Viuven said, "If spies of Mythic Dawn are more, approached by road."
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Fri May 27, 2011 5:52 am

Francois Dilborn
Bruma County Border


The aged Breton man was making slow but steady progress towards Cloud Ruler Temple with the map of Cyrodill he had purchased in Cheydinhal. His old donkey whom he had named Dominique proved to be a slow but hardy and reliable companion. Several times they'd stopped for rest, and the aged Battlemage had fed his new friend some oats from a bag he had purchased in town. At this newest campsite, he ate some himself, cooked in a clay pot from Morrowind over a campfire. A few snowflakes teased his face, and he pulled the hood of his cloak close around his wizened face, looking towards the darkening sky.

"Won't be too terribly far now, old boy. Perhaps we should set up camp for the night and continue our little sojourn tomorrow, regardless. It's getting quite cold and dark here."

The old donkey simply flicked his ears and grazed a little about the sparse grass that grew at this higher altitude. Francois shrugged and spooned the rest of his oatmeal into his mouth, rinsing his bowl at a nearby stream and unrolling his tent and sleeping bed. He looked up to see a snarling wolf nearby, lurking at the edge of camp. Francois smirked and began uttering a familiar old incantation under his breath. His right hand, though frail, glowed with an awesome power and a stream of powerful lightning shot out and exploded on the ground next to the wolf. The creature stuck its tail between its legs and ran away yipping, its fur singed a bit. The Breton smirked. He hadn't meant to actually hurt the thing, just scare it a little. Perhaps it would stay away from him anyway.

He sat next to his campfire, leaned against a rock and produced a small book from his satchel. "The Fundaments of Alchemy" he said aloud. "An old favorite."

He found his bookmarked page and read quietly as the snow continued to fall, his donkey lying down near the fire, already dozing off.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Thu May 26, 2011 7:05 pm

As Adeth sat himself down on the spy Iris moved away, wiping her hands of snow and dirt and left over magic. When he was finished she looked at his work and smiled. "Not bad, Adeth. Bit loose but if we surround him he won't be bothering much to try escaping." She told him, and metal scraqed as she removed the elven dagger Zant had given her as a gift. The agent was able to move his head now, and watched her draw it out.

"You won't get me to talk that way, wench! Violence is pointless!" He snarled, his voice a Nordic accent. Iris sighed as she reached for his back and his wrists with the dagger.

"I know that, dummy. I'm not using it on you." She retorted, and lifted up the slack of the rope, as Adeth hadn't used it all, but perhaps half. She slid the blade across several times before it finally cut, and she tossed the length to Adeth, nodding to the second one. "Tie him up before Viuven's knock-out wears off."

Rising from the Agent on the ground, she sheathed the elven blade on her thigh and turned at the sound of Viuven's footsteps, listening intently to his report, to decode his words. Thankfully, his statement wasn't too backwards.

"As I suspected. If there are more of them, they'd be in the city. Likely in some underground base, the basemant of a house." The agent glared at her from the ground, and she caught his gaze in the side of her vision, smiling. "It's a common motif for secretive lots, and I've worked with them a lot. Morrowind or Cyrodiil, doesn't change." She folded her arms. "If not that, then a cave in the area of the city. likely filled with imps and beasts to deter adventuring wanderers."

"So.. Everyone alright?"
--------------------------------
Vivian seemed to act more nervous when Mia rested her foot on his calf, and it made her giggle a little, maybe from drinking a bit too much already, or from the cuteness of the assassin's situation. Taking another sip, she placed the glass to one side, and rested her head on her hands, looking at Vivian again, and placing her foot back down on the ground.

"You are so cute when you are nervous" she said and smiled, looking up to see their dinner coming towards them. "And don't worry, with me I think you might learn a few things" she said hearing what he had to say, and knowing that this was probably the first time he actually spent with a woman in a setting like this.

With me you might learn a few things. Vivian's mind took that statement, and ran with it. Sprinted in fact, to several locales of his psyche he would have preferred to not populate with thoughts. It didn't help that he still had that image in his mind, returning sharply now into crystal clear into a memory of completely unclothed seducer. And then he was saved by the waiter.

The food hit the table with a soft thud, and the aroma made Vivian's mind switch from sinful pleasure to gluttony. He silently thanked the waiter's timing, and picked up his fork.

"I've learned you have a knack for making me nervous." Vivian replied wittily, a half smile on his face as he took a bite of his meal. He swallowed. "Commendable, considering I don't get nervous often."
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Fri May 27, 2011 4:04 am

OOC: It's like a drug and rehab just doesn't work.

Name: Elinhir Eloisuus
Gender: Male
Race: Altmer
Age: 121 (Appears in his early 40's)

Height: 6 Feet 5 Inches
Eye Color: Gray
Hair Style: Blonde Rogue-Knot
Skin Color: Golden

Class: Necromancer
Class Focus: Magick

Major Skills: Blade, Destruction, Conjuration (Necromancy), Illusion, Mysticism, Alteration, Alchemy

General Appearance: A tall, stately looking Altmer. Elinhir is every bit a personification of his race. When the company of other Altmer, his features are usually carefree and kind (his teeth are dazzling). But when he is in the presence of lesser folk, his mouth is set in a perpetual frown, and his eyebrows are always raised disdainfully.

Tattoos/Scars: Has a number of scars that can impede his abilities in combat and magick

Apparel Worn Most Often: Simple white shirt with a brown vest. His pants are made of tough deer-hide. His boots come up to just below his knee, and fold to make a lip. He also wears a short travelers cloak of brown wool.
Apparel worn least often: N/A
Weapons: Wooden Staff, Silver Shortsword

Spells: A plethora of different spells from all the schools he has studied.

Mental Description: On the surface, Elinhir is a courtly individual, having been taught the social graces of the High Elves from his tutors at a young age. As he grew older and began to dabble in magick, his inner-self grew cold and distant, which will sometimes surface when he is incredibly annoyed or hurt.

Brief History: Born in Sunhold, in southern Summerset, Elinhir was raised in a noble family. Being the elder of two children, the Altmer was groomed to be the finest heir in the city. He was taught how to wield a blade for defense at an early age, proving himself when goblin slaves got out of hand in the fields.

But his true abilities shown forth when he spent one year at the Isle of Artaeum, studying under the masters of the Psijic Order. After a year (when he was already in his 40's) Elinhir left the Order, proclaiming it to be holding him back. The parting was not amiable, and Elinhir was added to a long list of people no longer allowed on the Isle of Artaeum.

Using his families wealth, Elinhir travelled all over Tamriel, taking years to study under various master of the Art. When he was one century old, Elinhir made his contact with a group of Necromancers in the cold climes of Skyrim. Utterly fascinated by the power that Necromancy could give, Elinhir spent 18 ? years with the vile spellcasters, learning their ways, until he eventually became a disciple of the God of Worms.

Elinhir has traveled Tamriel again for 2 ? years after the Necromancers were broken up by Mages Guild war-parties.

User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Fri May 27, 2011 7:17 am

Name: http://s173.photobucket.com/albums/w41/pandut/?action=view¤t=Lizardman1.png
Gender: Male
Race: Argonian
Age: 31 (Due to his good shape, he looks around 25)

Height: 6'5
Eye Color: Crimson
Hair Style: Fins
Skin Color: Green, yellow, traces of orange

Class: Freelancer
Class Focus: Combat

Major Skills: *Blade, Light Armor, Heavy Armor, *Blunt, *Athletics, Hand to Hand

General Appearance:
Tattoos/Scars:
Apparel Worn Most Often: Chainmail Cuirass, Large Steel Shoulder Pads, Orcish Gauntlets, Iron Greaves
Apparel worn least often: Red Shirt, Black Pants.
Weapons: http://s173.photobucket.com/albums/w41/pandut/?action=view¤t=Pikeaxe.jpg (Shock Damage), and Dwarven Longsword
Misc Items: Food, Gold, Map, Crimson Bead Necklace made by his Mother.

Spells:

Mental Description: Devious, Calculating, and Smart. Three words to describe Teegus. He has excellent control over his temper, but can sometimes loose it while enduring a lot. He's calm most of the time, and incredibly social. Though he has a small problem with following orders, but works together with the people that hired him.

Brief History: Teegus is a professional Mercenary known all around Cyrodill. He was hired by the Imperial Legionnaire and Fighters Guild dozens of time. His specially made Steel Pike is well feared among his enemy's, it was specially crafted and enchanted for him as a reward for his help. The Mage that enchanted it, made it so it would never go dull, cause a decent amount of Shock damage. The Made also used a spell that allowed the Pike to be folded up (Like one of those fold up chairs), doing so would allow the pike to be used as an axe.

He travels alone, not really having any sort of home, he spends his time exploring and fulfilling contracts.

Teegus was recently hired by the Bruma Guard to help stop Marauder Raids on the Bruma Outskirts. But he fears it was not the only reason...

Misc Facts:
*Is an incredibly good guitarist, but does not want to admit it.
*Does not use any Magicka at all, only in his Enchanted Pike.
*Has a very dark history that no one knows of.
*Was born with a rare digitigrade gene. For those of you dont know what digitigrade is http://www.lunixmonster.org/hosted/coil/tuts/tutorials/poses-6.jpg


ooc: yeah, I thought I'd just post that up.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Fri May 27, 2011 4:13 am

Name:Xerxes Goldmane
Gender:Male
Race:kahjiit
Age:34

Height:6'6
Eye Color:slate gray
Hair Style:long blond mane with braids
Skin Color:light tan fur covers his body


Class:Leonide
Class Focus:combat
Major Skills:blade,blunt,heavy armor,athletics,hand-to-hand,marksman



General Appearance: http://www.mtgstaples.com/mediac/450_0/med...IR_11601/b7.jpg

Tattoos/Scars:the fur would cover them
Armor:bonemould armor he found amongst a group of slavers he killed
clothing:comoners clothing (white shirt,brown breeches)
Weapons:the double sided glaive in the picture is his name weapon

misc gear:not much,his speed allowed him to catch deer,and a small cloth bag that is full of gold from the slavers

Spells:none

Mental Description:smart,but quiet,charming,he talks walks and acts with a certain lionistic calm and suavness

Brief History:Xerxes was once a proud champion,but when he challenged the previous Pride-leader to single combat and lost he was exiled,stripped of everything but his weapon he stumbled upon a group of dunmer slavers,slaying all of them he took their armor as a sign of defiance and made his way into cyrodill. As a leonide Xerxes was trained in the War-fare of the iron-Roar. A fast moving fast strikeforce. Xerxes trained motions for years. Running on all fours. Swift double headed Glaive attacks. Xerxes's past is shrowded in Mystery what with his oldest brother Osirus wanted for necromancy. And His younger brother horus Missing Xerxes feels abandoned and is hoping to find the golden masked man who took his mother's life.




i'll start posting when Xerxes is needed,last i checked he was just there because :3
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Fri May 27, 2011 2:42 am

Gregory glanced at Mel briefly as she explained about the Mythic Dawn. Ah, so I was right! I knew it had something to do with Daedra. Perhaps I should study conjuration and Daedra more. There does seem to be a lot of Daedric related things going on... He watched as Teegus continued his interrogation, and took special note of the word Paradise. Was he speaking of a Daedric realm? No, Mehrunes Dagon's realm is the Deadlands, I at least know that. So then what is he referring to? I think I'll pick up a few books on Deadra the next time I return to the Arcane University.

A few moments later he nearly jumped in shock as the Imperial exploded in flames. His look of shock soon turned to a scowl. "I knew it was a self inflicted fire spell... Ah, if only that could have been prevented. I would have loved to ask him some questions about his cult and Mehrunes Dagon. Such curious people, these cultists are. Oh well, maybe I'll get another chance later. After all, if these people were attempting to kill you, then they will undoubtedly send more after you when they learn of this failure. I wonder why they're coming after you though. Mehrunes himself may have ordered them to kill you. What could you have done that would anger the Daedric Prince of destruction?"
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Fri May 27, 2011 2:10 am

Mia gazed as Vivian spoke and closed her eyes, smiling. "Well it isn't often that you meet someone like me, and as this is the first time that you have been on a date with a woman, If you weren't nervous, something would be wrong" She said as she moved the salad around with her fork, wondering why she chose such a meal before putting some of it in her mouth.

I wonder what he will want to do tonight.. Mia thought as her free hand rested on his.
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Fri May 27, 2011 10:28 am

Veyar shook his head, smirking as Karst pointed out the quality of the 'replica' the man Jet had provided. Although Veyar honestly could not tell the difference, he was not surprised that Karstine could. She was expert in all things Daedra, it seemed. Jet seemed thoroughly chastised, and Veyar decided that it was time enough that the man had a little respite before Karst decided to show him the short sword she looted from a Dremora.

"Yes, I think it would be best if you ran along." Veyar said to Jet, "However, you will find my boots outside my room this evening, and I expect them to be cleaned and polished by early tomorrow morn, if you hope to pass off your crimes." Veyar smiled at Jet, crossing his arms over his chest, "I'm sure I don't have to tell you what will happen if you disobey an officer of the law."

Although Veyar had no legal authority in Cyrodiil and he had no intention of trusting this thief with his boots overnight, he enjoyed watching the man squirm. Especially after he has the gall to stalk us. He deserves some kind of punishment for that.

Karst spun on her heel as she turned abruptly. Her feet gave way, and with a light thud she landed flat on the floor. Veyar was not close enough to try and catch her, nor did he try. She had nobody but herself to blame for her drunkenness, he decided. The thought that he was the one to buy her a drink at Olav's bar and then give her some sujamma in the first place did not have any bearing on Veyar's thoughts.

"Are you having fun down there?" Veyar asked her with a slight laugh, "Or would you like a hand up?" The Dunmer offered a hand, extended down towards Karst.

ooc: I'm editing my sheets, so.. I'll.. edit them in or something when I'm done. God, I'm obsessive with those things, ain't I?

ic: Karst listened to Veyar as she walked back towards the table, and as she toppled to the floor. Veyar looked at her with what she assumed was amusemant, her eyesight blurred a little, and spoke. "Are you having fun down there?" He asked with a small laugh, "Or would you like a hand up?" She was offered a hand up at this point, and stared at it intently for a second before replying.

"Wha, me? Oh, yeah, it's a freakin' party down here. You should join me." Karst grinned maniacally, then rolled to her stomach, pushed herself into something akin to a push-up position and hopped up on her feet. Now standing, the Khajiit crossed her arms defiantly over her chest. "And you thought I was too drunk ta get up on my own. Ha!" She exclaimed proudly, then as if on cue, immediately lost her balance and fell flat on her ass, legs out in front of her, tail trailing behind and hands out behind her.

Once again on the floor, Karst just stared at the floorboards in front of her as though bewildered why she was on the ground again, then frowned. "Well, shit." She stated simply, turning to Veyar and grasping his hand in her own. "Guess I'll be takin' that hand up after all, eh?" She laughed and pulled herself up, a combined effort between them, and set one hand on his shoulder as she stood there to make sure she didn't end up falling a third time. Karst looked at Veyar a moment, then looked back at her whiskey bottle, still mostly full, and smiled. Grabbing it, she tilted it back and took a long gulp and burped afterwards, making a sour face.

"Ugh.. Tastes better as puke than a burp.." Karst shook her head a little and shivered. "Damn.. Well, maybe.. Ach, [censored] it, I'm not goin' ta bed yet." She grinned as evilly as she could in her state, which looked more psychotic than evil, sat down and leaned on the tabletop. "You get ta tuck me in after I pass out, mm'kay? You damn well owe me at least that much, yeah?"

EDIT:
Name: Karstine Maranay Zeterra
Gender: Female
Race: Dunmer/White Khajiit [Heavy on the Khajiit]
Age: 23
Birthsign: The Thief
Birthdate: 17th of Evening Star, 3E 409

Class: Vagabond
Class Focus: Stealth
Major Skills: Sneak, Light Armor, Security, Marksman, Short Blade
Minor Skills: Alchemy, Acrobatics, Restoration, Unarmored, Athletics

Eyes: Emerald Green
Hair: Blood colored, comes to just below shoulders. Ends are singed.
Skin Color: Snow white with quarter inch long white fur. Fur has black striping on her sides and the outsides of her arms and legs. Also, the tip of her tail is black.
Height: 5' 6"
Build: Slender, with stringy muscles.

General Description: Karstine is, in a sentence, a small but pretty young Khajiiti woman. She has stark white skin and similarly colored fur with black striping on her sides, arms and legs, alongside a pair of sparkling emerald colored eyes, all attributes from her mother. From her father's elven lineage, Karst has blood colored hair and a soft elven face, as apposed to the usual feline snout that her mother bore.

In body, she is somewhat curvy, though what beauty she has is a warrior's beauty rather than a maiden's; her arms, legs and stomach have stringy-yet-strong muscles under them and there's not an ounce of fat on her body. Her hands are scarred but otherwise delicate looking, her fingers oddly long for the size of the rest of her, and her toes, while human in appearance, bear little claws on the ends of them.

Karst's soft face often bears a look of determination, making her otherwise cute features look somewhat sinister. Like her hair, her eyebrows are a deep crimson, a drastic contrast to the snowy fur, and her eyes themselves are slightly slanted inwards, almond shaped with long eyelashes and highly expressive. Like most Khajiit, her ears and tail are easily noticeable indicators of her mood at most times and her movements are graceful and smooth. Unlike most Khajiit, though, her voice is that of an elven woman, with only traces of her Khajiiti blood audible when she speaks.

Tattoos/Scars/Piercings: Many small whip scars along her back from mistreatment in the Imperial prisons, a scar from a stab wound just under her collar bone, a gold, jeweled ring (the type you wear on your finger) in the base of her left ear (which is hidden under her hair normally), and a small tattoo of her name in Daedric between her shoulder blades.

Clothes: Corset style red and black shirt [slightly revealing], loose brown pants, long black leather strapped boots when unarmored, long form-fitting black trenchcoat [worn unbuttoned and open].
Armor: Black Adamantium boots, Dark Brotherhood gauntlets, pauldrons and greaves, fitted mithril cuirass.

Pack [main pocket]: Various assorted types of arrows (ten or less arrows total), spare steel short blade, 2 healing potions from Odeen, sack with 2263 gold from the Arena, her spare armor parts.

Pack [secondary pocket]: 2 Standard Restore Health potions, and 2 empty flin bottles, 2 loaves of bread, blanket, old black shirt with several cuts in it, pair of long silk gloves, loose black pants and ruffled skirt with purple lace trim on the bottom.

Pouch [right hip]: Purse with 125 gold, Zanna's burnt necklace and her pouch of 400 gold, two random rings, 8 lockpicks, small canister of stolen tobacco.

Other: Emerald necklace given to her by her mother which protects from disease around neck, silver dagger tucked in between self and pants on left hip.

Weapons: Steel Longbow, Enchanted steel blade [shock enchantment], Dremora Shortsword, claws.
Magic: Mara's Kiss [restore health, can be used on others as well as self], Flash Bolt [mid-level shock spell, cast on target], Wind's Companion [invisibility 65 secs on self. This uses up enough of her magicka she cannot cast anything else for at least a couple minutes], Dead Bolt [lock 30pts/add easy lock on target], Trespass [open level 50/average lock on touch]

History: Karst was born in Elsweyr, a product of an unlikely love between a Khajiiti wise woman and a Dunmeri man who was taken into the tribe after being rescued from the desert. Until the age of three, she was cared for and nurtured both by her mother and father, but also by her elder brother. When her brother left after his fifteenth birthday, she clung to her mother and father most of the time as the other kittens in the tribe picked on her for being a half-breed.

Another two and a half years passed in relative peace, Karst burying her little nose in the various documents that the tribe kept to pass most of her time. Sadly, as later turned out to often be the case for her, the simple happiness didn't last. Her mother fell ill with an odd curse and, over the next seven months, died a very slow and painful death. Her father held on another year despite his grief, trying to raise his daughter, but he could only go on so long. Karst's father died in his sleep one night and left her horribly alone in the world.

She lived an uneasy and bothered life in the tribe until she turned eleven. An incident with an older boy left her guilty of slaying one of her fellows and, despite the killing being in self-defense, it was a perfect excuse for the elders to do what they'd been itching to do for years: get rid of her. Karst was thrown out with only a week's supplies, exiled for merely defending herself.

Her life didn't go much better from then on, either. After a few failed relationships as a wanderer, Karst was taken in by, and subsequently found love in a Dunmeri nobleman in a small town in northern Elsweyr. Again, though she spent many a happy day and night with the man over the following year, it didn't last. Angered by such a respected and powerful member of their community not only romancing a Khajiit, but one of no noble blood or deed, the villagers rose up and stormed the manor at night. The next morning, Karst was forced to endure the sight of her love being publicly executed and, for fear of being killed herself, fled.

Heading north over the next few years, she viciously slaughtered bandits and highwaymen to vent her pain until coming to the town of Skingrad. She lived there for a month or so before a nobleman who she'd frequently stolen food from decided it'd be better to pay off the guards to harass her than to have her arrested. After a month, she snapped. One night, Karst picked the lock to the manor as she'd done before, but instead of stealing from him, she marched up to the bedroom and robbed him at dagger point.

Or at least she tried to.

The man spun around and disarmed her with a twist of her wrist, grabbed her dagger as it fell and rammed it into her collar. Though she remembers nothing after that point, the guards have told her they found her passed out in the manor, the only one alive. Even the servants were dead. Since then, she has been imprisoned in the Imperial City Prisons, where her sharp tongue, stubbornness and violent outbursts have made her a good deal of enemies, many of whom have done unspeakable things to her in return. Over the past seven years, Karst fought in the Arena to vent her anger at her captors and keep up her combat practice. Though she was forced to give up most of her winnings to the Legion, the only reason they agreed to allow her this small luxury in the first place, it offered her a chance to escape and breathe fresh air for a while, so she gladly welcomed it.

For reasons unknown, a mere couple months before the assassination of Uriel Septim VII, she was released, supposedly on the Emperor's orders, to go to Morrowind. From what she knew of it, Morrowind was a place she didn't exactly want to go, so when bandits attacked the Legion-guarded carriage that was transporting her, she fled to Kvatch where she lived until the beginning of the Oblivion Invasion.

Personality: Under normal circumstances, Karst is playful, energetic, carefree and witty. She boasts a strong will, a twisted and somewhat dark sense of humor and rather striking lack of physical shame. Karst is naturally tolerant of pain, able to endure amounts of it that would make most folk black out, a skilled marksman and swordswoman, excellent sneak and an extremely compassionate person to those who she thinks deserve it.

On the other side of the coin, Karst has problems with her temper and often speaks her mind when it'd be far better to be quiet. Displays of blatant arrogance and (what she views as) misuse of authority often garner fiery and violent reactions from the small woman. Though highly intelligent and quick-witted, she often does irrational and even incredibly stupid things in anger. She has a serious lack of confidence in herself in almost every way, is a frequent alcoholic and has a habit of judging people severely by first impression.

However, her biggest weakness by far is her emotions. At the best of times, she is subject to mood swings and broods sometimes for days after being angered. At the worst of times, she is manic-depressive and sometimes even suicidal. Despite all her weaknesses, though, Karst is a kindred woman and, if one earns her trust, a fiercely loyal friend.

Other Traits/Oddities:
- Despises arrogance.
- Enjoys pulling pranks.
- Drinks when depressed.
- Copes with certain kinds of trauma by masking it with humor. This sometimes leads to jokes at very inappropriate times.
- Karst's manner of movement is eccentric; the way she walks seems exaggerated and she occasionally makes odd hand gestures when talking.
- Her fingers are slightly longer than most humanoid creatures her age by about half an inch.

Misc Skills [Non-Combat]:
- Is a good cook, but never admits to it when complemented.
- Can be persuasive if need be, though she never claims to be smooth about it.
- Is good at creating medicines from raw ingredients, a skill she leaned from her mother when she was young.
- Has psychic potential that she cannot harness. Though she knows and accepts that she has it, the only use she currently has for it is the sort of sixth sense that it grants her, allowing her to sense and feel the emotions of those near her. This can often be as much a curse as it is a blessing, however.
_______
Name: Melanarde Annabell Dorayn
Nickname: Mel, Melani
Gender: Female
Race: Altmer/Dunmer [leans towards Altmer]
Age: 131 [looks 25-30, but is more equivalent to 45]

Class: Fire Adept
Class Focus: Magic
Major Skills: Light Armor, Destruction, Alteration, Unarmored, Long Blade
Minor Skills: Speechcraft, Enchant, Alchemy, Athletics, Mercantile
Birthsign: The Lady
Eyes: Red
Hair: Blond and Orange mixed, worn either loosely or in a ponytail. Comes to mid-back.
Skin Color: Pale Orangish-Yellow
Height: 6' 1"
Build: Moderately muscular, but still looks distinctly feminine. Her actual feminine features; the curve of her waist and size of her briasts, are not very substantial, though.

General Description: Melanarde is an elegant sight to behold; her silken clothing flows around her when she moves, occasionally shining in the light, her steps are light and graceful and her movements are fluid as water. Her voice is soft but firm, not commanding, but speaking of someone who expects you to listen to her, she has an exquisite vocabulary and a twinge of obsessive-compulsive disorder.

However, if you look more closely, you'll see she is not your average noblewoman. A glint of silver at the top of her blouse indicates the armored corset she wears, and her body is well-toned and muscled. Under the skirt, mail greaves and a knife slipped into her garter are worn over her strong, nimble legs. The clothes on the outside hide the warrior she truly is.

Primary Clothing: Long, layered silk skirt of various shades of orange, Orange silk blouse with ruffled sleeves, reinforced with leather in the chest, brown leather heeled boots. All have charms on them that make them fireproof.
Tattoo/Scars/Piercings: Elaborate fire tattoo running from her shoulder, wrapping around her arm and coming to her fingertips on left arm, many small burn scars all over her body, small gold navel ring.

Armor: Mithril mail corset worn as underwear, covers chest and torso, greaves of same material and occasionally worn Elven plate gauntlets.

Inventory:

[Pockets]: Embroidered orange handkerchief,

[Medium-sized Travel Pack]: Folded blanket, one week's worth of food, jug of rum, purse of 902 septims, various personal effects.

Weapons: Daedric Longsword sheathed at hip in similar design to Daedric Shortswords encountered in Morrowind, silver dagger slipped into her garter under her skirt.
Magic: Fire spells of all makes and ranges, flame-based healing spells that she created, various Alteration spells.
History: Melanarde is the child of Elanende and Vedalamus Dorayn, her mother an Altmer, her father a Dunmer. Because of this, she was born with very potent magickal potential and natural resistance to flames.

Her parents were not wed when she was born on the twenty-seventh of Evening Star in the middle of a rainstorm in the basemant of the Bruma Mage's Guild, but the mages that delivered her and helped her mother through labor swore not to tell anyone about this fact for the shame and humiliation it would bring to both parents and child.

Growing up, she usually lived in the Guild hall, spending most of her time as a little girl wrapped up in a blanket, reading by the fire. Through her reading, she gained a vast vocabulary by the age of fifteen and sometimes even had to explain her words to a few of the older mages. She wrote poetry and small stories that entertained and delighted even the most callus of men and she was a sweet, if somewhat bossy, young woman. Due to an unknown flip side of her fire resistance, though, the chill of Bruma often landed her in bed with colds.

As she grew older, her parents and their friends in the Guild trained her, and she took quickly to the schools of Destruction and Alteration, mastering many fire and lock altering spells, and a frost shield spell to keep her out of the sick bed, by the age of twenty-two. She continued her literary studies, poetry and writing as she got older, but her parents worried about the somewhat violent nature of some of her works. She developed an unhealthy fascination with fire as well, and would sometimes be heard screaming as she ripped off a flaming piece of clothing.

At forty-three years of age, she finally left Bruma and her parents, saying it was simply too cold for her, and moved to Skingrad, buying a small home just outside town with the money she'd saved from odd jobs done for the Guild and got a job as a bartender in the local tavern to pay for her own food and clothing.

After a year, she could no longer take the jeering and flirting of drunken tavern goers, though, and took up the blade, taking on freelance quests from, ironically, many of the same people she wanted to get away from in the tavern. After several years of success, she had a manor built in town with her earnings. When she met the count to arrange it, he was taken by her beauty, and as his own wife had been comatose for years, wanted company. He agreed on the terms that she spend dinner him. As they ate later that night, he told her of what had happened to him and how he had become a vampire and gave her an amulet enchanted to protect against Porphyric Hemophilia, saying he could never let such a thing happen to such a pretty woman. He also offered her a position clearing out vampires from nearby caves since the vampire hunters asked too many questions for his liking. Flattered by the treatment he gave her, she agreed, and over the years they occasionally spent and intimate night or two together. She cared for him, but despite sleeping with him, never fell in love with him. Janus, on the other hand, was mad over her.

Being the count's employee and bedmate came with its fair share of bonuses as well; she was given a daedric longsword he'd been keeping as a collectible and was made mithril armor that could fit easily and comfortably under her clothes, specially fitted to her body, and often wears the armored corset as underwear despite the coldness of the metal. In her free time, she studies the workings of fire magicka, and has, through many years of literally painful research, manged to make her body and clothes fireproof, and develop healing methods using flame energies. One side-effect of this, however, is that she gets sick from cold very easily and must keep warm at all times. Later, in boredom, she also got herself an elaborate tattoo on her left arm of flames, and pierced her navel.

Personality: In business and to those she doesn't know, she is manipulative, often insulting, and very self-centered. She will do about anything to get her way and always makes sure she gets the most out of deals, even if she has to do things that are less than morally sound to get them. She rarely gets angry, but uses taunts and insults freely with those she dislikes.

To friends, though, she is witty, cracks jokes, and is very relaxed and casual. Those who she invites into her home receive the finest of hospitality and are given nearly full access to all the commodities of her house, including her magickally heated and run shower and bath and are often served meals during their stays.

On her own, she often shuns clothing altogether and relaxes either in the bath with a book or someplace near [or in] the fireplace. She makes it no secret that she does this, however, and occasionally even answers her door completely nvde or in thin nightclothes or undergarments, or leaves a note on the door for people she's expecting to come in while she's in the shower. Some think she gets a sort of twisted joy out of the shock on people's faces when she does this, and they are most definitely correct.

When out in the community, she often spends time reading in the sun on harasses the churchgoers. On occasion, she stops by the tavern for a glass of rum.

Other Traits/Oddities:
- Obsessed with having her things neat and arranged
- Flesh and hair are immune to burning; sometimes relaxes in her fireplace
- Can be very blunt and insensitive at times, but at others is compassionate to a fault
- Often rash and impulsive, occasionally to the point of arrogance
- Is a totally different person once you know her than she is when conducting business
- Obsessed with fire
- Flesh, clothes and hair often smell faintly of burnt wood due to her habit of 'fire bathing'
- Extremely vulnerable to cold

Misc Skills [non-combat]:
- Exquisite cook; she's made meals for the count himself before
- Can use magicka to repair broken items. Cannot restore missing parts or sharpen weapons, however
- Persuasive, though not exactly smooth about it
- Makes perfume out of herbs for herself

Thar. Sheets for the girls, I'll work on Zant when I can be arsed to. :P
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Fri May 27, 2011 10:24 am

Vuiven-Ru
Runestones outside Bruma


Viuven let out a slow hiss. He had a very bad history with secret basemant lairs. His crimson eyes narrowed as he regarded the Nordic spy. The man looked so human - so very normal. How was it that such a person could so fully and willingly give himself over to the whims of a Daedric Prince? Viuven made a mixture of a grunt and a hiss, the Argonian equivalent of a 'Hmph', and walked over to crouch near the spy's head.

"Speaking of lair's location to us, you should do." Viuven hissed softly, dragging a sharp claw slowly down the man's cheek and across his neck as Viuven tilted his head slightly, baring his fangs and blinking his predatory eyes. "If information not give you to us, then reason none have we for livingly keeping you." Viuven's mouth widened in a hideous fang-filled grin, "Promised already to me Iris about dinner of mine this evening. Nordic flesh stringy and palatable not much, but suppose do will make with what can get." Viuven leaned his head down, licking his tongue along the spy's cheek, "Mm... anticipation is builder of mood. Iris please feast now, I?" The Argonian tilted his head back up, looking at the Dunmeri woman with a pleading gaze.

Viuven did not by any means intend to eat the Nord. He hoped Iris was sharp enough to catch that his act as a monster would be enough to frighten the man into submitting information. If not, then Viuven would have to have a talk with Iris later, so she didn't think he was what he was pretending to be. While it wasn't the first time Viuven had used his poor speech and predatory nature to his advantage in interrogations, it was the first time he had threatened to eat somebody alive if they didn't give up what they knew. And if I have to, then... well, I'll cross that field when I come to it.



Veyar Nydelvu
Cloud Ruler Temple great hall


Veyar chuckled slightly and shook his head in amusemant. Karst was ever amusing when drunk. He sat down on the other side of the table, and his legs protested. Veyar had spent the day traveling in a suit of armor, and still hadn't taken it off. He winced slightly upon sitting down. Veyar, you're going to have some bruises tomorrow! It was nothing new, though. He, like every other person who wore armor, frequently suffered bruising where the armor plates applied too much pressure, or where the armor had taken a hit during combat.

"Aye, 'course I will." Veyar replied to Karst. He smiled, sipping his own cup of sujamma and setting it down by his half-finished plate of food. Veyar couldn't count the number of times he had dragged a drunkard off to jail for the evening from a bar. Taking Karst to her bed when she drank herself into a pit would be little different. [i]Although you should treat her with more respect and care than the common drunk bum.

Veyar held up his tankard again in a toast, "To the pleasure of forgetting." He toasted, then took a hearty mouthful of the strong amber liquid.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Fri May 27, 2011 9:47 am

ooc: Random fun with the drunken furball. :)

ic: Veyar raised his tankard up and Karst smiled. "To the pleasure of forgetting." He said, and Karst gave her signature little half-grin and raised her bottle up to his tankard, tapping it with the bottom of her bottle.

"Aye, that and the screaming effin' headache I'm gonna have t'morra." She added with a laugh, then took a long drink and set her bottle down daintily on the table. She leaned over, tapping her fingers on the table in a little rythm that seemed to deteriorate over the next couple minutes of silence. She looked like she was in thought, but at the same time like she could just be spacing. Eventually, she leaned over and met Veyar's eyes, more or less, then jerked her thumb roughly in the direction of where Jet had stood a while ago.

"So, whaddaya think of the new punk, eh? Y'know, I was dressing like a Necromancer's rebel daughter before he was, I dun' see why he should be allowed t'do that.. Stealin' my ideas.. Fruity little kid.." Karst shook her head, then looked off into the distance somewhere over Veyar's head. The sujamma seemed to have finally caught up with her, and it'd done so rather fast. "But.. whatever.. He better not act like id.. id? It. He.. what was I sayin'? Oh, right.. Bastard better not act like id was 'is idea first. Id.. Dammit.."

The Khajiit took another small sip of her firewater, shook her head a little again as her eyes crossed of their own volition, then grunted. "Anyways.." She gave Veyar the most serious look she could muster in her drunken state and began tapping her fingers on the wood in no discernible pattern. "Y'know, while I'm bitching, I may as well mention that I oughta kick yer ass for running off on me again. I really coulda used you here th' last few days.. Pissed me off. But I'll prob'ly fergit I said anything to ya tamarrow, dun' worry 'bout it."

She waved her hand dismissively after this and promptly forgot she was ever upset at all. For the next couple seconds, she stared intently at a knot in the wood for a moment. Suddenly, she looked up at him and blinked, cocked her head to the side and smiled. "Hey, you ever notice you're kinda cute in firelight?" Karst commented after a second of blank staring. Leaning over the table without warning, she kissed him rather affectionately, giggled and started to tip sideways, nearly falling off onto the floor once again, catching herself by grabbing Veyar's pauldrons in both hands at the last second. She giggled again and looked at him. "I got no idea 'ow the 'ell I got in this spot.. I trip or somethin'?"
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Fri May 27, 2011 8:05 am

Gregory glanced at Mel briefly as she explained about the Mythic Dawn. Ah, so I was right! I knew it had something to do with Daedra. Perhaps I should study conjuration and Daedra more. There does seem to be a lot of Daedric related things going on... He watched as Teegus continued his interrogation, and took special note of the word Paradise. Was he speaking of a Daedric realm? No, Mehrunes Dagon's realm is the Deadlands, I at least know that. So then what is he referring to? I think I'll pick up a few books on Deadra the next time I return to the Arcane University.

A few moments later he nearly jumped in shock as the Imperial exploded in flames. His look of shock soon turned to a scowl. "I knew it was a self inflicted fire spell... Ah, if only that could have been prevented. I would have loved to ask him some questions about his cult and Mehrunes Dagon. Such curious people, these cultists are. Oh well, maybe I'll get another chance later. After all, if these people were attempting to kill you, then they will undoubtedly send more after you when they learn of this failure. I wonder why they're coming after you though. Mehrunes himself may have ordered them to kill you. What could you have done that would anger the Daedric Prince of destruction?"


Teegus sat, squatted in the corner, examining the ashy remains of the Imperial who was once there. He was to busy in thought, to even hear Gregory yammer on about the cult. But Teegus heard one question: ''What could you have done that would anger the Daedric Prince of destruction?"
He made a half-frowned, half-worried expression. Prince of destruction?, he suddenly felt a small spike of panic. Standing up, Teegus wiped the ashes smudged on his finger on his pants, and sat in the chair closest to the corner. He leaned back, resting the back of his head on the wall. Why would he want me dead? I cleared out a listening post, but...it didn't even take a day for them to find me... His head began hurting from thinking so much.

He stood up, and looked at the Breton Mage, ''I....dont know...'' Teegus simply said, then sighed loudly. This was out of his hands. At that, he noticed a dresser next to the chair he was sitting in, and something on the it. He walked over to it, and found a Daedric Shortsword, resting on top of the dresser. Teegus had seen Daedric weapons before, once in a shop, and another on a bandit. They were incredibly rare.

He grasped the handle, and held it out in front of him. Something about it, sent a chill down his spine. He pulled the sword back, and studied the blade with his hand. As his hand neared the tip, small crusts of red began peeling off. He shivered as he realized that this was the sword, the Imperial Mythic Dawn stabbed him with. And that it was Teegus's blood encrusted into it.

ooc: Off to the Madhouse now! (AKA School) School was incredibly awkward today, I kept on getting hurt in anyway possible.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Next

Return to The Elder Scrolls Series Discussion