I guess the ruler approach is realistic while communal decisions would be hard to develop, because NPCs would have to make decisions and have opinions on a dynamic scenario. At first glance, very dificult, but I am working on a decision making algorithm that may allow for this down the road. We will see . . .
Would you care to elaborate on this?
Supposing you start with 3-5 NPCs, it is not enough to reach a commercial seafaring stage. But building a raft is quite realistic.
Just thinking aloud: the player could have/find a map/note that says "To reach the continent, follow the north star" and he has to row/stir/drive the raft in the right direction and reach civilization within a certain time limit or die at sea. This would be fun.
Doing it this way means, quests for the player, an immersive way of populating the island, and would give some much needed life to cities and roads.
Yes, going mainland to recruit/hire more people to the community would be quite immersive. Mainly during the initial stages when the community is small and word has not spread yet. On later stages, people may start to show up voluntarily, but we still could have some quests to find some special people (like a master craftsman or such).
All recruitable NPCs would have to be added by the mod (to avoid conflict with other mods), which means the player would have to have clues that lead him to the right ones, which means fairly elaborated quests.
At some point down the road I will start to ask for help with some aspects of the mod. I suppose the implementation of this kind of quests will pretty much depends on how much help I will get (*crosses fingers* *knocks on wood*).
-A guy in one of the gaols, bribe the jailor to free him on condition that he leaves Cyrodiil.
-A destitute farming family, thier crops have failed that wander the roads. Raise their disposition high enough, give them some money for the boat fare, some food, some farming utensils (using the generally useless in game clutter) and off they go.
- A young lad looking for adventure (make hom a merchant's son living in one of the IC shops), invite him to the island with you to clear out a goblin cave together. When the cave is cleared he is appointed the first island guard.
hope these ideas are the type of thing you are looking for.
Yes, they are. Very creative. Thanks