The Excuse for no Endgame DLC

Post » Wed Dec 14, 2011 2:43 pm

We all know that there will most likely not be a Broken Steel esqe DLC for Fallout: New Vegas. There wasn't much reason given and that left people asking, "why?" Some will answer, too many endings and too many variables. To that I say this. Mass Effect 2 allowed for you to import a character from the first game and play the second game depending on your characters decisions, they took many differant endings and possibilities and then added them to the second game. They are even going to do this for the third installment meaning more of what they did in number 2. So too many variables doesn't hold water. If your still a naysayer and would like to add that it would take too much time and effort, it's called an expansion pack, larger than a DLC, but not a full game and they can charge as such. The game can handle at least 4 open world add ons so an overhaul to the main game for roughly 40$ sounds good. It's not like you can't make up some extra storylines to make the expansion pack worth 40$.

What are your thoughts on this?

EDIT: Forgot to post this, I don't care if they add a DLC/Expansion for this. I just want to know why too many variables is an acceptable excuse given how they designed such a huge world and games like Mass Effect do this type of thing.
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Richard Dixon
 
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Post » Wed Dec 14, 2011 11:46 am

There was no "excuse" because they didn't need one. They planned from the beginning for the game to end when you beat it. That's just the way they wanted it to end.

You have to remember that Fallout 3 was the exception to this rule when it comes to the Fallout series. Both previous Fallout games had an end game just like NV's (though one of them was patched to change this, I believe), and they wanted to continue that trend. It has nothing to do with whether they could do it, it's whether they wanted to, and they stated from the very beginning that they didn't want to.
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Ruben Bernal
 
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Post » Wed Dec 14, 2011 10:52 pm

http://www.escapistmagazine.com/news/view/101414-No-Open-Endings-for-Fallout-New-Vegas

If that doesn't answer to why, then I don't know what will.

It isn't just that there are too many variables (which is absolutely valid, considering Mass Effect carries decisions by the design from the beginning), it makes the ending cheapened if it tells you all of this stuff and you can invalidate by killing somebody who didn't die or whatever. I wouldn't be too against it if they did a massive expansion with post-end content and they did it justice, but there is still the easy invalidation that comes with such a detailed end.
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matt
 
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Post » Wed Dec 14, 2011 10:40 am

We all know that there will most likely not be a Broken Steel esqe DLC for Fallout: New Vegas. There wasn't much reason given and that left people asking, "why?" Some will answer, too many endings and too many variables. To that I say this. Mass Effect 2 allowed for you to import a character from the first game and play the second game depending on your characters decisions, they took many differant endings and possibilities and then added them to the second game. They are even going to do this for the third installment meaning more of what they did in number 2. So too many variables doesn't hold water. If your still a naysayer and would like to add that it would take too much time and effort, it's called an expansion pack, larger than a DLC, but not a full game and they can charge as such. The game can handle at least 4 open world add ons so an overhaul to the main game for roughly 40$ sounds good. It's not like you can't make up some extra storylines to make the expansion pack worth 40$.

What are your thoughts on this?



Mass Effect.... that game gives you binary options that really do not have much if any impact on the next game. There is no "evil" Shepard and your only options are to be a saint or a jerk (but still trying to do good). It is not anywhere near the same league as New Vegas when it comes to freedom of choice. A Broken Steel type DLC would be the size of a full-scale expansion and that is not part of gamesas's current marketing strategy. Those 2 reasons alone are enough to prevent that kind of DLC from being produced..
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Rebecca Clare Smith
 
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Post » Wed Dec 14, 2011 12:10 pm

What I don't understand is the desire behind wanting a game that does not end. This is not an MMO...
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Miss Hayley
 
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Post » Wed Dec 14, 2011 8:16 pm

What I don't understand is the desire behind wanting a game that does not end. This is not an MMO...

I get it. People have their reasons, mostly it's because they want to stop playing completely at their own accord and want to be able to do any content they desire in any order. It works for some games, like Oblivion, but not for a game like New Vegas, or even Fallout 3 IMO. If the next Fallout game is open ended but there are still several different decisions you make and they are either not substantial enough to change the game world or well-represented, then I am fine with it. But if it is a game that ends definitely and it is not designed to be open ended and the ending is removed after the fact, I wouldn't be.
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Mr. Ray
 
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Post » Wed Dec 14, 2011 11:57 am

I don't really care anyway I have my character saved right at the end so I can play all the content that come out.
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Arnold Wet
 
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Post » Wed Dec 14, 2011 11:13 pm

What are your thoughts on this?


I think people need to stop complaining about it. The game warns you. It ends, it was designed to end. There are many possible endings, to much work to re make the wasteland for every possible ending. There isn't going to be a "Broken Vegas." Don't fix want isn't broken.
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Chris Guerin
 
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Post » Wed Dec 14, 2011 7:43 pm

Although I was looking forward to an endgame DLC I came to the realization that there are just way too many variables and that none of those decisions really affect the endgame besides a few key ones in Fallout 3..

In Fallout 3-v
Let someone else make the sacrifice, use FEV
Let someone else make the sacrifice, don't use FEV
Make the sacrifice yourself, use FEV
Make the sacrifice yourself, Don't use FEV
Have a follower make the sarcifice, use FEV
Have a follower make the sacrifice, don't use FEV

And those changes (Besides the FEV) aren't significant at all, really..

In Fallout New Vegas-v
-If NCR was allied with-
Great Khans were driven out
Great Khans left to support the legion (Meaning they would be destroyed)
BOS was destroyed
BOS were talked into an Alliance with the NCR

You can see where this is going... And this is only ONE of the factions... One variable can mean the absence of hundreds of NPC's.

I think I proved my point :)
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Joie Perez
 
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Post » Thu Dec 15, 2011 12:00 am

" Don't fix want isn't broken.


Specially if that "fix" comes with the name "Broken" on it
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Toby Green
 
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Post » Wed Dec 14, 2011 3:04 pm

I don't think its the idea of being able to continue after the ending that people have a problem with. If anyone tells you that they wouldn't buy a DLC that included all possible endings and is made well and gives justice to a "post-game" experience, then they are lying.

The fact of the matter is though, that such a DLC is virtually impossible to make, and if they attempted it, they would likely just screw things up (aka Broken Steel). Besides, while a DLC that includes all possibilites would be nice, it certainly isn't needed at the moment. The ending is quite good.

It doesn't matter though since the Devs have confirmed 100% that no such DLC will be made.
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Laura Cartwright
 
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Post » Wed Dec 14, 2011 1:39 pm

A few things

#1 this is not mass effect.
#2 You said they had to make another game.
#3 I would not buy a contiuation of all the [censored] endings, I only want to know the canon ending of the story.
#4 A story can only have 1 single ending, anything else is for ones personal amusemant.
#5 Why keep drawing out fake endings? Fallout has canon ending to most of its games. There is no point in making a second game based on the make believe of fo nv. They have to tell us who won Vegas. I can care less who I think won Vegas, or who I think would be the best. I only care who Obsidian says won Vegas. It is their story.......... not mine.

If fo ever became a series that does what you describe in mass effect I would never buy another one again. The real fo story line is what makes it so awesome to me. From pre war until now....... I want them to tell me a story, I don t want to play my interpretation of their story for the rest of fo lifespan. That would make fo nearly worthless to me.
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Kellymarie Heppell
 
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Post » Wed Dec 14, 2011 7:57 am

A few things

#1 this is not mass effect.
#2 You said they had to make another game.
#3 I would not buy a contiuation of all the [censored] endings, I only want to know the canon ending of the story.
#4 A story can only have 1 single ending, anything else is for ones personal amusemant.
#5 Why keep drawing out fake endings? Fallout has canon ending to most of its games. There is no point in making a second game based on the make believe of fo nv. They have to tell us who won Vegas. I can care less who I think won Vegas, or who I think would be the best. I only care who Obsidian says won Vegas. It is their story.......... not mine.

If fo ever became a series that does what you describe in mass effect I would never buy another one again. The real fo story line is what makes it so awesome to me. From pre war until now....... I want them to tell me a story, I don t want to play my interpretation of their story for the rest of fo lifespan. That would make fo nearly worthless to me.


1. I know it was a comparison.
2. No I said expansion pack or DLC.
3. That's you, you don't speak for everyone.
4. They will eventually have to make a canon ending if they want to have anything to do in the west again. I never said they wouldn't.
5. Why the hell are you playing anyways then? 3 out of 4 endings are "fake". It would be entertaining to see the consequences of your actions other than through text.

I get that you don't want New Vegas dragged out and milked as a game, I don't want that either. I was just putting my thoughts on this out there. Besides, all the games have you make choices, not just the canon ones, that's why it's an RPG, your making the story until the canon ending is released.
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QuinDINGDONGcey
 
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Post » Wed Dec 14, 2011 10:44 am

Mass Effect.... that game gives you binary options that really do not have much if any impact on the next game. There is no "evil" Shepard and your only options are to be a saint or a jerk (but still trying to do good). It is not anywhere near the same league as New Vegas when it comes to freedom of choice. A Broken Steel type DLC would be the size of a full-scale expansion and that is not part of gamesas's current marketing strategy. Those 2 reasons alone are enough to prevent that kind of DLC from being produced..



Sure, you have some over-arking plot so Shepard cannot be evil enough to [censored] it up. But there are still many differant variables. Even minor quests were added or mentioned in the second game. Your choices were not just personality wise, you made friggin choices. I get that Fallout is a differant kind of RPG compared to Mass Effect, Mass Effect is more carefully crafted and linear, Fallout is open world and more based around freedom, and although the main plot is linear the rest of the game is not.
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Krystina Proietti
 
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Post » Wed Dec 14, 2011 12:02 pm


I get that you don't want New Vegas dragged out and milked as a game, I don't want that either. I was just putting my thoughts on this out there. Besides, all the games have you make choices, not just the canon ones, that's why it's an RPG, your making the story until the canon ending is released.

Most rpgs I ve played are not "back pack a faction for the win" There are choices in them, and consequences (which there are none in fo nv) even different ways to reach the same ending. This everyone can win stuff is bad IMO, because I really can t even make a logical conclusion. Then add in my fear of what year will we know (fo tactics 10 years no end), and I hope you understand why I feel they should let it go. Move on, and I just hope they tell us through fo4 somehow.
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Antony Holdsworth
 
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Post » Wed Dec 14, 2011 8:10 am

5. Why the hell are you playing anyways then? 3 out of 4 endings are "fake".

I have basically retired from fo nv because of this. I wait for dlc, and [censored] on a messege board a lot about the whole situation.

Call me crazy, but I did more playthroughs and put a ton more hours into fo3 than I have/will in fo nv. The main reason........ I can not become one with fo nv, because fo nv is not one. Everything I do seems a waste of time to me now. After OWB and LR I will give this game to one of my less fortunate friends, or give it to someone to turn them onto fo. I did that with fo3 after like over 3 years 2400 hrs. This game........ not even a year. not even 1000hrs.

It was still worth release date money, but to me fo3 was worth more than release date money.
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Verity Hurding
 
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Post » Wed Dec 14, 2011 9:56 am

I have basically retired from fo nv because of this. I wait for dlc, and [censored] on a messege board a lot about the whole situation.

Call me crazy, but I did more playthroughs and put a ton more hours into fo3 than I have/will in fo nv. The main reason........ I can not become one with fo nv, because fo nv is not one. Everything I do seems a waste of time to me now. After OWB and LR I will give this game to one of my less fortunate friends, or give it to someone to turn them onto fo. I did that with fo3 after like over 3 years 2400 hrs. This game........ not even a year. not even 1000hrs.

It was still worth release date money, but to me fo3 was worth more than release date money.


I have the opposite opinion. I played FO3 once and could not get into it again, but I can not stop playing NV. FO3 had such shallow gameplay that after I explored the map I grew very, very bored. NV has a bit of meat under the hood to sink my teeth into. I really hope FO4 puts more importance onto the SPECIAL stats and possibly increase the skill ranges to 200. I shouldn't feel the need to MAX skills unless I really want to be able to trigger some super special, unique skill related checks and events. Kind of like how there was no real reason to get skills to 300% in the old Fallouts unless you wanted to pass the extremely rare and entirely optional skill checks.
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A Lo RIkIton'ton
 
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Post » Wed Dec 14, 2011 8:19 pm

http://img546.imageshack.us/img546/1703/bigwarning.jpg

Save there and you can play the game until the end of time with the same character if that's your wish.
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Jonny
 
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Post » Wed Dec 14, 2011 7:49 am

Play on a PC, get the Mod that allows you to play on, get more mods to add new quests and content.

There you go, easy.
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Andrew Perry
 
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Post » Wed Dec 14, 2011 6:43 pm

Play on a PC, get the Mod that allows you to play on, get more mods to add new quests and content.

There you go, easy.

Alternatively if on console, reload a previous save.
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Wayne W
 
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Post » Wed Dec 14, 2011 11:07 pm

There was no "excuse" because they didn't need one. They planned from the beginning for the game to end when you beat it. That's just the way they wanted it to end.

You have to remember that Fallout 3 was the exception to this rule when it comes to the Fallout series. Both previous Fallout games had an end game just like NV's (though one of them was patched to change this, I believe), and they wanted to continue that trend. It has nothing to do with whether they could do it, it's whether they wanted to, and they stated from the very beginning that they didn't want to.

Fallout 3 WASN"T the exception it ended like the rest until people bitc*ed and moaned for one then da na broken steel .
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Cassie Boyle
 
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Post » Wed Dec 14, 2011 8:49 am

I have the opposite opinion. I played FO3 once and could not get into it again, but I can not stop playing NV. FO3 had such shallow gameplay that after I explored the map I grew very, very bored. NV has a bit of meat under the hood to sink my teeth into. I really hope FO4 puts more importance onto the SPECIAL stats and possibly increase the skill ranges to 200. I shouldn't feel the need to MAX skills unless I really want to be able to trigger some super special, unique skill related checks and events. Kind of like how there was no real reason to get skills to 300% in the old Fallouts unless you wanted to pass the extremely rare and entirely optional skill checks.

The map is almost endless unless you've played over 2000 hours then theres still plenty for you to do .I have about 900ish and i still find stuff .I mean i only just recently went inside fort independence for the first time .Fo3 and Fonv are both epic games but fonv just doesn't have the same bang for your umm.. cap as fo3 does yet still has moral choices and different ways to complete almost all of it's quests (fo3 and fonv ) .
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NIloufar Emporio
 
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Post » Wed Dec 14, 2011 9:26 pm

I'm glad the game actually ends, its better than having some half assed gamplay after the dam just for the sake of saying that they did. Oh and Mass Effect had a definite ending too, I'm just sayin.
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Ricky Rayner
 
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Post » Wed Dec 14, 2011 11:39 am

Mass Effect 2 gave you absolutely no consequences for your actions in ME1, outside of meaningless little emails. So it really isn't the best example.

And they say there'll be consequences in ME3, but they said the same thing about ME2, so I'm highly doubtful. Already your against Cerberus again, no matter what you did at the end of ME2, which doesn't exactly seem like 'meaningful consequences'.
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Heather M
 
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Post » Wed Dec 14, 2011 10:36 pm

And they say there'll be consequences in ME3, but they said the same thing about ME2, so I'm highly doubtful. Already your against Cerberus again, no matter what you did at the end of ME2, which doesn't exactly seem like 'meaningful consequences'.

Yeah, as you might imagine I loved Cerberus, helped them at every opertuinity and never even questioned the Illusive Man... and now they are my enemies. They're had better be a good enough reason.
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Doniesha World
 
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