[RELz] F.O.O.K. - The Fallout 3 Overhaul Kit #7

Post » Fri Oct 23, 2009 11:24 am

It's easier to close any thread about external sites than to read them and close selectively. It just is. Moderating is a [censored]ingly pita job, and sometimes you simply dont have the time to play selective. I can understand their stand, got to moderate a semi-big forum once through the night hours for 3-4 months, 200-400 post reports an hour, + direct help requests... *shrug*
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jess hughes
 
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Post » Fri Oct 23, 2009 9:26 am

I can't understand it, not a single bit, no excuse for it at all.

I don't mind at all if someone else starts a thread in future but for me personaly is this board dead if thats the official stance to community building attempts.

Seriously the work I and others do result in the end in more money for beth (many games would be just half as good without mods and many ppl just buy games/dlc's cause of it) so the LEAST i expect is some respect in form of not stepping on my toes.

If its too much to use just 2 minutes to see if a thread has some meaning for the mod community then maybe beth should look for more/motivated/interested mods, at least if they care about the mod community.

Did you know what stardock did when i posted about a community site i'm gonna create for soase? They didn't close my thread, no, someone from stardock contacted me and asked if they could provide any help (like with providing art assets).


So if bethesda can't even be bothered to fix their game and let modders do it how about not doing stupid/unecessary stuff like this? Its simple, fckin ignorance.
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Hannah Whitlock
 
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Post » Fri Oct 23, 2009 5:51 pm

I can't understand it, not a single bit, no excuse for it at all.

I don't mind at all if someone else starts a thread in future but for me personaly is this board dead if thats the official stance to community building attempts.

Seriously the work I and others do result in the end in more money for beth (many games would be just half as good without mods and many ppl just buy games/dlc's cause of it) so the LEAST i expect is some respect in form of not stepping on my toes.

If its too much to use just 2 minutes to see if a thread has some meaning for the mod community then maybe beth should look for more/motivated/interested mods, at least if they care about the mod community.

Did you know what stardock did when i posted about a community site i'm gonna create for soase? They didn't close my thread, no, someone from stardock contacted me and asked if they could provide any help (like with providing art assets).


Ok well then I know to check your website from now on. I hope someone posts even if its unoffical when 2.0 is out. Looks like you put a lot of work into it. Will you have any posts on nexus forums?
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Jeff Tingler
 
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Post » Fri Oct 23, 2009 11:08 am

Looking very nice with the weapons stats display. Reminds me of the incredible amount of buetiful information available in old strategy games like JAGGED ALLIANCE and X-COM from the early 1990s :goodjob:

http://www.gamesas.com/bgsforums/index.php?showtopic=982481

Oh and congratulations on getting your Forum Board up and running :foodndrink:
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Melis Hristina
 
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Post » Fri Oct 23, 2009 10:06 pm

Did someone order new guns?

http://www.fookunity.com/screens/xm8preview.jpg

black version:

http://www.fookunity.com/screens/xm8previewBlack.jpg



Hot dang those are gorgeous! I could marry them in an instant! Thanks for the naughty view :D
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Jarrett Willis
 
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Post » Fri Oct 23, 2009 8:33 am

Im not quite sure how to say this without offending the auther's so ill just say it... FOOK is a great symbol of modders unifiying but unfortunately its just not for me :( its just.. TOO much lol its a great collection dont ge me wrong but its all just overwhelming, having said that there are a few weapons that caught my attention, that sweet little rusty ASK the short one with no stock? the long double barrel shotgun, the FN Fal, and the chinese assault rifle with no stock (vanilla one with no stock) is there any way at all to use one or all of these weapons without having to use the whole mod? i actually like the way i had my orignal FO3 but these 4 weapons really caught my eye. Now let me apologize beforehand if i offended the author.. its just not for me :)
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Manuel rivera
 
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Post » Fri Oct 23, 2009 7:57 pm

@practiti0ner - I understand your point. I have been overwhelmed by the diversity and sheer enormity of weapons and ammo available, as well as other objects, and even though I've gone around 70% of my MQ with using FOOK I have had to remove it due to that compromising my enjoyment, although I do love the mod.

The scope and implementation of the FOOK mod is truly a work of art and I think that version 2 will allow you to have more choices when it comes to installing it, if I have understood correctly, and hopefully it will allow me to return using it in a way that I would prefer. The ingenuity and skills of Linkesauge and the team responsible for this work is quite phenomenal.

I'm sure that someone more experienced with the future development of this great mod will be able to offer you a better insight than I can.
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casey macmillan
 
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Post » Fri Oct 23, 2009 2:09 pm

My Talon and Raiders ain't using any custom gear almost, any idea what the problem is?
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Shelby McDonald
 
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Post » Fri Oct 23, 2009 11:57 pm

My Talon and Raiders ain't using any custom gear almost, any idea what the problem is?


Are F.O.O.K items Weapon Mod Kit compatible? I can't customize any of the weapons I have with WMK.
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Dan Scott
 
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Post » Fri Oct 23, 2009 11:48 pm

The regular weapons are compatible with WMK, the all new FOOK weapos are not, such as the M4 for example. But antistar is working on some of the weapons to make them fit with FOOK
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CHARLODDE
 
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Post » Fri Oct 23, 2009 1:13 pm

I need some help,
I have F.W.E/F.O.O.K/W.M.K and I want to re-skin the M1911 using Brupo's re-skins, here is the link.
http://www.fallout3nexus.com/downloads/file.php?id=2568

How will the mods react to this? or would I be better off just adding trying to add the M1911 from brupo as a stand alone M1911 with its own skin?
if I swaped the one added by F.O.O.K's skin to the one the I want from the re-skin pack how would that affect the W.M.K?

just asking.
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Kieren Thomson
 
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Post » Fri Oct 23, 2009 4:39 pm

It's easier to close any thread about external sites than to read them and close selectively. It just is. Moderating is a [censored]ingly pita job, and sometimes you simply dont have the time to play selective. I can understand their stand, got to moderate a semi-big forum once through the night hours for 3-4 months, 200-400 post reports an hour, + direct help requests... *shrug*

Yeah, I'm sure it was due solely to their trying to adhere to any established guidelines and practices, rather than any maliciousness or ignorance. I don't think a discussion about a new modder's resource portal clearly fits into any existing category in these forums. It's about mods, yes - it's about external sites, yes (but not what I'd call a fan site). Like Blank says, they've got so much to handle moderator-wise that it's hard to take the time looking into everything before taking actions. I wouldn't fault them too much for that, but rather commend people for doing otherwise, like you mentioned your experience with SoaSE. Although discovering that administration is taking some priority over creativity and development in some cases is certainly disappointing.

Ultimately, I don't think it matters too much. Sig's and replies in threads with appropriate links is more than enough. As a mod user, I was primarily only using Nexus. Once I starting becoming more active in modding, I found my way to this and other sites, and if there were ads or discussions about them on nexus I didn't see them.

I think you should definitely keep a thread going here, but its purpose and usage will be different with something like the FOOKUNITY around - likely more casual talk about FOOK and pointing people to new FOOK forums where appropriate. And there's enough people around that you wouldn't even to be involved apart from starting the threads.
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Taylor Tifany
 
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Post » Fri Oct 23, 2009 4:56 pm

Looking very nice with the weapons stats display. Reminds me of the incredible amount of buetiful information available in old strategy games like JAGGED ALLIANCE and X-COM from the early 1990s :goodjob:

http://www.gamesas.com/bgsforums/index.php?showtopic=982481

Speaking of which, I have a http://www.gamesas.com/bgsforums/index.php?showtopic=982481&st=20&p=14228216&#entry14228216. If any clever scripters could help, it would be great.
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Marcin Tomkow
 
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Post » Fri Oct 23, 2009 9:52 pm

Im not quite sure how to say this without offending the auther's so ill just say it... FOOK is a great symbol of modders unifiying but unfortunately its just not for me :( its just.. TOO much lol its a great collection dont ge me wrong but its all just overwhelming, having said that there are a few weapons that caught my attention, that sweet little rusty ASK the short one with no stock? the long double barrel shotgun, the FN Fal, and the chinese assault rifle with no stock (vanilla one with no stock) is there any way at all to use one or all of these weapons without having to use the whole mod? i actually like the way i had my orignal FO3 but these 4 weapons really caught my eye. Now let me apologize beforehand if i offended the author.. its just not for me :)

FOOK attempts to create one package that will appeal to a large audience, but of course that can't include everyone. If you're looking for particular things included in FOOK, look for the original author's work in the "(K) ITEM LIST" or "(M) CREDITS OF DOOM" sections of the readme/description. While you're there you can also comment/rate the author's work :)
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Annika Marziniak
 
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Post » Fri Oct 23, 2009 2:16 pm

Are F.O.O.K items Weapon Mod Kit compatible? I can't customize any of the weapons I have with WMK.


I highly doubt it. It would require building many new gun models for that mod.

Pretty sure it is stated someplace (Like the fook website) that it is not compatible with wmk and will likely never be compatible with it.
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Rob
 
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Post » Fri Oct 23, 2009 6:38 pm

You can use both together, just not use WMK to mod FOOK weapons. Adding WMK support is multiplying the amount of records by 4-5, not pretty.
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Thomas LEON
 
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Post » Fri Oct 23, 2009 5:44 pm

You can use both together, just not use WMK to mod FOOK weapons. Adding WMK support is multiplying the amount of records by 4-5, not pretty.


OK, thanks, wasn't sure if it was something on my end.
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Sammie LM
 
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Post » Fri Oct 23, 2009 7:25 pm

believe me i'd like to offer full support for WMK cause i like antistar's work (I use it myself) but the way weapon addons have to be done means that it becomes an insane amount of work if you'd do it for a mod like FOOK.
It must have been already a LOT of work for antistar to do it just for vanilla weapons.
You'd pretty much need someone (maybe even a team) just working on a fook compatibility patch for WMK to realise it. That being said if someone is up for that task he has my (and i'm sure antistar's) support. ^^

Anyways, something that can be done (and antistar is already working on it) is to create weapon mods for a few selected weapons which are worth the work. After v2.0 i also might be able to actively support antistar in his WMK FOOK patch.
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CHangohh BOyy
 
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Post » Fri Oct 23, 2009 11:09 pm

What're the plans for Broken Steel compatibility? That is, do you think FOOK will cause problems with Broken Steel out of the box/download, requiring a compatibility patch? If so, how soon do you think we could get one?

Edit: Obviously I expect problems with anyone who's used FOOK Freeplay after MQ and completed "Take It Back!", but besides that. :P
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Haley Merkley
 
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Post » Fri Oct 23, 2009 8:04 pm

Why am I finding so much ammunition in containers? Is there a way to fix this?
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Kat Ives
 
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Post » Fri Oct 23, 2009 9:41 am

You're finding much ammunition because you now have much more varied ammunition, if you don't like it, throw half away or mod the mod to reduce the numbers.
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Paul Rice
 
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Post » Fri Oct 23, 2009 4:26 pm

How do I mod it so I don't find as much?
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Bad News Rogers
 
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Post » Fri Oct 23, 2009 11:11 pm

there will be less ammo in v2.0.

@ Facehugger:

v2.0 will come with a Broken Steel addon (I like btw the abbrevation of "BS" for it => "FOOK BS" nice combo eh?).

The Leveled lists for armor and weapon for standard FOOK as well as the BS addon will get a complete overhaul. We will base it on 30 lvl's. Just to make myself clear. The "normal" FOOK lvled lists will then also be based on 30 lvl's cause I simply assume that everybody uses anyways the "Play after MQ" mod even if he doesn't have BS.
This way we can spread weapons further accross the player levels and things won't feel so rushed anymore and that should make for a lot better long term game (currently its kinda boring after lvl ~18 cause nothing new appears).
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Mr. Allen
 
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Post » Fri Oct 23, 2009 9:01 pm

When do you think 2.0 will be out?

Also, I am using CMF Less Ammo- FOOK and I am still finding alot of ammo. Why is that? :huh:
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Chloe Yarnall
 
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Post » Fri Oct 23, 2009 9:26 am

it's for me currently hard to say when v2.0 will be available. Earliest will be in a couple of weeks.
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Steve Smith
 
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