The fate of Fast Travel in Skyrim

Post » Fri May 13, 2011 7:12 am

To me, fast travel might has well have been called "teleport-instantly-everywhere-with-passing-time". The experience you would get in the game would have been none different if what I called it would be the case.


I get what you're saying, but if we think like that about it, it could apply to morrowind as well, you don't really know that you sail/silt-ride once the screen goes black, the experience would be no different if it also were teleporting with passing of time, you wont be interrupted by enemies and you can't watch the trip.
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NeverStopThe
 
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Post » Fri May 13, 2011 11:10 am

I get what you're saying, but if we think like that about it, it could apply to morrowind as well, you don't really know that you sail/silt-ride once the screen goes black, the experience would be no different if it also were teleporting with passing of time, you wont be interrupted by enemies and you can't watch the trip.


This. I would be willing to say that Morrowind's fast travel was more immersive if you actually boarded the siltstrider and it started walking across Morrowind to your destination. Otherwise, it has no better explanation than Oblivion's fast travel.
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Dustin Brown
 
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Post » Fri May 13, 2011 2:27 pm

This. I would be willing to say that Morrowind's fast travel was more immersive if you actually boarded the siltstrider and it started walking across Morrowind to your destination. Otherwise, it has no better explanation than Oblivion's fast travel.


Yes I know. But I think it's better than Oblivion's.
I think it's as good as it get before getting annoying. Real travel would be actually watching you travel, but... what's the point of that? I mean, you wanna get there fast, right? Fast but immersive? :) ---> Immersive fast travel system.
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Jonny
 
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Post » Fri May 13, 2011 2:26 pm

Yes I know. But I think it's better than Oblivion's.
I think it's as good as it get before getting annoying. Real travel would be actually watching you travel, but... what's the point of that? I mean, you wanna get there fast, right? Fast but immersive? :) ---> Immersive fast travel system.


Now I'll agree, it has a bit more immersiveness than Oblivion's but I despise Morrowind's system. It just wasn't that much more immersive enough to warrant the lack of usefulness at times. As I've said before, I've had times with the Siltstrider system where it would be faster to take a 10 min walk to the destination then a 15 min walk back to the closest siltstrider. Oblivion's fast travel over did it a bit with being able to fast travel to anywhere. I'm sure BGS has improved the fast travel system over Oblivion and Fallout. Let's see what they do with it this time.
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Georgia Fullalove
 
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Post » Fri May 13, 2011 4:52 pm

Of course he's going to say that it's BGS's best game ever made, That's done for marketing reasons. I hope they expand the Fast Travel and have some form of it in the game.
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Lou
 
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Post » Fri May 13, 2011 7:08 pm

Yes I know. But I think it's better than Oblivion's.
I think it's as good as it get before getting annoying. Real travel would be actually watching you travel, but... what's the point of that? I mean, you wanna get there fast, right? Fast but immersive? :) ---> Immersive fast travel system.


I actually think Red Dead Redemption did it best. You could "instant" travel Oblivion style via. camping, I say "Instant" because you had to find a flat enough place which allowed camping. Or you could travel via. a carriage system or train system, Morrowind style, even better than Morrowind style, because you could stay real time the whole way to your destination.
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Nauty
 
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Post » Fri May 13, 2011 10:18 am

To me, in Oblivion, Fast Travel is what you do over the shortest distance possible when you've fallen into a rock mesh and can't get loose. Then you trudge back to where you were when you got stuck.

I don't care about Fast Travel, as long as the game and the quests aren't designed around it. Nobody should design a quest where you go back and forth to the same place five times on the basis that "eh, they'll just use Fast Travel so it doesn't matter".


Like Chorrol to Leyawiin to Chorrol to Water's Edge to Chorrol to Leyawiin to Chorrol?
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Jason Wolf
 
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Post » Fri May 13, 2011 4:26 am

Or you could travel via. a carriage system or train system, Morrowind style, even better than Morrowind style, because you could stay real time the whole way to your destination.


I would enjoy that, a lot. Just having that real-time travel would make me always want to use that system. Especially considering you could get attacked during it as well, making it more interesting, and you get to see the scenery, possibly spot things you would have missed if you had used the insta-travel or even if you had been walking(since you might neglect to look around that way).
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Love iz not
 
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Post » Fri May 13, 2011 7:15 am

Occam's Razor says not to complicate an issue with extraneous data. It has no application in a situation where the possibilities are "he said one thing that kinda makes sense and kinda doesn't" and "he said another thing that kinda makes sense and kinda doesn't".

Now, now, he was trying to sound intelligent.
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Eduardo Rosas
 
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Post » Fri May 13, 2011 4:10 pm

Good news for me would be confirmation of the return of Oblivion's fast-travel.
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Danny Warner
 
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Post » Fri May 13, 2011 8:14 pm

So on Pete Hines' twitter feed, I found http://twitter.com/#!/DCDeacon/status/27830032655187969 response when I checked this morning. So it looks like fast travel has gone in a new direction in Skyrim. Also, the "Best game BGS has ever made" is nice too lol.



Wooooo!! :foodndrink:
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Andrew Perry
 
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Post » Fri May 13, 2011 4:50 pm


It is complaining when people have problems with each and every thing announced about Skyrim. It's always the same people and when they run out of complaining about one thing in Skyrim, they go to something else. They ran out of things to complain so they moved to complaining about the font in the Menu of Skyrim....Really? The font? The font is a typical font, it's not hard to read or anything yet they have to have something wrong with it....


Still doesn't mean you can dismiss every single disagreement by saying this. I'm personally very happy with dual wielding and the new leveling system. Simply saying people just complain to complain is honestly a lil ignorant. I'm sure some people do as you describe, but to be dismissive like this, doesn't help anything
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Bad News Rogers
 
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Post » Fri May 13, 2011 11:43 am

Still doesn't mean you can dismiss every single disagreement by saying this. I'm personally very happy with dual wielding and the new leveling system. Simply saying people just complain to complain is honestly a lil ignorant. I'm sure some people do as you describe, but to be dismissive like this, doesn't help anything


I really think you can't ever see the point. You've brought this up everytime I post anything and yet you don't even notice how things are worded. What I said is that people complain, that's nothing new but when they get to the point where they are complaining about the font of Skyrim's menu, that's just ridiculous and just goes to show that those people complaining about the font are just complaining for the sake of complaining. They just want to have something to be outraged about because it makes them happy or gets them attention or something. The point is, when it gets to the point of people complaining about the font which is a standard font that is perfectly clear to read, then they just want something to be wrong.
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Marcin Tomkow
 
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Post » Fri May 13, 2011 6:56 pm

It's true. There are people that will always have something to complain about. There's a reason for the phrase you can please some people some of the time but not all people all of the time.

In fact even when things are going well people will find some reason to complain. This is why they say money does not always buy happiness.

I honestly couldn't care less about fast travel at this point because it's already confirmed to be in. It's pretty high on the "things I'm not worried about" list for me.
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jessica Villacis
 
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Post » Fri May 13, 2011 10:52 am

@sleign The last thing I want to do is continue the back and forth among you and the other people, but I have to agree with your opponents. You keep saying the same thing every time without backing it with some logical reasoning, only wishful thinking. All evidence points toward no comment on fast travel.
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JR Cash
 
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Post » Fri May 13, 2011 6:17 pm

This. I would be willing to say that Morrowind's fast travel was more immersive if you actually boarded the siltstrider and it started walking across Morrowind to your destination. Otherwise, it has no better explanation than Oblivion's fast travel.


I disagree

The point about the Silt Strider system was that there was a logic about the locations. You could only go from certain places to other pre-defined locations. My mind fills in the actual travel - so when the screen goes black and you suddenly end up in Ald'ruhn or wherever it feels like you've actually gone on a journey that makes some sort of logical sense. Combined with the Mage Guidl transportation, the boats and walking, it made for something that felt 'real' enough for the imaginative RPG'er to fill in the blanks

By contrast the OB fast travel came with no internal logic at all, and there was nothing in the game (i.e transport systems) that enabled any kind of immersion. You just press on a map marker and -zap - you're there. How does that create immersion?
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Lexy Corpsey
 
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Post » Fri May 13, 2011 1:33 pm

I really think you can't ever see the point. You've brought this up everytime I post anything and yet you don't even notice how things are worded. What I said is that people complain, that's nothing new but when they get to the point where they are complaining about the font of Skyrim's menu, that's just ridiculous and just goes to show that those people complaining about the font are just complaining for the sake of complaining. They just want to have something to be outraged about because it makes them happy or gets them attention or something. The point is, when it gets to the point of people complaining about the font which is a standard font that is perfectly clear to read, then they just want something to be wrong.

Yea I'm nagging on you a lot, but that's because you keep using the same faulty reasoning to dismiss people's opinions. You can't just keep refering back to the people complaining about the font of Skyrims menu to nulify everything else.
Saying "Meh people will always complain" everytime a complaint you happen to disagree with, is brought up is NOT an argument. Yea people will complain, and you know wha? Sometimes they're right.
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Inol Wakhid
 
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Post » Fri May 13, 2011 10:45 am

Just the mere fact that he's not talking about fast travel yet implies there'll be some kind of change. If they had decided to leave it as it is, they'd just say so to cut down the number of questions they get :lol:
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Big mike
 
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Post » Fri May 13, 2011 3:35 pm

[quote name='Sleign' timestamp='1295547284' post='17027039']
I could live with only being able to fast travel from a village or city but I'm not okay with the return of Morrowind's fast travel system....

You do realize that-> ^ was basicly Morrowinds system... only there you couldn't travel from A to E but had to travel from A to C to B to E... and yes I know its a... b... c... d... e...
And Morrowinds system also came with some pretty cool meshes...

and finally lets say X makes a mod... X's mod makes a new city... but how could X set it so that you could also use fasttravel from his/her city... without some long boring script... in Morrowind you could just place a fasttravel guy and a marker...
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Ana Torrecilla Cabeza
 
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Post » Fri May 13, 2011 8:48 am

long boring script..


Not that this has anything to do with the discussion but using boring to describe a script is like using wet to describe a fish.
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teeny
 
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Post » Fri May 13, 2011 12:48 pm

I think Oblivion's fast travel system worked well enough, except that all of the major cities were marked on the map from the beginning. At the start of the game, NOTHING should be marked on your map, and locations should only be added once you've been there.
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Max Van Morrison
 
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Post » Fri May 13, 2011 8:18 am

and finally lets say X makes a mod... X's mod makes a new city... but how could X set it so that you could also use fasttravel from his/her city... without some long boring script... in Morrowind you could just place a fasttravel guy and a marker...
Little box on the location marker. Says "Can travel to".

That's pretty much all it takes to be able to mark a place as a fast travel location.

If you mean adding it to the dialogue of a boat captain, or cart driver, the game would have to be built to accomodate it first, but the FormLists that Fallout New Vegas uses can easily make fast travel to modded locations available if used for that purpose.
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Luis Longoria
 
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Post » Fri May 13, 2011 5:42 pm

I honestly liked fast travel. I liked how you had to discover areas before you fast traveled to them (except the major cities, which they shouldn't have been unlocked right away). Not a fan of Morrowind's system.

plz dunt flame meh
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Amanda Furtado
 
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Post » Fri May 13, 2011 5:03 am

Little box on the location marker. Says "Can travel to".

That's pretty much all it takes to be able to mark a place as a fast travel location.

If you mean adding it to the dialogue of a boat captain, or cart driver, the game would have to be built to accomodate it first, but the FormLists that Fallout New Vegas uses can easily make fast travel to modded locations available if used for that purpose.


Well my copy of Oblivion wasn't for pc so I didn't know that all it requirred was a "Can travel to"...
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Emilie M
 
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Post » Fri May 13, 2011 9:26 am

'better' in Bethesda's eyes probably means being able to fast travel inside shops, inside different floors of dungeons.

ie less immersive and certainly not bringing back boats/telporters etc..


lol

man that would be stupid LOL

wouldn't it ?!! :whistling:
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CYCO JO-NATE
 
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