Hi,
Really good explanation, but I think I can counter your statement:
Cloaking seems to sap the suits ability to both provide protection and strength, represented by the wearer being significantly easier to kill while cloaked, and simultaneously being unable to fire out of stealth without totally disabling the suits power
+the shot going wild. I liken it to trying to fire a large caliber rifle or gun while wearing plate armor. It's very unlikely the suit is light.
Okay, let's say the cause of this first shot going in the wild is because of too much recoil / heavy weight of the suit coming back after suit energy loss.
Let's take an example, step by step:
01) You're cloaked
02) Energy begins to drain
03) You see your target walk by, you change position to cover
05) Because of the movement, suit energy goes down faster now
06) You are in cover, you aim and shoot
07) Energy is now Zero
08) First shot misses
09) Energy loss after this first shot has disabled the cloak.
10) The suit builds up energy but only after a few penalty seconds, right?
Question/Statement: How does it come that the second shot is fully effective, as the suit's energy is at 0.0 for a few seconds?! (which was my feeling in my past MP games)
I would have to test this "feeling" I have on a server first but none of my friends play Crysis 2 at the moment... which would be much easyer and more accurate for tests, add the fact that I don't even know where/if you can see your health status anywhere at all! Maybe in a server log?
Edit: I don't mind a few lines of well thought ideas
