The evolution of men and mer.

Post » Fri May 27, 2011 8:34 am

It's really frustrating to see how obscurantists manage to impose their views so much that science is considered as religion and religion is considered as science; this is a soulcrushingly sad confusion of two completely orthogonal concepts; but this is a game-related forum anyway.

The Aurbis is an universe driven by stories, not by science. It's the shared hallucination of the fragmented personalities of the Mad GodHead. This is why you have Dragon Breaks. This is why you have Enantiomorphs. This is why you have these "hero-ines" (Shezzarine, Nerevarine, Aevarine etc.) which are resurrection of older archetypes. This is why Morihaus can be a man, a minotaur and a bull at the same time.

There's no hard science behind all this -- just symbolism, mythopoeia, and a lot of psychoanolysis of diseased minds. Evolution doesn't apply.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Fri May 27, 2011 3:16 pm

Evolution doesn't apply.


The devs try to sneak it in. Probably the same dev who called vampirism "porphyric hemophilia."
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Fri May 27, 2011 9:06 pm

It's really frustrating to see how obscurantists manage to impose their views so much that science is considered as religion and religion is considered as science; this is a soulcrushingly sad confusion of two completely orthogonal concepts; but this is a game-related forum anyway.

The Aurbis is an universe driven by stories, not by science. It's the shared hallucination of the fragmented personalities of the Mad GodHead. This is why you have Dragon Breaks. This is why you have Enantiomorphs. This is why you have these "hero-ines" (Shezzarine, Nerevarine, Aevarine etc.) which are resurrection of older archetypes. This is why Morihaus can be a man, a minotaur and a bull at the same time.

There's no hard science behind all this -- just symbolism, mythopoeia, and a lot of psychoanolysis of diseased minds. Evolution doesn't apply.


Morihaus is never a Minotaur, you're getting confused with his and Alessia's Son, plus he is a Bull and a Man at the same time because he is an Ada, Space and Time do not define him, such as with Talos been seen as a Dragon, which relates to the Metaphysics of God-Hood/Ascension rather than Mythopoeia. You have Dragon Breaks because of the Metaphysics that exist in Mundus aswell, not because of Mythopoeia; the only true examples of Mythopoeia are the Entiamorph, and the formation of the Grey Maybe (included the spliting of Aldmeris; the people and the oringinal land of Twelve).
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Fri May 27, 2011 12:42 pm

Stupid rules...
In my opinion biological evolution in TES is dependent on cultural and philosophical evolution of men and mer, so the basic units for evolution in TES aren't genes but memes and it isn't darwinian evolution but more likely lamarckian evolution.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Fri May 27, 2011 2:35 pm

Morihaus is never a Minotaur, you're getting confused with his and Alessia's Son

MK said he had been represented as a minotaur by artists trying to convey the "man and bull at the same time" without going all Picasso. It doesn't matter what he actually were, anyway. It's all representations created by mortal mental stress.
which relates to the Metaphysics of God-Hood/Ascension rather than Mythopoeia

The metaphysics are caused by myth, because TES is nothing more than a story created in a single but fragmented consciousness. The Mad Godhead thought of the same events in different ways, and can't tell which "really happened" because none of them really happened. So, loss of linear time, and dragon break.

Time is nothing more than the illusion of sequentiality in the fabricated memories of the Mad Godhead.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Fri May 27, 2011 8:14 pm

MK said he had been represented as a minotaur by artists trying to convey the "man and bull at the same time" without going all Picasso. It doesn't matter what he actually were, anyway. It's all representations created by mortal mental stress.

The metaphysics are caused by myth, because TES is nothing more than a story created in a single but fragmented consciousness. The Mad Godhead thought of the same events in different ways, and can't tell which "really happened" because none of them really happened. So, loss of linear time, and dragon break.

Time is nothing more than the illusion of sequentiality in the fabricated memories of the Mad Godhead.


Time is the physical (as in appearing as a Force, not within the physical Boundries of Space) emodiment of AE (the eventual posibility), Space is the eventual response to AE, forming from O, the illusion is sequencality to mortals, when they can't realise the loss of linearity during a period of chaos, as when the GodHead becomes whole (the fusing of Space and Time, Lorkhan and Akatosh, when the Dragon Breaks, and the First Mortal Wakes again).

Metaphysics aren't merely myth, they are what define the limitations of the Godhead. They exist before even Anu and Padomay exist, and well after into the infinite, they are the laws of existence; even Vehk knows this is truth (though these laws may be leapt over, in the case of Kalpa jumping, but AE corrects this, as seen in the case with Dagon).

AE is law; everything will eventually happen. Time is born of this, in response to Space dynamically being created paralel.

O is law; everything will eventually be. Space is born of this, in response to Time dynamically being created paralel.

These are not illusions, these are Metaphysical fact, the GodHead is merely a description of the sentient One and All that is governed by these rules and interprets them to mortal perspective, those who become One with the GodHead then can also interpret these laws, but they cannot be undone (if you were to try and undo space, time would also colapse, and everything would Zero Sum and O would be acheived, which AE would eventualy split, and recreate the universe, for it is an infinite law of existence).
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Fri May 27, 2011 8:06 am

There was evolution, but not the kind people would usually associate with it. Mer believe they are descendant from the gods, gods that upon creation of the world became weaker and weaker and had to make children to last. Each generation was weaker then the previous one, but also more adapt to the limitations of Nirn.

What really happened was devolution.
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Fri May 27, 2011 7:10 am

It was probably lost in the noise, but did no one realise that the OP was mistakenly talking about technological progress as if it was the same the same thing as biological change? And did no one answer his questions about technological progress, which really should be a resounding "YES!"

Context:

But will the Men and mer still evolve, from the games we seen orcs change in to less savage people, argonians evolving so they could wear helmets.
And will they ever travel the skies in X-wing fighter like warmachines, hunting dragons, go to a theatre to watch a new movie, orrfinally realize that they all share the same ancestors, and there are no gods or daedras.


Er, except the last part, because the gods really are their ancestors...
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Fri May 27, 2011 6:06 pm

I noticed something; regular Dreughs are often seen as "octopus men", for their many tentacles. However, Land Dreughs, which presumably evolved from aquatic dreughs, seem much more like terrestrial crabs. This, along with the fact that both species have an exoskeleton and pincers, seems to imply that the sea dreughs are more of crustaceans than mollusks.


Land Dreugh are just a different life stage of water Dreugh. There's no evolution involved.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri May 27, 2011 4:50 am

Land Dreugh are just a different life stage of water Dreugh. There's no evolution involved.


Well spotted.

Yeah, they undergo a stage known as "Karvanisim", during which they walk on land for a while. They consume their land-dwelling organs once they return to the water. One wonders why this wasn't mentioned in that book in Oblivion, though.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Fri May 27, 2011 12:38 pm

Yeah, they undergo a stage known as "Karvanisim", during which they walk on land for a while.


"Karvinasim, but very good, nonetheless," said Adanorcil.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Fri May 27, 2011 10:42 am

Land Dreugh are just a different life stage of water Dreugh. There's no evolution involved.

I don't think that they're the land phase. Besides the fact that there are no aquatic Dreughs in Cyrodiillic waters, Land Dreughs are much larger and more powerful than most aquatic Dreughs.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Fri May 27, 2011 3:28 pm

I don't think that they're the land phase. Besides the fact that there are no aquatic Dreughs in Cyrodiillic waters, Land Dreughs are much larger and more powerful than most aquatic Dreughs.


There are no water Dreugh near Cyrodill beacuse they're all on land...

http://www.imperial-library.info/mwbooks/worn_and_weathered_note.shtml
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Fri May 27, 2011 9:13 am

There are no water Dreugh near Cyrodill beacuse they're all on land...

http://www.imperial-library.info/mwbooks/worn_and_weathered_note.shtml

What I meant was that if the Land Dreughs in Cyrodiil were actually the younger phase, then there would be the aquatic advlt ones around Cyrodiil. And the meaning of that note is debatable.
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Fri May 27, 2011 10:15 am

From 2920, The Last Year of the First Era
"What is this?"

The students understood this test. It asked them to cast a spell of identification on the mysterious object. Each initiate closed his or her eyes and imagined the ball in the realm of the universal Truth. Its energy had a unique resonance as all physical and spiritual matter does, a negative aspect, a duplicate version, relative paths, true meaning, a song in the cosmos, a texture in the fabric of space, a facet of being that has always existed and always will exist.

"A ball," said a young Nord named Welleg, which brought giggles from some of the younger initiates, but a frown from most, including Sotha Sil.

"If you must be stupid, at least be amusing," growled the sorcerer, and then looked at a young, dark-haired Altmer lass who looked confused. "Lilatha, do you know?"

"It's grom," said Lilatha, uncertainly. "What the dreugh meff after they've k-k-kr-krevinasim."

"Karvinasim, but very good, nonetheless," said Sotha Sil. "Now, tell me, what does that mean?"

"I don't know," admitted Lilatha. The rest of the students also shook their heads.

"There are layers to understanding all things," said Sotha Sil. "The common man looks at an object and fits it into a place in his way of thinking. Those skilled in the Old Ways, in the way of the Psijic, in Mysticism, can see an object and identify it by its proper role. But one more layer is needed to be peeled back to achieve understanding. You must identify the object by its role and its truth and interpret that meaning. In this case, this ball is indeed grom, which is a substance created by the dreugh, an underwater race in the north and western parts of the continent. For one year of their life, they undergo karvinasim when they walk upon the land. Following that, they return to the water and meff, or devour the skin and organs they needed for land-dwelling. Then they vomit it up into little balls like this. Grom. Dreugh vomit."

The students looked at the ball a little queasily. Sotha Sil always loved this lesson.


Land dreugh are not a different species from water dreugh. They are juveniles.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Fri May 27, 2011 9:16 am

What I meant was that if the Land Dreughs in Cyrodiil were actually the younger phase, then there would be the aquatic advlt ones around Cyrodiil. And the meaning of that note is debatable.


The note is pretty clearly a Dreugh.

And who says they haven't swam away?

Land dreugh are not a different species from water dreugh. They are juveniles.


No, They're adolescents. The juvenilles are water Dreugh (as are the advlts)
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Fri May 27, 2011 11:22 am

The note is pretty clearly a Dreugh.

It's not clear at all. On anything.

And who says they haven't swam away?

I find it odd that there would be no advlt ones in the area where the younger ones are, either to lay their eggs (if they lay eggs) or if they are ones that recently became aquatic. Also, the land Dreughs are far larger than aquatic ones; I don't think that adolescents would be that much larger than the advlts.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Fri May 27, 2011 3:07 pm

Besides, we know there are no water dreugh because it would just take to excess the breathtaking biodiversity of Cyrodiil's marine life.

Seriously, there isn't a reason why there shouldn't be water dreugh in the waters of Cyrodiil. Especially considering we see them on opposite ends of Tamriel, from the Iliac Bay to Vvardenfell. My guess is that because you hardly ever go in the water, which are about as empty as the void, they decided to cut off yet another thing they considered to be superfluous.
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Fri May 27, 2011 6:07 pm

Besides, we know there are no water dreugh because it would just take to excess the breathtaking biodiversity of Cyrodiil's marine life.

Seriously, there isn't a reason why there shouldn't be water dreugh in the waters of Cyrodiil. Especially considering we see them on opposite ends of Tamriel, from the Iliac Bay to Vvardenfell. My guess is that because you hardly ever go in the water, which are about as empty as the void, they decided to cut off yet another thing they considered to be superfluous.

In that case, they probably left out adolescent water dreughs as well.

Its not like Morrowind's aquatic biodiversity was much better.
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Fri May 27, 2011 1:47 pm

In that case, they probably left out adolescent water dreughs as well.

Its not like Morrowind's aquatic biodiversity was much better.

It had 100% more creatures. That's a pretty big difference! :P
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Fri May 27, 2011 6:50 pm

It had 100% more creatures. That's a pretty big difference! :P

It had only one more creature. It depends on your viewpoint.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Fri May 27, 2011 12:39 pm

Its not like Morrowind's aquatic biodiversity was much better.

True, but they at least had water dreugh, which are a neat example of those unique creatures those guys who want a bit of the fantastical in their fantasy were talking about. I've loved them since Daggerfall.

Still, I've always maintained the Elder Scrolls hasn't done much with their waterscapes. When you have a spell like water-breathing, the freedom of adventuring through underwater ruins and architecture really shouldn't be neglected. And yes, there should be more aquating monsters. It could be a whole other world to explore down there.
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Fri May 27, 2011 11:45 am

Still, I've always maintained the Elder Scrolls hasn't done much with their waterscapes. When you have a spell like water-breathing, the freedom of adventuring through underwater ruins and architecture really shouldn't be neglected. And yes, there should be more aquating monsters. It could be a whole other world to explore down there.

Need more tentacle monsters. Then TES V would sell like hotcakes in Japan.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Fri May 27, 2011 10:12 am

It had only one more creature. It depends on your viewpoint.

Two more.
Oblivion has slaughterfish (one model) and mudcrab.
Morrowind has small slaughterfish, big slaughterfish (two models instead of one), mudcrab, and dreugh.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Fri May 27, 2011 9:12 am

http://www.youtube.com/watch?v=1dCUS8AcJr4&NR=1
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

PreviousNext

Return to The Elder Scrolls Series Discussion