The ending...

Post » Tue Dec 13, 2011 11:14 am

Hey guys,

So I just completed the main quest, and to tell the truth I was dissapointed. I was expecting an epic battle, getting some souvenirs, anything.

None of this was true, I killed alduin with ease, he barely did any damage (and my armor was crappy, no smithing or anything), and I did lots of it using dragonbane. I fought bandits that were stronger. So story-wise, the ending was dissapointing, no great battle...

I figured, you know, atleast I get something cool to show off with, items, a shout or anything... nothing (Okay I get to summon a dragon).

I went back to Tamriel, spoke to Paarthurnax (didn`t kill him obviously), and that was it... it left me feeling a bit empty, like there was no reward for all of this.

This is just my opinion though, what are yours? How did you feel after the main quest?

PS: there is probably already a thread for this, but couldn`t find it.
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Ladymorphine
 
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Post » Tue Dec 13, 2011 5:03 am

Yeah? Try not grinding to 30+ on adept and maybe he'd be difficult.

You people act as if bosses have to constantly be a challenge to you, no matter how high level and more powerful you get.

Isn't that the point of leveling?
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Natasha Callaghan
 
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Post » Tue Dec 13, 2011 2:10 am

Lies, Skyrim has no ending.
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k a t e
 
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Post » Tue Dec 13, 2011 6:04 am

I didn't expect anything so I guess I wasn't disappointed...lol

The last battle was a joke, the 3 barba... I mean, the 3 ancient heros basically tanked him while I stab from behind over and over. Game play wise, it was easy and boring (even on master), but I love the part where you get to have heros fight by your side though.

As for rewards... ya, I really didn't expect much
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Clea Jamerson
 
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Post » Tue Dec 13, 2011 3:58 pm

What about not posting spoilers in this forum dont you understand?
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kelly thomson
 
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Post » Tue Dec 13, 2011 4:29 am

Yeah? Try not grinding to 30+ on adept and maybe he'd be difficult.

You people act as if bosses have to constantly be a challenge to you, no matter how high level and more powerful you get.

Isn't that the point of leveling?


Yeah? Try to actually contribute to this thread instead of making false assumptions, I didn`t "grind to 30+" and wasn`t playing on adept.

And what with the level-scaling, the entire point of leveling is obsolete, as is your post.

Also, bandits should NEVER be stronger than the antagonist, NEVER.
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Miss K
 
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Post » Tue Dec 13, 2011 6:20 am

Yeah? Try to actually contribute to this thread instead of making false assumptions, I didn`t "grind to 30+" and wasn`t playing on adept.

And what with the level-scaling, the entire point of leveling is obsolete, as is your post.

Also, bandits should NEVER be stronger than the antagonist, NEVER.

I was disappointed too. Like I didn't grind anything, just played as it went as a SnS Nord in Heavy and that final confrontation wasn't something you expect from the final boss of a game.
Also the emptiness afterwards was awkward. No reward, just "kthxbye". I didn't feel like the world had change, that a page had turned like in every other RPG. No feeling of achievement and nobody cared. It's like they wrote a "three acts" story with no third act, no conclusion. :confused:


PS: It just came to my mind... does it mean the end will be in a DLC, Ubisoft-like? :facepalm:
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Nicola
 
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Post » Tue Dec 13, 2011 12:50 am

What about not posting spoilers in this forum dont you understand?


This isn't General Discussion. Please go back and reread the forum rules.

As to the ending... I wasn't expecting some epic battle, or some amazing reward. So it was fine.
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Samantha Jane Adams
 
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Post » Tue Dec 13, 2011 5:01 am

Fallout 3 also had a crappy ending? most people just played the game and did not finsh it because the ending was so bad so they tried to fix it with the Broken steel dlc. I have a feeling this going to be the same way, Honestly when i beat the game i did not get the feeling i spent 40 + hours on a grand quest. It just felt like i was [censored] out of luck and have a good day. The GREATEST shout was clear skies????? what the hell it was the only one i used. And i think i shoot him a few times with my arrows and that was it. Now what i got to shouts i do not use. Dragons to kill and life goes on..... i hope they fix it in dlc or add something to the story now that Alduin is gone
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Big Homie
 
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Post » Tue Dec 13, 2011 10:13 am

I have a feeling that they purposely left this big gap of nothing happening so they could add in a DLC to finish the story.
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vicki kitterman
 
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Post » Tue Dec 13, 2011 11:19 am

a) I feel ya. it was sort of a let down....I think they were lazy. I will go there. this game is not as well written as FNV, not that I don't like it alot. simple 2 hours of coding solution....

you get back, and there is a quest line to go tell Parth and go tell the high king in solitude. you tell the king in solitutde, and they have an easy cheesy celebration, and if you don't have house yet, you get it free. if you have house, you get some other cool stuff.

that would be better.

B) it is, though, kinda like real life. big things are accomplished and a day later, life is normal.

I was told by PM I "don't have a clue about the game." umm, I guess I won't be rude and say [censored] off, but I will say I have a clue but got the title wrong. I MEANT either ulfric or Elisif the Fair, the widow of the high king. she is acting high king in my game.
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April
 
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Post » Tue Dec 13, 2011 1:08 am

I completely agree.

I went through the game playing a Spell/Sword Nord Heavy Warrior, and Alduin was probably the easiest enemy I fought :shrug:

Never boosted smithing, just used One Handed and Destruction.

@KelticPete True, I suppose.
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Jesus Sanchez
 
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Post » Tue Dec 13, 2011 8:39 am

I just don't understand this thread at all. You went to Sovngarde, saw all of these legendary heroes, fought alongside them to completely destroy the physical manifestation of Alduin the Dragon God of Time and prevented what has been the end of the entire world numerous times in the past and you guys say "I was disappointed." Well, to Oblivion with the lot of you, it was the most epic battle we've seen in the series thus far, so there. And don't even get me started on the notion that you didn't receive a good enough reward.

I was disappointed too. Like I didn't grind anything, just played as it went as a SnS Nord in Heavy and that final confrontation wasn't something you expect from the final boss of a game.
Also the emptiness afterwards was awkward. No reward, just "kthxbye". I didn't feel like the world had change, that a page had turned like in every other RPG. No feeling of achievement and nobody cared. It's like they wrote a "three acts" story with no third act, no conclusion. :confused:


PS: It just came to my mind... does it mean the end will be in a DLC, Ubisoft-like? :facepalm:

This is your first Elder Scrolls game, isn't it?
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Honey Suckle
 
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Post » Tue Dec 13, 2011 9:22 am

Yeah I was disappointed too.

My destruction mage just ripped him to pieces. He got 1 attack off. Sure by that stage I could cast infinite spells due to my enchanted items, I could have made it more difficult for myself, reloaded and upped the difficulty slider to maximum etc etc........

but tbh by then the damage is done.

You don't really expect to have to be your own game balancer, it's kind of what you have paid the game developers to do isn't it. And by the time you realise you need to balance, it's probably too late because you just cained the content.
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Budgie
 
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Post » Tue Dec 13, 2011 10:19 am

I just don't understand this thread at all. You went to Sovngarde, saw all of these legendary heroes, fought alongside them to completely destroy the physical manifestation of Alduin the Dragon God of Time and prevented what has been the end of the entire world numerous times in the past and you guys say "I was disappointed." Well, to Oblivion with the lot of you, it was the most epic battle we've seen in the series thus far, so there. And don't even get me started on the notion that you didn't receive a good enough reward.


This is your first Elder Scrolls game, isn't it?

Contrarily to you, my experience doesn't stop at Oblivion and I allow myself to expect more from Bethesda year after year, based on their experience. Certainly a mad thing, maybe I should ask them to return to the horrible combat system of Morrowind because that's how it's always been?

Sovngarde is badly placed, storywise. It's a great place but you have it at a moment where you are at the pursuit of the arch-villain. You have one will : find it and kill it. Once it's done, there should have been a small quest step asking you to go in the hall for a celebration. Then you would be sent back to the old world, where you would be welcomed with more than "Oh I saw you didn't kill Paarthunax, you're dead to me." I delivered Skyrim from the World-Eater. You're welcome.

Becoming Nerevar/ine was a lot more achieving. Just saying.
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Nathan Maughan
 
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Post » Tue Dec 13, 2011 1:11 am

Contrarily to you, my experience doesn't stop at Oblivion and I allow myself to expect more from Bethesda year after year, based on their experience. Certainly a mad thing, maybe I should ask them to return to the horrible combat system of Morrowind because that's how it's always been?

I don't even know what you mean with this or how it is relevant to what I said.

Sovngarde is badly placed, storywise. It's a great place but you have it at a moment where you are at the pursuit of the arch-villain. You have one will : find it and kill it. Once it's done, there should have been a small quest step asking you to go in the hall for a celebration. Then you would be sent back to the old world, where you would be welcomed with more than "Oh I saw you didn't kill Paarthunax, you're dead to me." I delivered Skyrim from the World-Eater. You're welcome.

Becoming Nerevar/ine was a lot more achieving. Just saying.

Honestly, I liked that being in Sovngarde was a light touch. You weren't meant to experience it fully, you're still alive, after all. It gave me a feeling that my character had something to look forward to, as she was promised a place in Sovngarde when she died.

I also really don't see how fulfilling your "destiny" as Nerevarine was any better.
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Josh Lozier
 
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Post » Tue Dec 13, 2011 3:21 am

This is your first Elder Scrolls game, isn't it?

I don't even know what you mean with this or how it is relevant to what I said.

Exactly. You're replying very well to yourself.


About being Nerevarine? I don't know? Being consecrated by Azura probably helped. Everybody calling you Nerevarine with respect too. The cinematic itself served as a conclusion.

And yes I insist, no reward for Skyrim. I get you started.
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Sheeva
 
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Post » Tue Dec 13, 2011 9:43 am

Exactly. You're replying very well to yourself.

I asked if it was your first Elder Scrolls game because you acted surprised. "I didn't feel like the world had change, that a page had turned like in every other RPG. No feeling of achievement and nobody cared." That's pretty much the aftermath of every single TES game. Also, the notion that they'd add the ending in a DLC is ridiculous. The ending is at the end of the main quest. It is a completely acceptable ending. What more is there to do?

But I don't get what you mean by saying my "experience stops with Oblivion." Are you implying I've only played Oblivion before Skyrim? I've played EVERY Elder Scrolls game, save for the cell phone games. Then the remark about reverting to Morrowind's combat is just completely out of place and making wild assumptions about what I'm saying, which is not even remotely close.

About being Nerevarine? I don't know? Being consecrated by Azura probably helped. Everybody calling you Nerevarine with respect too. The cinematic itself served as a conclusion.

And yes I insist, no reward for Skyrim. I get you started.

I felt like Azura was insulting my intelligence by giving me a little trinket. Like a pat on the head because I was the only one whom she told was the Nerevarine to actually get things done, yet she still felt the need to claim responsibility.

As far as "rewards" go, shouldn't the reward for beating the main quest be the fact that you saved the world? Got to see Sovngarde and speak to legendary heroes? Defeated the physical manifestation of a god? Promised a seat in Sovngarde when you die?
No?
Well, you also get the ability to call a dragon to aid you in battle, as well as to call a legendary hero from Sovngarde to aid you in battle. I don't know if you've ever used the Call Dragon shout, but it's the best reward I've ever gotten from an Elder Scrolls main quest.
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Adriana Lenzo
 
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Post » Tue Dec 13, 2011 7:02 am

As far as "rewards" go, shouldn't the reward for beating the main quest be the fact that you saved the world?

I'd like that. Just that. Unfortunately when I went out of Sovngarde and got warmly welcomed by the Blames Blades, I traveled and got attacked by dragons as always. I have some difficulties to see what world I saved, if it was a dream... I negociated a temporary truce between the Legion and the Stormcloaks on the very point that there were dragons which were more threatening. Shall I explain them that the dragons will last forever and so should their truce? Oh well, I'm sure a (Persuade) with an amulet of Dibella will work.
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Justin Bywater
 
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Post » Tue Dec 13, 2011 9:55 am

To be fair elder scrolls end bosses are never a challenge :whistling:
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Harry-James Payne
 
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Post » Tue Dec 13, 2011 10:33 am

I agree, I didn't like the ending. It felt too sudden :/
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Angela Woods
 
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Post » Tue Dec 13, 2011 8:34 am

Velorien, I think you are missing the point; everyone has a different opinion on how they feel about the main story. Trying to justify that with your opinion seems as if you are trying to get people to see it your way and only your way. In addition, using the line “This must be your first Elder of the Scrolls” game is invalid to such a topic because you not need to play other Elder games in order to express your opinion about something.



Getting on the topic at hand, the main story was very different from how awesome Oblivion’s story was. OK, great we get to fight dragons, cool, but that is about it. The main story talks about the Dragon, The World Eater who wants to, well destroy the world and have dragons lead once again. The start of the story was very strong, a dragon attacking Helga and then after it that it just sort feel in the realm of “Eh, I guess I’ll help you.” However, I found the back history with the Greybeards interesting and the training too.


With Oblivion the Mythic Dawn were always trying to get one-step ahead of your hero and the empire and sometimes they did succeed. In Skyrim nothing really happens, you get a random attack from a dragon out in the wild (most of the time) which in no way is hurting the populace. In Oblivion, you were constantly trying to save towns and people from the Oblivion Gates and the Mythic Dawn. It literally felt like a rat race wondering if you were going to win.


In Skyrim the main baddie has a chance to spring up and attack you at any moment, but you only see him threaten the people at the start of the quest. Then you see him once more later on (and maybe if you are lucky again). What is he doing? Here is a dragon wanting to swallow the world and he is off somewhere doing what? Having tea and cookies?


The Greybeards send you off to a dungeon to retrieve a Horn of whatever. You get there and find out someone has already taken it. Um, excuse me? Is there a backdoor to this place? Because I was under the impression the only person, who could get to the horn was a dragonborne, because of the gate puzzle.


You hook up with the Blades and you assume there here to help instead, there bickering with the Greybeards ways, complaining about how they were almost wiped out by the Thalmor and decide to use you as a tool for their revenge. Now I would be pretty mad at the Thalmor too. But going off to their Embassy was pointless, it felt more of “Well, we need to squeeze the Thalmor in the story, let’s add in a filler quest.” I also think adding in the Dragon Priests to the main story would have been really interesting.


The Thalmor want to rule Tamerial, they could have either been a part of the dragons coming back or joined the Alduwin’s cause. Now I will not lie, capturing a dragon in Dragonsreach was pretty cool but the end fight was sad. All you had to do is shout, sit back, sip on a margarita while the souls of Sovenguard did the job for you.


Everyone says no one even acknowledges you for saving the world. Well how is someone suppose to be acknowledge for saving the world when it did nothing to threaten them in the first place? Oh sure people hear dragons are back, but the dragons do nothing to the populace except bother your character coming to or from a place. You of course maybe lucky to see a dragon attacking one of the main towns, but that is not exactly common.


I am not expecting the main story to be exactly as Oblivion’s or close too. I do however was expecting to be on the edge of my seat wondering what was going to happen next. But it did not feel like a Main Story it felt more like a side quest and not doing it would change nothing so there would be no point.


Then let’s go back to the Blades, they have turned into a bunch of evil nasty &*$#&#@. They no longer listen to reason and are more of a hindrance then helpful. Making you forced to make a choice on if you should do the deed to join them for no purpose whats-so-ever or give the finger and walk away. Needless to say I gave them the finger and walked away.


The main story was no-where near the roller coaster ride I was expecting, boring, bland, far too short and pointless. Some of the side quests were more interesting and entertaining.
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Alyce Argabright
 
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Post » Tue Dec 13, 2011 1:03 pm

Velorien, I think you are missing the point; everyone has a different opinion on how they feel about the main story. Trying to justify that with your opinion seems as if you are trying to get people to see it your way and only your way. In addition, using the line “This must be your first Elder of the Scrolls” game is invalid to such a topic because you not need to play other Elder games in order to express your opinion about something.

I never said you have to play more than one Elder Scrolls games to express your opinion. I asked if it was his first Elder Scrolls game because his complaint was about something that has been present in every Elder Scrolls game. I did not say nor did I imply that it made his opinion invalid.
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James Shaw
 
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Post » Tue Dec 13, 2011 1:20 am

I just don't understand this thread at all. You went to Sovngarde, saw all of these legendary heroes, fought alongside them to completely destroy the physical manifestation of Alduin the Dragon God of Time and prevented what has been the end of the entire world numerous times in the past and you guys say "I was disappointed." Well, to Oblivion with the lot of you, it was the most epic battle we've seen in the series thus far, so there. And don't even get me started on the notion that you didn't receive a good enough reward.


Yes, going to sovngarde was awesome. But completely destroying the "physical manifestation of Alduin the Dragon God of Time" was really lame. As the main antagonist of this game, you`d atleast expect him to be more of a challenge than a mudcrab. The sense of accomplishment was completely gone for me after that battle.

I`m not saying my opinion is fact, but for me, the ending was really dissapointing for all the reasons I mentioned in my first post. Was wondering if there are more people that shared that opinion, and apparently, there are.
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Marine x
 
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Post » Tue Dec 13, 2011 12:41 pm

I just don't understand this thread at all. You went to Sovngarde, saw all of these legendary heroes, fought alongside them to completely destroy the physical manifestation of Alduin the Dragon God of Time and prevented what has been the end of the entire world numerous times in the past and you guys say "I was disappointed." Well, to Oblivion with the lot of you, it was the most epic battle we've seen in the series thus far, so there. And don't even get me started on the notion that you didn't receive a good enough reward.


It's the writing, not the concept. Alduin ends the world and the next starts. We know this because of the lore. Skyrim regulates it to two lines of dialogue, actually removing Varieties of Faith, which places Alduin's role in the Nordic pantheon. Most people think of Alduin as a big bully dragon who wants to rule the world. You shouldn't have to dig into the metaphysical for this, Alduin's relation to the kalpa, what a kalpa is, and the rest should have been clear. You shouldn't have to be a lore-buff to know that. Instead, he comes across as a dragon king who great heroes rebelled against.

The legendary heroes are boring. That role should have went to someone else, like Shor. In fact, the entire Dragon War should have been the Dawn Era, not some "epic" rebellion that occurred inbetween the Merethic and the First Era. We should not have gotten help, and the fight with Alduin should have been one vs one.
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Damien Mulvenna
 
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