The Ending(s) of Skyrim?

Post » Thu Jul 15, 2010 11:36 pm

I remember a mention of a Civil War. Wouldn't surprise me if you could pick which warring faction you want to support.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Fri Jul 16, 2010 2:28 am

C: You befriend or tame the dragon, Alduin. You then go from town to town, pretending to be hunting dragons. In fact, you`re pulling a scam on them by faking your pet friend dragon`s death. You shoot a measley arrow, Alduin flies into a lake and keeps his breath untill the villagers look away and you get your bag of gold. Then you run to the lake, jump in. From the lake bursts out a flying dragon with you riding it and being like "Thanks for the gold! Seeya svckers!".

Sure, your pet dragon might be phropecised to eat the world. But he doesn`t have to do it RIGHT NOW. He can wait just a couple of thousand years. I imagine dragons live quite long so where`s the hurry?



Dragonheart much? XD
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Fri Jul 16, 2010 2:26 am

Despite having many stats, if you can't shape your story, it's not a roleplaying game.


I agree 100%

I would love for there to be an option to tell the main quest people "Dude wtf i don't wanna save anyone, get off my staff", and then just go do side quests and things like that. Just so you can make the game what you want it to be. Honestly in Oblivion i wanted to just do side quests and explore a lot. It sounds like in Skyrim there will be a lot more of that to do! :celebration:
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Fri Jul 16, 2010 11:29 am

I remember a mention of a Civil War. Wouldn't surprise me if you could pick which warring faction you want to support.


I have thought of this too and I really hope so, it would be great to pick a side.
Especially if the sides in the civil war are not a good team and an evil one, but both convinced they are doing the right thing, and both willing to do immoral things to achieve it.
Shades of grey please.
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Thu Jul 15, 2010 11:55 pm

I dont think there will be a generic ''Good Vs Bad'' story to the civil war seeing as one is just pro-empire and one isn't. :)
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Fri Jul 16, 2010 12:58 pm

I was hoping that their wouldn't be an actual end to the main quest. More like they would have to make a sequel to Skyrim.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Fri Jul 16, 2010 4:20 am

Actually at first I was against it, but considering we are actually fighting Akatosh. I would think a dragon break occurring is not that improbable.
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Fri Jul 16, 2010 2:42 am

Lore is scetchy at best around us main characters anyway. All that's really known is that we did whatever it was that we were suppose to do. Its not really breaking anything when there isn't anything there in the first place. As long as the task is completed, anything could happen.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Fri Jul 16, 2010 11:43 am

As long as they can maintain coherent lore, multiple endings could work. The events of Daggerfall are recorded as a "nobody knows what really happened" sort of historical event, which allows the ambiguous ending to work in the story. The same could potentially happen here. At the same time, I really do prefer the MW/OB approach, where there is one hard-coded ending. Ambiguity puts limits on the long-term consequences of the events.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Fri Jul 16, 2010 10:01 am

How can you have different endings to this main quest?

Either
A: You successfully stop Alduin from "eating" the world or

B: Everyone dies.

You're prophesized to defeat Alduin, there's no other way around it.

It does not have to be like that. It would be more like how your character stops Alduin, and I do not mean do you kill him with a sword or magic. It could be like Dragon Age: Origins *minor spoiler* you always kill the archdemon, but they way you kill him can vary and drastically change the ending * end spoiler*
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Fri Jul 16, 2010 1:17 am

I'm not sure if this has popped up on the Forums yet. Like in Fallout every quest was determined on how you played it out, and the choices you made. This created many more new opportunities every time you replayed the game. In my opinion that was great, I lost count of how many times I played Fallout. Sure you may be "prophesized" to defeat Alduin. But we've seen from time and time again people change their destinies. The main question: Will Skyrim have the same choose as you go sort of feature? Or will it be more like Oblivion's Quests.


Would like to hear peoples thoughts! Thanks!


This is an Elder Scrolls game, so expect Oblivion: One and only one possible ending to the Main Quest, which gets you a single "Quest Completed, World Saved" video then you continue from exactly where you were standing in the same "almost-fully-unchanged" game world and continue on as if nothing happened. Aside from being greeted as Hero or Savior or somesuch before being asked to get someone's cat out of a tree. :D
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Fri Jul 16, 2010 2:06 pm

Okay, I don't want Skyrim turning into DA when it comes to the MQ, that would be a terrible idea (In my opinion.)

What I'm saying is that the final ending where you get to stop Alduin should always be the same, we are talking about Lore here.

Sure, I don't mind some subtle changes/variables in the MQ, but not too much where it comes to a point where there seems to be multiple MQs, which doesn't make sense in my book.

Oh, and since when is the MQ a replayable factor? It never was before, why should it be now? You have guilds for that reason, and I even stated that I'd love to see drastic changes that you can make when doing the Factions quest line. You can also make new characters, follow new play styles, RP, etc. Bethesda shouldn't take the time to put in a bunch of variables into the MQ for your replay factor, when there already is a bunch of stuff to do that can cause you to replay the game a lot.

What I'm saying is this;
MQ - Minor changes/variables
Factions - Major changes/variables


i didn't say multiple endings? what i was portraying was a single main quest with variables that would not cause it to stray from the intended storyline path. like when you choose who lives and who dies at certain points, as long as they still provide the same quests(minor differences maybe), it can essentially still lead to the same ending. it's a matter of which npc you like more?

and we know how vague bethesda is when it concerns the lore about our characters. in the next installment, they would just make a book highlighting certain key points of the main quest we followed, giving absolutely NO other details what about we did except the start, some key parts of the MQ(that would not change) and the result of the final battle.

and when you mention the concern of time, there's the radiant storytelling now. if the npc you choose to let die is part of a quest chain, just set the path to go on with another npc like the one you let live?

and once more, quoting several others, TES is a RPG. What is an RPG is we can't shape our stories?
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Fri Jul 16, 2010 2:09 am

Okay, I don't want Skyrim turning into DA when it comes to the MQ, that would be a terrible idea (In my opinion.)

What I'm saying is that the final ending where you get to stop Alduin should always be the same, we are talking about Lore here.

Sure, I don't mind some subtle changes/variables in the MQ, but not too much where it comes to a point where there seems to be multiple MQs, which doesn't make sense in my book.

Oh, and since when is the MQ a replayable factor? It never was before, why should it be now? You have guilds for that reason, and I even stated that I'd love to see drastic changes that you can make when doing the Factions quest line. You can also make new characters, follow new play styles, RP, etc. Bethesda shouldn't take the time to put in a bunch of variables into the MQ for your replay factor, when there already is a bunch of stuff to do that can cause you to replay the game a lot.

What I'm saying is this;
MQ - Minor changes/variables
Factions - Major changes/variables

I concur. I'd much rather Bethesda add more guilds/better faction quests than have multiple main quest endings. I would support options as to how you complete the MQ, but the ending should be mostly the same. After all, it really doesn't matter if you're a noble Fighter's Guild Crusader or a srlf-serving Dark Brotherhood Assassin, its in your best interest to stop the world from ending. And there will be plenty of replay factor from factions and side-quests (and mods if your on PC).
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Fri Jul 16, 2010 10:46 am

please...no.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Fri Jul 16, 2010 10:13 am

Has anyone played Metroid Prime? why not try something like that? it had different endings, but nothing too complicated...

If you completed the game at 50%, then at the end, the hero (after killing the bad alien) boards her ship, and leaves. And that's it.
If you completed the game at 100%, she takes her helmet off, and you see her face for the first time in the game (that was pretty cool :P) then boards her ship and leaves.

In Skyrim, maybe you could see a scene of your friends on the mages guild, saying "you saved us! yay!" and maybe "take this super-secret staff :P"
Maybe if you have a house, your hero will go there and relax and.. idk. Maybe some special ceremony in town to name you "The Hero of Skyrim" if people gets to like you enough.

Something like this could work, and it's not too complicated for Bethesda to do.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Fri Jul 16, 2010 12:29 pm

No because unlike fallout which has no defined linear story, The Elder Scrolls actually has large events prophesised long ago (haha) but if there were different endings these could change pre destined history! (haha again) but really though no.
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Fri Jul 16, 2010 4:35 am

This is my guess that I came up with in 5 seconds
Ending one (good): You slay the dragons and save Skyrim.
Ending two (neutral): You learn to live with dragons in peace.
Ending three (bad): You team up with dragons to devastate skyrim.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Fri Jul 16, 2010 3:08 pm

Was this a serious suggestion?


It sounds like the plot to dragon heart. Lol
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Fri Jul 16, 2010 2:27 pm

The Ending(s) of Skyrim?
What ending? I'd be shocked.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Fri Jul 16, 2010 2:31 pm

and following an essentially static MQ is fun? in oblivion, no matter what you did, you always get the same pre-determined results which gets boring quickly. really quickly.
.
.
.
personally, it is the main story being static that kills the replay value.



Honestly? I don't really play Beth games for the MQ. I've played (made a new character, and spent 50+ hours in game) Oblivion and Fallout 3 up to a dozen times each. (more times for Oblivion, obviously) And I've only done the Oblivion MQ once, and the Fallout 3 MQ twice (had to do it the second time for a Broken Steel playthrough). Exploring the world and seeing different things is what I do the most. Follow the MQ, and clutter up the countryside with Oblivion gates? Meh, why do that? :)

(Meanwhile, Fallout:NV, which has a very detailed and varied multi-path/multi-ending MQ? Only played that one once. Couldn't force myself to get very far in a second playthrough. The world is much less interesting and varied than the one in Fallout 3, and - for all the MQ variation - the game is much too "linear". The need to follow the "one true path" for the first large section of the game takes out the "wander and explore the world" aspect that I love so much in FO3.)
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Fri Jul 16, 2010 2:20 am

Honestly? I don't really play Beth games for the MQ. I've played (made a new character, and spent 50+ hours in game) Oblivion and Fallout 3 up to a dozen times each. (more times for Oblivion, obviously) And I've only done the Oblivion MQ once, and the Fallout 3 MQ twice (had to do it the second time for a Broken Steel playthrough). Exploring the world and seeing different things is what I do the most. Follow the MQ, and clutter up the countryside with Oblivion gates? Meh, why do that? :)

(Meanwhile, Fallout:NV, which has a very detailed and varied multi-path/multi-ending MQ? Only played that one once. Couldn't force myself to get very far in a second playthrough. The world is much less interesting and varied than the one in Fallout 3, and - for all the MQ variation - the game is much too "linear". The need to follow the "one true path" for the first large section of the game takes out the "wander and explore the world" aspect that I love so much in FO3.)

This!

Exactly what I was trying to say. Put it in better words then I could ;)
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Fri Jul 16, 2010 6:29 am

I doubt Skyrim will have this. TES games focus on exploration and immersion, not divergent plot lines like Mass Effect or Dragon Age.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Fri Jul 16, 2010 2:01 pm

I think that Skyrim will have the same MQ ending for everyone, but maybe you get to choose sides in the civil war.

Idk, I still think that after you defeat Alduin you get to become KING of Skyrim. :celebration:
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Fri Jul 16, 2010 3:32 am

They tried multiple endings in Daggerfall. But I think consider the trouble they went through in order to make THAT mess fit into history, I think Bethesda decided it isn't worth the mess it makes to the lore any more.

Your main quest is determined by the Elder Scrolls. You either make the story happen or you die trying. Every other quest can be messed with, but the main quest is the main quest.
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Fri Jul 16, 2010 12:02 pm

Multiple endings also give a game replay value like we saw in Dragon Age and Fallout. I also like how it allows the player to individuals the storyline so the game is not a carbon copy of every other game.
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

PreviousNext

Return to V - Skyrim