The Expedition to Saarthal

Post » Sat Feb 19, 2011 12:17 am

The Expedition to Saarthal
City of Ysgramor


Legends speak of the first city of Man, built in the coldest north of Skyrim. Hewed from the stone, and built on timber frames, the Atmorans constructed a haven, a place they could truly call their own. Saarthal, City of Ysgramor. The Falmer, snow elves, looked at this mighty city, built by Man, and sought friendship. Freely given, Man embraced Mer, and Saarthal grew even more powerful in wealth and trade. Ysgramor ruled justly from his throne, and peace was enjoyed throughout all of Skyrim.

Man multiplied across the land, and the elves looked on and grew jealous and hateful of what they once thought of as friends. Together, the chiefs of Falmer hatched a crafty plan to rid themselve and Tamriel of Man's influence. Under the guise of peace, they entered Saarthal, and when night came they fell upon the city in what would become known as the Night of Tears.

Countless Atmorans, men and women, were consumed by Merish wrath, and when Magnus rose over the horizon to look down upon the City of Man, only a smoldering ruin remained. Ysgramor, chief amongst all Men, had fought his way free with his two sons, slaying numberless amounts of elves in their escape. They escaped back to Atmora in the last ship in the harbor, and the City of Man was no longer known by that name, and the Falmer did their best to blot out the memory of golden Saarthal from history.

But it was not to be! Ysgramor returned, with his Five Hundred Companions, and met the elves on the field of battle with steel, spell, and Voice. Fueled by wrath, Man recaptured the ruins of Saarthal, but there was no jubilation. No. Revenge was to be had, and the Mer payed the price for their betrayal. Some elves managed to flee to their cousins in the West and South, but countless were slain under the swords and axes of the Atmorans, and soon Man reigned supreme in the north of Tamriel, and they named their land Skyrim.

The memory of Saarthal never truly faded from the mind of the Atmorans, who became the Nords, and the cities built across Skyrim were mere emulations of the First City. Winterhold itself, glorious in the North, was built atop the ruins of Saarthal. But the jarls and thanes guarded the few entrances underground to the First City, and soon all knowledge of the First City faded from memory, held onto only in scant legends and myths amongst the Nords.

In 4E 71, the Masons Guild of Winterhold discovered an odd hole in the ground when they were clearing away some rubble to make room for a Temple to Kyne. Intrigued, they delved into it but were stopped by a great door, upon which images of ships and men of old were carved. They took their finding to the King of Winterhold, and he went down to see for himself. When he came to the door, he fell to his knees and wept, for Saarthal had once again been found by Man.

And it is the Right of Man to go to the First City. So the King of Winterhold sent out a call for explorers, to enter the Great Door to the ruins, and find what they could. Be it treasure, artifacts, or the bones of ancestors.

Who Are You?: In this RP, you play as an adventurer who, after hearing of King Snorri of Winterhold's call for explorers, has made his/her way to Winterhold to answer that call. You can be of most any backround, and characters of all types will be useful in the ruins of Saarthal. The ruins are a rather dangerous place, and not just from loose rock and crumbling ruins. All sorts of terrifying creatures, both common and of legend, dwell in the ruins of Saarthal.

What Do We Do?: This is largely a classic dungeon crawl. Fighting monsters that have been trapped in the ruins, discovering treasure, overcoming hardship, and returning to Winterhold with precious artifacts for the cities King and nobles. You wouldn't be the only adventurers, for the ruins branch out in many paths, so conflicts with other parties are almost guranteed. The general goal of this RP, however, will to get to Ysgramor's Throne, and to hopefully recover his ancient crown, something of great interest to the King of Winterhold. According to the knowledge of sages, the throne room is located in the High Hall, deep beneath the ground. Hazards stand between you and there. Adventures will also take place in Winterhold, where discovery of Saarthal has led to some interesting conflict amongst more than a few groups.

Winterhold: This is one of the oldest cities in Tamriel, although it is eclipsed in power by Whiterun. It is ruled over by King Snorri Thunderbeard, and divided up into five districts: The High District where the castle and noble houses are, the Low District where the slums sit, the Docklands, the Merchant District where numerous shops are, and Guild Row.

**More information about Winterhold will be added as the RP progresses, as well as information on surrounding areas and Saarthal**

Rules:
Pm character sheets to me after the RP has started.
If your character dies, you will be allowed another character, of course.
No uberness. Powerful characters are alright, but you must be able to play it effectively.
No mind-reading.
No Character Control unless agreed upon by all parties.
!Write in the third-person!
Vampires and Werewolves are not allowed.
Romance is alright.


Character Sheet

Name:
Gender:
Race:
Age:

Birth Sign:

Combat Skills (Limit Seven - Includes all game skills):
Non-Combat Skills (Limit Ten - Non-game skills):

General Apperance:
Hair Color:
Eye Color:

Weapons:

Armor:

Other Items:

Mental Condition:

Brief History:

Characters so far:

Trannigan
Spoiler
Name: Trannigan Drattmer
Gender: Male
Race: Imperial
Age: 27

Birth Sign: Warrior

Combat Skills: Blade, Armoror, Heavy Armor, Unarmored, Distruction, , Hand to Hand, Axes (but only one handed ones)
Non-Combat Skills (Limit Ten - Non-game skills): Mercantile, Speechcraft, Survival,

General Apperance: Slightly taller than the average Imperial, and with a more muscular body build. He is stronger than most men of his race but less agile because of being slightly more built than most. He has tanned skin and unkempt hair grown a few inches past the shoulders aswell as a grown out goatee.

Hair Color: Black
Eye Color: Bright Green

Weapons: Elven ongsword and a few steel daggers.

Armor: Orcish shield, boots and gauntlets, Ebony Greaves and an Imperial Horseman helm.

Other Items: Normal clothes consists of a long sleeved wool shirt and blacksmiths pants, aswell as deer skinned moccasins and a dirty, dark green cowl. Carries with him a sack that has a few store bought health potions aswell as some food to make a meal at the next camp stop aswell as a money sack with 100 gold in it.

Mental Condition: Confident in his abilities yet sometimes very arrogant and full of himself. He has been known to pick fights with individuals for various reasons, the main one being when someone insults him or insinuates that they are better then he is. He also tends to be quiet when in a group, which some people view that as him being a shady individual but he is usually just not a very chatty person unless in a good mood or drunk. Tends to have respect for the beast races of Tamriel on account of where he grew up as a child, he also has a respect for Orcs, Nords and Redguards while disliking most Dunmer for their thinking they can use others as their slaves and male Bosmer as very tiresome to be near for too long. Altmer and Bretons he is indifferent about, as he respects the arcane power that they wield yet finds them to be of the most arrogant of all races.

Brief History: Originally from his home land of Cyrodiil, Trannigan grew up in the city of Bravil, Trannigan figured out in his early teen years how much he liked doing tasks that let him use his natural talents, aswell as tasks that came with a payload; so he became a Mercenary. He then traveled the country for years doing most tasks he found that payed well enough, save for a few things that went against his moral code such as slavery or skooma/sugar smuggling. Although Trannigan did gain fame aswell as quite a bit of infamy in Cyrodiil he got the desire to travel around tamriel where he eventually ended up in Skyrim.


The Master Thief
Spoiler
Name: Juhanor

Race: Khajiit

Age: 27

Class: Night Prowler

Sign: The Shadow

Combat Skills:

Acrobatics- Growing up near the forests of Elsweyr and Valenwood, Juhanor is a natural at Acrobatics, able to jump and climb in ways that would amaze most people

Hand-to-Hand- Juhanor knows a plethora of close combat fighting styles, and mastered most from the older members of his tribe, and can even block some weapons using his skill

Marksman- Juhanor is proficient at archery

Athletics- Living the harsh life of a tribal Khajiit has taught Juhanor how to move fast and far, with no rest stops in between

Unarmored- Juhanor was brought up to fight and move without armor

Dual Blade- Juhanor knows how to fight with two or more short blades, but not long

Non-Combat Skills:

Alchemy- Juhanor knows how to mix potions from a multitude of herbs, as well as brew Skooma

Prehensile Tail- Juhanor has a prehensile tail

Eye of Night- Juhanor can see in the dark, as part of his Khajiiti heritage

Sneak- Juhanor knows how to move silently, and pickpocket objects from people without being caught

Reading and Writing- Juhanor learned how to read and write from a kindly Breton hermit during one of his travels

Drug Resistance- Because of the large amounts of Moon Sugar he has consumed over the years, Juhanor is immune to most adverse side effects from drugs

General Appearance:

Juhanor has dusky orange fur. Bright blue eyes. Two circular scars on his wrists. Juhanor is well-muscled, but not overtly so. Stands at 6 feet, 3 inches. Has a tattoo of the number of slavers he has killed on his back. Razor sharp claws.

Weapons:

Juhanor has a family longbow, Vaba, enchanted to be able to punch through most solid materials. A set of 10 throwing knives strapped to his left leg. A pair of Kukri knives. Quiver of 20 Ebony Arrows on his back.

Armor:

Juhanor wears a pair of black pants, along with a pair of Silver Caestūs, with fur trimming on the wrists, on his hands. In addition, Juhanor wears a scabbard for both of his Kukri knives across his chest.

Bio:

Juhanor grew up in Elsweyr, the land of the Khajiiti. Due to his tribal family's roving ways, Juhanor spent much time in the different parts of Elsweyr, from Rimmen to the Forests of Elsweyr and Valenwood. When he was but a kitten, a horrid Bosmer slaver attempted to capture Juhanor, with plans to sell him to a merchant in the Imperial City. Juhanor escaped, but not before taking the slaver's life and weaponry, a pair of Kukri knives, in addition to a pair of circular scars upon each of his wrists (from the shackles). Juhanor then spent his years learning how to defend himself, and became a superb Marksman and Blade wielder. Upon reaching the age of 20, Juhanor decided to leave his tribe, in order to bring justice to those in need of it. During his adventures, Juhanor had his family longbow, Vaba, enchanted by an Altmer mage, giving it the ability to fire arrows with much more force than before, and learned how to read and write most scripts from a once-wealthy Breton hermit living in the Imperial City.

Mental Condition:

Juhanor, being a Khajiiti, takes most things as they come to him, and has a very relaxed personality. If he sees something unjust occuring, however, Juhanor instantly intervenes, sometimes leading to dangerous situations. Juhanor can't abide less-than-reputable characters. In addition, because of his kittenhood incident with a Bosmeric slave, Juhanor spends much of his time hunting slavers, and is wary of most Bosmer, until they prove their good intentions.

Other Items:

20 meters of climbing ropes
Pitons
Sack of Moon Sugar


Blademaster07
Spoiler
Name: Octavius Claudius or 'Tavius to friends
Gender: Male
Race: Imperial
Age: 34

Birthsign: The Steed

Appearance: Standing at a tall 6'2" but not filling out that frame at only 168 pounds, Octavius is however no means a stick of a man. Years of traveling and roughing it have given him a slender but "durable" muscle build, though in battle he is by no means strong. His face is thin, tan and a mix of boyish and rugged mountain-man qualities, with a hint of stubble on his chin, jaw and upper lip but this is opposed by watery blue eyes and a small nose. He is not considered generally handsome though as all of his features are somewhat elongated looking in addition to quite prominent ears. His mouth only seems to open to the right when he smiles to reveal small, pointy teeth, and his eyebrows are quite thick and black. This is opposite of his dirty blonde hair, which is cut short, but still long enough for a "windswept" look to it as if he's constantly getting out of bed.

Combat Skills: Marksmen, Alteration, Destruction, Restoration, Acrobatics
Non-Combat Skills: Speechcraft and Rhetoric, Survival skills (ie making fires, sttting up shelters), swimming, Reading and writing (as well as being able to create minor scrolls), basic math skills.

Weapons: Hand Crossbow with belt pouch containing 40 bolts.

Armor/Clothing: No armor. Instead, he wears a dark brown, short sleeved tunic with long-sleeved white shirt underneath. A pair of black linen pants, and leather boots. Fur gauntlets/gloves. Somewhat thick dark green traveling cloak with hood lined with fur.

Other Items: his pack includes:
- bedroll and square of shelter
- some dried fruit and salted meat
- 10 meters of thin, strong rope (used to hold shelter up among other things)
- leather skin for water
- map of Cyrodiil
- book The Last King of the Ayleids and The Book of Daedra at the moment --> borrowed from the Skingrad Mages Guild Hall
- 1 scroll of invisibility (for emergencies)

Mental Condition: Like any aristocratic Imperial, he grew up around speaking, writing and reading languages. He is well versed in rhetoric, philosophy and politics (or so he likes to think) and so he comes off as intelligent though he tries hard not to be snotty like other noble-born folk. He is cheerful, if not a little quiet when visiting bars with no friends but he is easy to talk to and was known to irritate prestigious Guild members by constantly debating them on their fields of "expertise".

Brief History: Growing up the average boring upper class aristocratic life in the Imperial City was bad enough for Octavius though he did learn basic magick from his uncle when he was 10 until he left at age 19. But when he found out at age 16 that he was being pushed by his parents into a career of politics, he flatly refused a lifetime of perpetual boredom, only broken by the fun magick learning sessions with his uncle. FOr a year he firmly resisted his parents as they tried to force him and his uncle apart, until finally he snapped, packed his things and followed the lead of one of his older friends who had "hit the road" several years earlier to escape the life of boring old politicians that his parents had promised him.
Though he wasn't technically a Guild Member yet, he joined as soon as he got to Skingrad and has been in it ever since, though he still hasn't gotten his recommendations yet. He is perfectly happy being able to access the Guild Halls libraries, eat their food, use their beds occasionally and learn valuable things from the few members who are friendly with him.

He got a few jobs going along with full-fledged members of the Guild on trips to ruins they wished to study and managed to see his first real action with numerous undead, bandits and even Daedra by the time he was 25. These are the only real combat jobs he gets though (escorting Mages to research sites to earn a little gold here and there) and has spent most of his time doing odd jobs throughout Cyrodiil, though he has never visited CHeydinhal or Bruma. His significant charm and humor usually get him menial jobs in Castles or shops in cities for a while before he gets bored of his current situation and packs up to move out.


Hi!
Spoiler
Name: Yaken Direnni

Age: 32

Race: High Elf

Birthsign: The Lady

Class: Monk of Ebonarm

Skills: Yaken, being a disicple of Ebonarm, is trained heavily in almost all forms of combat. Although he is very particular in his method of fighting. He prefers to use small concealed blades and his own bare fists...

General Appearance: He's around 6'6, his head is entirely shaven and he has an essortment of many tattoos across his body. His skin is an unnatural white color versus other Altmer who have a golden tone. He has typical sharp features one would see in a High Elf.

Clothing/Armour: Yaken very rarely wears armor due to the fact that all of his fights are started by him and he almost always gets the first and final strike but when he does he wears leather armor thats been dyed black. Other than that he wears a common monk robe along with regular sandals

Weapons: Although he is trained heavily in all forms of weaponry he only carries around a concealed glass dagger given to him by his master at the Citadel of Ebonarm. Also he carries around fifteen to twenty throwing knives which he keeps hidden in a special sheath that he constructed to wear around his arm underneath his robe

Character Traits: Yaken is a very odd Altmer due to his humblness versus his kinfolk who are usually snooty and almight. He also has a lack of respect for authority outside of the Citadel, not to be mistooken for rudness just he doesnt follow orders well. Yaken also has a strong hatred for all non elves. Although hes not a snooty bastard the enviroment he grew up in influnced his racism...

Biography/History: Born in Daggerfall he was abandonded as a child and left at a fighter guilds doorstep in the Alik'r Desert. He was taken in and showed true potential. He became the guild masters favorite very quickly and also became hated by the other students. One thing he had that everyother Altmer lacked was humility. His modesty always came off as disrespect to others and usually caused him trouble. He learned how to take a beating and pain became no stranger to him. After eighteen years at the guild he was given the choice to become the new guild master but instead gave it up and traveled to The Citadel of Ebonarm where he was taken in as a monk. There he was treated with utmost respect and honor. He still remained a very modest man and rarely ever left the Citadel. Although at a first glance he seems like a man who looked very quiet and keeped to himself and this was true for the most part. He stayed there untill his twenty-eighth birthday where he said his farewells and moved to Skyrim. Because Ebonarm is enemys with almost all Daedra princes Yaken made it his job to hunt down and kill all creations of Daedra gods. But when he was informed of the newly discovered ruins he jumped at the chance to explore


Don't Forget This
Spoiler
Name: Hjolifur the Speaker
Gender: Male
Race: Nord
Age: His Thu'um has extended his life well beyond that of a normal nord (Lore evidence for this is the Greybeards who are thousands of years old. He's not as good as them, but he is still capable enough to extend his life.) Assuming that Oblivion took 2 years, he is 116

Birth Sign: lord

Combat Skills (Limit Seven - Includes all game skills):
Long Blade, Heavy Armor, Thu'um, Tracking (like animals)

Non-Combat Skills (Limit Ten - Non-game skills):
Swimming, Teaching, Sailing, Farming (which includes knowledge of the plants and animals in his native skyrim)


General Appearance: His hair is the only quality of his that takes after his Clovian grandfather. Across Hjolifur's chest are three scars made from a wereboars claw while hunting as a child. Hjolifur's limbs contain manny smaller scars, but his face contains none. As with most nords, Hjolifur has blue eyes with exeptional 20/15 vision. Due to how his job pays, Hjolifur hunts and farms to feed his family; which keeps him in fairly good shape. 225 pounds and 6'2"

Hair Color: Greying brown hair
Eye Color: Blue eyes

Weapons: Iron broadsword with silver edges.

Armor: To class wears a heirloom White Clovian Fur Helm (given to one of his ancestors by King Reman II for service in battle against Resdayn) and a white Robe. When hunting wears what is left of his uniform in the war of Benfr'Mahk, a steel curiass and greaves just to be safe. On one of his adventures, King Thain of Skyrim himself gave him steel pauldrons, Steel boots, Nordic iron bracers, a Trollbone shield, and a Nordic Iron gorget (neck guard).

Other Items: Sack of spare clothes, some coins, emergency snacks, and a rolled-up blanket. It's mostly empty though.

Mental Condition: iendly, honorable and Intelligent. Although Hjolifur is strong, he is not the average 'dumb Nord' and has never had his clothed stolen by a Witch. This isn't to say that he's a genius, but he is capable of political debates and talking about scientific and magical discoveries. Hjolifur was offered his well-paying job as a professor at the College of the Voice, he turned it down saying "There are more worthy applicants than I, and I will not rob them of their promotion." Five years later, he accepted a full-time teaching job.


Brief History: Hjolifur was raised on a farm and taught the basics of farm life from his parents. His Father actually taught him to use the Thu'um. When Hjolifur was 13 and the War of Bend'r-mahk started, he ran away from home and fought for Skyrim. After the war he served in the army of Markarth Side Where his Thu'um and sword fighting skills developed. On leave at age 23, Hjolifur decided to return to his family's farm, only to find his parents eaten by Werewolfs. Even with his scar, Hjolifur never disliked werewolfs more than any other animal, but at this moment hated them witha burning passion. Hjolifur had his sword forged for him and rebuilt his family's farm. Hjolifur hunted werewolves across all of Skyrim and even Morrowind and High Rock. After meeting his wife Guma, Hjolifur settled down on his farm and started teaching at the College of the Voice. Although Hjolifur is capable of utilizing the Thu'um, most of the Shouts have been lost to time. His Thu'um is usually limited to breaking weak materials, sharpening some weapons, inflicting minor injury, cting as a strong form of Telekinesis, and minor healing. Hjolifur has three sons, all capable Tongues, and they have built farms near to his, which is 15 miles east of Markarth.


Carrot Sandwich
Spoiler
Name: Sora Llatharyn
Gender: Female
Race: Dunmer
Age: 23

Birth Sign: The Steed

Combat Skills (Limit Seven - Includes all game skills): Blade, Light Armor, Destruction, Athletics.
Non-Combat Skills (Limit Ten - Non-game skills): Alchemy, Acrobatics, able to drink copious amounts of alcohol without falling over, running great distances.

General Appearance: Sora is a fairly normal looking young Dunmer, apart from her bright red hair; a strange trait that was inherited from her Mother. She is of average height at 5’7”, and is slender yet strong.

Hair Color: Bright red
Eye Color: Dunmer red

Weapons: Sora wields a Fine Silver Longsword. It was her very first purchase of a weapon, so she holds it dearly. To her it is a symbol of her maturity and her progression towards advlthood. Sora also carries a Silver Dagger, so she would have something to defend herself with if she lost her prized Longsword.

Armor: Sora wears a Mithril Cuirass, with Chainmail Greaves, Gauntlets, and Boots. In cold or wet weather, Sora will wear a fur helmet.

Other Items: Sora always wears a Jeweled Necklace that was given to her by her Mother when she left home. She also carries a backpack, which holds the items essential for her travel such as a bed roll lined with bear pelt, and extra food.

Mental Condition: Sora is a determined young woman, but she keeps her goals realistic. She tends to stay quiet in most social situations, as she is often a little distrusting around other people (as most Dunmer are). However, when she warms to someone, she will reveal a softer side, which isn’t seen often. Sora can be very sarcastic and harsh to people that she doesn’t agree with, and will readily voice her feelings about them.

Brief History: Sora grew up in a large house not far from Cheydinhal, with her parents and her two younger sisters. Her parents were wealthy, well educated mages, who constantly encouraged and pushed her skills in Destruction and Alchemy. While Sora enjoyed practicing her magical abilities, she was always looking for adventure. She was constantly exploring the wilderness around her house, advancing her abilities in Acrobatics, Athletics and Blade. She enjoyed her childhood, as her parents were always caring and supportive, but she had always looked forward to growing up and going her own way.
At the age of 19, Sora’s parents encouraged her to travel to the cities and gain access to the Arcane University, to further her learning in Alchemy and Destruction. However, Sora was more interested in her physical talents, and joined the Fighter’s Guild as soon as she left home. After a year, Sora grew tired of the lack of freedom in the Fighter’s Guild, and became less involved with the guild. Sora then began a life of Adventuring, while sustaining a small courier job to keep her in a good amount of money. Sora often travels to Bruma, as she enjoys the company of Nords, and the feel of the icy wind on her skin.


Broken-Scale
Spoiler
Name: Cordus Leon
Gender: Male
Race: Imperial
Age: 23
Class: Bard

Birth Sign: The Steed

Combat Skills (Limit Seven - Includes all game skills):
Long blade
Short blade
Acrobatics and athletics (for these, think of them being used like free-running in Assassin's Creed)
Light armor
Marksman
Security.
Non-Combat Skills (Limit Ten - Non-game skills):
Dodging, enhanced by the quick reflexes of those born under the sign of the Steed.
Smooth-talking women
Dual wielding
Excellent at playing the lute
Tends to be lucky in most things he attempts.

General Appearance: Cordus is relatively tall, standing at about a half-inch over 6 feet tall. Cordus is very strong and muscular, but also lithe and agile, possessing of defined but not bulging muscles across his body. He is considered very attractive by most, if not all, women who have met him, and even some men. He has longish blonde hair that just barely falls over his eyes, but far enough to have caused him to develop a habit of flicking his head to one side in order to keep it out of his face. He also has strikingly blue eyes, and abnormally straight and white teeth, which are nearly always shown in a perpetual smirk-like grin.

Weapons: Cordus wields a silver longsword (Carried on his left hip), a pair of matching silver dueling daggers (carried on the back of his belt), and an oak and steel crossbow (Carried on a back-strap with the handle over his right shoulder; he carries a quiver of 20 bolts on his right hip).

Armor: Cordus wears a set of expensive clothing, complete with a hood, over which he wears leather gauntlets, shoulder pieces, chest plate, and boots. For his trip to Skyrim, he has added a short fur cloak to his ensamble. Cordus also wears a family heirloom on his right ring finger: a ring that is said to improve his marksmanship, dexterity, and reflexes. In terms of overall appearance, think this

Other Items: Pack contains:
- bedroll
- a book (The Lusty Argonian Maid)
- his prized lute (his "Fat Lute")
- spare food and water
- extra bolts for his crossbow
- lockpicking set
- coin-pouch currently containing 683 Septims.

Mental Condition: Cordus is stable mentally, and has a very laid back view on life. However, he is generally very full of himself, and he tends to think of himself as the Nine's gift to women. He usually plays up the part of a typical "dumb blond", but is actually fairly intelligent. Cordus is a great people-person and a natural comedian, and is usually able to become friends with most people he meets. However, the ones whom he can't make friends with tend to find him annoying, a fact that both saddens him, and that he can't understand.

Brief History:
Cordus grew up in Skingrad, the son of a minor noble there. He was trained in swordplay and marksmanship by his father, and used his free time to practice his acrobatic abilities across the city rooftops. However, his real passion lied in playing the lute. He was quickly noticed amongst the city for his great lute playing, and with this discovery came a growing sense of confidence, as well as ensuring him his pick of girls across the city. However, when he was 16, he and his father had an argument that resulted in him leaving Skingrad, taking with him his inheritance (his ring and a fairly large supply of gold). He used his lute-playing to set himself up as a traveling bard. Using the money from his inheritance and the money he got from barding, he bought himself weapon and armor and became a part-time adventurer. He became known as one of the best duelists and dungeon-crawlers in Cyrodiil, as wel as being one of the top bards. Now, 7 years later, after gaining and losing many fortunes, and accessing the hearts -and beds - of many women across Cyrodiil, he has heard of a new challenge in Skyrim. A massive dungeon, full of traps and baddies and riches, that could finally put his swordsmanship, trap evading skills, acrobatic abilities, and, most importantly, his luck to the test. And he figures, "Hey, maybe I'll meet some nice Nordic women along the way, too!"


Faldom
Spoiler
Name: Drenriir War-Born

Gender: Male

Race: Nord

Age: 58

Birth Sign: The Warrior

Combat Skills: Axe, Medium Armor, Short Blade, Shield, Throwing Weapons

Non-Combat Skills : Intimidation, Tactics, Survival, First Aid, Armorer

Weapons:A large two handed silver axe engraved with nordic writings, a nordic style iron short sword accompanied by a small, engraved round shield, a bag of heavy throwing axes that double as a melee weapon.

Armor: A bulky suit of engraved silver armor lined with furs. The armor, like his weapons, are mostly made to be decorative but still were made with practical use in mind.

Other Items: A purse of coins, War medals, a canteen filled with varying types of alcohol, a medallion gifted to him by his parents, a bedroll, a pouch of dried foods, a fire starting kit, a first aid kid, and a pipe

General Appearance
Like most Nords, he is indeed tall and fair skinned. Drenriir has short, ragged dark brown hair and a long beard that is beginning to go gray. His face is intimidating in appearance bearing a low, thick brow, with small, dark eyes and a flat but large crooked nose. His body is the true source of fear he inspires. It is massive and at a time was filled with muscles, today his arm muscles have remained full due to his occupation as a blacksmith, but he has gained bulk through weight gain. He is covered in scars of the large and small variety that he does not recall "earning", but are certainly from his lifetime in the military. He has decorated his body with warrior's tattoos. They form linear patterns and have been applied in blue ink.

Mental Condition
Bitter and stubborn. Feels angered that he is becoming less useful in his old age. Is considerable racist to those who aren't Nords and even more so to the non human races, especially Dunmer. He stills feels sorrow and blames himself for the tragic loss of his wife and three sons.

Brief History
His name completely reflects who he is. He was born the only child to two great military figures and since very early on he was expected to be able to meet if not surpass the legacy that his parents had set. He grew up in a military academy being trained in brutal ways to become a force of war. The training resulted as planned, he immediately entered Skyrim's army as an elite soldier in command of a unit. He went on to fight the continuous border struggle with Morrowind and other occasional provinces, winning many battles and taking many lives. In his time between campaigns he found a wife and started a family, his sons were immediately entered into the military academy as he was and they made him proud. His sons graduated from the academy and joined Drenriir's unit. The first battle all three of them were able to fight side by side, each one of his sons died. Drenriir saw himself unfit to be a leader in the military despite the battle ending in a major victory for Skyrim, he retired immediately. His wife died soon after.

Since his military retirement he became a blacksmith in Winterhold, spending most of his time working although he never really got over the grief. He didn't know what it was that inspired him to answer Thunderbeard's call, but he prepared himself to embark on a new journey.


Hircine21
Spoiler
Name: Nathaniel Leinheart
Gender: Male
Race: Imperial
Age: 25
Class: Spellsword/Relic Hunter

Birth Sign: The Tower

Combat Skills (Limit Seven - Includes all game skills): Short Blade,Acrobatics,Destruction,Alteration,Conjuration,Mysticism,Illusion.

Non-Combat Skills (Limit Ten - Non-game skills): Alchemy,Survival,Mercantile,Speech,Reading & Writing,Horseback Riding,

General Appearance:Standing fairly tall at 6'1, Nathaniel having been battling vampires on a consistent basis stays in peak physical condition. He weighs in at 177 lbs. Has well groomed charcoal colored hair that runs down to his upper chest. He also maintains a very thin goatee.

Hair Color:Charcoal

Eye Color: Grey

Weapons:

Kondar - A silver shortsword enchanted with basic shock magic. The blade holds strange etchings along the fuller all the way up to the central edge. The strong and edge of the blade have a purplish hue.

Varscona - An enchanted elven shortsword. Varscona has a red gem fitted into the rain guard, it's cross-guard is a exquisite yellowish-gold, the grip is black & red, and the pommel is green with the etching of a tree. The rest of the blade looks like a common elven shortsword. The blade has weak fire and light enchantments upon it.

Armor: Nathaniel wears a thin shirt of chainmail embroidered with his family coat of arms. Over the chainmail he wears an elegant long sleeved black & gold shirt. He wears a pair of black & bleached burgundy pants with a brown girdle which holds his scabbards, potion bag, gem bag, and scroll case. Over his pants he wears a pair of finely crafted iron greaves. He also has a fine pair of leather boots dyed black. He wears of set of black leather gloves on his hands. Finally he keeps on a hooded black cloak while he is traveling.

Other Items:

Potion Bag - which holds two potions of fire damage, a potion of invisibility, a potion of fire resistance, a mortar and pestle, and several ingredients for potion making. Nathaniel also keeps his various scented tobaccos' within several clear jars.

A small brown empty bag with a bright red sash for carrying various gems.

Scroll case - holding a weak shock spell, and summon flame atronach scroll.

Rucksack Bag for carrying tomes and books. Currently in his possession are Fundaments of Alchemy, Arcana Restored, Spirit of the Daedra and The Doors of Oblivion.

Gold Pouch - currently holds seven-hundred-twelve septims.

An oaken carved pipe.

Magicka Reservoir Ring - A half charged ring that restores a moderate amount of magicka(worn on Nathaniel's left ring finger) It is a plain silver ring.

Mental Condition: A secretive cunning and intelligent individual. Nathaniel knows how to turn on the charm when he needs to but also has quite an ego which occasionally will get him into trouble. Gets angry whenever he makes a mistake but usually doesn't repeat said mistake.

Brief History: Born into the Leinhart family Nathaniel lived a life of privilege within his families seaside gold coast manor. As the third son he was favored and sheltered by his parents because he was the youngest in the household. He spent much of his youth learning the art of swordsmanship alongside his reading and writing studies. Nathaniel also was found to have an affinity with magic so he was sent to the mages guild for tutelage in how to use that skill.

After years of study and advancing to the Arcane University Nathaniel broke away from the guild for the life of a treasure hunter. Upon hearing the news of an expedition taking place in Skyrim Nathaniel took the next ship heading there to assist in the effort.


Krimsin
Spoiler
Name: Xa-Raku
Gender: Male
Race: Argonian
Age: 31

Birth Sign: The Warrior

Combat Skills (Limit Seven - Includes all game skills):
-Hand-to-hand: Xa-Raku is currently the only living Master of the Winding River Martial Art, and as such is exceedingly proficient at unarmed combat.
-Acrobatics: The Marsh-Jumper technique is widely-known (and sometimes used outside of Black Marsh, often under different names) as the ability to leap nimbly across the surface of water. Xa-Raku is one such practitioner of this technique, and is also capable of exceptional feats of flexibility and acrobatic maneuvers.
-Block: The Snarling Root technique centers around disarming of opponents, deflecting blows, and even in some rare cases, catching arrows.
-Unarmored: Harsh training regimes of the Winding River allow unparalleled flexibility of the muscles and tendons while giving skin and bones a steely toughness to absorb blunt impacts and occasionally even blows from an edged or pointed weapon.
-Dodging: As above, the Winding River includes various acrobatic maneuvers, and though he may possess the swiftness to catch an arrow in flight, it is much easier to simply get out of the way.
-Polearms: The Winding River also teaches the use of commonly-available weapons, such as staffs or spears, but Xa-Raku is somewhat less proficient with these as he is with his fists. (For game purposes, let us say that this is a combination of Blunt and Spear. This is necessary since Spear got removed and Blunt includes Axes, which Xa-Raku is not trained in.)
-Athletics: Endurance is essential to Xa-Raku's Martial Arts, and as such his ability to run and leap for long periods of time are increased.

Non-Combat Skills (Limit Ten - Non-game skills):
-Dancing: Xa-Raku is a talented dancer; his agility and coordination lend themselves well to such things.
-Meditation: Possessed of an unearthly inner calm and focus, this is the result of long hours spent meditating and channeling the energies of the body, which can be put to various uses. For instance, Xa-Raku may cause his body to produce more heat than usual, thus allowing him to remain relatively comfortable in the icy lands of Skyrim, despite his species' usual dislike of cold weather.
-Well-spoken: Despite his very distinct Argonian accent, Xa-Raku's actual grasp of the Tamrielic language seems quite thorough, and while he is not necessarily verbose, seems to have a very healthy vocabulary.

General Apperance: A rather lean fellow, Xa-Raku has strength that belies his somewhat average stature and his subtle but dense musculature. Various scars can be found across nearly every part of his body, but are most prominent on his knuckles, wrists, chest, back, and knees. These scars cause his dark green scales to take on a paler tint around the affected area, giving him irregular striped patterns.
Hair Color: N/A
Eye Color: orange

Weapons: Currently, Xa-Raku possesses no weapons besides his own body.

Armor: Though not strictly "armor", Xa-Raku wears the Shackles of Lin-Koh (see below).

Other Items: A black travel robe and a tough pair of braided leather sandals, as well as some food and water.

Mental Condition: Despite his outer strength, Xa-Raku is a being of indecision. For all his efforts towards seeking inner peace, his inability to make quick decisions have cost him in the past. He realizes this, and endeavors to be more decisive in the future, but this in turn may cause him to be reckless rather than truly wise.

Brief History: Long ago, after the Arnesian War had just ended, an old Black Marsh story holds that one argonian known as Lin-Koh had been kept prisoner, but eventually escaped by snapping his chains like dry twigs and fighting his way out, deflecting the blades of his enemies with the very same shackles they had placed upon him. These wrist irons became almost legendary amongst certain tribes, though truthfully they had no real power of their own.

After his escape, Lin-Koh developed a Martial Art that later became known as the Winding River. It was designed for the sake of enslaved Argonians and Khajiit who sought escape. Thusly, it was developed to allow the fighter to gain a distinct combat advantage with nothing more than one's fists, or a nearby stick. It emphasized the use of dodging and weaving to flee the magic spells and arrows of the Dunmer slavers, and to navigate and maneuver through obstacles that the enemy could not. And, if the worst case scenario of capture became a reality, there were manifold methods of slipping out of restrains, breaking chains, and jarring open locks with merely a well-placed strike. On top of all this, there were also ways of making it effective even underwater, a tactic which to this day seriously hinders any non-Argonian opponent.

Xa-Raku was born generations later. Left in the care of a new master of the fighting style, Garkilah, he taught Xa-Raku the ways of self-defense. When asked about his parents, Garkilah would say nothing, and even when he grew old and left his legacy to Xa-Raku (as well as passing along the Shackles of Lin-Koh) he never told him who his parents were or why they left Xa-Raku with him. Presumably they felt he would be safer with Garkilah, but nothing else remained clear.

During his tutelage, Xa-Raku fell in love with one of those he trained with, an golden-scaled girl named Luah. They began as intense rivals, but soon grew to care for eachother even after Xa-Raku became the Master in place of Garkilah. But when the day came that invading Naga attacked the village, Xa-Raku's indecision on whether to advance into their territory or stay and defend cost many students' lives. A heated argument between Luah and Xa-Raku ensued both during and after the incident, and eventually culminated in Luah becoming furious and leaving the Yaksha tribe altogether, venturing out into the wilderness. Xa-Raku, distraught from the loss of his students and his lover, eventually did perhaps the first decisive thing in his life: He set out to search for Luah again, leaving another student in charge in his stead, Kiihon, who had already stepped in to teach in his stead before on several occasions. Xa-Raku didn't care if Luah didn't want to take him back, but he wanted to be certain she was alright.

While passing through Skyrim, Xa-Raku heard rumors of treasure, and although he cared not for riches, perhaps he could use the wealth to convince Snorri Thunderbeard to use his vast resources in the aid of finding his loved one....


Foxy
Spoiler
Name: Given name: Orlando Wrex
Gender: Male
Race: Imperial
Age: 37

Birth Sign: The Thief.

Combat Skills (Limit Seven - Includes all game skills):
Un-armoured
Short blade
Security
Speechcraft
Sneak
Mercentile
Agility

General Apperance: Jal isn't tall by any means but in his line of walk that's often an advantage. He has swept back hair, which is a dirty blond colour. He also has a perfectly trimmed goate which is the same colour as his hair. His eye brows possibly too perfectly formed. He walks with a swagger and bearing that indicates his supreme confidence in everything he does.
Hair Color: Dirty blond
Eye Color: blue

Weapons: One polished metal walking cane that has a hidden blade in the handle. He also keeps an elven dagger hidden up his sleeve.

Armor: Jal wears no visible armour. He wears a suit made from velvet and other fine materials and cut in the manner of the fashionable aristocracy of the Imperial City. It is adapted to his needs however and has several places in which to hide items and weapons. There is also a fine layer of mithril, hidden underneath the layers of fine clothing. He also wears a thick fur cloak to deal with the climate of Skyrim.

Other Items: A money purse containing what would normally be considered a small fortune. Lock picks. He wears several large rings on his fingers and an Amulet around his neck. They all give him increased levels of agility.

Mental Condition: He is confident in himself, that much is clear. Confident verging on arrogance. This is a mask however, a front to hide his insecurities surrounding his childhood.

Brief History: Jal was born an orphan and grew up in slums of the Imperial City. He has no idea who his parents are. He took to thievery to survive, as most children in his circumstances do. From a young age he fell in with the thieving crews that populate the city. He quickly learned that the best way to survive was to learn how to use a knife. He was just 14 when he became the leader of his own crew. His long career since then has given him the riches he always craved and he entered into legitimate business at the age of (he reckons) 32 when he opened his first antiques shop in Imperial City. He now owns a chain of shops which trade in antique and valuable items. His business, imaginatively named 'The Wrex Trading Company' trades all over Tamriel.


NI!
Spoiler
Name: Glaragoth
Gender: Male
Race: Bosmer
Age: 118, appears to be 38

Birth Sign: The Thief

Combat Skills (Limit Seven - Includes all game skills): Marksman
Non-Combat Skills (Limit Ten - Non-game skills): Alchemy, Destruction, Conjuration, Lockpicking, Alteration, Crafting and Tracking

General Appearance: Glaragoth is the average sized Bosmer. He has sunken cheekbones, which makes his face look smooth and young. He’s not an unattractive man, however he wouldn’t attract most women from across the tavern. He is slightly unshaven, and smells of plants. He also has dark under eyes, as a result of many sleepless nights in the wilderness.
Hair Color: Satin Blond styled in a top-knot
Eye Color: Blue

Weapons: Silver Bow and Arrows, Iron dagger.

Armor (I’m going to add clothing here too): Leather Bracers and Fur Boots are the only armor the Bosmer wears. He also wears a Dark Green Shirt and Laced Leather Pants. He also has a utility belt, which he keeps his essentials on.

Other Items: Glaragoth always carries a Mortar and Pestle, his Alchemy ingredients and at least 3 vials on his person. On his belt he carries his Tobacco Pouch, pipe and pouch of lockpicks.

Mental Condition: Glaragoth is an intelligent man. He is great at casting spells, and is talented at Alchemy and Spellmaking, working out formulas and identifying artifacts. His practical knowledge isn’t as good, but he knows how to craft a nice arrow and some decent furniture. Glaragoth is also a friendly person, and is very likeable. He has a great sense of smell and direction. He is slightly racist towards Khajiit and Altmer.

Brief History: Glaragoth had quiet childhood and lived in a Sleepy village, on the south-western coast of Valenwood. His parents – as well as many of the villagers – followed the Green Pact, so he learnt crafting and Alchemy from a very young age.
He spent most of his young advlthood being the village Alchemist, so did lead a quiet life.
At age 48, he jumped on the boat to Cyrodiil, and took ownership of a farm at the origin of the Reed River. He began gaining interest in the Arcane Arts, and after 4 years of studying casually, he gained entrance into the Arcane University. However after 2 years of intense study, he dropped out, unhappy with the conditions there and seeing problems with the management of the guild.
Skyrim interested Glaragoth, so he moved to Winterhold, where he has lived for 62 years. He works in on and off jobs, but for the last 3 years, he has worked for and eccentric Alchemist, gathering ingredients, and assisting in potion making.


Caveat
Spoiler
Name: Virani
Gender: Female
Race: Altmer
Age: 26 (being an elf she looks young, like a 19 or 20 year old)

Birth Sign: The Serpent

Combat Skills (Limit Seven - Includes all game skills):
Restoration
Mysticism
Alteration
Illusion
Conjuration

Non-Combat Skills (Limit Ten - Non-game skills):
Alchemy
Reading/Writing
Drawing
Knowledge of history, mythology, and lore

General Apperance: At around 5'10 in height, Virani would be considered tall for a woman of another race but not an Altmer. She has a thin and wiry build, and is not strong but does have a bit of muscle tone from frequent travel and occasional exercise. Her hair is very dark and straight and falls to her upper back when loose - she doesn't particularly care for it and usually just ties it back in a slightly messy ponytail to keep it out of her face. She has green eyes and sharp facial features. Her skin is a very pale golden color that contrasts with her dark hair, paler than usual due to her being bundled up against the Skyrim cold.
Hair Color: Dark brown
Eye Color: Green

Weapons: She carries a simple wooden quarterstaff, smooth and unadorned. She is not very skilled with it but when she is faced with danger she likes to have something with which to keep enemies at a distance. She also carries a steel dagger in a sheath on her belt which she uses more for utility but also for self-defense.

Armor: Virani wears no armor. She dresses simply and practically: leather boots, black pants, a white linen undershirt, and a knee-length dark green woolen tunic bound about her waist by a leather belt. To combat the cold she has a pair of gloves and a thick brown hooded cloak.

Other Items: In her pack she has a couple of journals containing the record of her travels and a quill and ink to write with. She also has many items relating to her alchemical interests- vials of restorative and curing potions, samples of plants and powdered ingredients, and a mortar and pestle. She has an alchemical reference text, heavily annotated in the margins by Virani with information culled from her travels and alchemical experimentation. Finally she has some travel items- a light bedroll, a skin of water, some septims, and a candle. She has a pouch on her belt where she usually puts some items like potions for easy access.

Mental Condition: Virani has a calm, intellectual temperament, content to spend long periods of time absorbed in a book, conducting research, or just alone with her thoughts. However, she is also very curious and has a passion for new firsthand experiences that can bring out a more enthusiastic side. Her life of travel has left her with few close relationships and so she thinks of herself as a solitary person. In truth she enjoys the company and conversation although it can be unfamiliar to her, and she sometimes imagines herself to be 'above' pointless jokes and small talk. She can sometimes seem quiet or unsociable because of this.

Brief History: Virani was born in Skingrad to well-off Altmer parents. Her father was a prominent and powerful mage who had her educated from a young age in preparation for life in the Mages' Guild. As she grew up Virani showed great aptitude for spellcasting, like most Altmer, but lacked a passion for any magical discipline save alchemy. She was moved from one guildhall to another in the hopes she would find a specialty that would interest her. Instead she discovered a love of travel and non-magical knowledge. She was a voracious reader and avid listener, and began to learn and record the history and culture, the plants and wildlife of each new place she went to - the kind of knowledge that was not well known outside of its locality. At 18 years old she decided to dedicate herself fully to this pursuit and has traveled Tamriel since, using her knowledge of alchemy and restoration to make her living as a healer while keeping records of her travels in her journals. While traveling Skyrim she was intrigued by the unique opportunity to explore ruins of the Merethic era and so decided to travel to Winterhold.


If your character is not here, it's because it wasn't PM'ed to me.
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Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Sat Feb 19, 2011 6:55 am

EDIT: sorry about that...
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Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Sat Feb 19, 2011 5:35 am

Game Master Post #1


As the the sun sinks beneath the horizon, the blizzard that has been raging for several hours begins to die down, revealing the stars and the two moons, Masser and Secunda. The trip from Whiterun, where you first heard of the king of Winterhold's call for adventurers, has not been particularly pleasant. Caught in one of the most unpleasant winter's in recent memory, the caravan lumbering towards Winterhold moves at a snails pace.

It seems like a tragedy that the blizzard ended so late, and as the caravan master calls for a halt to set up camp, you have an almost overwhelming urge to keep on going. But that would be impossible. With the roads clogged with snow and ice, and lack of suitable provisions for a winter crossing of Skyrim, the only safe way to traverse the realm is by organized caravans, or magick if one could have afforded it.

For now, the only thing to do is set up camp, and await the arrival of day.

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R.I.P
 
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Joined: Sat Dec 01, 2007 8:11 pm

Post » Sat Feb 19, 2011 10:19 am

Ignore this, my post is below...
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мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Sat Feb 19, 2011 10:13 am

OOC: Sorry for writing in first-person. It's just how I'm used to writing. It's easier for me. I'll stop, though.

The caravan slowly stopped, and Corvus heard the caravan master yell something that he couldn’t hear. Confused, he leaned out the window and yelled, “Dude, what happened? Let’s get a . . .” His words trailed off as he caught a glimpse of the night sky of Skyrim, which had been covered by a blizzard previously. The light from the stars and moons allowed him to get a good look at the area around the caravan. “Woah . . .” Corvus whispered.

The area was so white and pretty. Like, snow was everywhere! The trees were, like, entirely white! As he looked around, Corvus noticed the gigantic puffs of air coming out from his mouth. “Dudes, I can see my breath!!” He yelled to everyone within hearing distance. Corvus got back into the carriage he was siting in and addressed the people inside.

“Dudes, have you guys seen the outside? There’s, like, snow everywhere!! I’m gonna frolic in it! Anybody wanna come with?” he asked, a wide smile on his face. Without waiting for an answer, he gathered up his pack and lute, and hopped out of the carriage.

He ran to the biggest pile of snow he could find, and dropped his stuff next to it. He jumped in to the pile, but the snow disappeared when he landed on it. He hit his head on the hard ground. Rubbing his forehead, Corvus flicked his hair aside and yelled with his typical grin and laugh, “All right, nobody try jumping into the snow! It doesn’t work right!”
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Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Sat Feb 19, 2011 2:39 am

[spot reservation]
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Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Sat Feb 19, 2011 10:02 am

[I'm not quite sure what spot reservation means, this being my first RP here but I hope to play this RP once Verlox accepts my character sheet so... spot reservation]
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Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Sat Feb 19, 2011 1:05 pm

Ok, ya'll can start posting now. Stop reserving spots. I also added a new rule, mostly because it's the traditional way of doing rps. It's bolded, you can't miss it.
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!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Sat Feb 19, 2011 12:52 am

OOC: Some Khajiiti refer to themselves in the third person; I will probably use that when not thinking to myself. EDIT: New rule means I can do third person all the time= awesome.


Sliding lithely off of the back of the wagon, Juhanor watched as Cordus frolicked in the snow. In all of this one's travels, Juhanor thought, never have I seen someone as jovial as he... Turning his attention to the sky, Juhanor watched Jode and Jone sailing lazily through the cosmos, moving along Khenarthi's breath. It was because of them that Juhanor had grown to be a powerful Cathay Khajiiti; more powerful and faster than his smaller Suthay and Ohmes brothers.

As Juhanor lowered his self against the side of the wagon into a sitting position, his keen ears picked up a howl issuing from the night. "Wolves," Juhanor murmured. Thankfully, the sound was far off to the east; just to be prepared, however, Juhanor checked all of his weaponry, making sure all of his straps, sheaths, and scabbards were secure.

Juhanor reached into his sack, pulling out his container of moon sugar. Grabbing a pinch, Juhanor raised it in honor of Jode and Jone, and the god who Juhanor felt favored by the most, Baan Dar, who had helped him get out of numerous situations. He consumed the moon sugar, and focused upon the wagon.

"Hey guys, get out here! Juhanor thinks we should make some camp!" He shouted.
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Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Sat Feb 19, 2011 4:06 am

Ok, ya'll can start posting now. Stop reserving spots. I also added a new rule, mostly because it's the traditional way of doing rps. It's bolded, you can't miss it.


:rofl: Sorry, I found that funny because I generally dislike first-person Rp'ing (no offence to people that do it). Why exactly did everyone save a spot? Because Verlox did it for his GM post? Craziness.

OOC: Some Khajiiti refer to themselves in the third person; I will probably use that when not thinking to myself. EDIT: New rule means I can do third person all the time= awesome.


I think he means don't do what Broken-Scale did and refer to yourself as "I" when not in dialogue. I could be wrong though.

Ugh, with everyone reserving spots, the time is going to get all buggered up because someone at the top might not post till everyone else has. Why?!

IC:

Octavius, Caravan

Octavius shook himself awake as he heard a call from one of the wagons, and he looked around trying to get his bearings. He had been dozing off like that the entire trip, as the bouncing and jostling of the caravan didn't bother him a bit. He scratched his head and sat up straight as he tried to determine if the call had been of warning or just something else. His head poked out of the caravan and he looked out with a smile to see that the blizzard had finally stopped.

He also noticed that one of the passengers had decided to jump out into the snow. Octavius wasn't usually one to shake his head at fun but the man clearly craved attention like he was a child of sorts, and 'Tavius did not like that.

The night was clear now and though he wanted to get to Winterhold, he accepted that making camp was the safer route tonight with the amount of snow that had fallen. He got out of the wagon, though his crossbow remained on his seat. He raised his hood over his head to shield against the cold as he looked around to see if anyone needed help with making camp in the deep snow around the caravan.
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Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sat Feb 19, 2011 11:52 am

OOC: Sorry about my spot reservation post. I'm not gonna use it, and I've asked a Moderator to delete it.

IC:
The bumping and jostling of the caravan had left Sora tired and impatient. She had gotten little sleep during the journey, so she was relieved when they finally stopped. Sora didn't recognise many of the faces on the caravan, except for Cordus Leon, a famous adventurer and bard from Cyrodiil. She had heard many noble tales of him, so it surprised her when he hurled himself out of the caravan and into the hard snow, talking like a child as he did so. Dudes? She thought, What are you, 12?

Sora pulled herself up off the seat of the caravan, as others around her stirred. She stepped out of the caravan, and into a stunning white landscape bathed in moonlight. Everything appeared black and white, which reminded Sora why she liked the Northern regions so much. A chill ran down her spine, as the freezing wind gripped her, and reminded her that Bruma's version of cold was nothing compared to here. The picturesque landscape was ruined only by the silly Imperial man rolling around in the snow. Ignoring him, Sora dropped her pack by a nearby rock, and watched as the others trickled out of the caravan, waiting to help with the setting up of the camp.
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Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Sat Feb 19, 2011 4:54 am

Nathaniel Leinheart - Caravan

Nathaniel sat somewhat comfortably in one of the many caravans making their way to Winterhold. The day had been long and the blizzard only made the journey more trying. Worse still was the lack of progress which annoyed Nathaniel as he was quite interested in what ancient treasures wait within the ruins. Moving to the rear of the caravan Nathaniel produce his oaken pipe from the pocket of his cloak then grabs a cherry scented tobacco from his bag. After filling the pipe Nathaniel lights his index finger aflame before rubbing it over the tobacco. Once catching fire Nathaniel dispelled the magic then proceed to puff lightly allowing the smoke to waft in his mouth before allowing it to drift out.

As Nathaniel settled back in he heard the call of the caravan master. Peeking out Nathaniel was relieved to see the blizzard had come to a halt. Looking around he saw other members of the expedition making their way out into the elements. One individual was frolicking playfully in the snow which Nathaniel found amusing. Standing around aimlessly Nathaniel continued to puff on his pipe wondering what was going to happen.
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biiibi
 
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Post » Sat Feb 19, 2011 5:34 am

Trannigan Drattmer - Caravan

Trannigan was among the last to step out of the caravan. Yawning tiredly, he stretched out his arms and and back to relieve his body of the ache from sitting in the caravan during the blizzard. "Right behind ya Juhanor!" he called out to the khajiit that had suggested they set up camp for the night. Judging by how dark the night had gotten and by the amount of snow that had fallen he reckoned it was a wise call. He fastened his cowl tighter around himself and shivered slightly as the cold Skyrim winds blew and still managed to caress his skin.

Walking towards the others he noticed Corvus in the snow, messing about like a child experiencing their first snowfall. Trannigan shook his head at his behavior and walked past Octavious who was also watching Corvus. "Hes a strange one... Do ya think maybe Sheogorath has taken his mind?" He gave Tavious a look then walked off for a few seconds before muttering to himself "I guess we should see about building a fire." He took out his blade and walked up to one of the many trees and proceeded to shave its bark off for kindling. After collecting a small sack worth he then went over to where some of the others were clearing an area to set the camps up. He showed them the kindling and sat on the ground to start the fire; carefully placing the bark down and laying a few small sticks over it. then Trannigan used his knowledge of the destruction school to summon a small puff of fire from his hands. He slowly did so until the kindling caught fire then blew on the small embers until the sticks caught fire too.

smiling happily at having a way to warm up, he slowly fed bigger sticks to the growing camp fire until it was an adequate size then checked his supply sack for some food to eat. He pulled out some meat, a half a loaf of bread, and a potato before looking up at the others.

"Would any one else like some of this food?" He loudly asked, but silently hoped they would refuse because he actually only had enough for himself right now.
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Marion Geneste
 
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Post » Sat Feb 19, 2011 11:17 am

OOC: Verlox should someone make an OOC thread as most RP's recently have been using them.

Nathaniel Leinheart - Caravan

While Nathaniel stood around smoking his pipe another of the group collected kindling then started a fire. Nathaniel realized that he was quite cold so gripping his cloak he made his way over to the fire where he promptly sat down across from the only other person there. Once he got settled in Nathaniel surveyed the area and by the look of it they were stopping for the night. Nathaniel realized that their journey had been postponed for safety reasons but it didn't make the anxious young man feel any better.

"Would any one else like some of this food?", the voice across from him asked. Breaking out of his thoughts Nathaniel looked over to see the man had some meat, a half loaf of bread, and a potato.

Hearing his stomach rumble Nathaniel was inclined to ask but pride wouldn't allow him to beg for food.

"No thanks, friend. My hunger has been satiated for the time being.", said Nathaniel.

"Now that I think about it my recklessness to get here left me quite unprepared for an expedition of this magnitude. I also didn't even think to start that fire. I'm a skilled adventurer for the nines sake I can't continue making these novice lapses in judgment if I expect to be taken seriously." Before Nathaniel could continue belittling himself his stomach grumbled again. "Hopefully one of the caravan leaders will provide us with supper."

Trying to take his mind of his empty stomach Nathaniel opened his rucksack bag removing Fundaments of Alchemy. Noticing that his pipe had extinguished Nathaniel lit the flame once more then began reading quietly to himself.
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leni
 
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Post » Sat Feb 19, 2011 11:07 am

Juhanor - Caravan

Juhanor uncurled his body from where it rested against the wagon. Looking around, Juhanor noticed a distinct lack of food in the general area of the campsite. We should probably find something to eat... some of these guys look awfully hungry Juhanor thought to himself.

Juhanor walked over to the camp fire, where two of his caravaneers had taken a seat. "Hey, Trannigan, Nathaniel," Juhanor greeted the two men, "Juhanor doesn't know whether or not the leaders or this caravan have any extra supplies for us, and it is getting fairly dark."

"However, luckily for you, to this one, darkness means nothing. Want me to go find us some real meat to chow down on?"
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Marcus Jordan
 
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Post » Sat Feb 19, 2011 2:27 am

Hjolifur the Speaker- Caravan stop

Hjolifur stepped out of his carriage slowly, waking up from the nap he finished the carriage ride with. It had been extremely hard to sleep on the ride, but Hjolifur was used to facing bumpy roads and Northern blizzards. I'm just glad we don't have to walk. Last time I walked to Winderhold, the poor horse had died, it took two months. Damn ice and monsters prevented almost all forward progression, even stopping at inns. He thought to himself.

He considered helping an imperial who didn't realize that the snow in skyrim ges hard-packed very quickly, but decided the fool wasn't worth it. The imperial seemed to be alright anyway, and it might make Hjolifur look stupid. Nothing worse than meeting a group of people and giving a bad first impression. A Cathay Khajiit took his dose of moon sugar, and although Hjolifur knew that it was vital to most khajiiti, it still made him wonder how he had never been unlucky enough to travel with a junkie. Hjolifur had been on many adventures in his long life and, although having experience with them, had never had to trust his life on a junkie. His experiences with them made him know that it was a good thing.

A young dunmeri girl stepped out of her carriage and looked over at the Imperial in the snow. Oh, the wonders of youth and love Hjolifur thought. The Dunmeri looked like she was in good shape, and it impressed Hjolifur that she was alive at all, since she was definitely younger than the destruction of her province. What a great story her families escape must be. Hjolifur noticed. Another young Imperial showed up, and Hjolifur may have recognized him, but the age this Imperial looked it is very unlikely – the man Hjolifur though he might have been would be in his 80's.

Yet another Imperial showed up and offered Hjolifur and the other traveler's food. Hjolifur wasn't hungry and didn't want to look like an old burden so he quickly responded with, "I'm fine, thank you though." The ratio of foreigners to nords in the Caravan was concerning. I mean, Hjolifur had never been a xenophobe (although as a youth he had a small resentment for Dunmer, as most nords do), but the exploration of the ancient city of Saarthal should be bestowed upon people who want to serve the crown of Skyrim.

This brought Hjolifur back to to his recurring thoughts. He marveled at the name Saarthal. Having grown up and fought for Skyrim, he was mystified by the thought of and gracious that he had been invited to explore it. Hjolifur had always dreamed of the first city of Man, the places of the Atmorian kings. He had listened to the names of Ysgramor's 500 companions endless times, and like most nords Hjolifur found myself incapable of recalling more than 20. I know one shared his name, most Nordic names are taken from those of the companions.

Hjolifur noticed another thing, beyond race, about the caravan. None of them looked like scholars or architects and he hoped that they wouldn't just be crashing through Saarthal and not paying attention to the fine things they saw, like early nordic writings and art. Everything we saw will be completely priceless.
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NeverStopThe
 
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Post » Sat Feb 19, 2011 7:41 am

Cordus looked up from where he was seated in the snow and saw a bunch of the other adventurers looking at him with strange looks. These geezers need to lighten up! he thought with a shake of his head. I'm just having some fun! He got up from the snow and realized that he was freezing. He brushed off the snow from his clothes, picked up his pack, and drew his cloak closer to his body, thankful fot the warm fur. Pausing, Cordus cocked his head to one side suddenly, trying to remember the names of the people he was travelling with. He was horrible with names, a flaw that had gotten him in trouble several times. However, he was distracted when he saw that the Khajiit in their little grouphad some moon-sugar. What was his nam?. J-something, I think, he thought as he briskly walked over to the Khajiit who was now standing with two Imperial males. One of them was making food.

Addressing the small group of people, Cordus said, "Hey guys. What's up? I'm Cordus. Who are you guys?" Without pausing for a response, Cordus continued, now addressing the Khajiit. "Hey, dude, did I see you doing some moon sugar? I did moon sugar once. I got high! Like, really, really high. I thought that this Khajiit I was hanging out with was a werewolf. But not just any werewolf - a PINK one!" Cordus began to laugh, but continued talking. "So, because I think that this guy is a werewolf, I start freaking out, right? You know, screaming, running in circles, that sort of thing. So then he punches me. I eventually woke up, but I was still high for like a week! Only thing was, I spent that week in Cheydinhall's dungeon."

Cordus began to laugh more as he said, "You see, somehow, when I was high, I lost my pants. I don't know where they went. I still haven't found them. So anyways, someone called the guards because I was running aroung half-naked. So, yeah, that's my story about moon sugar!" Cordus paused, then added, "Oh, yeah, I asked you guys your names, didn't I? Sorry, I get distracted easily," he said with a smile, flicking his hair to the side while tossing his pack down and sitting on it, warming his hands over the camp fire.
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Devin Sluis
 
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Post » Sat Feb 19, 2011 7:32 am

Juhanor - Campsite

Just as Juhanor finished asking whether or not hunting would be a good idea, the bard approached the campfire. As he politely listened to Cordus' tale of partaking in moon sugar, Juhanor thought to himself Man, this kid is one hell of an exuberant punk.

"Well, Cordus, this one's name is Juhanor; those two are Trannigan and Nathaniel," Juhanor replied, "I haven't been introduced to the Nord, yet, or the Dunmer. Sounds like quite an experience you've had with that stuff.... to Juhanor, though, moon sugar is about as potent as regular sugar."

"So, bard, I was just asking these two gents whether or not we should try to find something to eat? You up for it?"
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Andy durkan
 
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Post » Sat Feb 19, 2011 7:45 am

Ha, ha, I knew it started with a J! Cordus thought. Good job, Cordus!

Cordus drew himself away from his thoughts just in time to catch Juhanor say, "... to find some food. You up for it?" Cordus grinned and hopped up from his seat. He replied, "Oh, yeah! I'm game for anything! Unless your hunting spiders. I don't like spiders. But why would you be hunting spiders? Nobody eats spiders." Cordus shuffled from foot to foot, the thought of spiders making him slightly uncomfortable. He maintained a smirk, however, as he said, "So, yeah I'm in."

Cordus drew his crossbow and loaded a bolt into it. "So where are we going to get some grub?"
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Brooks Hardison
 
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Post » Sat Feb 19, 2011 5:44 am

Sora watched the light conversation between the Khajiit and the two Imperials with little interest, until she picked up that they were considering going hunting. Despite being tired from the day's travels, Sora felt like she needed to stretched her legs. Plus, it couldn't hurt to get to know the people she would be travelling with. She waited until Cordus had finished his rambling, before approaching the Khajiit, who seemed to be leading the hunt for food.

"Hey there," Sora said, trying to put on a friendly face, "I hear you're going to look for food? I could help if you want. My name's Sora, in case you didn't already know."
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Emily Graham
 
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Post » Sat Feb 19, 2011 7:11 am

Nathaniel Leinheart - Caravan Campfire

Puffing lightly on his pipe Nathaniel began memorizing the ingredient combination in his book. While he was doing this Juhanor the Khajiit made his way over to the fire.

"Hey, Trannigan, Nathaniel," Juhanor greeted the two men, "Juhanor doesn't know whether or not the leaders or this caravan have any extra supplies for us, and it is getting fairly dark. However, luckily for you, to this one, darkness means nothing. Want me to go find us some real meat to chow down on?", the Khajiit said proudly.

"Evening, Juhanor. I don't know if we should go hunting before we here from the caravan master. If they have food already it would be a waste of time."

The Imperial who had been jumping around in the snow then made his way over to the campfire. After introducing himself as Cordus he asked for the names of the people assembled around the campfire. Before anyone could answer the lackadaisical simpleton told an embarrassing and idiotic story of how he experimented with moon sugar. He then sat down then asked for everyone's names again.

Nathaniel scowled and began biting down on his pipe. "This insufferable halfwit will bring the whole group down. "

As Nathaniel tried to Calm himself down, Juhanor asked again if we wished to go hunting. Cordus quickly volunteered drawing his crossbow which made Nathaniel want to go even less.

"I hope the fool gets mauled by a bear."

The mere thought made Nathaniel chuckle lightly to himself.

Just as Nathaniel was going to decline Juhanor's offer a very striking Dunmer female approached offering to help with the hunting.

"Well if she's going I guess it won't be so bad."

"Even though I'm against it I'll assist in the effort, Juhanor. Although I think we should ask one of the Nord's to accompany us as we know little of what to expect in this foreign land."

"Oh, yeah I forgot to introduce myself. The names Nathaniel Leinheart.", he said with a grin.

Nathaniel then removed his pipe noticing that all of the tobacco had been used up so he placed the treasured item back within the inner folds of his cloak.
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Budgie
 
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Post » Sat Feb 19, 2011 9:31 am

The Imperial that Hjolifur overheard introduce himself as Nathaniel was also overheard mentioning his belief that a Nord might be an asset in the hunting party. Hjolifur didn't know this part of Skyrim at all, but of course he knew the flora and the fauna of his native land better than most of the foreigners.

Oh Sovngaard, i might as well help them out. Besides, I need to prove that I'm not just some old geezer. Hjolifur thought.

"Hey, Nathaniel is it? I'll be your Nord. The name's Hjolifur." Hjolifur boomed. Although it wasn't a thu'um, and Hjolifur wasn't shouting, his voice was still louder from the strength of his diaphragm. Most tongues didn't have to worry about it, but in his youth Hjolifur smoked and had a lowered lung capacity.
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Beat freak
 
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Post » Sat Feb 19, 2011 1:48 am

After Nathanial declined the offered food, Trannigan gave a nod then began pulling the half loaf of bread apart, he put the meat between the bread after it was finished cooking and quickly ate the sandiwch. Trannigan took a gulp from his water flask then grabbed his potato off the hot rocks and split it open to cool. He wolfed it down when it was cool enough to not burn his mouth then chased it down with another few drinks of his water.

He didnt realize until after he had finished the last of his food that the others were now at the campfire aswell and were discussing whether they should hunt tonight or wait and see if the caravan leaders had any supplies for them, Trannigan listened as the others aid their piece then he looked up at them.

"I agree with Nathanial, the caravan leaders may have some food and other supplies for us already. Ofcourse if they dont, then we can always see what game we can catch, with as many of us as there are one of us is bound to catch something besides a cold." He laughed silently to himself then focused again when Hjolifur spoke up to say that he would be the nord to lead us through the wilderness.

Trannigan stood back up then and exclaimed "That is good enough for me. Let me just get a few things." He went back to the caravan he was in to get his other sack that contained his armor, digging out his boots so that he wouldnt have to walk in the cold snow with his shoes aswell as his orcish gauntlets. Slipping them on he returned to the others and said with a smile "Alright then, I am ready when you all are.... oh... and incase I did not introduce myself to all of you before, my name is Trannigan Drattmer, I have neither a bow nor arrows, but I am proficient at wielding shock spells so I could stun our pray long enough for one of you to finish the job."
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Barbequtie
 
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Post » Fri Feb 18, 2011 10:04 pm

Orlando Wrex- Caravan Camp

Orlando was cold and uncomfortable. It had been a long time since he had been either. The carriage he was riding in was cramped and provided little in the way of soft comforts. He looked out of the window to see the rest of his 'fellow' travellers talking. A camp fire had already been set up and it looked like several members of the caravan were organizing a hunting party. Orlando yawned, then pulled out a small mirror. He reached inside his coat and pulled out an engraved mahogany comb and brushed back his hair. Next, he took our a pair of pincers and plucked a couple of hairs from his eyebrows. Satisfied, he opened the door of the carriage and stepped outside. Unsurprisingly, it was colder out than in and Orlando pulled his thick fur cloak tight.

Orlando's man-servants were already unloading everything he'd need for a comfortable night. Or, at least as comfortable as one would expect in such a place. His men setting up his tent and preparing his food, Orlando examined his companions. The usual mix of young adventurers looking to make their fortunes and spent, old men just looking for a place to die. There was one who caught Orlando's eye however. A tall, blonde imperial. He doesn't look like much, Orlando thought. A buffoon? No, I don't trust him. Cleverer than he looks. There was a girl too. Interesting, but not his type. There were a couple of Nords. Orlando smiled. he could work with Nords. In his experience they were a reliable and simple people. Yes, he would watch them over the next few days...

His two servants had erected his tent and started a fire over which sat a large pot of water slowly coming to the boil. His servants were both Imperials and had served him many years now at his manor in Anvil.

"My Lord" Marcus approached him and bowed slightly. "Your tent is ready, my Lord. And, if it pleases you, dinner shall be served shortly."

"Excellent Marcus my boy. Marvellous, in fact. How much food do we have Marcus?"

"Plenty, my Lord plenty. As per your instructions."

"Good, be sure to inquire if any of our companions would like to join us for dinner. I fear that they are planning to go hunting or something equally vile. Please inform them that, should they wish, we have plenty of food to go round. Of course, if they are set upon hunting, I would not want to interrupt their plans..."

"My Lord." Marcus bowed and turned away to offer Orlando's invitation to the other members of the group. Orland decided to stretch his legs after the carriage ride and took a brief walk up and down the length of the caravan, his walking cane tucked under his arm and his cloak wrapped tightly around him.
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Sherry Speakman
 
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Post » Sat Feb 19, 2011 4:05 am

After Cordus had finished talking, he looked over to see a fairly good-looking Dunmer walking up to the group. She introduced herself as Sora, and offered to help. Cordus smiled rakishly, thinking, Hey, there actually is a female on this little expedition. And a Dunmer, no less. They tend to be fiesty. While in his thoughts, he only half-heard the two Imperials and a Nord introduced themselves, though he did notice a rather disturbing look from one of the Imperial - Natheniel, perhaps?

However, Cordu ignored it and turned to the Dunmer. He thought to himself, I can't start a relationship with this girl. It would mess up my no sleeping with battle-partners rule. No harm in some flirting, though. Putting on his most charming smile, he said, "Sora, was it? I must say, you are quite possibly the most beautiful Dunmer I've ever had the pleasure of meeting." Cordus swung his arm across his chest and bowed with a smile, saying, "Cordus Leon, bard and adventurer extraordinaire, at your service."
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Jason Rice
 
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