Actually, almost every RPG is consisting of "Kill x" "Get y" quests. Blaming MMORPGs for that is just... Head -> Table.
I have 1,700+ in Guild Wars but that is something somewhat different. Since I spent the majority of time PvP'ing. (which never required kill X of this or any of those stupid time sinks)
For sure. PvP. Let's see...
PvE:
Day 1: "I am in a forest and kill boars"
Day 2: "I am in a volcanic area and kill demons"
Day 3: "I am in a desert and kill giants"
PvP:
Day 1: "I am in an arena and kill players"
Day 2: "I am in an arena and kill players... again"
Day 3: "I am in an arena and kill players... over and over and over"
Day 4, 5, 6, 7: ...
Yeah, PvP isnt grind, it's an eventful funny game experience!
I actually enjoyed Warcraft a great deal pre BC. The expansion really killed it for me. I would so play again if they released a server with classic AV so I could have my 19 hour matches.
I'm glad the developers dont have to focus anymore on people having fun in doing the same thing 19 hours at a stretch.