Bethesda happened.
I felt like that 7 years ago already (and didn't quite like it). It's their one and only blueprint for making a game -- for better and worse (however one might want to interpret that).
As you well know It's a new game. This is not the isometric turn based rpg you are looking for.
Some other amazing things have changed in the past decade as well. We now have mobile phones that are like little computers, electric cars, and you can watch TV right on your computer or mobile phone!
It's amazing, I know.
They tried branching out in the 90s with Battlespire and Redguard, Redguard was actually Todd Howard's debut at the helm. But from what I've heard neither was a financial success. So they decided to focus on the one kind of game they'd made that was actually popular instead.
Well, then I apologize for my snarkiness
What exactly do you like less about Fallout 4?
Yeah, I remember that. What's really too bad is that this approach makes all their games feel very much the same, even regardless of what franchise they use. A malignant mind might consider it quite a weakness in their design capabilities despite how well they do with this one thing of theirs, that during these 20+ years not all that much of actual evolving has been done as a company.
In any case, like I said, it's too bad they can't branch out.
Bethesda does make a very specific sort of game - they have been following this formula since Morrowind, after all. After Fallout 3, I think it was pretty clear they were taking Fallout in this same direction.
Now, whether or not you want to play a Fallout game designed around that philosophy is a matter of personal taste.
One thing I have noted over the past nearly eight years or so is that what people often criticise the most in regards to their Fallout games is areas where it specifically diverges from Elder Scrolls.
In Fallout 3, people were up in arms that the game ended at the closing credits. In Fallout 4, the current controversies would appear to be the voiced protagonist and a more definitive character background than players are used to seeing in Elder Scrolls.
Personally, I've been a die-hard Fallout fan since 1997. I even played through the Game Which Shall Not be Named. I tend to prefer turn-based games in general, but I also quite like a lot of the things Bethesda has brought to the table in terms of art direction and world-building with this universe. Given my druthers, maybe I'd still prefer to play a more "traditional" RPG with Fallout but that doesn't mean I can't still enjoy what Bethesda has done with the series as well. In my ideal world, I'd be playing both Bethesda's current vision of Fallout as well as a spin-off that went along side Fallout 3 and 4.
But I'm a glass-half-full sort of guy. The way I see it, I'm half-way there to my ideal situation.
I've got some nit-picks about Fallout 4 but overall I'm having a lot of fun with it. For any of it's short-comings I can't help but enjoy seeing Bethesda swing big again, even if it didn't all work out. (Honestly, it's the sort of thing where initially I wanted to write off Fallout 3 as not the Fallout game I wanted to be playing, and Bethesda as not the company I wanted making it. But I sort of find that they've stuck to their guns and done their own thing with both of their entries... kind of endearing.)
But... hey, I'm a moderator on the company's official board. I won't pretend that I'm unbiased in this regard.
Personally, I'd prefer to kill them BOTH and rule over both worlds.
Well, the title and post come across a bit as flamebait considering you are just making blanket statements and aren't listing any specifics.
I like the fact that Bethesda takes risks with their games by adding new things. People are either going to love it, or hate it, but at least they are being innovative with their games even if they weren't the first to try certain things. I especially like the addition of a voiced character and the settlements. I think it's something they could really expand upon in future content. Having a voiced character brings more life to the game, and the settlement building is just fun. Also the writing and characters from Fallout 3 to Fallout 4 is a huge improvement.
I can't help but wonder why when Bethesda has made the same sort of games for so many years and quite successfully, why anyone would continue to expect they will make something different suddenly. And why if they didn't like the games before that they would continue to pay good money for them and then complain they are the same.
BTW, they aren't really the exact same. Just improved in this way and that but improved using their style and their approach.
It's like continuing to eat liver when you've already tried it every year for the past 20 years and you still gag on it every single time.
Far Cry 3 - Skyrim with guns. Yes that was actually a popular opinion when Far Cry 3 released. Can people stop smashing games and franchises together.
Nailed it. This gives a very mixed feeling. Beth makes great games but they know only one way to make them. I can't say anything for FO4 since my hardware is too old and slow to run it but FO3 felt very hollow. A great game but the soul is missing. It just didn't feel like Fallout.
To put things in perspective New Vegas felt lively and really had the heart of Fallout. Very similar yet very different at the same time compared to FO3.
I assume your only exposure is to Fallout: New Vegas then.
Fallout is nothing like TES other than the general framework.
What is wrong with you?
Can you be a bit more specific on your criticism?
I have played all of the Fallouts as well as all of the TES games and, while there are framework similarities, I don't see how you can possible consider Fallout the same as a TES game.
What, specifically do you want? What were you expecting? Fallout 4 couldn't get any more similar to Fallout 3 unless it had the same local and cast of characters. IMO.
Didnt u play Fo3???? bc Fo4 is a excellent sequel for Fo3. And that what most of the ppl that play Bethesda game was spectating.