I want single player fun. Like Oblivion, little bit of Marrowind I played, Mass Effects, Fallouts and Borderlands (I know rewards are not great in single player then co-op) I want to take my time playing instead other players pushing me around and telling what to do.
Just concentrate on the game play and the story and don't worry about MP side of things. Have the good things from Oblivion, Marrowind and Fallout3 and make into this game.
If you make this MMO and you have the reviewers talks the game up because it a MMO that might beat WOW before the release and when comes into reviewing, it turns out to be a flop.
I don't want the same thing happen to this game like what happened to Age Of Coran. The first 20 levels is good and afterwards its a grind session and fell flat on the face.
Becareful of The Witcher 2 and Mass Effect3. They are got one thing in common (I hope for Mass Effect3) they are single player games. If those games turn out good after learning from mistakes (I hope they do) will pull the rug from underneath this game.
I think you have misunderstood my meaning. I am not promoting nor advocating an MMO, nor an online multiplayer. I do not disparage those things for those who wish to see them, but frankly, I can see how implementing them would be difficult, and they are not features I would really use anyway. My xbox isn't even on LIVE currently. I am talking about old fashioned, local c0-op for the moder gaming system. The type in which you hook up a second controller. The type where, if a relative or spouse, sibling, child etc. wants to spend some time gaming with you, or a friend comes over to hang out and is into games like yourself, even to a lesser extent than yourself, you can invite them to play in this massive, awesome world as an involved companion to your character. I have heard people say RPGs are made for single play. That is a lie. There was a time when all RPGs were on table top boards, with train sets doubling as forests and lakes, and almost every game had several players, not including the Dungeonmaster. The problem on older engines was that they lacked the AI and memory capacity to do what a human DM did, and had trouble dealing with an immersive world AND a second player at the same time. This is no longer the case, and will become even less of an obstacle as systems continue to advance in power and storage capacity.
Fable III is an imperfect game, but it has a near perfect co-op system ( and the flaws the game has are not a result of the co-op. Even with it, it is a far more massive and impressive gameworld than its first, single player only predecessor).
Elder Scrolls would greatly enhance its game value if you could have a local co-op second player. The notion that it would hamper story etc. is not well founded in reaility anymore. Even as far back as Baldur's Gate, a dinosaur by current gaming standards, console engines have had the ability to adequately handle seperate menus, achievements, stats and other customizable traits for two players at a time. The games elements would likely veer slightly more to the 1st player, but it would be entirely possible to make the second player fully customizable and interactive, even to the point of making it possible for the second player to achieve guild status and unlock achievements, without hampering the first players game. Now maybe a second player cannot head a guild in ther first players game ( unless the guilds offer duarchal leadership positions. .. not unheard of, especially in Elder Scrolls, where a certain well known nation was presided over by a certain well known triumverate of god-monarchs), that depends, but there is no reason why, with the capabilities of the modern engines, Elder Scrolls cannot introduce a simple but thorough local second player option, without sacrificing the length, storylines, development options or graphics of thier future games.