Shortly after the events in Skyrim, where the last dragonborn defeated Alduin and the dragons, The seers of the tsaesci all recieved a similar warning. That some strange new threat was coming to tsaesci lands, and that only by seeking a set of lost artifacts known only as "The Fangs of The Tsaesci". It is unknown what these artifacts are, or where they lie. What was clear in the vision was that in order to find them all, the help of other races would be needed in order to use or find the Fangs. After much arguing and politics, which took place in the usual way (see Tsaesci society later on), it was decided to break their isolation and seek help for their continued survival, even if it means having to make peace with an empire that demonizes them as monsters.
To do so, several boats were sent out, each with a notable Tsaesci representative and crew, to find people that would be willing to cooperate with them to save their race. This is where the RPers come in. We will be members of the crew or people that were picked up in one of these boats, who will be taken to the land of the Tsaesci, to help them, study them, or whatever your character's motivations may be.
In this RP, the characters will either start off already on the boat, or being picked up at the final stop before the return to the tsaesci homeland, whichever makes the most sense for the first characters. characters who join later on in the rp would essentially replace NPC already with the group, to prevent the akward situation of finding out why a random person is wandering around akavir.
all tyes of characters are welcome, warriors, scholars, bards, as long as you can find a good enough reason for them to come, they'll be welcome
I'm planning for the group to encounter several races that, while mentioned, are never actually shown in an elder scrolls game. chief among these, are the tsaesci, the Imga, the Maormer, and potentially even the Lilmothiit. Unfortunately, these races have never truly been fleshed out by Bethesda.
This means that I have taken it upon myself to make educated guesses pull out of my ass a good bit of information about them. As a result, this isn't exactly a lore-friendly RP. Those who will be bothered by this need not apply. I promise I will do my best to give all of these races a believable society, as well as other aspects of their race.
I will accept suggestions for changes and alterations with due consideration. by no means will I accet everyone's suggestions, but if it seems to make more sense than what I have come up with I will attempt to find a way to implement it. So far, I've only managed to write up the details of the Tsaesci, but I will write up the others as we come across them in the rp. For basic reference, here are their pages on the wiki
http://uesp.net/wiki/Lore:Tsaesci
http://uesp.net/wiki/Lore:Maormer
http://uesp.net/wiki/Lore:Imga
http://uesp.net/wiki/Lore:Lilmothiit
Now, first things first, this is the part that will contain my interpretations of their cultures/appearance. these will be added as they are needed in the RP
THE TSAESCI
The second form, referred to as a "Bonded" by other tsaesci, is slightly less common than their more ordinary brethren. from the waist up, they are reminiscent of other tsaesci, though may have more snakelike features up to and including fangs(sometimes venomous), more noticeable scales, and on semi-rare occasions a cobra-like hood. The scales on their backs are more pronounced, even forming patterns. From the waist down, their legs have been replaced by the tail of a snake, which they use both for movement and during combat as a weapon of constriction. This tail adds almost a foot to their "standing" height and several feet to overall length; starting from where the feet would normally end, it can add up to three quarters of their legs' original length.-----
Physiology: Bonded and nonbonded tsaecsci can breed and produce a child, which will take the form of the mother. This is unusual because bonded tsaesci produce eggs, while the normal tsaesci do not. it is unkown if this would also be viable between a tsaesci and argonian, or any race for that matter. Due to the heat of their desert or jungle environment, the boast a resistance to fire, although at the cost of being weak to frost, in a Bonded tsaesci, both of these traits are greatly increased, causing them to be nearly immune to flames, while being deathly weak to cold, both environmental and magical. The bonded tsaesci with fangs, often possess a unique paralytic toxin, injected through the hollow pointed fangs in their mouths, which can be retracted in a manner exactly like a snake. They are often sluggish in cooler temperatures, especially the bonded, and need higher temperatures to function normally.----
Architecture: the tsaesci will build large cities, with the different districts in rings around the central palace, where the city's leaders reside. in the ring closest to the palace, paradoxically, is the poorer areas of the city, followed by the richer districts, and the merchant districts on the outer ring. This is to ensure that the leaders see the problems in the city and can attempt to fix them, instead of ignoring them because they are never seen. The palaces are large and grand, often built in rounded shapes featuring points on top. the normal buildings are usually made out of sandstone or adobe, and rarely have more than two stories.----
Society: TheTsaesci have a primarily militant society, which puts a high focus on personal honor. Performing one's tasks exceptionally well, or going above and beyond frequently will raise one's standing in society, to the point where even a very poor tsaesci can be respected by nobles. All tsaesci are raised to fight from day one, and are typically proficient in their chosen weapon and profession, whether their choice is a scimitar or magic. To a tsaesci, there is an honorable and a dishonorable way to complete any task. Even thieves are respected for the skill it takes to steal from another. ----
Personal arguments between taseasci are often resolved through a duel, where the two agree upon terms of the fight and fight until one either concedes victory or can no longer stand. at which point, the victor has won the argument as well as the fight. If the opponent fought with honor, obeying the agreed upon terms, it is common courtesy to heal them, or alternatively finding someone to do so if the victor lacks the skill. It is also true that political and legal arguments are solved in the same manner, though on a larger scale. the Grand palace is built around an arena for this purpose. supporters of each side line up and fight until one is left standing. this person's viewpoint determines the final outcome. Tsaesci rarely die in these battle royales, but it can happen, and each goes into the arena knowing the risks.----
Tsaesci, despite being so violent, are also friendly and trusting. they see violence as a necessary part of life, but not the only part. They often welcome others into the their homes, providing food and entertainment for their guests. However, many are hesitant to break the centuries old isolation that they have only recently decided to break due to the seer's prophecy. Any newcomers should not be surprised if they are treated with a certain level of distrust, though unless a tsaesci is directly offended one needn't worry about conflict.----
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Saresh
Name: Saresh
Age: 28
Race: Tsaesci (Bonded)
Gender: Male
Height: "standing" height; 6'5", Full height; 7'4"
Birthsign: The Atronach
Appearance: Saresh is a bonded tsaesci with retractable venomous fangs, which when not in use lie flat against the roof of his mouth like a snake's fangs, and a Cobra's hood. He appears more serpentine than human, even on his upper half. The top of his head, his upper arms and entire back, and his tail are all covered in bright gold scales, and white scales make patterns on his back and hood. The front side of his tail has large, horizontal scales that he uses to move around, again, just like a snake. His eyes are a golden color, with a vertically slitted pupil. HIs torso has a somewhat large build, emphasizing strength while not sacrificing too much speed. His tail is also muscular, as thick around as his waist at it's thickest. While speaking, he may hiss slightly on 's' sounds due to the forked tongue that occassionally flits in and out of his mouth
Class: Tsaesci Warrior
Skills and known spells: One-handed(dual wielding), can use restoration to seal simple wounds on himself and others, light armor, leadership experience
clothing/armor: he wears a strange light armor on his chest and shoulders. A dark green color, almost black, it looks and feels like an organic substance. it is actually specially treated pieces of a certain species of cactus that grows in the desert. when treated properly, it creates a substance that is similar in strength to a very hard piece of amber: strong, with a bit of flexibility and a very light weight. Another, more flexible piece protects what would be his upper thighs and groin. He also wears a pendant of the same material, shaped like a lotus flower.
Weapons: twin steel scimitars that he is very proficient with. the handles are shaped to look like snakes, with the bottom of the hilts shaped into a snake's head, baring fangs.
Miscellaneous items: lotus pendant
Personality: saresh, like most tsaesci, is respectful and honorable. He tends to be a bit abrupt when speaking to other races, as he is ot used to dealing with (understandably). but it's evident that under his no-nonsense military exterior, there is a softer side to him. The lotus flower pendant he wears was given to him by his mate in the tsaesci capitol, to remind him of her and his home. While he himself is military, he understands that many of the people on the ship aren't soldiers, and thus keeps a relatively loose hold of on-board happenings between people on board, trusting them to resolve their own conflicts, though he will step in if it affects himself or his crew. He is deeply protective of those under his command, and takes any man lost as a deep personal loss. Those who accompany him often on missions and/or prove themselves capable will earn his trust and respect.
Major flaw: Though he tries not to show it, he can be somewhat sentimental. He is willing to put himself in harm's way to protect those who cannot protect themselves, but will show no such favor to those he has deemed dishonorable
Background: Born in the tsaesci capitol of Lotra (yes, this is completely made up), at a young age he, like all tsaesci, was enlisted in the military. his natural skill and sense of honor allowed him to quickly rise in rank, eventually becoming the equivalent of a legate in the empire's ranking system. it was at this time, he was allowed to retire as a prominent member of the city. It was at this time he met his mate, Kadara (another bonded who I may post a sheet for and control later). He has fathered a child with Kadara, and said child is currently enlisted in the military and is currently training for combat. He was in the capitol when the seers all began speaking of the "Fangs of the Tsaesci", and he was one of the candidates for heading the trip to Tamriel to ask for help. he gladly accepted and is currently on the ship. He resides in the captain's quarters, near the aft of the ship. And while he is available to answer questions and requests, he does not appreciate entering without permission.
I will also post the current sign-up thread, where you will post your CS. alternatively, you can PM them directly to me, and post them to the OOC thread when they are accepted
http://www.gamesas.com/topic/1369977-the-fangs-of-the-tsaesci-rp-idea-sign-up-thread/