[RELz] F.O.O.K. - The Fallout 3 Overhaul Kit #7

Post » Fri Oct 23, 2009 10:52 pm

New release of MMMF3 up:

http://www.gamesas.com/bgsforums/index.php?showtopic=992440


FOIP packages updated, including an updated Mart's Mutant Mod - FOOK.esp plugin and a plugin for Broken Steel:

http://www.fallout3nexus.com/downloads/file.php?id=4968

The MMM - FOOK plugin in FOOK 1.6 is out of date. If you use FOOK with MMM it's highly recommended to update both MMM and the FOIP plugin, linked above.

Thanks Mart! I'll update the http://www.fookunity.com/main/index.php?option=com_jdownloads&Itemid=100&task=viewcategory&catid=6 if it hasn't been done already.
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Crystal Clear
 
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Post » Fri Oct 23, 2009 3:49 pm

Thanks Mart! I'll update the http://www.fookunity.com/main/index.php?option=com_jdownloads&Itemid=100&task=viewcategory&catid=6 if it hasn't been done already.


UPDATE: I think I found the issue with the non matching PA gloves...

Inside FOOK it changes the GLOVEL.nif texture. I get that error message when viewing certain cells. I have no idea how to find that .NIF inside the GECK and fix it however.

This is the EXACT message I get...

Warnings were encountered during texture swap for model 'Armor\T-51bPowerArmor\GloveL.NIF'. Check warnings for more details.

This is most likely the culprit, however I am unsure of how to fix it >.<
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Lauren Dale
 
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Post » Fri Oct 23, 2009 12:23 pm

is fook ok to use with new patch and broken steel?
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Da Missz
 
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Post » Fri Oct 23, 2009 12:01 pm

is fook ok to use with new patch and broken steel?


yes but broken steel NPC's will obviously not make use of FOOK gear and all items of BS aren't balance for FOOK.

We will however of course support BS with v2.0.
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C.L.U.T.C.H
 
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Post » Fri Oct 23, 2009 10:34 pm

yes but broken steel NPC's will obviously not make use of FOOK gear and all items of BS aren't balance for FOOK.

We will however of course support BS with v2.0.

Just a quick comment...I love FOOK :P

Really looking forward to 2.0 :)
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Miranda Taylor
 
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Post » Sat Oct 24, 2009 2:50 am

yes but broken steel NPC's will obviously not make use of FOOK gear and all items of BS aren't balance for FOOK.

We will however of course support BS with v2.0.



thanks Linksauge! MMM+FOOK+BS!...+ 2 upcoming dlc's! perfect
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Josh Lozier
 
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Post » Fri Oct 23, 2009 3:56 pm

UPDATE: I think I found the issue with the non matching PA gloves...

Inside FOOK it changes the GLOVEL.nif texture. I get that error message when viewing certain cells. I have no idea how to find that .NIF inside the GECK and fix it however.

This is the EXACT message I get...

Warnings were encountered during texture swap for model 'Armor\T-51bPowerArmor\GloveL.NIF'. Check warnings for more details.

This is most likely the culprit, however I am unsure of how to fix it >.<

I've seen the GECK warnings, but I can't say I've noticed the problem you mention in-game. Regardless, all Power Armor meshes and textures are being replaced in FOOK v2.0, as well as the module record structure being cleaned up and standardized, so I don't think any issue like that will persist.
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Marquis deVille
 
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Post » Fri Oct 23, 2009 10:43 pm

I've seen the GECK warnings, but I can't say I've noticed the problem you mention in-game. Regardless, all Power Armor meshes and textures are being replaced in FOOK v2.0, as well as the module record structure being cleaned up and standardized, so I don't think any issue like that will persist.


Ok, good to hear. Are any new Power Armors actually being added? I ask because if so I'll need to update my TUPAM mod.
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Symone Velez
 
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Post » Fri Oct 23, 2009 9:41 pm

I loved having FOOK installed, but I started to have trouble when I installed Broken Steel and the 1.5 patch. In fact with the 1.5 patch I crashed all the time so am now trying with the Fake Patch and Broken Steel, and no FOOK. (Cries!) I'll certainly be looking forward to FOOK v2.0, but I do hope you won't be making it dependent on the 1.5 patch. I hope no modder ever makes anything 1.5 patch dependent. I have heard of too many others having issues with that patch, for it just to be me being stupid!
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Amy Melissa
 
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Post » Fri Oct 23, 2009 12:18 pm

I loved having FOOK installed, but I started to have trouble when I installed Broken Steel and the 1.5 patch. In fact with the 1.5 patch I crashed all the time so am now trying with the Fake Patch and Broken Steel, and no FOOK. (Cries!) I'll certainly be looking forward to FOOK v2.0, but I do hope you won't be making it dependent on the 1.5 patch. I hope no modder ever makes anything 1.5 patch dependent. I have heard of too many others having issues with that patch, for it just to be me being stupid!


Actually, FOOK is one of the few mods that shouldn't have any problems with 1.5. :P
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Mandi Norton
 
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Post » Fri Oct 23, 2009 7:02 pm

So far it seems to be working alright apart from some crashes in the OA simulation.
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Sophh
 
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Post » Sat Oct 24, 2009 12:41 am

Seems to do something really odd with Broken Steel though, and messes up Scribe Rothchild's script in the first BS quest.
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tannis
 
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Post » Fri Oct 23, 2009 8:23 pm

I played 1.6 from beginning of the game to the end(at least 20hours of game play), but always wanted some specific ammo, instead of little bit of every type.
So can you consider adding more way to aquiring ammo, like exchanging ammo to another, or expanding outcasts reward?
For example, you can get 48 rounds of 5.56mm, by giving 60 rounds of 7.62 and such.
Or, for the Outcasts reward simply extend reward option, and maybe even some high-tech type ammo if you become friends of them.

Anyway, thanx for developing one of the largest mod for FO3, I'll be looking forward to start new character when v2.0 comes out :)
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Scott Clemmons
 
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Post » Fri Oct 23, 2009 10:18 pm

I played 1.6 from beginning of the game to the end(at least 20hours of game play), but always wanted some specific ammo, instead of little bit of every type.
So can you consider adding more way to aquiring ammo, like exchanging ammo to another, or expanding outcasts reward?
For example, you can get 48 rounds of 5.56mm, by giving 60 rounds of 7.62 and such.
Or, for the Outcasts reward simply extend reward option, and maybe even some high-tech type ammo if you become friends of them.

Anyway, thanx for developing one of the largest mod for FO3, I'll be looking forward to start new character when v2.0 comes out :)

If you have The Pitt, you can use http://www.fallout3nexus.com/downloads/file.php?id=5423. This expands the ammo press for all conventional FOOK ammo types, and makes a lot of junk items usable for raw material.

For v2 (or soon afterwards) we're hoping to add some crafting options, and maybe make ammo more available at vendors.

Expanding the Outcasts' reward is a good idea too - thanks!
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Ricky Rayner
 
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Post » Fri Oct 23, 2009 9:34 pm

Seems to do something really odd with Broken Steel though, and messes up Scribe Rothchild's script in the first BS quest.


This is caused by the the tougher enemies plugin which will overwrite the BS scripts to make him tougher.
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Darian Ennels
 
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Post » Fri Oct 23, 2009 5:41 pm

If you have The Pitt, you can use http://www.fallout3nexus.com/downloads/file.php?id=5423. This expands the ammo press for all conventional FOOK ammo types, and makes a lot of junk items usable for raw material.

For v2 (or soon afterwards) we're hoping to add some crafting options, and maybe make ammo more available at vendors.

Expanding the Outcasts' reward is a good idea too - thanks!


Thank you for info and consideration, I'll try that plugin :)
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sally R
 
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Post » Fri Oct 23, 2009 6:28 pm

L1A1 rifle, used by mutants, doesn't seem to work.
The mutants can't fire it. They just stand there. When I try to fire the weapon, nothing comes out until I start really hitting the mouse button until a lone bullet comes out.
Mod conflict? It didn't do this before.
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Music Show
 
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Post » Fri Oct 23, 2009 11:21 pm

"[+] A new house item that shreds items into spare parts"

How do I get this?

Never mind, found that it was removed from 1.6. This is not reflected in the readme though.
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Petr Jordy Zugar
 
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Post » Fri Oct 23, 2009 11:33 pm

Congrats Linkesauge and the rest of you FOOKers. You guys are going to be the first to ever receive and FCR review. Feel free to put the review in any descriptions for FOOK on any site Linkesauge =) For more info on FCR check mah sig.

========================
Fallout Community Reviewers
Mod Review by: H3 Crimson/M'heree, FCR Founder
========================

Description: 10/10

Pictures: 10/10

Quality: 10/10

Effort: 10/10

Usefulness: 10/10

Overall: 100/100

- - -

Criticism/Comments: FOOK is definitely a mod that you MUST run with Fallout. I adds so much to the game you won't believe it, and the hard work that has been put in by all of the modders who created the items is used to its max potential. The description is great, it must have been hell to make with all the credits but the FOOK team took the effort, which is commendable. Quality is easily a 10. Most of the added equipment fits in with the Fallout world flawlessly, and really fills a gap Bethesda left. The effort was also massive. The amount of work it must take to integrate all of this equipment to the spawns, find weapons that can be used, and get credits is massive. Usefulness is another easy ten. Instead of having to search for the great equipment mods FOOK brings them to you in one mod, and goes even further by mixing up the world and adding the equipment to the world for everyone to use, not just the player. Overall this is one of my favorite Fallout mods, and definitely deserves the 100/100. Keep FOOKing with the game guys. MMM+FOOK is a totally different Fallout.



========================
This was a Fallout Community Review. For more information go to: http://www.gamesas.com/bgsforums/index.php?showtopic=998985
========================

If you are reading this, don't assume all reviews will be sugar coated like this one. You all know FOOK deserves this, and it is a great mod.

H3 out.
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Adam Baumgartner
 
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Post » Fri Oct 23, 2009 6:29 pm

L1A1 rifle, used by mutants, doesn't seem to work.
The mutants can't fire it. They just stand there. When I try to fire the weapon, nothing comes out until I start really hitting the mouse button until a lone bullet comes out.
Mod conflict? It didn't do this before.

That apparently is due to some animation/attack rate issues - I'm not entirely sure of the details or why it seems to be inconsistent. But the L1A1 is being dropped for v2, and we're aware of the issues now so should be able to avoid them.
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u gone see
 
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Post » Fri Oct 23, 2009 4:00 pm

Most of the added equipment fits in with the Fallout world flawlessly, and really fills a gap Bethesda left.


While I agree that FOOK is a perfect 10, I must disagree with this particular statement. All the modern guns don't really fit with Fallout's world too well. They're cool, don't get me wrong, but one of the big criticisms of FO2 and Tactics was all those modern guns, so much so that even the *devs* admitted they made a mistake including them.

Of course, all the new-new guns like the ion rifles, CFW weapons, gauss guns, etc easily balance out this lore imbalance IMO. Only a truly hardcoe FO lore hound would take exception to FOOK.

Edit: I also want to say that I really respect Linksauage and the rest of the FOOK team for their approach to getting stuff to use in FOOK, especially re proper credit for modders. They're a lot better than some of the other modders I could name in this respect.
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Johanna Van Drunick
 
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Post » Fri Oct 23, 2009 3:33 pm

Ummm Where are the files on the Nexus page?
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Katey Meyer
 
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Post » Sat Oct 24, 2009 1:00 am

Ummm Where are the files on the Nexus page?


For some reason they've decided to only have it for download on FOOKUNITY. You need to go there to download it.
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James Potter
 
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Post » Sat Oct 24, 2009 3:05 am

ok, thanks :)
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Elle H
 
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Post » Fri Oct 23, 2009 1:01 pm

Will these armors be added into FOOK?

http://www.fallout3nexus.com/downloads/file.php?id=6978
http://www.fallout3nexus.com/downloads/file.php?id=3365
http://www.fallout3nexus.com/downloads/file.php?id=5757

And these weapons?
http://www.fallout3nexus.com/downloads/file.php?id=5059
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Nancy RIP
 
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