The Engine and possible co-op

Post » Sat Mar 06, 2010 3:04 pm

There's really not much to understand. Multiplayer consumes development resources and necessitates style changes in the gameplay that some people dislike. Those two things are a big fat negative for people who aren't interested in the multiplayer, which of course is not going to be a positive to counter them if you're not interested in it.

NO. Multiplayer doesnt conssume developpement ressource because you almost only need programers to make a multiplayer. you dont lose content you dont lose depth of story you dont lose any of those kind of things because programmers DONT WORK ON THAT ANYWAY the worst that can happen is that you have a few more bugs that will be fixed later on ANYWAY
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Sat Mar 06, 2010 4:24 pm

A Fable-esque Co-op would be nice. Can venture around with friends. But that gets complicated as both players would have to have the same mods, as I doubt you can send that much information through the internet in a timely manner without experiencing severe lags. I mean, if they added multiplayer in some form, they'd have to cut back on the capability to mod the game, so people can play together on the same playing field. But taking out the modability of the game is absolutely not something they'd want to do. It adds to the replayability of the game, which is a major factor in their sales, and various blah things.

Don't get me wrong, it's totally possible to have mods and multiplayer, it can just get.... complicated.

I know I'm talking about this in a PC-minded fashion, as this would be much easier to implement on the consoles as that completely takes out the Mod capabilities. But "Modding" is a literal "Giant" in the The Elder Scrolls community. A lot of people here will totally disagree with adding any sort of multiplayer to the game. But I can understand why Bethesda wouldn't do it. If they've implemented it already, then hell, power to them. But if it's not already accounted for, I'd much rather they continue to work on the game content than to add in a new feature. Multiplayer capabilities takes a different mindset than Bethesda's traditional RPG games. It requires a lot of things they probably haven't even tried before. They'd have to optimize the game to be able display quality content and perform with a good fps AND be able to send as little as data as possible for the game on the other end to process what is happening, and it would have to do this between both machines constantly. If you've ever looked at the game through the contruction set, you'll realized VERY quickly that there are MOUNTAINS of variables that this game handles at a time. With the addition of the Modding Community, this amount would just sky-rocket.

So yah, if they've figured out how to make Skyrim mutliplayer, then great. It would be interesting to see how they would go about it. But I think their skills would be better suited on recreating their single-player worlds on this new engine instead of trying something completely new with an engine they just built. Though heck, this new engine could be built TO BE able to utilize multiplayability, who knows. I just wouldn't stake on it.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Sat Mar 06, 2010 4:33 pm

A Fable-esque Co-op would be nice. Can venture around with friends. But that gets complicated as both players would have to have the same mods, as I doubt you can send that much information through the internet in a timely manner without experiencing severe lags. I mean, if they added multiplayer in some form, they'd have to cut back on the capability to mod the game, so people can play together on the same playing field. But taking out the modability of the game is absolutely not something they'd want to do. It adds to the replayability of the game, which is a major factor in their sales, and various blah things.

Don't get me wrong, it's totally possible to have mods and multiplayer, it can just get.... complicated.

I know I'm talking about this in a PC-minded fashion, as this would be much easier to implement on the consoles as that completely takes out the Mod capabilities. But "Modding" is a literal "Giant" in the The Elder Scrolls community. A lot of people here will totally disagree with adding any sort of multiplayer to the game. But I can understand why Bethesda wouldn't do it. If they've implemented it already, then hell, power to them. But if it's not already accounted for, I'd much rather they continue to work on the game content than to add in a new feature. Multiplayer capabilities takes a different mindset than Bethesda's traditional RPG games. It requires a lot of things they probably haven't even tried before. They'd have to optimize the game to be able display quality content and perform with a good fps AND be able to send as little as data as possible for the game on the other end to process what is happening, and it would have to do this between both machines constantly. If you've ever looked at the game through the contruction set, you'll realized VERY quickly that there are MOUNTAINS of variables that this game handles at a time. With the addition of the Modding Community, this amount would just sky-rocket.

So yah, if they've figured out how to make Skyrim mutliplayer, then great. It would be interesting to see how they would go about it. But I think their skills would be better suited on recreating their single-player worlds on this new engine instead of trying something completely new with an engine they just built. Though heck, this new engine could be built TO BE able to utilize multiplayability, who knows. I just wouldn't stake on it.


deactivate plugins when you want to play multi thats all lol
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Sat Mar 06, 2010 9:13 pm

deactivate plugins when you want to play multi thats all lol

Lol, but where's the fun in that? There's still a lot of data that would have to be sent back and forth between players. But heck, nobody knows what this new engine is capable of, so we really don't know what to expect. Can't wait till January. I'll probably die when I finally read what we can expect to see in the game.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sat Mar 06, 2010 11:09 am

I really don't buy the whole, "But it would eat up development resources!" argument. It makes sense in theory, but in practice, it just doesn't seem to be true. There have been several single-player only series that have added some kind of multiplayer in a recent installment and not only was the multiplayer cool, but the single player was still great (if not better) as well. Examples include Uncharted 2, Bioshock 2, Assassin's Creed: Brotherhood. And upcoming games that are following the same trend are Dead Space 2, Arkham City, and hopefully Skyrim.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Sat Mar 06, 2010 8:43 am

Its sickening to see the same arguments being made over and over again. Yes, we know all about the joys of co-op and multiplayer games. We play them too. However, when its time to sit and relax with the sole intention of delving into a world where I don't need my friends I look to TES. Its a single player franchise. Stop trying to change that fact for your own selfish reasons. If BGS wants to add a co-op feature they will, but it doesn't look promising at this time.

@AinurOlorin : Please, understand that to incorporate multiplayer into TES would absolutely restrict either the single-player mode or the time it takes to develop a brilliant game. Yes, I'm sure co-op could have been in Morrowind and Oblivion but how much longer would it have taken for those games to come out? Years I would bet. Years... Unless they hired how many more devs? How much of the budget would be left? Would it even be worth it considering both games sold pretty well as it is? If you are going to keep refuting statements like these I would beg you to present evidence that contradicts the logical thoughts being issued your way specifically.
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sat Mar 06, 2010 11:20 am

I really don't buy the whole, "But it would eat up development resources!" argument. It makes sense in theory, but in practice, it just doesn't seem to be true. There have been several single-player only series that have added some kind of multiplayer in a recent installment and not only was the multiplayer cool, but the single player was still great (if not better) as well. Examples include Uncharted 2, Bioshock 2, Assassin's Creed: Brotherhood. And upcoming games that are following the same trend are Dead Space 2, Arkham City, and hopefully Skyrim.

Are you serious?! How can you even compare those games single-player modes to TES? The lore behind TES alone makes it a better single-player play.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Sun Mar 07, 2010 12:44 am

NO. Multiplayer doesnt conssume developpement ressource because you almost only need programers to make a multiplayer. you dont lose content you dont lose depth of story you dont lose any of those kind of things because programmers DONT WORK ON THAT ANYWAY the worst that can happen is that you have a few more bugs that will be fixed later on ANYWAY

Where do you think videogames come from? The two main resources in creating one are time and money. Any employees working on it, "programmers" or otherwise, are paid in money for the work they do. Assuming the exact same amount of effort went into the singleplayer game either way, it's still going to take time to create a multiplayer mode. Either this is on top of any other work they're doing, increasing the time it takes, or more people are hired to do it at the same time, increasing the money it costs. That is, directly, budget costs going into it that would presumably have stayed in the singleplayer design otherwise. And, again, the people working on the rest of the game still need to make changes to accommodate for it. The people modeling NPC's aren't working in the sound department but they still need to make the mouths move for speech. Multiplayer modes are harder to balance because of the unpredictable behavior of human players, and require extra testing. This, again, is more time and money. Development teams are given a goal like "here, develop a working engine, you have a budget of two million dollars", taken from the overall game budget. If that budget is being diverted into an additional multiplayer mode, maybe they'll have one and a half million. Adding multiplayer consumes resources and impacts singleplayer. You do not get something for nothing.
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Sat Mar 06, 2010 12:59 pm

Where do you think videogames come from? The two main resources in creating one are time and money. Any employees working on it, "programmers" or otherwise, are paid in money for the work they do. Assuming the exact same amount of effort went into the singleplayer game either way, it's still going to take time to create a multiplayer mode. Either this is on top of any other work they're doing, increasing the time it takes, or more people are hired to do it at the same time, increasing the money it costs. That is, directly, budget costs going into it that would presumably have stayed in the singleplayer design otherwise. And, again, the people working on the rest of the game still need to make changes to accommodate for it. The people modeling NPC's aren't working in the sound department but they still need to make the mouths move for speech. Multiplayer modes are harder to balance because of the unpredictable behavior of human players, and require extra testing. This, again, is more time and money. Development teams are given a goal like "here, develop a working engine, you have a budget of two million dollars", taken from the overall game budget. If that budget is being diverted into an additional multiplayer mode, maybe they'll have one and a half million. Adding multiplayer consumes resources and impacts singleplayer. You do not get something for nothing.

At this time, it really depends one whether or not they've already implemented some kind of multiplayer element. The major leap is programming it and having it work efficiently enough to be plausible. If they've already built it in, then less work is needed, as it really only needs testing and bugfix as more content is added throughout the development process. It would eat up resources definitely, but they've had a lot of time to work on this game, and Bethesda isn't exactly poor anymore. It all really depends on whether or not they planned for multiplayer from the beginning. It's ADDING the feature midway in the process that eats up resources.

I'm ok having multiplayer or not. If they've planned for it to begin with, then they've had some time to build up both singleplayer and mutliplayer types.

But I find it hard to imagine TES as multiplayer. It'd take a drastic change in gameplay for it to make sense to me, and that would probably just ruin the TES world that I've grown used to. It'd be interesting, but I don't know if it fits TES.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Sat Mar 06, 2010 3:06 pm

Edit: Sorry, double post.
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Sat Mar 06, 2010 11:52 am

If they've planned for it to begin with, then they've had some time to build up both singleplayer and mutliplayer types.

Agreed, but everything we have been led to believe from BGS tells us not to be expecting Co-op and multi.

So maybe we should keep co-op and multiplayer talk in TES:VI thread..
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Mar 06, 2010 9:00 am

I think I have an option that would satisfy both parties, although it would require some additional coding within the game itself.

Since they are developing the engine from scratch they have the ability to put in what they want and decide what it should do. I think that if done correctly they have the option to include multi-player support. Now when I say this I mean simply the basic structure that they would need to be able to develop co-op support at a later date. Similar to what was done with a Grand Theft Auto game. This way they can focus the rest of their time on creating the single player experience that the majority on this forum seem to desire, and then later go back and create a co-op DLC expansion.

This will make it an option in the truest sense of the word. If you do not want co-op, then don't get the expansion. The expansion would include a world balanced for both offline and online gameplay. This way you can have your cake and eat it as well, and people who don't want it don't have to get it.

I imagine since it would not be a full blown co-op experience, but rather just the framework for future online gameplay the coding would not take up too much time, and since they are developing their own engine it shouldn't be that difficult to implement.

I just want to be able to play with some friends.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Sat Mar 06, 2010 8:31 pm

I would say that the whole "it shouldn't be added because it takes development resources" argument is the only valid one against coop.

HOWEVER.....I think it should be abundantly clear that whatever extra programmer man hours they would need to pay for in order to make this happen would be payed for and then some by the amount of additional people that would buy the game, and the amount of additional people that would not pirate the game due to potential piraters wanting to play the multiplayer aspect without the hassle of crazy private server headaches.

Having a coop *MODABLE* game of this caliber would be the holy grail that so many RPG gamers have been looking for. A lot of people would no longer have any need for MMOs if something like this existed.
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Sat Mar 06, 2010 6:53 pm

Having a coop *MODABLE* game of this caliber would be the holy grail that so many RPG gamers have been looking for. A lot of people would no longer have any need for MMOs if something like this existed.


It's not easy to implement those two factors together, which is why it IS the holy grail. I'd much rather they focused on single player aspects instead of worrying about getting the multiplayer right.

If they include multiplayer, it'll probably conflict with modability, which I can assume is a BIG "no-no" for quite a few fans. The mods are pretty much the only reason I even play Oblivion anymore. The consoles would be able to implement multiplayer better as there's no worry for conflicting mods and what not. But PC user's would either have to disable their mods, or struggle with mods to be able to play together.

I ust can't see this kind of step being made, not by Bethesda. But I don't know, we don't know.... well.... anything really, about the new engine. So I'll say this. I vote for singleplayer, but I'll accept co-op if it's there. There's just not enough info to know if their system could handle the change, so we'll just have to wait till we get more information next month.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Sat Mar 06, 2010 6:07 pm

Well, I wanted a two player coop. But reading this, I agree. No need to add that much additional complexity.
Once they go multiplayer, there is no stopping it, and it will just continue with one bug worse than the other.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sat Mar 06, 2010 11:58 pm

NO. Multiplayer doesnt conssume developpement ressource because you almost only need programers to make a multiplayer. you dont lose content you dont lose depth of story you dont lose any of those kind of things because programmers DONT WORK ON THAT ANYWAY the worst that can happen is that you have a few more bugs that will be fixed later on ANYWAY


Because programmers wouldn't be working on the game, otherwise?

Regardless, the main problem I see with multiplayer is balance. If you don't get to keep any of your skills or items, then what's the point? If you do, how is any arena type system meant to work in a game where a mage can paralyse you, then kill you at their leisure, within a few seconds of starting. And if they can't, then the arena mode isn't like the proper game, and again, what's the point?
An ingame co-op mode could work, but level differentials could still screw a lot up, and balance would be very difficult to achieve, again.

If a co-op mode (regardless of the number of players) was put in, I wouldn't complain, but it seems unnecessary and potentially inadvisable to pollute an inherently single player game in a single player series.

Regardless, an important point is that speaking now will change nothing. A singleplayer game with multiplayer isn't a singleplayer game + multiplayer bits, it's something that has to be designed from the start. All decently developed Single/Multi games have the two systems either very, very heavily entwined, or identical. Source, for example, sets up a local server even for entirely singleplayer games such as HL2, and the only difference between borderlands single and multi is that the singleplayer mode doesn't have any other people in it - otherwise it's running through the same systems. If co-op is in, it has been in since the start, if it is not in, it will never be.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Sat Mar 06, 2010 5:08 pm

If co-op is in, it has been in since the start, if it is not in, it will never be.


Exactly what I've been trying to say. It takes a lot to make an engine for a game, and going in halfway through the making of it and deciding to add mutliplayer? May be possible, but is definitely not a good idea. But we've got a year left now, so it's WELL past that halfway point. They couldn't possibly add it in now and still expect to deliver a quality game by next year. Stuff like this has to be planned for from before they even started working on it.

It's either in from the beginning, or not. We won't know what they've got planned till next month with Game Informer's exclusive.

Edit: Typo's
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Sat Mar 06, 2010 8:03 pm

Where exactly would they be spent, Houseparty? If the Bethesda designers plot out, ahead of time, all of the features and abilities which they intend for the game to have, including co-op, and they successfully implement those things, what "elsewhere"feature is it that you think will go missing. If the "other" feature that is left out is some unspecified ,as yet amorphous extra "something" some amazing Je Ne Sais Quoi that the developers will only be able to imagine if the stringently refuse to implement co-op. . . then its a feature that is probably going to remain unknown and unenacted whether co-op is in or not. A game with all that Morrowind and with all that Oblivion offered can be made with co-op as an option. A game with all that those two offered and better next gen graphics, with all the most significant drawbacks and inconsistencies of those games remedied, can ALSO be achieved with co-op, the technology and capacity exists in spades. You are not dealing in tangibles, You are intentionally invoking an unspecified "perfect" singleplayer expereince that Elder Scrolls will only be able to achieve if they do not include co-op, but that experience is a strawman. If an entire list of features for the perfect singleplay experience were met, and the developers decided that they would also add co-op, I get the strong feeling that you would still say, "well, instead of adding co-op, can't you all brainstorm over some other great features that would enhance singleplay


Nobody types with big bold letters unless they make an explicit exclamation. It's considered rude and a pretty pathetic call for attention. Just so you know.

To me it seems you have no clue whats-however what's involved in developing games, or extensive features in-game like co-op. You seem to think that it would be an easy feet within the scope and extensiveness that is TES, which it isn't. You seem to think that they'd casually develop it within the current development resources, without affecting other development within that budget, that's impossible.

Everything you've posted to the contrary thus far has been wishful thinking on your part, and a gross underestimation of both the work involved with the feature itself and the impact thereof on the other development work that has to be done within a set piece development budget.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Sat Mar 06, 2010 1:26 pm

Where exactly would they be spent, Houseparty? If the Bethesda designers plot out, ahead of time, all of the features and abilities which they intend for the game to have, including co-op, and they successfully implement those things, what "elsewhere"feature is it that you think will go missing. If the "other" feature that is left out is some unspecified ,as yet amorphous extra "something" some amazing Je Ne Sais Quoi that the developers will only be able to imagine if the stringently refuse to implement co-op. . . then its a feature that is probably going to remain unknown and unenacted whether co-op is in or not. A game with all that Morrowind and with all that Oblivion offered can be made with co-op as an option. A game with all that those two offered and better next gen graphics, with all the most significant drawbacks and inconsistencies of those games remedied, can ALSO be achieved with co-op, the technology and capacity exists in spades. You are not dealing in tangibles, You are intentionally invoking an unspecified "perfect" singleplayer expereince that Elder Scrolls will only be able to achieve if they do not include co-op, but that experience is a strawman. If an entire list of features for the perfect singleplay experience were met, and the developers decided that they would also add co-op, I get the strong feeling that you would still say, "well, instead of adding co-op, can't you all brainstorm over some other great features that would enhance singleplay[/size]?"[/b]

I agree with this dude. While yes...it would cost some amount of money to pay people to implement coop, more people will buy the game because of it. If you pay 10 programmers $100,000 a year and they work for a year implementing coop that's a million dollars. If the game costs 50 bucks and you sell at least 200,000 copies more because of the multiplayer it will have been worth it. I think that would definitely be the case, despite it definitely not requiring nearly that amount of programming effort to accomplish this. Random college students have implemented a half-assed multiplayer in both morrowind and oblivion by themselves.
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Sat Mar 06, 2010 7:40 pm

I agree with this dude. While yes...it would cost some amount of money to pay people to implement coop, more people will buy the game because of it. If you pay 10 programmers $100,000 a year and they work for a year implementing coop that's a million dollars. If the game costs 50 bucks and you sell at least 200,000 copies more because of the multiplayer it will have been worth it. I think that would definitely be the case, despite it definitely not requiring nearly that amount of programming effort to accomplish this.


That would be an assumption. There is no data to prove that there would me more people interested in TES gameplay with a co-op function then there would be without without a co-op function. A similar assumption could be made that the people who are interested in TES co-op would have gotten the game anyhow because they like TES gameplay anyhow, with or without co-op.

Also, don't underestimate the amount of work it is to program, test, banance, test, etc, a properly implemented co-op inter weaved with single player in games as extensive as TES.

Random college students have implemented a half-assed multiplayer in both morrowind and oblivion by themselves.


Not a fully pledged properly implemented co-op no. What we've seen were half-assed multiplayer hacks.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Sat Mar 06, 2010 7:29 pm

That would be an assumption. There is no data to prove that there would me more people interested in TES gameplay with a co-op function then there would be without without a co-op function. A similar assumption could be made that the people who are interested in TES co-op would have gotten the game anyhow because they like TES gameplay anyhow, with or without co-op.

Also, don't underestimate the amount of work it is to program, test, banance, test, etc, a properly implemented co-op inter weaved with single player in games as extensive as TES.



Not a fully pledged properly implemented co-op no. What we've seen were half-assed multiplayer hacks.


:tops: I am going to rise above your disparaging personal insults and attempts at psychoanolysis, Houseparty, and focus on the topic of the thread.

I keep hearing about Elder Scrolls being the game to go to for an awesome singleplayer experience. Those who say this seem not to realize that the very things which make it an awesome singleplayer experience are what would make it a phenomenal co-op experience for any inclined to play co-op. It is exactly the expansiveness and the intrigue of Elder Scrolls that would make co-op so emotionally rewarding in the game. The type of grand, sweeping, world spanning, sprawling epic and adventure and intricacy which it offers is exactly the type experience in which a friend playing alongside, a sure companion, could be best appreciated. What was it Frodo said to Sam? "I am glad you are here with me. . . here at the end of all things."

Anyway, I am not going to try to sell the co-op experience itself in this post. That it has value and merit is without question. That vast masses of people would enjoy it (even, I daresay, some of the naysayers here were it properly implemented) is also a certainty. Would every ES player put use or love it? Probably not, but that is as irrelevant as whether or not every ES player will want to play as an orc. The only real question, the only serious one, is can it be done without sacrificing other major aspects of this game series, and I strongly believe the answer is yes, and I believe that many of those who say "No" are doing so out of something that borders on a despotic theology concerning the game and how it should or should not be played.

First, to be clear, the story would not suffer. Co-op, at least in a basic drop in/ drop out local format, akin to that of Fable III, where the singleplayer storyline is still dominant but the world allows for the involvement and interaction of a secons player, is almost exclusively a programming matter. It is a programming matter, and has no more effect ( and in some cases less effect) on story, plot and questlines in the game than the programming which allows the player the option of playing as an elf, human or an orc, or to cast spells, or to have a wide array of weapons to choose from, OR TO TAKE UP TO SEVERAL AI TAG ALONGS FROM THE VARIOUS GUILDS, not to mention the AI companions which are offered to one prior to mastery of any of the guilds. And this is an important point, because one of the things that the opponents of co-op seem most fond of throwing up as a counter argument, is that a co--op OPTION will somehow destroy the immersive story, derail the deep plots, curtail the quest lengths etc[/size][/b] :eek: :shakehead: . [b][size="3"]It is a red herring argument, it is a dellusion, it is foolishness. I am not saying the people making the arguement are foolish, not by any means, but I am saying that the counterargument given regarding those things is a study in nonsense. And please, in replying to this, do not go veering off with comments on the dammage onlinie multiplay and ten other different types of co-op would cause, I am ONLY talking about A DROP IN DROP OUT LOCAL CO-OP FEATURE. And there is simply no reason that a second player, even a fully customizable second player akin to the one provided in Fable III, when limited from overtaking the 1st player in game dominance or otherwise hijacking the game, would in anyway be detrimental to plots, quest or the overall storytelling of the game. Indeed, the ONLY differences (storywise) between a legitimate local second player and the type AI companions provided in the likes of Oblivion and Fallout, are that the second player would be customizable, could better inetract and coordinate with you (since you can tell the person sitting beside you what it is you are planning to do), and might prove a more helpful ally overall in the long run. . . oh yes, and of course that they would yeild the emotional satisfaction of having adventured, quested, and solved mysteries with an honest to God comrade at arms, rather than with a pitiful simulated facsimilie thereof. Yet the main storyline, the questlines. . . they simply would not need to change. And the gamestory certainly would not need to be truncated, shortened or in any other way diluted.

Now, the programming details are a more relevant concern, but by no means a deal breaker. Making a new engine co-op ready might take some work, but this sort of programming is hardly some unheard of escoteric field of sorcerous study that only three people on Earth can do, and which costs a minimum of ten million dollars to implement. It might require additional costs in the tens of thousands. It might cause a few extra months of game development THE FIRST TIME AROUND (once the feature became a standard aspect of the engine and platform, the extra costs and time would dramatically decrease, as only tweaking would be required not overhaul). I also ocassionally hear worthless complaints like "How would the menu screens be managed?" I think that, just as studies suggest that too much texting has diluted peoples social skills, so to singleplayer gaming has damaged the ability of some to wrap their minds around co-operative play. If you are playing WITH someone, the sensible thing is for you to both pause occasionally (maybe at a coordinated silmutaneos time?) to do things like customizing and inventory. It isn't rocket science, nor is it something any even half-way reasonable pair of gaming companions will begrudge one another. When you want to play alone, play alone, when you want the pleasure of having a friend/relative etc. play with you, you make certain obvious allowences. But yes, programming and mechanics issues do exist, but the depth of difficulty related to them is often exaggerated by the enemies of co-op. And let us be clear, this boils down to a feature that legions would enjoy immensely, that many others would enjoy but could take or leave, and which a strident group vehemently opposes. . . but there are certain selfish and even illogical aspects to some of the opposition. To say that co-op in any form is an unnecessary distraction from the core game. . . . well what isn't? If Elder Scrolls were stripped down to the desires of a single unified minority/majority faction of core gamers (minorty as in a minority of overall players, but majority as in the single largest of a number of sub-factions) then any number of features might dissappear. You might end up with a game in which you could only play as a Nord or an Argonian, and in which at least two and maybe three of the major guilds might entirely dissapear. There might never have been a glimpse of Oblivion nor of ANY Daedra. And just forget about levitation. You see, all of these things requrire development time, some of them require story and plot resources, and they might all be dropped to better cater to a certain core. . . but where the devil would that leave everyone else?

I don't mind that there are people who are not interested in co-op. What bothers me is the false arguments, the hyperbole and the illusions that some of its opponents hide behind. It is not impossible to do, it could be done in a way that would not detract from the stories or the quest, that indeed would only add an element to them. . . . and it is no less a viable game option than being able to play as any one of several different races, or having different skills and occupations etc. There is no reason why it would be detrimental to gameplay etc. And as to it stealing resources from the perfect singleplayer experience. . . first, the goal should be the perfect RPG Gaming experience, but that said. . . what perfect expereince is being talked about. It seems to me to be this imaginary creature, the pursuit of which is only brought out to use as a reason to dispense with the implementation of co-op. Its almost like saying "if only the government would stop wasting their efforts in protecting stupid endagered eagles, they would be able to devote the resources needed to finally discover Rocs and HippoGriffins!" what "perfect singleplayer expereince" is it that co-op implementation would detain us from achieving? Would you know it if you saw it? And if it were realized and co-op were a part of its reality. . . would you still complain?
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sat Mar 06, 2010 6:39 pm

:angry:

I hate that bold font...
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Sat Mar 06, 2010 2:30 pm

AinurOlorin, that font is obnoxious. People will read your post with normal font as well. Please respect the forum.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Sat Mar 06, 2010 12:48 pm

Pete has already tweeted to some kid that it's possible but tough to implement. Which most likely means, not going to happen.

"We have often said that co-op drastically changes making a game like FO3. So I guess it's possible, just unlikely."
December 11th

http://twitter.com/#!/DCDeacon
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Sat Mar 06, 2010 10:55 am

I would much rather see the developers spend their time working on the best single player game they can make. I want them focused on that goal. Thankfully, I'm pretty sure they are.

And BOLD posts, or ones in annoying colors, let alone BOLD walls of text.. ? I never even read them.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

PreviousNext

Return to V - Skyrim