the first shot fired when in stealth mode doesn't count?

Post » Thu Nov 11, 2010 10:06 pm

every time i go in stealth mode and try to snipe someone, the first shot will not hit and register no matter what
then i will just drain all my energy and jump out of stealth

this is really annoying as every time i have to manually quit stealth then fire

is the game intended to do this or is this some bug im experiencing



there is no way i could have missed BTW
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Nathan Risch
 
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Post » Thu Nov 11, 2010 11:51 am

yeah its a really annoying bug, not sure if it happens with normal guns to, This bug isnt in SP so i hope they fix this.
This cost me so much kills:(
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Stephanie Nieves
 
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Post » Thu Nov 11, 2010 11:04 am

It happend since the demo.
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Rebecca Dosch
 
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Post » Thu Nov 11, 2010 1:00 pm

Bump.

Will test this when I get the change. Hope it's gonna be added to the fixlist for the next patch ^^
So please comment if you want the devs to pick this thread up!

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Wanda Maximoff
 
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Post » Thu Nov 11, 2010 7:11 pm

It is the same with melee attacks. I think it's there because of the cloak punchers that ruined the demos.
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Trevi
 
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Post » Thu Nov 11, 2010 10:53 pm

im pretty sure its so supposed to be there, why dont you just click armor mode on before you snipe? you get to keep your energy and have armor on, and when you kill him just go cloak again
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.X chantelle .x Smith
 
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Post » Thu Nov 11, 2010 8:57 am

im pretty sure its so supposed to be there, why dont you just click armor mode on before you snipe? you get to keep your energy and have armor on, and when you kill him just go cloak again

Well, actually I'm doing this since I began to get used to the game ^^
No but when I hear the bullet fly away or even see it... when I see my fists/gun hitting my opponent, I WANT it to hit the guy!

Maybe put in a high price to pay like... 10-20sec countdown before the energy recharges? That would be alot better! Or less damage for the melee hit (caus' the suit's energy is used for cloaking not strength).

What do you guys think?
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Greg Swan
 
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Post » Thu Nov 11, 2010 8:39 pm

http://www.gamesas.com/forums/viewtopic.php?f=24&t=19143

see here i made a post with some other stuff in it. If you have any other suggestions let me know
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meg knight
 
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Post » Thu Nov 11, 2010 9:31 am

I believe this is actually intentional. When you're in cloak, your suit is not providing any extra strength. The suits weight + the power/recoil of these weapons makes the shot go wild.

I realize there are any number of reasons you could argue to the contrary, but I *believe* that is the reasoning behind it. Switching to any other mode (armor or just default 'power') increases your general strength.

Cry1 you could use strength mode to stabilize the weapon and reduce drift, and now strength mode is a component of default(power) and armor modes, but it is not a component of cloaking. Cloaking seems to sap the suits ability to both provide protection and strength, represented by the wearer being significantly easier to kill while cloaked, and simultaneously being unable to fire out of stealth without totally disabling the suits power+the shot going wild. I liken it to trying to fire a large caliber rifle or gun while wearing plate armor. It's very unlikely the suit is light.

"Power suits" or nanotechnology suits like this are often weighty in fiction, and the logic is that because the suit is providing enhanced strength the weight becomes less of an issue. In single player when you switch to armor mode your steps become heavier and louder by default, because of the density of the suit changing due to the rearranging of the nanites on the surface of the suit.

The suit is partially biological, that much we know, but it's also partially mechanical. No matter what you do, adding anything to something increases weight. We can all agree on that I believe. And it's not hard to reason that the complicated process of reflecting light around the body (and it IS complicated, watch or read any modern science paper about the subject) could feasibly be completely occupying the suits capability.

I don't know if I like or dislike it, to be honest. I find visor enhance, appropriately regular relocating and sniping from unexpected locations all serve me better than cloaking ever has. A cloaked sniper is still easy to find and kill in CQC. The only benefit you're gaining is the difficulty of spotting at a distance, and if someones LOOKING for you, you lose that as well. These can both be remedied by simply relocating as a "good" sniper would.

Edit: I apologize for the wall of text.
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Nancy RIP
 
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Post » Thu Nov 11, 2010 6:48 pm

Hi,

Really good explanation, but I think I can counter your statement:

Cloaking seems to sap the suits ability to both provide protection and strength, represented by the wearer being significantly easier to kill while cloaked, and simultaneously being unable to fire out of stealth without totally disabling the suits power+the shot going wild. I liken it to trying to fire a large caliber rifle or gun while wearing plate armor. It's very unlikely the suit is light.

Okay, let's say the cause of this first shot going in the wild is because of too much recoil / heavy weight of the suit coming back after suit energy loss.


Let's take an example, step by step:

01) You're cloaked
02) Energy begins to drain
03) You see your target walk by, you change position to cover
05) Because of the movement, suit energy goes down faster now
06) You are in cover, you aim and shoot
07) Energy is now Zero
08) First shot misses
09) Energy loss after this first shot has disabled the cloak.
10) The suit builds up energy but only after a few penalty seconds, right?


Question/Statement: How does it come that the second shot is fully effective, as the suit's energy is at 0.0 for a few seconds?! (which was my feeling in my past MP games)

I would have to test this "feeling" I have on a server first but none of my friends play Crysis 2 at the moment... which would be much easyer and more accurate for tests, add the fact that I don't even know where/if you can see your health status anywhere at all! Maybe in a server log?

Edit: I don't mind a few lines of well thought ideas ;)
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Jonathan Braz
 
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Post » Thu Nov 11, 2010 4:43 pm

Yeah it's pretty retarded but it's probably intentional.
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Calum Campbell
 
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Post » Thu Nov 11, 2010 1:11 pm

It's not a bug it would seem, it's a feature :p

Seriously, i quite like it. Punishes noobs for firing from cloak even more.
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Rinceoir
 
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Post » Thu Nov 11, 2010 9:44 am

I know how you feel...
Even if I have to turn off stealth or switch to armer mode and shoot at the last second, my energy depletes down to 0.
Ever try to wack someone comeing at you while you're in stealth? My wack doesnt register, but thats alright cause its still a fun game!
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Kayleigh Williams
 
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Post » Thu Nov 11, 2010 4:17 pm

I believe this is actually intentional. When you're in cloak, your suit is not providing any extra strength. The suits weight + the power/recoil of these weapons makes the shot go wild.

Sorry, but WHAT? That doesn't make sense at all. Recoil is only felt AFTER the bullet has left the barrel. On top of that, the crosshairs are obviously on the enemy's head...
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Kevan Olson
 
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Post » Thu Nov 11, 2010 5:43 pm

one of the tip i read when my multiplayer game was loading was this one : shooting while stealthed will overload the nanosuit.

it's probably meant to be that way so snipers or campers cannot instantly kill from being in stealth mode. And it's probably what causes the "flash bang" effect (white screen) when you shoot your first bullet while in stealth mode.
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GRAEME
 
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Post » Thu Nov 11, 2010 11:57 pm

When you fire from cloak, your first shot never registers as a hit. This seems to happen to the sniper rifle while other weapons, it doesn't matter. This wastes bullet while playing the game. This should be changed, so when you fire while being cloaked, the shots register. This makes cloaking and sniping one of the worst combos, because your first shot never registers. This is consistant too..
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Destinyscharm
 
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Post » Thu Nov 11, 2010 7:51 pm

I think this was intended for all guns for your 1st bullet to not register while invisible. it's to keep people from camping while invisible all of the time. try to develop a smooth transition from invisible to armor mode to take the shot
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Ray
 
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Post » Thu Nov 11, 2010 3:20 pm

Neurotraveller said it all.
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Rachel Briere
 
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Post » Thu Nov 11, 2010 11:57 am

its not bug, it stupid tweak!!!

I do not like, because due to lag, transition speed is even reduced, everytime i fire moment, 50% i will lose all energy .... i have tested it out, lag on network affects transition speed apparently stupid
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Crystal Clarke
 
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Post » Thu Nov 11, 2010 7:37 pm

This only effects snipers, spray and prayers will overcome this easily..

Another punishment for sniper users!
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Prisca Lacour
 
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Post » Thu Nov 11, 2010 11:12 pm

Merged

As mentioned, i think you'll find this is a design decision in order to prevent the cloak/snipe combo being too OP.
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Robyn Howlett
 
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Post » Thu Nov 11, 2010 3:57 pm

so where is the point on using a silencer to be able to shoot one bullet in cloak ?
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Natalie Taylor
 
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Post » Thu Nov 11, 2010 4:05 pm

Yeah this just makes the DGS-1 even more useless first getting 2-3 body shots after the the one bullet wasted I mean look at killzone 3 and how it handles cloak, even though its exclusive to snipers it disables after you make a confirmed kill well the cloak ranks up from, a time limit cloak, to a indefinite cloak that disables when you shoot to one that is indefinite until you make a kill but it flickers when you move; but I digress I know im not a professional game designer but the one shot you get from shooting in cloak wont fall most anybody, then you're thrown out of cloak with no energy and mini flash banged and still have to hit 1-2 more shots. And if the silencer is made so you get maybe a buffer shot for shooting in cloak what the point if the two shots you get in cloak dont count, this just makes sniping more of a chore than fun and no other class really has to jump through hoops to get kills
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Averielle Garcia
 
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Post » Thu Nov 11, 2010 4:50 pm

Merged

As mentioned, i think you'll find this is a design decision in order to prevent the cloak/snipe combo being too OP.

thumbs up! I like it this way. :)
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kirsty williams
 
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Post » Thu Nov 11, 2010 7:46 pm

Merged

As mentioned, i think you'll find this is a design decision in order to prevent the cloak/snipe combo being too OP.

thumbs up! I like it this way. :)

and I hate it this way... :P
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Amy Cooper
 
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