The Fallout 3 Modding Wishlist Thread

Post » Tue May 17, 2011 9:17 am

The Mod Wishlist Thread

Greetings, I've decided to start a Mod Wishlist series of threads. I've thought of two rules so far (for the wishers) but I think that's good to start out with.

1: It doesn't have to be possible to do, it can be fantastic, but it can also be completely possible. If you have a wish, you can wish for the bread store, or just a piece of bread.

2: Please do your best before you post to make sure the mod you wish for doesn't exist before you wish for it, searching nexus, etc, before making a wish. It'll be a system of good faith

3: Wishes are important to the individual wisher, please do not harass or heckle wishers for wishes you yourself wouldn't wish for.


To potential wish granters who browse this topic and feel it's in their ability to grant a wish for a mod, I can think of only one rule.

1: Don't grant the wish until it's ready to be granted(?)

That way someone doesn't give their hopes up waiting for a mod to be finished if a potential wish granter says "okay I can do that!" and ends up abandoning the wish for other ventures.

OP NOTE:
Why this thread should exist instead of massive amounts of [REQ] threads


I feel a lot of [REQ} threads are either utterly ignored by serious modders, even if they're good ideas, or some seem so fantastic that they never really get attention aside from the negative. I feel that a thread like this can produce a better chance of seeing a few good, smallish mods come of it and have someone's creative ideas flow in a forum post.

If someone feels after that explanation that this kind of thread is not needed, I'll take it like a man and go back to standard [REQ] threads. However I think this could be something good, if given the chance.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Tue May 17, 2011 8:35 am

Dude, you mean bakery, nobody [censored] says "bread store"
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Tue May 17, 2011 9:40 am

The Mod Wishlist Thread

Greetings, I've decided to start a Mod Wishlist series of threads. I've thought of two rules so far (for the wishers) but I think that's good to start out with.

1: It doesn't have to be possible to do, it can be fantastic, but it can also be completely possible. If you have a wish, you can wish for the bread store, or just a piece of bread.

2: Please do your best before you post to make sure the mod you wish for doesn't exist before you wish for it, searching nexus, etc, before making a wish. It'll be a system of good faith


To potential wish granters who browse this topic and feel it's in their ability to grant a wish for a mod, I can think of only one rule.

1: Don't grant the wish until it's ready to be granted(?)

That way someone doesn't give their hopes up waiting for a mod to be finished if a potential wish granter says "okay I can do that!" and ends up abandoning the wish for other ventures.

OP NOTE:
Why this thread should exist instead of massive amounts of [REQ] threads


I feel a lot of [REQ} threads are either utterly ignored by serious modders, even if they're good ideas, or some seem so fantastic that they never really get attention aside from the negative. I feel that a thread like this can produce a better chance of seeing a few good, smallish mods come of it and have someone's creative ideas flow in a forum post.

If someone feels after that explanation that this kind of thread is not needed, I'll take it like a man and go back to standard [REQ] threads. However I think this could be something good, if given the chance.


I agree. In fact I think this is a great idea! I`ll even start off with a wish of my own for the modders.

I WISH THERE WAS A MOD THAT ALLOWED ME TO CREATE MY OWN UNIQUE WEAPONS!

Make it a challenge. Make it expensive. But allow me to construct or have a NPC construct a weapon of my own personal creation. For example. If I want that sniper rifle I have to pay for the stock, clip, scope etc from the ground up. Choose it`s calibre, color and various other personal effects.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Mon May 16, 2011 11:31 pm

Some things I've been wanting in Fallout for a while:

-Thermal Vision (maybe a pair of "binoculars" that can be used, or a sniper rifle with a scope with thermal)
-Creating "unique" weapons like the enchanting feature of Oblivion
-A smoking animation that makes sense (my character magically whips out an already lit, already smoked cigarette, takes two drags, and it disappears)
-Oversized beanies/beanie hats. Because they would just be awesome.
-Binoculars (they could just be a "weapon". That way it'll work just look a scope when you zoom. although these could have already been made for all i know, i never checked)
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Tue May 17, 2011 6:48 am

I too have wanted to be able to create a unique weapon.
I had the idea once to create a mod that had a Combat Arena, competing in it gave you caps and prizes, but the ultimate prize was a Signature Weapon for your player. The weapon type and the special features would of course have to be limited to something already in the game. This is not me saying that I've got this all worked out and ready to release a full mod, I actually have done no more that cursory resarch into "is it possible".

I've also thought about making a terminal that could be bought and added to either of the vanilla players homes that when accessed would allow the player to play a game within the game. Then modders could create unique dungeons or puzzles, or remake levels of Doom to be used as stand alone missions. The gamestation itself would have to be a modders resource but then any modder would be able to make the games/simulations for it.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Tue May 17, 2011 1:48 am

My simple wish: Squirrels
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Tue May 17, 2011 1:10 pm

Dude, you mean backery, nobody [censored] says "bread store"

Nobody says backery either. ;)
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Tue May 17, 2011 11:14 am

- A proper Advanced Power Armor model
- Replacement mod which converts armors into Fallout 1/2 models (of course only if they appeared in the games)
- More Reinforced CSA- type armor mods. I've grown sick of all those "sixy" armor mods
- Explorable locations without annoying cannon fodder enemies (like The Glow in Fallout 1)
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Tue May 17, 2011 7:58 am

I had some REQz threads I made that I wanted to mention for my wishes.

http://www.gamesas.com/index.php?/topic/1064265-ideareqz-unique-robot-personalities-or-urp/#entry15462188

http://www.gamesas.com/index.php?/topic/1043230-req-clean-pre-war-business-suits-retextures/#entry15127293

And finally, an excerpt from my [IDEA] thread, Cryogenic Awakening, an idea I had for a Alternate Start kind of thing;

You were put to sleep in the year 2075 in Vault-Tec HQ's experimental Cryogenics R&D Center, where your unique genetic disease would be studied, cured, and logged. You were to be release after you had been cured. You were cured Oct. 2277, but the finalization of your unfreezing was never met before the world was set ablaze with nuclear fire. Now the automated systems have brought you back, 200 years after all you know is gone. Your employment as a Security Guard at Vault-Tec HQ allowed you to hone your combat skills in your life before, but lack of knowledge of the new world has left you dull to the delicate intricacies of a non-combat scenario in the capital wasteland (+10 all combat skills sans explosives and big guns, -10 non combat skills sans Medicine and Repair)

Starting Loadout:

- Weapons -
10mm SMG + Ammo
Police Baton
Combat Knife

Armor:
Vault Security Armor (retex without the 101 perhaps)
Vault Security Helm
Sunglasses

Aid:
Stimpaks (5)
Rad-Away (2)
Rad-X (2)
Morphine (2)

Misc:
IDK?

User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Tue May 17, 2011 7:00 am

One I thought about last night, as I impatiently waited for my Stealthboy to wear off - Dispel. Obviously spells are no good, but a bottle of something that'll immediately remove the effect I have on myself would be great :) As I use FWE most chems and effects last longer than usual.

Also, I may have to learn how to do it myself, but more male stuff - even just edited vanilla outfits. There's a female leather armor that has the midsection cut out, nothing overly exposing, just different. Something like that. Of course I wouldn't say no to anything even skimpier. I'd like an equal amount of semi-naked men in my game as there are women. I only know of three modders who would mod male stuff, and they don't seem to be around anymore :(
I have the ideas, tutorials and programs I just haven't attempted anything yet. That one, I think, I'll have to do myself as the majority of modders are male as they won't (usually) touch anything male, and anything "skimpier" than a t-shirt is a big no no. Apparently. That's the impression I've gotten during my time here, anyway.

:shrug:

Dispel Potion would be good, though.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Tue May 17, 2011 3:40 am

I brought up this idea a while back in another thread regarding The Pitt; I would love it if we had a mod that randomizes the locations of the steel ingots, similar to the bobblehead mod. Knowing where all the ingots are gets kinda boring after a while. If I don't know where to find them then I will have to actually hunt them down. Of course a mod like this likely wouldn't make it to the top 10 all time mods, but still think it would be a good idea.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue May 17, 2011 1:36 am

I wish for a modders resource which contains some of the NPC animations ported to where they can be used with Super Mutants.

An example of an animation that's had this done to it, apparently, is the animation used by Bethesda in Broken Steel directly after a follower activates Project Purity. It's the animation where the follower staggers away from the numberpad terminal. Both Fawkes and Charon will display pretty much the same animation, but of course we know it's not actually the same one because NPC and mutant animations do not interchange directly. I suspect that the original animation was for the NPC and one of their pro's ported it over for the mutant.

SaidenStorm says it takes the likes of a professional animator with professional sofrware to do this, and that it starts as a software-based process and then the animations would probably need to be touched up a little by hand afterward.

Some good ones would be, off the top of my head -

- - the animation for entering a floor-sit position, then the idle for while sitting in floor-sit, getting up from floor-sit position. In a perfect world I feel like the idle for being in floor-sit should have less movement than the human one, but I'd take anything that works and run with it.

- - entering a lying down position, lying down idle, exiting lying-down (mostly exists already I believe, as mutants get knocked down and get back up again.) To be contextually right, the lying-down idle should resemble a mutant lying on its back with its eyes closed, not the human sleep position which has them on their side and moving occasionally.

- - waving at someone to get their attention in the distance

- - any type of semi-conversational hand/shoulder movements, even if they wouldn't be expected to be auto-playable while in 1st person dialogue with the player.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Tue May 17, 2011 12:46 pm

I would like to see a thick tropical jungle complete with jungle sounds and bugs. Since this is a wish, then I'd like this jungle to be as big as the current FO3 world. I think a jungle to explore and fight in would be very nice. I would even lend a hand in making fauna.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Tue May 17, 2011 7:31 am

Hey I'll keep that in mind :), the helping with fauna bit. After I'm finished Blood on the Sand I plan to do something similar to that, but not on such a large scale.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Tue May 17, 2011 2:28 pm

ooh, ooh ! I have a wish ! :D

What I would like to see, is a kind of minimalist, auto-hiding hud.

If anyone's played Far Cry 2 - that game has no hud elements displayed at all. Then if something happens that might affect the values of a hud element (eg, player loses health (health meter), player fires weapon (ammo counter) etc,) that hud element is displayed for a short time and then quietly fades away again.

Here's some Far Cry 2 gameplay footage to show you what I mean: http://www.youtube.com/watch?v=d3lp0EiCGuE

I did try to see if I could do something like this myself after discovering the http://www.fallout3nexus.com/downloads/file.php?id=9037 mod and hoping that Darn's UI might lead me down the right path. But it just made my brain hurt... :dead:

I even have some notes from when I was trying to work out what needed doing (just added some extra comments in bold):

Note: Where a change is required - ie. the HUD element should auto-hide - the hud element should fade away in the same manner that other elements do (eg. Rad Meter or XP bar).

Notifications - Only appears when notified of something (item recieved, etc.) - no change required.

Stealth Status - Only appears when crouced - no change required.

*Hit Points (HP) - Should only appear when damage is taken, or health is replenishing. Or more precisely, when the value is changing and not at maximum or critically low (<25% health ?).

*Compass - Without the sense of direction that we use in RL the player could well become disorientated if this was not present - however, it could be moved to an area of the pipboy, to give the player the impression they are "looking at their compass". (Don't know about this - could just be removed entirely).

*Action Points (AP) - Should only appear when being used, or replenishing. Or more precisely, when the value is changing and not at maximum.

*Weapon Condition (CND) - I can honestly say that I've never looked at this meter. This could be removed altogether, or perhaps only be displayed when the condition of a weapon reaches a critical level (say, 10-20%). The meter could perhaps flash, to alert the player that their weapon must be repaired soon.

*Ammo - Should only appear when the player is firing their weapon or reloading. The player could summon this meter with a fully loaded weapon by the act of reloading as a way of doing a quick ammo check - after which the meter fades away again.

Enemy Health Bar - Only appears when crosshair is over enemy - no change required/could be removed entirely?

Rad Meter - Only appears when radation damage is being taken - no change required.

XP Bar - Only appears when experience points are earned - no change required.


Obviously, the above is totally subject to change, should some of the ideas be unworkable.

Anyway. That's my wish! :)

-Xeph'
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Tue May 17, 2011 3:56 am

more food/drink items that work with Primary Needs/FWE. tired of nuka cola, vodka and water.

A good "Cooking" system

more merc groups

more locations/new world maps etc.

yao gaui mount.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue May 17, 2011 4:34 am

I would love a mos that let you play as creatures. I know this is possible because it's been done for oblivion.

Here's my thread with the evidence.

http://www.gamesas.com/index.php?/topic/1089217-playable-creatures/
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Tue May 17, 2011 3:20 am

One I thought about last night, as I impatiently waited for my Stealthboy to wear off - Dispel. Obviously spells are no good, but a bottle of something that'll immediately remove the effect I have on myself would be great :) As I use FWE most chems and effects last longer than usual.

Also, I may have to learn how to do it myself, but more male stuff - even just edited vanilla outfits. There's a female leather armor that has the midsection cut out, nothing overly exposing, just different. Something like that. Of course I wouldn't say no to anything even skimpier. I'd like an equal amount of semi-naked men in my game as there are women. I only know of three modders who would mod male stuff, and they don't seem to be around anymore :(
I have the ideas, tutorials and programs I just haven't attempted anything yet. That one, I think, I'll have to do myself as the majority of modders are male as they won't (usually) touch anything male, and anything "skimpier" than a t-shirt is a big no no. Apparently. That's the impression I've gotten during my time here, anyway.

:shrug:

Dispel Potion would be good, though.


If you could make a mod that does just that -- remove all drug effects -- I'd use it :) I dunno about calling it a potion though.

As for the "clothes department" to be honest I don't even care about having "skimpy" clothes for a chick. That would be a reason I wouldn't bother with a mod as such, if I even knew what the heck to do. Though, have you heard of Breezes FO3 males? There's a trench coat that is half open showing the guy's gut, dunno if that's exactly what you're looking for though. There's also an armor added by the same mod that, "exposes"... well.... you look for yourself ;)

I would like to see a thick tropical jungle complete with jungle sounds and bugs. Since this is a wish, then I'd like this jungle to be as big as the current FO3 world. I think a jungle to explore and fight in would be very nice. I would even lend a hand in making fauna.


You are a genius. A tropical jungle would be utterly badass. I double this wish.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Tue May 17, 2011 12:14 pm

Wish: Fallout 3 Dispel


Maybe it could be implemented as a kind of "sobering up" pill or something. Hmm.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Tue May 17, 2011 1:35 am

Also, I doubt this would be possible, but a mod that lets you take cover against walls and stuff and pop out while you shoot. That would be ace.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Tue May 17, 2011 12:00 am

As for the "clothes department" to be honest I don't even care about having "skimpy" clothes for a chick. That would be a reason I wouldn't bother with a mod as such, if I even knew what the heck to do. Though, have you heard of Breezes FO3 males? There's a trench coat that is half open showing the guy's gut, dunno if that's exactly what you're looking for though. There's also an armor added by the same mod that, "exposes"... well.... you look for yourself ;)


That particular armor isn't exactly what we had in mind. It's too revealing in certain areas yet not skimpy enough in others. I sent Star a pic of my wish which exists for Oblivion but noone will touch it for Fallout 3. :shrug:

I can't mention my main wish without causing an uprising so I'll echo Miss Sparkle's squirrel wish. I also wanted Mutfruit plants but that one's recently been granted by Coleen. I wish for a patch allowing Fallout Food to be compatible with FWE.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Tue May 17, 2011 11:09 am

Today while playing my FWE game, I took some of the redeye nodoze pills for the experience boost. Soon after, I noticed my character's sleep level was very [censored] and he started passing out. Something awesome would be if certain things, such as nodoze pills would change your RI values.

Example: Sleep level at 90%, take the Nodoze pills, reduced to 40% or something like that.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Tue May 17, 2011 1:40 pm

Today while playing my FWE game, I took some of the redeye nodoze pills for the experience boost. Soon after, I noticed my character's sleep level was very [censored] and he started passing out. Something awesome would be if certain things, such as nodoze pills would change your RI values.

Example: Sleep level at 90%, take the Nodoze pills, reduced to 40% or something like that.

That sounds interesting but I think the sleep % should only be reduced after "the crash" That's how stimulants really work. They give you a boost of energy up until the crash, then it's a mighty hard fall.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Tue May 17, 2011 11:12 am

That sounds interesting but I think the sleep % should only be reduced after "the crash" That's how stimulants really work. They give you a boost of energy up until the crash, then it's a mighty hard fall.


Hell, all of the drugs included in FWE should have crashes/comedowns.

Perhaps using the nodoze should reduce your sleep level dramatically for a period of time, say an hour or two in-game, then when they wear off, the sleep level should be raised by a lot. This same effect could be used on other drugs. Perhaps the weed could change your hunger/thrist level, heroin/methamphetamines could change your sleep level and then have that same crash effect, etc etc.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Mon May 16, 2011 11:05 pm

Not that it's happening right now, I've added a 3rd rule in the wishing category. You know, just in case.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Next

Return to Fallout 3