The Fallout 3 Modding Wishlist Thread

Post » Tue May 17, 2011 2:16 pm

If you could make a mod that does just that -- remove all drug effects -- I'd use it :) I dunno about calling it a potion though.

As for the "clothes department" to be honest I don't even care about having "skimpy" clothes for a chick. That would be a reason I wouldn't bother with a mod as such, if I even knew what the heck to do. Though, have you heard of Breezes FO3 males? There's a trench coat that is half open showing the guy's gut, dunno if that's exactly what you're looking for though. There's also an armor added by the same mod that, "exposes"... well.... you look for yourself ;)

With all of two male body mods, of course I use one of them. The trenchcoat just doesn't look right, texture-wise in my game. Maybe it's my video card as I get the same effect on overhead lights :shrug:
Peacock armor for Raiders is probably the only other one. I never wear, or let any of my followers wear that though.

For what I have in mind if I do successfully make it I doubt I'd release it as I saw what happened to Slof and wouldn't want to be subjected to that kind of immature, prudish abuse from the mod user community. So, let's just say that is one wish I will fill myself :)

That particular armor isn't exactly what we had in mind. It's too revealing in certain areas yet not skimpy enough in others. I sent Star a pic of my wish which exists for Oblivion but noone will touch it for Fallout 3. :shrug:

I can't mention my main wish without causing an uprising so I'll echo Miss Sparkle's squirrel wish.

Your main wish, is it what I think it is? I mentioned it, once, and you also commented your disapproval on what there currently was on offer. It may also be what I'd like as well, but we know that's not going to happen unless we figure out how to do it ourselves :)


@The 3rd Type - Sounds good :)

Oh! Just thought of another. I would like the Oblivion mod Anywhere Sittable for Fallout. It consists of a small cushion that can be placed anywhere allowing you to sit wherever you want :) That'd be great.
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~Sylvia~
 
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Post » Tue May 17, 2011 2:04 am

Oh I just thought of one.

You know how NPCs lean on guard rails? I wanna do that too. I wish to do that.
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Dean
 
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Post » Mon May 16, 2011 11:29 pm

I have a few realy large requests.

1. If you have ever played Oblivion you probly know of or have tried the Unique Lanscapes mod. I would like something along the same lines for this game. Im not exactly sure what I want, just something that makes the landscape seem you know a little more unique than just cliffs, and rocks, and rocks, and rocks, and some kinda cool cliffs, and rocks, and rocks, and rocks, and some dead trees, and a little somewhat open area, oh yea and finaly more rocks. It gets a bit old IMO.

2. Guilds. Kinda like Oblivion, maybe if you did enough work for the outcasts getting tech for them they would actualy let join them and then you could do some quest rise through the ranks, maybe not become the leader and at a certain point you could get a small squad of outcasts to fallow you around the wastes. Other factions that I think would be cool to join would be the Regulatores, Talon Company, Rielys Rangers, some sort of raider group, or perhaps you could join the Rivet City security and eventualy get on the councel, maybe you could join megaton and help impove the place and become sheriff. I do realise it would be an increadable feat to make the quests and all the other stuff required to make a good high quality faction, but even just one would awsome.

Now I know both of my ideas are realativly large projects. I would help but the only expieriance I have is a basic knowladge of placing items in the Oblivion CS. The G.E.C.K. is similer right?
Anyway thats what I want to see so until i am a master with the G.E.C.K. Im asking for somone else to do to what I can not.
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OTTO
 
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Post » Tue May 17, 2011 1:48 am


1. If you have ever played Oblivion you probly know of or have tried the Unique Lanscapes mod. I would like something along the same lines for this game. Im not exactly sure what I want, just something that makes the landscape seem you know a little more unique than just cliffs, and rocks, and rocks, and rocks, and some kinda cool cliffs, and rocks, and rocks, and rocks, and some dead trees, and a little somewhat open area, oh yea and finaly more rocks. It gets a bit old IMO.



I would LOVE to see Unique Landscapes come to Fallout 3. Probably my favorite mods ever for Oblivion next to OOO.
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Ash
 
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Post » Tue May 17, 2011 12:41 pm

Something I'd love to see made for Fallout 3:

A mod that converts all mole rat, radscorpion, dog, yao guai, deathclaws, etc other creature encounters into well-armed Talons, Raiders, Regulators, Slavers, Super Mutants, or Hunters.
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Shannon Marie Jones
 
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Post » Tue May 17, 2011 10:47 am

With all of two male body mods, of course I use one of them. The trenchcoat just doesn't look right, texture-wise in my game. Maybe it's my video card as I get the same effect on overhead lights :shrug:
Peacock armor for Raiders is probably the only other one. I never wear, or let any of my followers wear that though.

For what I have in mind if I do successfully make it I doubt I'd release it as I saw what happened to Slof and wouldn't want to be subjected to that kind of immature, prudish abuse from the mod user community. So, let's just say that is one wish I will fill myself :)

Oh! Just thought of another. I would like the Oblivion mod Anywhere Sittable for Fallout. It consists of a small cushion that can be placed anywhere allowing you to sit wherever you want :) That'd be great.


The trenchcoat looks fine in mine, but some other armors/clothes give some texture issues. I guess we all have small issues with our games :P Ugh, once I saw what the Peacock armor was I went for the other esp that doesn't contain it. Seriously, it's just --- dumb. Who runs around with their... nevermind.

The sitting one sounds good. I always wanted to just ~tcl to some cool area and sit on the edge of a rebar or something with my legs dangling over the edge. Would add some variety for screenshots :)

I think DarN said he was working on something like this, but I'd like the amount of caps I have to be displayed on my UI.
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Andrew
 
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Post » Mon May 16, 2011 11:44 pm

One I thought about last night, as I impatiently waited for my Stealthboy to wear off - Dispel. Obviously spells are no good, but a bottle of something that'll immediately remove the effect I have on myself would be great :) As I use FWE most chems and effects last longer than usual.

...

:shrug:

Dispel Potion would be good, though.


I may have had one too many "shandies", but I could have swore that somewhere amongst the combination of Orfev's RI Patch and BLTC, there exists a chem that, once taken, removes the effects of any current chems, albeit with an interesting side effect - ie, your dude/dudette falls over for a bit.. :dead:

I can't remember what the drug was named right now...

Hmm...
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Budgie
 
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Post » Tue May 17, 2011 8:11 am

Argonians in fallout. It would be fitting too considering their are other humanoid mutants like mirelurk kings. In fact I wish someone would make playable Mirelurk Kings ( I dont care if it can wear armor ) and playable Argonians. If someone added atleast some scaley skin and reptillian eyes it would be awesome.
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Sarah Evason
 
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Post » Tue May 17, 2011 6:26 am

My requests:
  • A quest mod that pits two towns/factions against each other. You have to choose your loyalties and pay the price for your choice. Neither is clearly good or bad.
  • A quest mod that uses speech, barter, doctor and repair skills in dialogue checks. This is a quest in which you gain the loyalty of an oppressed group and help them face the risk of life by banding together to fight off The Man.
  • Do away with all existing radiation in the game. Replace with several hand-placed highly radioactive items and locations. Think The Glow from Fallout. Make just a few items and places very very risky to approach. Make the cost in rad-x and radaway or treatment very high and the risk of dying very high. Then provide a suitable reward for the experience: a secret, a quest item, a time capsule...
  • Replace all Follower spoken dialogue with The Nameless One saying, "Updating my journal."
  • Make short Enclave soldiers, fat Enclave troopers, amputee Megaton residents, old NPCs with old bodies, kids with bad haircuts... physical diversity.
  • A raven as a follower.

gothemasticator
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Lucy
 
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Post » Tue May 17, 2011 6:29 am

I may have had one too many "shandies", but I could have swore that somewhere amongst the combination of Orfev's RI Patch and BLTC, there exists a chem that, once taken, removes the effects of any current chems, albeit with an interesting side effect - ie, your dude/dudette falls over for a bit.. :dead:

I can't remember what the drug was named right now...

Hmm...

There's one to cure addictions on the spot. But, can't be it. Hmmm. I don't know if I remember seeing one that removes effects like dispel would. I use BLTC that's incorporated into FWE, so if there's an even newer version of BLTC then I don't have it.
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Jeff Tingler
 
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Post » Tue May 17, 2011 11:58 am

edit: wrong thread :facepalm:
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Lil'.KiiDD
 
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Post » Tue May 17, 2011 1:32 am

I may have had one too many "shandies", but I could have swore that somewhere amongst the combination of Orfev's RI Patch and BLTC, there exists a chem that, once taken, removes the effects of any current chems, albeit with an interesting side effect - ie, your dude/dudette falls over for a bit.. :dead:

I can't remember what the drug was named right now...

Hmm...

coldturkene?
Ive never used it but I keep 10 on me incase of addictions.
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Jodie Bardgett
 
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Post » Tue May 17, 2011 12:09 pm

Ahh... No. I was mistaken. This what I was thinking of:

http://www.fallout3nexus.com/downloads/readmes/Better%20Living%20Through%20Chems_readme.txt

==============\
VISUAL EFFECTS:
==============/

Certain chemicals have such a profound effect on the brain that they cause visual patterning and
disarray. The effects range from pretty and colorful to blurred and distorted, depending on the
chem, and the surroundings of the user. These hallucinations can be detrimentally distracting in
a dangerous encounter.

The effects persist and peak while the drug is still active. Someone can sleep or wait while the
chem runs its course, but the visual effects of certain chems will very slightly outlast the actual
presence of chems in the user's body.

If you find yourself in jeopardy and need to be clearheaded, you have several options. Sedatives
such as Alprazolam, Clonazepam, Diazepam, Methaqualone, Phenobarbital, and Thorazine
counteract any hallucinatory effects the player is experiencing
and will keep them largely
subdued until the effect wears off. They can also be used preventively before hallucinogens (to
gain their benefits without the visual change). Thorazine, however, is a paralytic - If you use it
when you aren't sitting down comfortably, you will fall to the floor helpless
for about 10 seconds
after injecting it - very dangerous in a hostile situation.

Using multiple hallucinogenic drugs together will amplify the visual impact and extend the
duration of the effects.


So, it entirely depends on what drug you had taken for the above to have any effect - not quite what MystykStar had in mind I think, making the wish still up for grabs! Oh well.

-Xeph' :)
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Maya Maya
 
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Post » Tue May 17, 2011 5:49 am

Great questline with Vault 101 being the center of everything. A possible series of sequels to Trouble on the homefront.
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Conor Byrne
 
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Post » Tue May 17, 2011 2:50 am

Fast Travel as a Dotted Line on a Map

copy/pasted from another thread...

I've also wondered if you could just implement the dotted-line-on-a-map-screen as a fast-travel interface. Instead of clicking on a location in your pipboy map and "beaming" there, you would click on a "Travel" button which would bring up a map screen. Then, click on a destination and watch the dotted line crawl. Might make fast travel a little more fun to use.

gothemasticator
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Mizz.Jayy
 
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Post » Mon May 16, 2011 10:32 pm

>>Fast Travel as a Dotted Line on a Map<<

Along those lines your character goes on autopilot running across the wasteland ignoring all threats (or shooting with the selected weapon when passing by a threat) while you just sit back and watch the show until the destination is reached...
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Juanita Hernandez
 
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Post » Tue May 17, 2011 1:11 pm

I wish for a mod that gave me XP for shooting down vertibirds.

I also wish for a good pipboy directional flashlight mod, though I've read it's either very difficult or impossible.
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El Goose
 
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Post » Tue May 17, 2011 8:49 am

A patch to make EVE and Fallout 3 Reanimated compatible with each other. Probably unlikely to happen.
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Tamika Jett
 
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Post » Tue May 17, 2011 5:42 am

I just remembered something I PM'd Foxtrot Zulu a while ago, thought I'd mention it here.
This mod would be called "The Doppelganger."

At your maximum level (20 or 30) a "doppelganger" NPC would spawn somewhere a great distance away. She/He would be you, a perfect mimic, except in equipment and karma.

At the time the The Doppelganger would be created, a "snapshot" of your PC would be taken, the doppelganger would then follow the exact opposite karmic path you have, if you were Evil, he'd be Good. If you were good, he'd be evil. You could both be neutral.

The Doppelganger would have a special primary weapon depending on what one of your weapon skills was the highest, a 'shadow' weapon that would have a dark-themed texture of a familiar weapon.

Small Guns: Unique Sniper Rifle "Dark Shot"
Energy Weapons: Unique Laser Rifle "Red Sun"
Big Guns: Unique Minigun "Shadow Grinder"
Melee Weapons: Unique Ripper "Crimson Shredder"
Unarmed Weapons: Unique Deathclaw Gauntlet-like weapon "Reaper's Right Hand"

For simplicities sake, the outfit Doppelganger would wear would be based on Karma. Something like a Duster for Good Karma Doppelganger, Talon Outfit for Bad Karma Doppelganger

The doppelganger would spawn at the exact opposite of the map, and hunt you in real time. Scripts would prevent his demise until you met, and an message would appear saying something along the lines of;

"You feel a presence here not unlike your own. You are not alone."

The only way to escape at this point is to either face him or run, if he/she cannot initiate a dialog with you in a certain amount of time of you being within a certain distance, she will attack. If you can escape via fast travel, great. The hunt is over for now. But it will resume. And you're new enemy may or may not be alone next time. You may want to bring a follower or two, because he may end up hiring followers you can't, karma permitting. Evil PC's may want to be on the lookout for a doppelganger who's made Fawkes there new best friend in the war against... you.

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Charlotte Lloyd-Jones
 
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Post » Mon May 16, 2011 11:10 pm

I wish for a mod that changes the end part of Mothership Zeta. In this mod, entering the bridge and killing the alien captain would be the end of the MZ questline. Done. Finito. No more. You'd then get the ability to travel to and from the wasteland. You would also receive whatever perks and items you get after completing the questline.
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I love YOu
 
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Post » Tue May 17, 2011 9:32 am

So, just cut out the starship battle?

I dig it.
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Mark Hepworth
 
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Post » Mon May 16, 2011 10:46 pm

Writable notes/writable diary (perhaps on a computer console)?

Oblivion had several mods for this, but fallout has none :(
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Johnny
 
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Post » Tue May 17, 2011 3:52 am

-snip-

love it. Maybe an Enclave experiment? Have the name based on karma and have the weapons set accordingly, and you've got an epic mod. Just use the script from Oblivions "Spell tomes" where the one mage hunts you down, and it should be easy to make.
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Cool Man Sam
 
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Post » Tue May 17, 2011 3:28 am

@ DoD: Thanks, I really liked what they did with the doppelganger quest in the shivering isles. The funny thing is MY particular doppelganger was the toughest mofo in the game. One of my favorite fights.

@ VB; Yeah I've always wanted something like that too. Thanks for reminding me, by the way. I've discussed that with the author of CASM but not much came of it.

Basically, I wanted the terminal to do this;

You activate the terminal and it'd ask via message box "Would you like to write a log?" and you'd say yes, then an hour would pass like if you waited and the terminal would be updated with the new entries (how many depending on when you last log'd)

Logs would be written in the first person, as if the Lone Wanderer would write them.

A Vanilla quest Completed (plus Karmic path taken)

A Main Quest Completed (Special Entries for Broken Steel and Vanilla Endings)

Unique People / Weapons / Armor encountered

Follower Hired

Certain Events taken place (Decimated Paradise Falls, became Very Good or Very Evil, Found all the Bobble-Heads, etc)

Reached Levels 10, 20, & 30

And after you have so many logs, reached the maximum level, beat the main quest, etc, you'd receive a package initialed "TVD." You find a copy of The Vault Dweller's Memoirs and a Printer (that looked like it belonged to a FO3 Terminal) and a note that says "Your turn." You then can print out your writing a maximum number of times, and they would be worth an incredible amount of money. Whatever settlement you sold it in would also know you as a hero (or villian) the community would show their respect (or fear) by having more barter caps, offering better deals, and offering some services for free on occasion.


I got chills typing that.
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Crystal Clarke
 
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Post » Tue May 17, 2011 1:12 am

Writable notes/writable diary (perhaps on a computer console)?

Oblivion had several mods for this, but fallout has none :(

Great idea! I have a mod that changes all the terminals into laptops. If I could also pick one up and cart it around, using it as a 'diary' now and then, that'd be great :hehe:
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An Lor
 
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