» Sat May 28, 2011 3:15 pm
I just restarted Fallout 3 using a very similar self-imposed rule set (on Xbox, so no mods), and I'm actually finding it a ton of fun. My specific rules:
1. Can only carry 5 weapons (one for each of the lower D-pad hotkeys, with the upper hotkeys all assigned to drugs/stimpacks).
2. Only one of those weapons can be two-handed, and only 5 grenades or mines of any kind can be carried at once.
3. Must be wearing the heaviest clothing/armor in my inventory, and can only carry as much clothing as I can imagine wearing layered.
4. Can only carry 1-2 bottles of liquid at a time.
Currently I'm carrying around a Gauss Rifle, a laser pistol, and a sawed-off shotgun, with A3-21's Plasma Rifle stashed in my hotel room in Rivet City. My Repair skill is really low, so I have a tendency to just ditch weapons when they run out of ammo or get really low in quality. Mostly I walk around in a RobCo jumpsuit (so I can layer Power Armor over it if I happen to find any, and then wear it back to one of my stashes in the Wasteland to drop it off as needed).
I've got some other self-imposed restrictions unrelated to inventory management as well (playing on Hard, no Fast Travel, sleeping every day, eating to replenish health if any food is on hand, only saving on autosave, keeping INT down at 1 to make point allocation more lean, etc.). I've played this game a whole lot, and more than any other self-imposed variations I've ever tried, this set really brings out the sense that the Wasteland is a dangerous place, where scavenging and thieving feel necessary just to get by, and you're just as likely to suffer from radiation sickness as from gunshot wounds. Wish the console versions of the game allowed you to toggle more options like mods. Looking forward to hardcoe Mode in New Vegas!