THE FACTION !WAR!

Post » Tue Aug 18, 2009 8:39 am

We all know from playing at least one of the FALLOUT games that FACTION WAR is no unusual thing to see in the FALLOUT UNIVERSE so I Decided to ask the Question who is likely to face who , This FACTION havent been annoused yet it free for all to guess, Thank you and please " POST REPLYS" M.J,KIRK
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Charlotte Henderson
 
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Post » Tue Aug 18, 2009 2:54 am

I think so.

An MMO where everybody is on the same side, fighting for the same cause would be retarded.
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brandon frier
 
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Post » Tue Aug 18, 2009 4:54 am

Well it has been somewhat discussed in previous threads but we then have to go in on what factions will be presentable, also when digging into that, where is the game supposed to be and in what time.

We can most certainly include raiders at least, they will most likely be against everybody. Depending on where we are we might see NCR, Vault City and San Francisco. BoS might also make an appearance (i think so since so many people connect them to fallout). Slight chance of enclave coming in but that is very debatable.

Well, BoS and NCR don't like each other that much (IIRC they had a war). But I don't think they will risk open warfare (not BoS at least) now. Got no idea what will happen against the other 3 'nations', guess that will have to depend on how fallout 2 ended and IF the game is in California and IF it is after fallout 2.

But those are more like nations, they are also factions but there are ofc smaller ones like the New Reno mobs (or gangs in general), slavers, traders/caravans etc etc and their loyalty can often be logically thought out, (towns that don't like slaving dislike slavers, almost everyone likes traders except raiders and another nation of some sort that want to cut off supply-lines), mobs usually have weak alliances amongst each other, don't attack me and I won't attack you but often don't care about other things that are far away from them, may be have secret alliances with different factions like slavers, drug dealers, porm industry, weapon dealings, etc etc and ofc other factions go via them (the mobs/gangs) to get connected to the other factions so they are not directly in communication with them.

Just look at normal society and there you get a grasp on how it works :P Image
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W E I R D
 
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Post » Mon Aug 17, 2009 9:30 pm

I Think It's a good Idea.But You can be fighting for Money,Resoucers,Weapons,Territory, And bla bla Much
More to go Enclave Officer THE EPICOR


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Keeley Stevens
 
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Post » Tue Aug 18, 2009 5:10 am

The factions should be Smurfs, Snorks, Fraggles, and Deathclaws.

I'm pretty sure the fraggles would win.

But, yeah, it would depend a lot on the setting of FOOL.

IMO though, the previous factions shouldn't be active in FOOL. This is because new factions, with different names can essentially fill the role of the various previous factions, while avoiding the 'beth is canon! no, gamesas is canon!' argument that is sure to pop up among FO fans.
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Brad Johnson
 
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Post » Tue Aug 18, 2009 10:44 am

I sure hope guilds or alliances of guilds will be allowed to control land. it would be even better if they could get hold of major cities enact laws ( no mutants allowed) collect taxes.

Like if every fixed faction would have a base in Post-war seattle but just a base, and the Alliance of Something player alliance could take over the city, enact laws( no mutants allowed, enemy clan members should be shot at sight) collect taxes etc.

Wouldn't it be awesome? I once have participated in a battle for some private property in Anarchy Online. A major clan of the 'Clans' have decided to knock out one of the richest neutral organisations of their property near the 'Clans' capital, Athens. the ensuing battle lasted for two days with hundreds and hundreds of players around the world joining.
It was EPIC, I can tell you that...
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Amiee Kent
 
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Post » Tue Aug 18, 2009 5:18 am

One of the things that made FO1 and 2 so unique (and epic) was the fact, that you almost had a free will within the game itself. The choices you made and the development of your character had actually really an influence on how the game went on. I think most people here know what i mean...

So..now we step into the next level. A game which isn't played just by yourself but by thousands of players at the same time. For me this means that the game itself, the entire FOOL universe, now will develope according to the many choices/actions the players do. A single player couldn't change too much here of course but a stronger force, like a bigger (player and/or NPC - driven) faction could!

Depending on some ingame system of reputation and political relationship between the different forces players should actually be really able to change the world itself in one or the other way. A fully free developing world is some kind of ideal you won't reach of course but im speaking of interactions between factions which go beyond the usual clan-war-system.

Beside the "war"-factor between certain factions and groups you could also think of some other ways of interaction. For example you decide to join a player driven faction, which officially supports the government of Vault City. You then could be able to guard caravans bringing ressources from Redding to the city, together with other players/friends of this faction. This restocks the stash of the city itself because they can craft more stuff (weapons/ammo/utillities whatever) to support their troops/sell it on the markets (by export to other friendly cities/factions). The player faction will become some kind of boni (experience/discount etc.) but thats not the topic now. Also VC needs new servants from time to time. The player driven faction could hunt some wilders/buy slaves in Den and bring them to the city. Also some special missions for high ranking players (not high level but a high rank within the faction) could be possible like to steal some blue prints from BoS or Enclave, which also would need some special training to gain the right skills to do so.

All these actions/missions should have some kind of influence on the actual world (like the flow of ressources/cash in game for example).

This is just a general picture i gave and since i dont know which cities/locations will be implemented in FOOL i just refered to the already known from the original game but i hope you get the idea :)...
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Stacy Hope
 
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Post » Tue Aug 18, 2009 5:05 am

I honestly think all factions should appear, like the BOS, Enclave, NCR Etc...
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Sabrina Steige
 
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Post » Tue Aug 18, 2009 1:09 am


well if there's fo fans that would say beth would be canon over gamesas(who MADE fo in the first place) obviously never played the ones that came before it. and gamesas most likely couldnt use anything that beth used unless they used it before like the brotherhood of steel and the enclave. Image
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Alkira rose Nankivell
 
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Post » Tue Aug 18, 2009 9:43 am


well if there's fo fans that would say beth would be canon over gamesas(who MADE fo in the first place) obviously never played the ones that came before it. and gamesas most likely couldnt use anything that beth used unless they used it before like the brotherhood of steel and the enclave.

You have to remember that the last 2 FO games gamesas was involved in are not considered canon (Tactics and Van Buren).

At this point the single player advancement of the FO plotline is solely dependend on Beth, and even though certain aspects are 'wtf? no way could that happen, i remember FO1/2!' they are still considered canon because they don't contradict the already established canon and is the only advancement of the FO plotline in about 10 years. And regardless of the fact that gamesas established the FO setting, there are a lot of players out there (i guess you could call them fanboys) who think beth is the best thing to happen to FO since sliced bread.

Although, to be honest, most players wouldn't even notice (in regards to canon) if FOOL took place on the moon, and the BoS are actually possessed suits of power armor trying to find hearts.
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Jeffrey Lawson
 
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Post » Tue Aug 18, 2009 5:12 am



Keep in mind that canon is not solely depends on the brand holders' version, but constituted through several iterations of the material. In this instance for example, if gamesas's FOOL deviates from FO3:NV/FO3 and becomes a huge success, selling for 10 years, the canon will probably be based on their narrative. But wait, there is more! Plausibility and interestgroups can also come into play, hard core Fallouters could unleash a barrage of complaints in favour of the other company's version forcing IP to acknowledge it. So it is far from clear cut. There is no way you could decide upon contradicting alternatives a priori.

And you can't really call someone Fanboy for appreciating what the other company did for a franchise sunk into obscurity. If anything, this makes them newfa.gs ( sorry mods) and us hipsters lol.


The location is under a new climate, quite far from the already established so IP could go wild as much as they want with their ideas.
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Jeremy Kenney
 
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Post » Tue Aug 18, 2009 3:48 am



It's one thing to appreciate what a company did for a franchise, it's another to do so while completely ignoring the company and individuals who created the franchise.

The thing is, if FOOL keeps the established factions on the sidelines (i'm hoping to allow players to develop thier own factions) it avoids both of those scenarios for the most part.

And there's also the additional restraints based on the legal agreement(s) between beth and gamesas, as well as the lawsuit(s) and how they could limit content in FOOL.
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Ally Chimienti
 
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Post » Mon Aug 17, 2009 8:37 pm



It's one thing to appreciate what a company did for a franchise, it's another to do so while completely ignoring the company and individuals who created the franchise.

The thing is, if FOOL keeps the established factions on the sidelines (i'm hoping to allow players to develop thier own factions) it avoids both of those scenarios for the most part.

And there's also the additional restraints based on the legal agreement(s) between beth and gamesas, as well as the lawsuit(s) and how they could limit content in FOOL.

Based on what we could get from the ongoing debate, the other company wants to let InterP use anything BUT the name of the company (while simultaneously trying to get the rights back from citing that InterP has violated the conditions of the contract by the game not committing enough resources). Which would prompt me that these restriction are by no means limit IP from adding new content.

Anyway giving player formed alliances the utmost freedom would be the best solution IMHO.

I don't think that they are ignoring the old games just because they grew up in the era where those were already grievously outdated and thus never really had the chance to enjoy them. I don't see any bad intention, or even desire for conflict on their part. Their reality is different than ours, that is all.

About the individuals, first of all IP currently has 2 members of the original team, technically Obsidian made New Vegas has more of the original 'ingredients' than FOOL will ever have.
But okay, let's take a look at the company, gamesas, If we really want to look for credits about the franchise we can't help but remember that gamesas has laid off the entire Black Isles Studios 2003. Not that I am not glad that they will make FOOl, I would never play a watered down warcraft clone.
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Melanie Steinberg
 
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Post » Mon Aug 17, 2009 11:51 pm


why does everyone say that? why does everyone say warcraft clone?! it's like you guys believe it was the first mmo ever made or something. i played it and i never really saw anything all that ground breaking in it. if anything warcraft copied off of every mmo that came before it. Image
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Kayla Oatney
 
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Post » Tue Aug 18, 2009 4:35 am


why does everyone say that? why does everyone say warcraft clone?! it's like you guys believe it was the first mmo ever made or something. i played it and i never really saw anything all that ground breaking in it. if anything warcraft copied off of every mmo that came before it.

It's because WoW has become the industrial standard due to it's size. And because everyone knows what WoW is even if they don't know a single other MMO.

Although i can't stand the gameplay, i have to give bliz props for doing an ad with ozzy.

It's like comparing any fluid to water. Everyone knows what water is, so it's an easy comparison that anyone can understand because there's little to no chance of someone never seeing water.
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Johnny
 
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Post » Tue Aug 18, 2009 10:19 am



Exactly.
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kyle pinchen
 
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Post » Tue Aug 18, 2009 8:14 am


why does everyone say that? why does everyone say warcraft clone?! it's like you guys believe it was the first mmo ever made or something. i played it and i never really saw anything all that ground breaking in it. if anything warcraft copied off of every mmo that came before it.

It's because WoW has become the industrial standard due to it's size. And because everyone knows what WoW is even if they don't know a single other MMO.

Although i can't stand the gameplay, i have to give bliz props for doing an ad with ozzy.

It's like comparing any fluid to water. Everyone knows what water is, so it's an easy comparison that anyone can understand because there's little to no chance of someone never seeing water.
but the difference in you anology is that water came first. Image
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Rudy Paint fingers
 
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Post » Mon Aug 17, 2009 9:47 pm

[quote="I3igI3adWolf"][/quote]

Before we have a debate whether WWC is a suitable representation for the/a generic MMO, may I suggest that we all kindly ask/petition the team to give us some more info about the game? Pretty PLíZ
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des lynam
 
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Post » Tue Aug 18, 2009 3:26 am



So unlike bliz, water had a huge jump on the market.

Doesn't change the fact that WoW is the most recognized and well known MMO just like water is the most recognized and well known liquid.

Socio: We probably wont see much, if any more information until the game gets at least close to closed beta. It's just too early in the development process and anything they release at this point will probably change, and might not even be in the final release.
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Hairul Hafis
 
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Post » Tue Aug 18, 2009 8:01 am



So unlike bliz, water had a huge jump on the market.

Doesn't change the fact that WoW is the most recognized and well known MMO just like water is the most recognized and well known liquid.

Socio: We probably wont see much, if any more information until the game gets at least close to closed beta. It's just too early in the development process and anything they release at this point will probably change, and might not even be in the final release.

To be honest, I wouldn't bet a single cap that this game would ever come out. I mean look at this site, the avatars are disabled, have tried to open the tech support link? it is broken!

Can we really expect a company whose tech support is unavailable and no one cares to repair it, to manage an MMO project?

It is due to lack in trust for their brand, IP needs to publish images, dev diaries or anything anything at all regularly
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Charity Hughes
 
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