[RELz] F.O.O.K. - The Fallout 3 Overhaul Kit

Post » Sat Apr 02, 2011 12:33 am

hmm, i dont know what the Pretty girl mod changes, prolly the templates for the faction NPC's i guess and yes those would be overwritten by FOOK.

Won't help you now but i actually want to ask Spartan if i can integrate his mod.
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Invasion's
 
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Post » Sat Apr 02, 2011 12:48 am

linkesauge, did you integrate the old version of my SVD (1.1) instead of the newer one (1.2)? The newer one has the unique version added as well as some tweaks to the mesh and texture.
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Rudy Paint fingers
 
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Post » Sat Apr 02, 2011 5:43 am

that's possible Zealotlee, hard to keep myself updated with all weapons. :D

Every modder is ofc welcome to point me to updates of his weapons in case that i miss them.

Also Patch 1.2 kinda forced me to cut back on adding/updating new content, had to concentrate on getting the old stuff to work/balanced. ^^

Anyways the next bigger patch will bring more new toys to the wasteland, i'm especially keen on adding more outfits.
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gary lee
 
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Post » Fri Apr 01, 2011 10:06 pm

got a glitch: the Durganov SR does not spend ammo...
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Emmanuel Morales
 
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Post » Sat Apr 02, 2011 2:26 am

got a glitch: the Durganov SR does not spend ammo...


thx, could confirm the bug, fix will be included in the quick fix patch i'll release later.
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jennie xhx
 
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Post » Sat Apr 02, 2011 1:31 am

Looks like a great mod, haven't tried it yet though, just looked at the images on fallout3nexus.

The quality on some of the models (more precisely the textures) looks very poor like the .223 Pistol, 10mm Glock (this is a Desert Eagle?!), 4-Barrel Sawnoff Shotgun and the City Killer Shotgun (not that bad), but I haven't tested them in game just on the screenshots which all are from 1.0 (?) and in 3rd person.

Maybe you could include version numbers in the readme of which version of the weapons in this package you used so that others can keep track of which versions are the most recent and then can report them here, less work for you except for the update the readme part.
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Tanya
 
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Post » Sat Apr 02, 2011 3:10 am

Er, installed both the latest FOOK and MMMF3 and ran into a minor but distracting issue:
http://i219.photobucket.com/albums/cc157/jeremy_mccurdy/f3/bugs/ScreenShot0-1.jpg
http://i219.photobucket.com/albums/cc157/jeremy_mccurdy/f3/bugs/ScreenShot1-1.jpg
All of a sudden all the advlt women in the game look like, er, "ladies of the night". :cryvaultboy: The thing is that I installed both mods at the same time, so I don't know which one is causing the problem. Can someone tell me what file I need to get rid of to de-prostitize the women in the game? Moira really shouldn't look like the sort that gives a quickie in the mens room for some crack.

That...issue aside, the new gear in the latest version rocks, espeically with the camo stuff and the CALIBR ammo.
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Hot
 
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Post » Fri Apr 01, 2011 2:13 pm

Delete the "headhuman" dds in data => textures => characters => female.

Somehow this one made it into our main files, it was one of the textures we tested in beta but was supposed to be removed.
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Sista Sila
 
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Post » Sat Apr 02, 2011 3:47 am

A new FOOK and a new MMMf3. What a day!

Quick question: Do I need to download Calibr to have the mod work properly?
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Jade Barnes-Mackey
 
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Post » Fri Apr 01, 2011 5:22 pm

No, the needed CALIBR.esm is included in our "Latest FOOK esps" file. You ofc need to activate this one.
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Danial Zachery
 
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Post » Sat Apr 02, 2011 12:06 am

I wrote this in MMMs latest thread, but I'm not sure wether MMM or FOOK is doing this. I'm sure it MMM, but my brian isn't working much atm!

I updated using latest MMM, XFO and FOOK. So far the combo is going well.

I quite like the slow ghouls, but high HP, bar the head! The Super Mutants are too strong IMO though, I was playing on very easy and several SMs needed 10+ 10mm Pistol rounds to the head to kill them, previously it would only take 2-4 on very easy.

btw I do like the Geckos. I haven't seen any non-hostile ones yet, but then I have only found about 4 'packs' of them at level 4 or under.

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Vicki Gunn
 
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Post » Fri Apr 01, 2011 2:08 pm

i think its more likely that this is due to MMMF. 10mm Pistol in our mod is pretty much as good/weak as in vanilla so this can't be the reason.
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Lizbeth Ruiz
 
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Post » Sat Apr 02, 2011 4:37 am

i think its more likely that this is due to MMMF. 10mm Pistol in our mod is pretty much as good/weak as in vanilla so this can't be the reason.

It's XFO (here I am chasing this over three threads!)

XELA, see the post in the XFO thread.
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NIloufar Emporio
 
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Post » Fri Apr 01, 2011 5:02 pm

The Perforator Minigun texture is still whacked (white/black, multicoloured).

Edit: Just checked its Geck reference. The model texture doesnt appear to be set right. Also Eugene (CGC ref) appears to be having texture issues.
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saxon
 
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Post » Fri Apr 01, 2011 8:31 pm

"still"? ^^

First time i hear that there is a problem with it. Are you sure that there are no conflicts? I'm certain i would have gotten more complaints if it didnt work and i also never had myself any problems with it.
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Auguste Bartholdi
 
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Post » Fri Apr 01, 2011 9:53 pm

"still"? ^^

First time i hear that there is a problem with it. Are you sure that there are no conflicts? I'm certain i would have gotten more complaints if it didnt work and i also never had myself any problems with it.


What is the texture name? I cant tell them apart due to the naming convention.
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Emily Jones
 
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Post » Sat Apr 02, 2011 4:56 am

What is the texture name? I cant tell them apart due to the naming convention.


textures\weapons\2handhandle\e_1stpersonminigun.dds
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BaNK.RoLL
 
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Post » Sat Apr 02, 2011 12:31 am

Played briefly with the just released version and so far everything is great. Am using the following mods which are compatible with no conflicts showing up:

Darnified UIF
Unofficial Fallout 3 Patch
Raider Grafitti Re-worked by Shadowjack
Better Booze by CptJoker
50's Pin-up Posters v1.0 by dbaily56
50s Pin-up Pulowski v1.2 by dbaily56
six & Blood Pipboy v1.0 by dbaily56
Fellout - The Fallout 3 Weather Overhaul 1.0.14 by Hattix
Awesome Color Enhancer
Yellow Destroyer
CLOSE TO FALLOUT Menu Screens 1.1 by MaFFej
TYPE3 female body replacer by dimon99
ArchiveInvalidation Invalidated v1.0.5 by Quarn
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Leilene Nessel
 
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Post » Fri Apr 01, 2011 4:24 pm

Played briefly with the just released version and so far everything is great. Am using the following mods which are compatible with no conflicts showing up:

Darnified UIF
Unofficial Fallout 3 Patch
Raider Grafitti Re-worked by Shadowjack
Better Booze by CptJoker
50's Pin-up Posters v1.0 by dbaily56
50s Pin-up Pulowski v1.2 by dbaily56
six & Blood Pipboy v1.0 by dbaily56
Fellout - The Fallout 3 Weather Overhaul 1.0.14 by Hattix
Awesome Color Enhancer
Yellow Destroyer
CLOSE TO FALLOUT Menu Screens 1.1 by MaFFej
TYPE3 female body replacer by dimon99
ArchiveInvalidation Invalidated v1.0.5 by Quarn

But you don't have FOOK in that list Hellbishop :)

Great to see you here in Fallout 3 land over from Oblivion!
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yermom
 
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Post » Fri Apr 01, 2011 8:46 pm

The new Wazer Wifle doesnt shoot anything. And finally found an M16... maybe make the 20 round mag version semi auto?
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CRuzIta LUVz grlz
 
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Post » Sat Apr 02, 2011 4:44 am

Hello
When you Say "guns are going to hurt a lot more now, the wasteland is going to be a tougher place" does this mean it will be alot tougher for everyone, more specifically humans just like yourself. For realsim. Will 3 shots from an enemy do same damage as 3 shots from me(similar armor). i didnt like vanilla ratios. also will we go down in 2-3 shots like in real life. i guess it doesnt matter as im gonna download this FOOK
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Iain Lamb
 
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Post » Fri Apr 01, 2011 11:08 pm

I was thinking, you guys remember how OOO ended up merging with other mods, and having exclusive versions that couldn't be found in the stand alone mods? Are you guys thinking of doing something similar? I know FOOK already merges weapon mods but will you have creators of those make something special that can ONLY be found in FOOK? (IE having a unique variant of the SAW that you have to complete a quest for)
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Francesca
 
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Post » Sat Apr 02, 2011 4:26 am

Just a heads up --

linkesauge asked me to update the MMMF3 FOOK plugins for the latest bugfixes in FOOK 1.23b. This is now done, grab them here:

http://www.fallout3nexus.com/downloads/file.php?id=3211

I've given the plugins version numbers in the descriptions (viewable in the GECK or FOMM). From now on regardless whether the plugins are bundled in FOOK or MMMF3, you will be able to tell if you have the latest version.

Enjoy!
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Shelby Huffman
 
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Post » Sat Apr 02, 2011 3:28 am

Ah, thanks very much. I will apply them tonight.

On a side note, where is the best place to do the 'wait-for-four-days'? Everyone says somewhere where there is no NPC, but thats a bit hard to find! Will the Megaton house be alright as I guess most mods (MMM and FOOK in this case) don't change Wadsworth who is the only NPC there.
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Marine x
 
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Post » Sat Apr 02, 2011 4:01 am

it doesnt rly matter if there are NPC's or not. You just need to make sure to change the cell after you waited ie travel to another place or enter/leave a building.
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Cagla Cali
 
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