[RELz] F.O.O.K. - The Fallout 3 Overhaul Kit

Post » Fri Apr 01, 2011 3:26 pm

when i tried to install it was saying something about volume, what am i doing wrong?
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FLYBOYLEAK
 
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Post » Fri Apr 01, 2011 6:53 pm

You're trying to extract a file archive in two parts, but the FOOK guys uploaded the last part first and since the Nexus tracks the number of mods submitted and for reasons unknown, adds that number at the end of the file names, the program you're using to extract the archive mis-identifies the second half of it.

The solutions are to either remove the number the Nexus tagged the files with, or manually point your decompression program to the right file.
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Jade MacSpade
 
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Post » Sat Apr 02, 2011 4:02 am

I loved the pancor jackhammer, then I ran across the city killer, very nice. I can't wait to see what I run acrossed with the big guns and swords.
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Sweet Blighty
 
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Post » Sat Apr 02, 2011 1:41 am

You're trying to extract a file archive in two parts, but the FOOK guys uploaded the last part first and since the Nexus tracks the number of mods submitted and for reasons unknown, adds that number at the end of the file names, the program you're using to extract the archive mis-identifies the second half of it.

The solutions are to either remove the number the Nexus tagged the files with, or manually point your decompression program to the right file.

speak dyslexic please!
not to offend, but i cant follow directions for crap
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Brandon Bernardi
 
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Post » Fri Apr 01, 2011 7:39 pm

speak dyslexic please!
not to offend, but i cant follow directions for crap



The two parts have numbers on the end ie 'part_1_of_2-4489' and 'part_2_of_2-4490'

delete the extra numbers before you try to open the file.

or use the browse option to locate the the second part yourself when you are asked for it.
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Ashley Campos
 
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Post » Sat Apr 02, 2011 2:06 am

The two parts have numbers on the end ie 'part_1_of_2-4489' and 'part_2_of_2-4490'

delete the extra numbers before you try to open the file.

or use the browse option to locate the the second part yourself when you are asked for it.

alright, o think it worked
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Lexy Dick
 
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Post » Fri Apr 01, 2011 7:29 pm

I had this problem too, I was using 7zip and it always messed up on a texture for the CombatShotgun. I re-downloaded and no change.

So I installed the latest WinRar and that asked for another file halfway through, a file with 1_of_3 at the end, which doesn't exist. Same issue!

In the end I tried WinRar again and when it asked for the second file I just pointed it to the second main file (even if the name was different) and it seems to have worked.

p.s. I did rename the two main file to get rid of the fallout3nexus tag as mentioned above, but that didn't fix it. Put pointing to the second file seemed to. Will have to wait until I find a CombatShotgun I guess!
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Georgine Lee
 
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Post » Fri Apr 01, 2011 3:58 pm

Great work and enjoying this alot. Dont know if this is intentional or a bug but when the four barrel combat shotgun is out of ammo am stuck in vats for a few seconds while I get clobbered by raiders. Its a nice effect and makes the player pay attention to how much ammo they have or they end up paying the consequences. So bug or not its a nice touch.

Also loving the much more realistic lethal level of weapons damage. Many a time I have been gunned down before even getting a chance to draw my weapon all because I didnt take proper environmental cover. The texture pack is stunning and adds even more greatness to the world. Thanks :foodndrink:
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adame
 
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Post » Fri Apr 01, 2011 11:22 pm

Alright I was in the vault where you go after your dad in the dream machine thing. I went straight to the abandoned house and played the little tune ( took a few trys to get it right) anyways as soon as I hit the cinderblock the game crashed.

I tried a few times with the same glitch, I turned the mods off and it worked then turned the mods back on and everything was fine.

I am just curious as to what in the patches could be causing that particular thing to cause the game to crash. I hope it doesn't happen anymore throughout the game, I lost all sorts of equipment I had on hand. but the stuff that was in my home in megaton was still there, except the scrapper.
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Javaun Thompson
 
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Post » Sat Apr 02, 2011 12:28 am

i can say with 99,999% that this problem isn't caused by our mod or better said its a problem with the game itself. There is no way that we could cause such a specific crash.
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Anna Kyselova
 
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Post » Sat Apr 02, 2011 3:06 am

So.. Nobody got an idea what's causing the scrapper to not do anything? I'd post a load order, but i cant seem to locate the option in FOMM...
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Alan Cutler
 
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Post » Fri Apr 01, 2011 2:05 pm

I want to use fomm to install this - I created a folder called FOOK but how can I install it now with fomm?
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Zoe Ratcliffe
 
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Post » Sat Apr 02, 2011 2:33 am

You extract all the files to the Fallout 3/Data folder. There is no need to create a new folder.

God nifskope is terrible. It took me forever to align the beret. This is the base model with one BoS texture. Ive also made an Outcast, Talon and green BoS texture version.

http://img264.imageshack.us/img264/1816/fo3beret02.jpg

What are the settings needed for the nif 3dmax plugin to work properly ingame?
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Lloyd Muldowney
 
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Post » Fri Apr 01, 2011 1:59 pm

While this may be a self answering question regarding the properties of this mod and another, I will ask anyway.

Is F.O.O.K which i have currently loaded and have loads of fun with, Compatible with Fallout wanderers edition mod?
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hannah sillery
 
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Post » Fri Apr 01, 2011 5:31 pm

When I convert it to an FOMOD and try to activate it in package manager I get an unhandled exception error. huh????
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Samantha Jane Adams
 
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Post » Fri Apr 01, 2011 8:00 pm

The addon for the Enclave Commander mod says that it adds the Talon Company, Regulator and Commonwealth factions, but does not state how to access them. Using the console command and trying the next highest numbers after the first 4 factions (Enclave, Outcasts, Chinese etc.) does not work. Any ideas?
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Josh Sabatini
 
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Post » Sat Apr 02, 2011 5:12 am

I like the name. :) I might just have to download this when I get my new PC and FO3...Though it may be a while.
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Craig Martin
 
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Post » Sat Apr 02, 2011 3:58 am

I know several of us would like to see support for the Weapon Mod Kits mod in the future.
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Sun of Sammy
 
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Post » Sat Apr 02, 2011 12:05 am

When I convert it to an FOMOD and try to activate it in package manager I get an unhandled exception error. huh????


I got the same thing. It's because of an illegal character in a couple file names. In my case both the file names were showing up as ?79 when it should have been M79.

Right click on the FOOK fmod in the FOMM package manager and select FMOD status. You'll have to go through and figure out which files are causing the problem. I would venture a guess it's the same two as I had the problems with.

*Edit* Timeslip is looking into this to see what's going on.
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alyssa ALYSSA
 
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Post » Fri Apr 01, 2011 5:03 pm

I know several of us would like to see support for the Weapon Mod Kits mod in the future.


from what I have Seen it doesn't conflict with WMK TOO much. the uniques may change models when you mod them if the base model is changed like with lawdog. I just fix this by using http://fallout3nexus.com/downloads/file.php?id=4643 and loading it after FOOK. I haven't run into any problems so far.
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kasia
 
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Post » Fri Apr 01, 2011 2:41 pm

Nothing I do gets WMK to work for me with FOOK, not using the Unique mod, not altering load order, I always get a blank list when I go to the weapon mod bench(and I have pretty much every weapon that can be modded in my inventory when I do this)... Kinda svcks.
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SWagg KId
 
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Post » Fri Apr 01, 2011 4:26 pm

Regarding the inclusion of a beret? Would http://www.fallout3nexus.com/downloads/file.php?id=4071 fit the bill? I've been using it for some time and it looks very good :)
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NO suckers In Here
 
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Post » Sat Apr 02, 2011 6:08 am

Nothing I do gets WMK to work for me with FOOK, not using the Unique mod, not altering load order, I always get a blank list when I go to the weapon mod bench(and I have pretty much every weapon that can be modded in my inventory when I do this)... Kinda svcks.

You have to have the weapon equiped and have a mod kit. You also need FOSE The only problem I have is that the modded 10mm SMG switches to the M4/M16 reload animations.
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Caroline flitcroft
 
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Post » Fri Apr 01, 2011 9:56 pm

the update that removes speed change from armors makes my game crash after "please stand by" sign
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darnell waddington
 
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Post » Fri Apr 01, 2011 4:18 pm

Now I think I have see this mentioned before, but I can't find it:

I ran into the first set of Talon Mercs (the friendly ones, until they speak to you), anyway, I got killed in one shot by one of them who only had a pistol. Took a few reloads to kill them off and then got his gun, a Desert Eagle XIX, nice I thought, something to use those .50AE rounds with!

I was using it a bit then I noticed that the gun I was holding was actually a black laser pistol! (I'm not very observant and took me a while to realise this, yes!) I reloaded to the Talon Mercs and found it was always like this. I assume there is an incorrectly named model/texture file somewhere? The gun did look correct then the Talon Merc was using it though.

Any ideas?
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RUby DIaz
 
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