The Fangs of the Tsaesci RP idea sign-up thread

Post » Fri May 04, 2012 1:18 pm

Name: Trannigan 'Dratt' Drattmer

Age: 27

Race: Imperial

Gender: Male

Height: 6'5

Birthsign: The Warrior

Appearance: A good bit taller than the average Imperial, and with a more muscular body build. He is stronger than most men of his race but less agile because of being slightly more built than most. He has tanned skin and unkempt hair grown a few inches past the shoulders as well as a grown out goatee. His hair is black and goes a about an inch past his shoulders and his eyes are a bright green with amber flecks in the outer edges. On his right cheekbone is a scar from where he got shot by an arrow head, a scar that still occasionally causes him pain and causes his face to not be able to take a punch like it used to.

Class: Mercenary

Skills and known spells: One handed weapons, Heavy Armor, Unarmored , Hand to Hand, Destruction, Conjuration, pickpocketing/Slight of Hand, Speechcraft and Hunting.
Clothing / armor:

Weapons: His specially made Scimitar. It is made out of Quicksilver and Moonstone instead of the usual steel, and the hilt is black with jade designs. He also carries with him 2 Steel daggers

Miscellaneous items: Normal clothes consists of a short sleeved wool shirt and blacksmiths pants, as well as deer skinned moccasins. Carries with him a sack that has the potions, 2 health potions and 1 magicka potion. He also has some hunted animal meat and fruits food to eat while on the ship sailing to his destination. His armor consists of (oblivion styled) Orcish cuirass and gauntlets, Ebony greaves and an Imperial Horseman helm. He also has 300 gold that he has aquired through various means so that he can be well prepared once he lands in Akivir.

Personality: Confident in his abilities yet sometimes very arrogant and full of himself. He has been known to pick fights with individuals for various reasons, The main one being when someone insults him or insinuates that they are better then he is. He also tends to be quiet when in a group, which some people view that as him being a shady individual but he is usually just not a very chatty person unless in a good mood or drunk. Tends to have respect for the beast races of Tamriel on account of where he grew up as a child, he also has a respect for Orcs, Nords and Redguards while disliking most Dunmer for their thinking they can use others as their slaves and male Bosmer as very tiresome to be near for too long. Altmer and Bretons he is indifferent about, as he respects The arcane power that they wield yet finds them to be of The most arrogant of all races. He is extremely intrigued at the chance to meet the different races he will be in contact with in the land of Akavir.

Major flaw: As stated above, the scar on his face sometimes causes him pain and makes his jaw susceptible to strong blows. He is also quick to annoyance. He gets impatient fairly quick and doesn't like to just sit around and talk things out for too long.

Background: History: Originally from his home land of Cyrodiil, Trannigan grew up in the city of Bravil, Trannigan figured out in his early teen years how much he liked doing tasks that let him use his natural talents, aswell as tasks that came with a payload, so he became a Mercenary. He then traveled the country for years doing most tasks he found that payed well enough, save for a few things that went against his moral code such as slavery or skooma/sugar smuggling. Although Trannigan did gain fame he also gained quite a bit of infamy in Cyrodiil so he left before the law could bring him down. He heard news of the goings on from Akavir, a similar situation happened to be going on in Skyrim too. Skyrim was too risky a land for him to go to because he had caused trouble for a powerful Skooma dealer so one day when a Tsaesci diplomat came to the settlement of Senchal in Elseyr he volunteered to try and aid them. It did seem a bit fishy that such a seclusive people who had previously seemd to dislike Tamriel would come to them for help, but his curiousity for this new people and their land greatly interested him. He boarded their ship and set sail for his next adventure, hoping that if he didn't find a great adventure perhaps he would at the very least come back with some great stories to tell his next comrades.
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Averielle Garcia
 
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Post » Fri May 04, 2012 1:35 pm

I'll post in a few hours we are about to go out to celebrate my older brothers birthday. :smile: Thanks for letting me join.
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jodie
 
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Post » Fri May 04, 2012 7:05 am

Name: Trannigan 'Dratt' Drattmer
-snip-

accepted :tongue:
I'll post in a few hours we are about to go out to celebrate my older brothers birthday. :smile: Thanks for letting me join.
Alright, and it's no trouble. The more the Merrier!


Update: note, your characters don't actually have to ask Saresh a question, I'm just giving everyone a chance to post their intros before I continue
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Wayne Cole
 
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Post » Fri May 04, 2012 2:05 pm

This sounds really good... I want to sign up, but I'm afraid I may be consumed in other RP'S... :cry: ill post up a sheet if I decide I can.
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GabiiE Liiziiouz
 
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Post » Fri May 04, 2012 8:51 am

Name: Fahalya
Age: 45
Race: Maormer
Gender: Male
Height: 5'9
Birth sign: The Lover
Appearance: Slender build with long white hair. He has yellow eyes, He is pale skinned with a tinge of yellowish green,
Class: Thief
Skills: Master of sneak and lockpicking. Lover's Kiss and Cobra Dance
Clothing: Black leather, made of plack eel skin armor and boots,
Weapons: A Pyandonic Steel Bow (a tough metal hat is greenish in color, it is stronger than regular steel), Pyandonic arrows,
Misc Items: Ring of Water Breathing he stole from the court mage.
Personality:Cocky and romantic, Charming, cunning and a bit of a con artist
Major Flaw: Overconfident and takes too many risks
Background:Fahalya grew up an orphan and learned to make a living by stealing anything and everything in sight. He developed quite a name for himself and was in and out of the Island's prisons. Fahalya was arrested for breaking into the King of Pyandonea's castle and stealing his sceptre and a family heirloom. He would have succeeded but upon his escape, he happened across the king's daughter's room and she was unattended. Unfortunately, he was literally caught with his pants down. He was sentenced to be bound and weighted and dropped in the sea to drown. Upon his sentencing, he managed to swipe a ring of water breathing off the court mage to escape his eminent peril. Turns out he dd not need it in the end. The King was informed of the search for The Fangs of Tsaesci and the call of all lands to assist and send a representative. This was not something the King was too thrilled about and had no real interest of sending any of his valued men to help those who clearly don't care about the exiled Maormer race. The King had a great idea, why not send that bastard Fahaya instead of executing him? The King would show compassion and win the sympathetc hearts of his people and get rid of that nuisance once and for all, thinking there will be no chance of his return. He sent word to those asking for volunteers and asked for a boat to pick up Fahaya. The king gave him a Pyandonic Bow and arrows as a gesture of good favor but in reality, it was a small price to pay to rid his kingdom of this lowlife thief. The boat picked up Fahalya on the shores of Pyandonea and Fahalya was off.
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Karine laverre
 
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Post » Fri May 04, 2012 9:05 am

Name: Fahalya
Age: 45
Race: Maormer
Gender: Male
Height: 5'9
Birth sign: The Lover
Appearance: Slender build with long white hair. He has yellow eyes, He is pale skinned with a tinge of yellowish green,
Class: Thief
Skills: Master of sneak and lockpicking. Lover's Kiss and Cobra Dance
Clothing: Black leather, made of plack eel skin armor and boots,
Weapons: A Pyandonic Steel Bow (a tough metal hat is greenish in color, it is stronger than regular steel), Pyandonic arrows,
Misc Items: Ring of Water Breathing he stole from the court mage.
Personality:Cocky and romantic, Charming, cunning and a bit of a con artist
Major Flaw: Overconfident and takes too many risks
Background:Fahalya grew up an orphan and learned to make a living by stealing anything and everything in sight. He developed quite a name for himself and was in and out of the Island's prisons. Fahalya was arrested for breaking into the King of Pyandonea's castle and stealing his sceptre and a family heirloom. He would have succeeded but upon his escape, he happened across the king's daughter's room and she was unattended. Unfortunately, he was literally caught with his pants down. He was sentenced to be bound and weighted and dropped in the sea to drown. Upon his sentencing, he managed to swipe a ring of water breathing off the court mage to escape his eminent peril. Turns out he dd not need it in the end. The King was informed of the search for The Fangs of Tsaesci and the call of all lands to assist and send a representative. This was not something the King was too thrilled about and had no real interest of sending any of his valued men to help those who clearly don't care about the exiled Maormer race. The King had a great idea, why not send that bastard Fahaya instead of executing him? The King would show compassion and win the sympathetc hearts of his people and get rid of that nuisance once and for all, thinking there will be no chance of his return. He sent word to those asking for volunteers and asked for a boat to pick up Fahaya. The king gave him a Pyandonic Bow and arrows as a gesture of good favor but in reality, it was a small price to pay to rid his kingdom of this lowlife thief. The boat picked up Fahalya on the shores of Pyandonea and Fahalya was off.
Accepted! sorry about being so late with that, I was working :tongue:

Edit: I am also considering bringing on a second GM, for when I'm either sleeping or at work.
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GLOW...
 
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Post » Fri May 04, 2012 12:06 pm

No worries. Is the rp thread up?
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Ross
 
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Post » Fri May 04, 2012 6:45 am

yeah.
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Zualett
 
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Post » Fri May 04, 2012 12:59 pm

Glass Argonian, you wanted D'vatla? well you got him. Have a read of his original CS and come back to me on what you think.

Spoiler

Name: D'vatla
Age: 163

Race: Sload
Gender: Male
Height: 5'8"

Birthsign: The Tower
Appearance: Like most of his kind, D'vatla's corporeal material consists of mostly bloated mass. However, unlike most of his kin, it's been
burned off over the years by excess travelling. Not a commonly pleasant thing for a sload but it keeps the civilians he meets less hostile,
making the obtaining of information rather a less complicated task. His mouth is otherwise absent of such restriction though; for tusks of
barbed teeth adorn his upper and lower lips to extend slightly into his inner mouth. Giving to the young sload a vicious appearence of sorts.

Tattoos of tropically mereth orgin incorporate his physical mass in refined waves that are needled all around the lump of his body, ending
only at the beginning of the lower backend to the skull. Plumped warts of a scaled manner dot from his neck gills to the lower length of
the shoulders. Magnificent cat-like nails elongate into curves that tip from his hands and round feet, which are close to his short scarred tail.

D'vatla's skin colour that woes around all of these features looks to be of a lightly glowing, in texture, shade of blue-gray. Albeit similar to slate gray.

Class: Advisor | Conjurer | Sorcerer

Skills and known spells:
Thaumaturgy - Mastering this forgotten school like most sload do, D'vatla naturally uses the spells for teleportation and for simple manipulation.
Conjuration - An expert on all matters of the transmundane. D'vatla prides his knowledge he attains from this with gluttonous absorption.
Mysticism - One could say it's a maestro in the art. As the vibes of magicka's transmute themselves come to be manipulated in his experiments.
Alteration - A journeyman at best. He has yet to find a competent tool from which he can learn from, D'vatla's only source being tomes of yore.
Speechcraft - Confronting many a threat from foreign ignorance. His only tongue shaping in wisdom to bend mortals whims to his needs.
Enchanting - From time to time, D'vatla would require extension not capable of mind nor body. Magicka becomes his mold to muster byproducts.
Heavy Armor - His blubbery swollen hide can effectively beat off (for a time) offending attacks that have managed to have reached D'vatla.

Clothing / armor: D'vatla's preference is to wear a robe gifted to him from Hermaeus Mora. It owes it's origin from that of a dunmer whom betrayed
the daedric prince for greater promise with Dagoth Ur. The robe itself was taken off the Ascended Sleeper's cold, half-gnawed skull corpse.
Then brought to the lone lord and with dark magics, the daedra enchanted it to field a vision of clarity to the wearer. He rewarded it to promising allies.

The sload casually draws the dyed (dim gray) apparel's sleeves halfway up his arms and keeps the hood back when in mortal greeting.
Otherwise to travel he'll keep the hood on the top of his head. The frontal yet lower skirt of the robe is rolled to be underneath the stomach's flap.
The ends of the robes have been ripped and torn after continued use. Finally, the sload deigns to equip a specially made pants from elsweyr.

Both of these are kept together through the use of various belts, extending around the robe and to the lower gray pants.

Weapons: The tools he relies on to defeat his enemies are primarily magic, claws, his weight and sometimes even his maw.
Miscellaneous items: A coin wallet made out of a wormmouth pup, a greater sigil stone, a varla stone, a whale bone flute.

Personality: Cautious, cunning, conniving, practical and realistic, business minded, wise when asked for advice.
Major flaw: Innately emotionless, cannot relate well to 'mortals', has a snide superiority complex, can be too literal sometimes.
Background: Excerpt from the diary of the Lost:
"..hee.. No. It. It came from the Agonio isle, Thras. D'vatla was it's name. D'vatla! D'vatla! brittle putrid! difficult trap!
That unknown apotheosis, singularity! it travelled to Pyandonea, homeland isle of cruel yet passionate rebel mer.
D'vatla! D'vatla! blighted he came and went. Nuisance followed, bruising was hollowed. Bloated creep corroded.
The fat sload went north, north eastwards. He found the cats domain, Elsweyr. Basked there in roost for power, for souls.
Difficult was his journey now with hunters afoot. D'vatla! D'vatla! why art thou's fury come unto me? terrible thing.

From timing travels it came unto the White-Gold. svcked on his prey, me! Coyle Sendu! why thou. It was all too decisively.
Time folded for the ugly timid thing. It slowed untill only Mora came forth into his embrace. Rotten both, snugly oath.
The magician's walkabout went through many realms, in search to quench his hunger. Hunger not for physical satisfaction,
but metaphysical growth! D'vatla! D'vatla! it spied for the Eye or did the Eye spy on it? no matter! it came looking for it.

It was a servant to many, friend to none. It worked as a parasite, in campsite. You do not see this as a diary! you see only yourself speaking! screaming!"


I've yet to give the RP summary a detailed review. However, I'd believe this little fat wrinkled grub could be appropriate for the setting.
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kristy dunn
 
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Post » Fri May 04, 2012 6:16 am

Glass Argonian, you wanted D'vatla? well you got him. Have a read of his original CS and come back to me on what you think.
-snip-
I like it, and I actually imagined a few scenes where he could be prevalent while I was working last night (I get REALLY bored on the job). But what's his motivation for helping the Tsaesci? Was there some kind of deal involved?

At least you came up with a reason for him not being MASSIVE. because I was straining really hard to find a way that he could A: be there and not be noticed, or B: not sink the friggin ship :P

(Fun fact: also while at work I managed work out the overall plot some more, what the Fangs actually are, and I imagined possible death scenes for Saresh/ Kadara. Manly tears bro.)
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adam holden
 
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Post » Fri May 04, 2012 6:03 am

I like it, and I actually imagined a few scenes where he could be prevalent while I was working last night (I get REALLY bored on the job). But what's his motivation for helping the Tsaesci? Was there some kind of deal involved?

At least you came up with a reason for him not being MASSIVE. because I was straining really hard to find a way that he could A: be there and not be noticed, or B: not sink the friggin ship :tongue:

(Fun fact: also while at work I managed work out the overall plot some more, what the Fangs actually are, and I imagined possible death scenes for Saresh/ Kadara. Manly tears bro.)

Well sloads are tricky little bastards who delight in trinkets that'll boost their power. I'd think he could well come aboard for one of these fangs.

Oh and Glass Argonian, there's a few lore inaccuracies with your opening post. The Empire doesn't demonize the tsaesci at all. No, no, no..
The Empire worships them. Hell, akaviri descended bloodlines are some of the most prestigious noblemen in all of cyrodiil (ignoring Oblivion).
What The Imperial Empire doesn't like is The Blades or the akaviri potentates. So only the syffim or tsaesci should be getting the hatred.

Another thing is the tsaesci are known for being slavemasters to akaviri men or goblins in Akavir. So you should make note of them being sailors here.
Other inconsistencies I'll send over to you on a pm, but I think you can work them into the RP in a sort of revealing way, later on. It'll make it interesting.

As well, I've got a few ideas of my own for this whole Fang deal. So I might include them into this pm I'll be sending your way soon.
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Calum Campbell
 
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Post » Fri May 04, 2012 6:17 am

Well sloads are tricky little bastards who delight in trinkets that'll boost their power. I'd think he could well come aboard for one of these fangs.

Oh and Glass Argonian, there's a few lore inaccuracies with your opening post. The Empire doesn't demonize the tsaesci at all. No, no, no..
The Empire worships them. Hell, akaviri descended bloodlines are some of the most prestigious noblemen in all of cyrodiil (ignoring Oblivion).
What The Imperial Empire doesn't like is The Blades or the akaviri potentates. So only the syffim or tsaesci should be getting the hatred.

Another thing is the tsaesci are known for being slavemasters to akaviri men or goblins in Akavir. So you should make note of them being sailors here.
Other inconsistencies I'll send over to you on a pm, but I think you can work them into the RP in a sort of revealing way, later on. It'll make it interesting.

As well, I've got a few ideas of my own for this whole Fang deal. So I might include them into this pm I'll be sending your way soon.

*fixed... kind of...

*perhaps you're right on the goblin slave thing, though before I implement it I should find a way to make it seem a bit more... honorable. to fit in with the picture I've painted of their society

I'll look at the PM when you send it, ideas are always welcome!


BTW: Since your characters situation is rather... unique... would you want to already be on the ship? or teleport into the crowd in a dramatic fashion? And do you want Saresh to be aware of the deal?
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Baylea Isaacs
 
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Post » Fri May 04, 2012 5:07 pm

Just a little tip.

I always pictured the humans in Akavir to look like Asians. So maybe Asian looking people in Akavir?
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JUDY FIGHTS
 
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Post » Fri May 04, 2012 8:02 am

BTW: Since your characters situation is rather... unique... would you want to already be on the ship? or teleport into the crowd in a dramatic fashion? And do you want Saresh to be aware of the deal?

To be honest, since they come across snowy demons, dragon tigermen and monkey men, canine or rodent men (mentioned in early history as pirates)
on a weekly basis, I don't think they'll be that troubled by a sload. But about the arrival - he'd come by request of the prophetic seers I should believe.
This could ensure the captain's full obedience in the matter of his stay. As I don't think they would invoke the fury of their leaders with bad conduct.
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kristy dunn
 
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Post » Fri May 04, 2012 5:10 pm

Just a little tip.

I always pictured the humans in Akavir to look like Asians. So maybe Asian looking people in Akavir?

it makes sense, with their fondness for Katanas and all. But I'm not sure if we'll encounter them on the boat. though we definitely will when we arrive in the Tsaesci capitol. Same for Goblins. I'm thinking of making them more like pets than actual slaves.
To be honest, since they come across snowy demons, dragon tigermen and monkey men, canine or rodent men (mentioned in early history as pirates)
on a weekly basis, I don't think they'll be that troubled by a sload. But about the arrival - he'd come by request of the prophetic seers I should believe.
This could ensure the captain's full obedience in the matter of his stay. As I don't think they would invoke the fury of their leaders with bad conduct.

I was more concerned about the passengers. It's not too often they would see a Sload, lol :P
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Marion Geneste
 
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Post » Fri May 04, 2012 3:15 am

I was more concerned about the passengers. It's not too often they would see a Sload, lol :tongue:

I'd argue it's not often you get invited into an akaviri ship half full of legless half bred snake men.

Such ambassadorial people should expect other continents to join them on this boat and in kind, be welcoming for their own nation's good.
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Ladymorphine
 
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Post » Fri May 04, 2012 6:15 am

ABout making them pate, I pictured that the Tsaeci had respected the humans enough to where they can keep their culture but are still second class citizens. (Though htey are treated more kindly then the Goblins.)
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jenny goodwin
 
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Post » Fri May 04, 2012 5:56 am

My char is petrified of Sloads. His father used to tell him scary stories about them and thatthey ate small maormer children that would not go to sleep at night. :ermm:
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MARLON JOHNSON
 
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Post » Fri May 04, 2012 2:33 pm

I'd argue it's not often you get invited into an akaviri ship half full of legless half bred snake men.

Such ambassadorial people should expect other continents to join them on this boat and in kind, be welcoming for their own nation's good.

actually, Saresh is the only one on the ship without legs. the rest of them just look like a bit like scaly humans. But I know what you mean, BTW your sheet is accepted. I meant to post that earlier but got caught up in the discussion

ABout making them pate, I pictured that the Tsaeci had respected the humans enough to where they can keep their culture but are still second class citizens. (Though htey are treated more kindly then the Goblins.)

perhaps that could also work. We'll see when we get there.

My char is petrified of Sloads. His father used to tell him scary stories about them and thatthey ate small maormer children that would not go to sleep at night. :ermm:

then I foresee some hilarity :P
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Red Sauce
 
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Post » Fri May 04, 2012 9:28 am

My char is petrified of Sloads. His father used to tell him scary stories about them and thatthey ate small maormer children that would not go to sleep at night. :ermm:

A maormer? intriguing. I hope you are taking influence from http://www.uesp.net/wiki/Lore:The_Wolf_Queen,_v4 and the aztec or mayan cultures to base his or her background around.
To the point of sloads encounters with Pyandonea, the maormer don't seem to be as callous as the altmeri, hell.. I wouldn't be surprised if they made regularly contact.

Since they both share the interest of eliminating the regime of the Summerset Isles to claim it as their own and destroy the golden usurpers.
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SexyPimpAss
 
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Post » Fri May 04, 2012 5:01 am

Name: Almaric "Merry Maric" Ashcliffe
Age: 32
Race: Breton
Gender: Male
Height: 5'10
Birthsign: The Steed

Appearance: His face is covered in stubble from head to chin. Wears a permanent grin on the left side of his face, caused by the shrapnel from a warmachine blast. Is 80% blind in his left eye, caused by the same incident.

Class (what would you describe your character as?): Sell-sword

Skills and known spells (if any): One-Handed/Two-Handed, Light-armour, Block, Stealth, Marksman(Thrown only), Minor Destruction & illusion ability.

Clothing / armour: - Clothing; Olive coloured Belted Tunic (Rarely worn)
- Armour; An almost full set of Hide armour, only the helmet is missing. The chest piece is shaped in a unique scale-design.

Weapons: Steel Bastard sword by his side, Silver dagger on the back of his belt.

Miscellaneous items: Carries a cut-off emblem of his former military unit, The 37th, A leather-bound notebook, and a coinpurse of 50 septims in his satchel.

Personality: Depressing, He holds a dislike to those better than him yet only ever seems to work for them.

Major flaw: Poor eyesight.

Background: Almaric was born to a renown member of the mages guild within the Imperial City, he grew up more like an Imperial than a Breton and followed the same career paths as most of his childhood friends. Aged 17 he signed up with the Imperial Legion, being sent into the 37th Foresters unit he fought alongside men such as Falco Pohlmann, Roymund Inventius and many more brave souls. One by one his old friends moved on with their lives, He followed Pohlmann into the Mercenary trade though he rarely worked alongside his old collegue. In more recent years, Almaric had taken up work alongside an old Imperial artificer who heard rumours of "The Fangs of Tsaesci" coming to light, and that boats from those lands were accepting the assistance of strangers. The Artificer held Almaric in good standing, and chose to send him in his stead to offer assistance and gather information on these ancient artifacts.
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Emmanuel Morales
 
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Post » Fri May 04, 2012 11:58 am

To Oblivion with it, I'm in, expect a CS shortly...
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Amiee Kent
 
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Post » Fri May 04, 2012 1:01 pm

Name: Almaric "Merry Maric" Ashcliffe
Age: 32
Race: Breton
Gender: Male
Height: 5'10
Birthsign: The Steed

Appearance: His face is covered in stubble from head to chin. Wears a permanent grin on the left side of his face, caused by the shrapnel from a warmachine blast. Is 80% blind in his left eye, caused by the same incident.

Class (what would you describe your character as?): Sell-sword

Skills and known spells (if any): One-Handed/Two-Handed, Light-armour, Block, Stealth, Marksman(Thrown only), Minor Destruction & illusion ability.

Clothing / armour: - Clothing; Olive coloured Belted Tunic (Rarely worn)
- Armour; An almost full set of Hide armour, only the helmet is missing. The chest piece is shaped in a unique scale-design.

Weapons: Steel Bastard sword by his side, Silver dagger on the back of his belt.

Miscellaneous items: Carries a cut-off emblem of his former military unit, The 37th, A leather-bound notebook, and a coinpurse of 50 septims in his satchel.

Personality: Depressing, He holds a dislike to those better than him yet only ever seems to work for them.

Major flaw: Poor eyesight.

Background: Almaric was born to a renown member of the mages guild within the Imperial City, he grew up more like an Imperial than a Breton and followed the same career paths as most of his childhood friends. Aged 17 he signed up with the Imperial Legion, being sent into the 37th Foresters unit he fought alongside men such as Falco Pohlmann, Roymund Inventius and many more brave souls. One by one his old friends moved on with their lives, He followed Pohlmann into the Mercenary trade though he rarely worked alongside his old collegue. In more recent years, Almaric had taken up work alongside an old Imperial artificer who heard rumours of "The Fangs of Tsaesci" coming to light, and that boats from those lands were accepting the assistance of strangers. The Artificer held Almaric in good standing, and chose to send him in his stead to offer assistance and gather information on these ancient artifacts.

accepted

To Oblivion with it, I'm in, expect a CS shortly...

lol. post it when ready :P
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Chase McAbee
 
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Post » Fri May 04, 2012 4:58 am

Name: Saron Valor

Age: 25

Race: Nord mother father unknown

Gender: male

Height: 6,0

Birthsign: the steed

Appearance: Long blond hair, Blue eyes, muscular slightly larger than usual

Class (what would you describe your character as?): warrior

Skills and known spells (if any): one handed:(duel wielding only), two handed:(great-axes only) heavy armor,destruction(VERY LOW) fist fighting(if need be able to fight hand to hand, could throw a small Breton 3ft with all his power) , lightning bolt is the only known spell, there is another but that will be hidden for a while(more info in background)

Clothing / armor: a set of custom steel armor marked with a long lost emblem no helmet needed

Weapons: twin dwarven war axes, and a ANCIENT marked with the same emblem as his armor ebony two-handed axe a relic perhaps?(more in background)

Miscellaneous items: N/A

Personality: passive, self reliant, thinks all he needs is himself thus would prefer to work alone or charge head first into battle, very noble, able to work with others if he respects them, difficult to trust people but when you earned his trust he will die for you (seems to be easier to talk to if the character is a young imperial female....wonder why)

Major flaw: slightly stuck up, doesn't know anyone on this trip thus trusting none of them therefore isn't talking much

Background: when he was younger in his 20's he traveled skyrim and cyrodiil looking for a cure for his were-wolf plague, then he met a khajiit who knew a cure for were-lions of elsweyr from this information Saron was able to cure his illness my murdering the one who cursed him. he was trained to be a gladiator in the imperial arena,
his old mentor trained many students at one time but saron was the one he taught the secret of lightning,
now that his were-wolf is cured he met his old mentor agian proving he was more than able to make this trip should he survive and assist the nation his old mentor has promised to teach him how to master his lightning as well as the hidden spell i mentioned earlier. (the old crests on his armor): apparently is the armor and crest of his family as is the ebony great-axe titled "the honor-bound" (which is useless from its age why he is carrying it is unknown)

so in short
saron was cursed with the power of the were-wolf, cured himself, and should he succeed in his mission his old mentor will reward him with mastery of his lightning magic, he is able to use it but gives him slight headaches to use, especially when he uses ALLOT of his power
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Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Fri May 04, 2012 2:25 pm

Will the food/fighting room already have people in it? also, what foods on display?
Assuming i'm to be the first character into it, i'd like to give it the description it deserves ;)
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Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

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