The Fallout 3 Modding Wishlist Thread #2

Post » Sun Nov 14, 2010 6:29 pm

[snip]
ianpatt and behippo are really good about adding functions to their script extenders as requested, when possible. Just post your request (and maybe a short description of what you're trying to achieve) in their thread, and they will do what they can to make it work.


Done and thank you very much for taking the time to explain that to me :) Nice when you try to help someone with one issue and it turns out they help you as well ;)
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Ian White
 
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Post » Sun Nov 14, 2010 10:55 am

I just skimmed over the GECK wiki, the FOSE Docs, and the OBSE Docs.

It can be done in Oblivion with OBSE, but the GetCurrentHealth function hasn't been implemented in FOSE... yet.
If it is being done in Fallout3, I don't see how the script is acquiring the inventory item's health, in order to set the sorted item's health.

@Miss Sparkle:
The way a sorter works is, the script walks through the items in your inventory looking for a particular item type. When an item of the desired type is found, that item is removed from your inventory, and a new (duplicate) item is added to the appropriate container. The duplicate item will, by default, have 100% health. In order to modify the duplicate item's health to reflect the health of the item in your inventory, the script would first get the inventory item's health before removing it, then set the duplicate item's health accordingly. But without the GetCurrentHealth function, that is not possible (is it?).

ianpatt and behippo are really good about adding functions to their script extenders as requested, when possible. Just post your request (and maybe a short description of what you're trying to achieve) in their thread, and they will do what they can to make it work.



Couldn't you make a reference of the item in your inventory then use that? Just thinking out loud here.
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Britta Gronkowski
 
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Post » Sun Nov 14, 2010 6:09 pm

Couldn't you make a reference of the item in your inventory then use that? Just thinking out loud here.

Actually...
this is from the http://www.gamesas.com/index.php?/topic/1073734-relz-fallout-script-extender-fose-v12/page__view__findpost__p__16005348:

I am told that the GetCurrentHealth is the command that is needed.

Get/SetCurrentHealth have been supported since 1.2.

edit: this is probably way more of a documentation problem. I haven't updated the html docs, so the source code plus a list I wrote up when making the initial v1.2 post is all people have to go on.

So, a realistic sorter is possible with FOSE.
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Sudah mati ini Keparat
 
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Post » Sun Nov 14, 2010 6:53 pm

Actually...
this is from the http://www.gamesas.com/index.php?/topic/1073734-relz-fallout-script-extender-fose-v12/page__view__findpost__p__16005348:


So, a realistic sorter is possible with FOSE.



I just checked the list of functions in GECK, and it does have Get/SetWeaponHealthPerc functions, but according to description, it only works when the weapon is equipped... it'd make for a cumbersome script :)
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Lindsay Dunn
 
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Post » Sun Nov 14, 2010 4:40 pm

I made a mod for Oblivion that allows you to bind a single key to the TFC and TM console commands (http://www.tesnexus.com/downloads/file.php?id=12556).

I've received a request to port it over to F3 (no, I've not forgotten...), and have submitted a request to the FOSE crew for the needed "CON_*" functions. Once those functions have been implemented in FOSE, I'll only need to compile the scripts in GECK, and upload it to Nexus.

In the Oblivion version, the scripts already check to see if you are in 3rd person before toggling TFC active, and will switch you if necessary.

===

Edit:
I'd like to see a mod that makes the Harmonica squeal and squawk as it flies through the air when it has been fired from the Rock-it Launcher (imagine, if you will, a mean cat stuffed into a small box with a set of bagpipes)...

Cool, thanks in advance :D
It's not a huge game changing mod, but it'd be a nice addition in my opinion :)
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mishionary
 
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Post » Sun Nov 14, 2010 6:53 am

I would like a mod that allows you to simply put something in a NPCs inventory, and then warp them to you. There should be a lot of slots ( 15-20?). Basically you put this item in there inventory via companion share or w/e. Then you activate another item, and then you get a list of your companions (I would rather it not require FOSE so companion one instead of there actual name will do), and you can select one of them ( or a cancel button) to tellport to you. My main problem with companion share and recruit is when i tell them to wait here-guard around this area they wander off WAY too far. I wan't to be able to warp them back to me, or find out if there dead. I don't wan't it to do anything else, just that.
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kristy dunn
 
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Post » Sun Nov 14, 2010 9:49 am

This idea was IM'd to some friends of mine on Skype, so... yeah.

[7:37:57 AM] T3T: I had an idea for a mod today
[7:38:05 AM] T3T: http://www.fallout3nexus.com/downloads/file.php?id=10713
[7:38:18 AM] T3T: This mod lets you augment your special like in FO1 and 2
[7:38:27 AM] T3T: Well, I had an idea for a similar mod
[7:38:33 AM] T3T: An Aug Kit
[7:38:45 AM] T3T: Basically, let's you take a perk without leveling up
[7:38:56 AM] T3T: But you'd need to find some way to balance it
[7:39:13 AM] T3T: Like have a limit to how many you could augment yourself with
[7:40:20 AM] T3T: Say, if you had to buy and Med-Tek Aug Station, an official module of the Med-Tek "My First Infirmary", it would cost something like 5000 caps
[7:41:18 AM] T3T: It would use a hell of a amount of power to make an aug module
[7:41:56 AM] T3T: Something like 750 MFCs, 1000 ECPs, or 2000 SECs
[7:42:09 AM] T3T: Or 75 Fission Batteries
[7:42:36 AM] T3T: These numbers could be cut a third by a Science Skill of 75 and Medical Skill of 75 each
[7:44:37 AM] T3T: Then you'd need to craft the actual module, which could be made out of 30 Scrap Metal, which could be cut by a third if you had Science/Repair at 75 each
[7:45:26 AM] T3T: You load the module in the Aug Station, press a button, and the energy is stored into the Module to create the Aug Module, an Aid Item
[7:45:46 AM] T3T: You eat the Aug Module, and you pick a perk
[7:46:18 AM] T3T: And that's my idea

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Dan Wright
 
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Post » Sun Nov 14, 2010 8:51 pm

This idea was IM'd to some friends of mine on Skype, so... yeah.

That sounds cool... perks/SPECIALS for caps. Fairly easy as well (maybe some tedious scripting to check if you have a perk or not).

Hey, did you ever try the CryoAwakening mod? What did you think?
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Enny Labinjo
 
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Post » Sun Nov 14, 2010 10:12 am

I hope this isn't considered off topic.

My request is more for some modders resources then a mod itself. I've already asked for help on both my nexus and Beth mod treads with no luck.

I would love to get my hands on some nice vehicle meshes, I could turn into toys in DCInteriors. WWII vehicles, Shermans, Panthers, Tiger Tanks, maybe some halftracks, a Willies JEEP, airplains, ME-109's, Stukas, Zero's, The P-51 mustang is so lonely and could use some friends. :wacko: Also, it would be nice to have some 50's style tin toys, i.e boxy robot wind-up toys, "Flash Gordon" style rockets. I don't care what size they are or even what collisions they have on them. I've gotten good enough with blender and nifscope to fix them up for my uses. I'm just not skilled in creating them from scratch.

Most of the vehicle resources I've found are all modern or, Sifi that don't fit the 50's style retro future of the game. I know some people like the modern ones, they just don't work for me because, I'm trying to keep my mod period and lore friendly.

If there are any kind meshers out there that would be willing to lend a hand I would be eternally grateful. :celebration: I would never expect everything in my wish list, that was a little ramble only to give specific examples of the type of meshes I am looking for.

Thanks

Chuck
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Nadia Nad
 
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Post » Sun Nov 14, 2010 6:33 am

I wish for a full overhaul of the main questline to include Vault 101 to be more of a big part. Also to open up Vault 101 after trouble on the homefront.

Also, there's a mod that's supposed to do this but was abandoned at Alpha Stage. Flashbacks to the Vault and some events that involve Amata and eventually "Romancing" Amata if certain dialogue choices are made.
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Chad Holloway
 
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Post » Sun Nov 14, 2010 1:36 pm

I hope this isn't considered off topic.

My request is more for some modders resources then a mod itself. I've already asked for help on both my nexus and Beth mod treads with no luck.

I would love to get my hands on some nice vehicle meshes, I could turn into toys in DCInteriors. WWII vehicles, Shermans, Panthers, Tiger Tanks, maybe some halftracks, a Willies JEEP, airplains, ME-109's, Stukas, Zero's, The P-51 mustang is so lonely and could use some friends. :wacko: Also, it would be nice to have some 50's style tin toys, i.e boxy robot wind-up toys, "Flash Gordon" style rockets. I don't care what size they are or even what collisions they have on them. I've gotten good enough with blender and nifscope to fix them up for my uses. I'm just not skilled in creating them from scratch.

Most of the vehicle resources I've found are all modern or, Sifi that don't fit the 50's style retro future of the game. I know some people like the modern ones, they just don't work for me because, I'm trying to keep my mod period and lore friendly.

If there are any kind meshers out there that would be willing to lend a hand I would be eternally grateful. :celebration: I would never expect everything in my wish list, that was a little ramble only to give specific examples of the type of meshes I am looking for.

Thanks

Chuck


http://www.fallout3nexus.com/downloads/file.php?id=7110
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james tait
 
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Post » Sun Nov 14, 2010 9:58 am

I would love to see some of those resources come to life in DC Interiors. Good luck, Chuck.
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loste juliana
 
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Post » Sun Nov 14, 2010 3:54 pm

You do know that's not a case of 'nobody's done it', it's a case of 'it can't be done', right?


You do know that if he knew that he probably wouldn't have asked for it, right? :)
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CArlos BArrera
 
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Post » Sun Nov 14, 2010 10:08 am

There was a mod in Oblivion .. cant remember the name now .. had to do with thieves tools. Anyway, there was a grappling arrow in it, has anybody though of something like that for FO3? http://gizmodo.com/assets/resources/2008/02/tpls.jpg

Right now I just tcl my way up to areas that I think my character could probably climb.
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Anthony Diaz
 
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Post » Sun Nov 14, 2010 12:55 pm

I was thinking about doing this, but I don't know if the appropriate resources exist yet. Or even if I have the time to do it.

I wanted to make a Hi-Def Weapon Texture and Mesh pack that would increase every weapon's poly count as well as their texture resolution. I'd want to make it such a way that it wouldn't need an .esp to work. Just Straight Replace the vanilla mesh textures.
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Jamie Moysey
 
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Post » Sun Nov 14, 2010 7:33 pm

I am still looking for someone to add the Stoner 63 weapon system into Fallout 3. I really like the look of the rifle and it looks lore friendly.

http://world.guns.ru/assault/as76-e.htm

My other wish is already put into its own thread here: http://www.gamesas.com/index.php?/topic/1097141-cyberpunkshadowrun-weapons-for-fallout-3/
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Queen Bitch
 
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Post » Sun Nov 14, 2010 5:04 pm

I wish for some Iguanas ( to run around with the squirrels that I keep requesting :P ).


Your wish is granted shortly. I needed a break from slavery and mad scientists so I made my first 'real' creature: Iguanas. I make a WIP thread with pictures and ingame video tomorrow (I have to reinstall FRAPS). I plan to make a tiny quest to explain the reabichnce of living Iguanas in the wastes and where all the sticks and bits come from. Thanks for the inspiration.
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barbara belmonte
 
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Post » Sun Nov 14, 2010 5:24 pm

Your wish is granted shortly. I needed a break from slavery and mad scientists so I made my first 'real' creature: Iguanas. I make a WIP thread with pictures and ingame video tomorrow (I have to reinstall FRAPS). I plan to make a tiny quest to explain the reabichnce of living Iguanas in the wastes and where all the sticks and bits come from. Thanks for the inspiration.


You do know what Iguana Bits represented in the older games, right?
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Lizs
 
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Post » Sun Nov 14, 2010 7:32 am

You do know what Iguana Bits represented in the older games, right?

I know. But there where still real ones if you read Bobs whole dialogue.
[Edit] Sorry to be fully correct 'Iguana on a Stick' is real. The bits.... taste like chicken ;) .
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quinnnn
 
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Post » Sun Nov 14, 2010 4:10 pm

I know. But there where still real ones if you read Bobs whole dialogue.
[Edit] Sorry to be fully correct 'Iguana on a Stick' is real. The bits.... taste like chicken ;) .


I've always heard it tasted like pig... Seems more logical anyway ;)

I'm looking forward to the WIP thread.
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Fluffer
 
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Post » Sun Nov 14, 2010 1:31 pm

Your wish is granted shortly. I needed a break from slavery and mad scientists so I made my first 'real' creature: Iguanas. I make a WIP thread with pictures and ingame video tomorrow (I have to reinstall FRAPS). I plan to make a tiny quest to explain the reabichnce of living Iguanas in the wastes and where all the sticks and bits come from. Thanks for the inspiration.


*rubs the magic lamp and wish gets granted* Thank you genie...I mean sesom! I can't wait to see some Iguanas roaming the wasteland :celebration: I look forward to watching the WIP thread as it develops.

@ Grifman - The "he" that you are referring to is misspelled, and should read "she" ;) Yes you are right though, I wouldn't have asked if I knew the answer :blush:
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Kayleigh Williams
 
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Post » Sun Nov 14, 2010 11:37 am

I just got into a gunfight with a supermutant. He pulled out a grenade, pulled the pin with his teeth, then dropped to the ground after catching half a dozen rounds from A3-21's plasma rifle. But no ka-boom. I'd like a mod that checks to see if that pin-pulling animation played, and if the grenadier died before they lobbed it, and if so, detonates a grenade in that location after a couple of seconds.
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JERMAINE VIDAURRI
 
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Post » Sun Nov 14, 2010 2:10 pm

I would like:

A mod that forces the camera into a 3rd person perspective when entering dialogue. Thinking back to Deus Ex, there was a very cinematic feel to watching your character engaged in conversation.

Incidentally, someone over on http://thenexusforums.com/index.php?showtopic=207698 was asking the same for Oblivion quite recently.

Would be cool. :nod:

~Xeph'
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Alisia Lisha
 
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Post » Sun Nov 14, 2010 4:21 pm

I was reading through some of the "fallout bibles" and read about the raider factions, I think that could have real potential. So my wish if for the 3 raider factions as well as the bone armor that the Pitt Vipers wear.
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kristy dunn
 
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Post » Sun Nov 14, 2010 10:00 pm

I was thinking today about FO3 and its weapons. It's all rather "high tech" albeit there is a pipe weapon and an axe and several swords, but there's no bows. I think archery would be a cool skill, or primitive ballistic weapons like blowguns, slings, bolas, bows, composite hunting bows if you need that tech feel. Perhaps the Duke boys could rig up some explosive or flaming arrows, or perhaps plasma splash arrows. Maybe a boomerang like the Feral Kid had in Road Warrior. There is a crossbow weapon mod, so maybe that'll work for my fix.

In the whole primitive vein, I think there should be some dreadlocks added to hair mods. Long, medium, short...could even have rainbow yarn colors for that fresh out of the rave look. No pacifiers please.
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Rodney C
 
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