The fix for Magicka in Skyrim.

Post » Mon Dec 05, 2011 12:13 am

Ever heard of the law of diminishing returns?

I don't think you quite understand.
I can single cast firebolt for 1x damage and 1x magicka cost
I can double cast firebolt for 2x damage and 2x magicka cost.
I can dual cast firebolt for about 2.2x damage and 2.5x magicka cost.

The dualcasting perk by itself is actually very bad.
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steve brewin
 
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Post » Mon Dec 05, 2011 4:37 am

Here's hoping they fix the mana / magic issues in an upcoming patch...
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Brian LeHury
 
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Post » Sun Dec 04, 2011 4:11 pm

I don't think you quite understand.
I can single cast firebolt for 1x damage and 1x magicka cost
I can double cast firebolt for 2x damage and 2x magicka cost.
I can dual cast firebolt for about 2.2x damage and 2.5x magicka cost.

The dualcasting perk by itself is actually very bad.


Yeah you would think by spending a perk on something that the option would actually you know be better. I kind of think illusion is worse though in that it is basically required to take dual cast to use the spells. Even then frenzy with all applicable perks and dual cast caps at level 40 creatures.
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Cat Haines
 
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Post » Sun Dec 04, 2011 3:58 pm

There should be enchantments that will increase the potency (as well as decrease the cost) of destruction magiks.

Personally, I haven't had a problem with playing a "pure" mage on expert.

I maintain two permanent Dremora Lord minions, use illusion to control large groups, alteration to protect myself, and destruction is pretty worthless yeah.
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brenden casey
 
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Post » Sun Dec 04, 2011 8:28 pm

I'm a level 30 conj/alt/dest pure Mage playing on adept and I am absolutely unstoppable. Every now and then I will be 2 hit killed out of nowhere, but only if ebony flesh is down. Twin souls ftw!,

people, if youre under level 40-50, dont chime in about how destruction is OP. mindnumbing
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Mylizards Dot com
 
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Post » Sun Dec 04, 2011 5:28 pm

I have been playing an almost pure mage... level 19 right now. I love it. I love feeling like every battle is one that I could die in. I love the fact that one hit by any creature can kill me and there is little I can do about it. I makes the game exciting!
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Conor Byrne
 
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Post » Mon Dec 05, 2011 12:33 am

More sensible improvements would be:
  • Magicka regen in combat should retain 50% of the rate out of combat, with perks that modifiy it to 70%.
  • Casted armors lasts 120 seconds, with perks that increase them to 240 seconds.
  • Wards should cost signficantly less to channel.
  • Dual cast does 140% of the damage of single cast, costs 160% more magicka.
  • No need for destro spells to scale, just buy more powerful ones.

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kitten maciver
 
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Post » Sun Dec 04, 2011 9:25 pm

the destruction damage is just outright pitiful along with the magicka cost and regeneration rates, on expert or master it really shows how much better melee is
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Nick Jase Mason
 
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Post » Sun Dec 04, 2011 7:48 pm

More sensible improvements would be:
  • Magicka regen in combat should retain 50% of the rate out of combat, with perks that modifiy it to 70%.
  • Casted armors lasts 120 seconds, with perks that increase them to 240 seconds.
  • Wards should cost signficantly less to channel.
  • Dual cast does 140% of the damage of single cast, costs 160% more magicka.
  • No need for destro spells to scale, just buy more powerful ones.



Dual cast should do more damage than two individual casts. Why dual cast when you can just throw two fireballs from both hands?

Dual cast should do 220% more damage than a single cast, and cost 220% of a single cast.

What's with all the magicka regen stuff? In my day you had to rest hours and hours to get your magicka back.
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Jah Allen
 
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Post » Mon Dec 05, 2011 3:57 am

As any pure magic user in Skyrim will tell you, playing a "Pure" caster is not nearly as fun as it should be, and this is largely in part from in-game magic mechanics.


#1 - Even with 100% of your level up points invested in Magicka, and all of the end tier College of Magic gear (+250% magicka regen, +100 Magicka), you run out of magicka after killing a single NPC and regeneration is a joke.

#2 - "Dual casting" (The "Power attack" for mages) only gives you 10% more damage/health/duration than casting both hands individually yet it costs 40% more mana to do so! (yes, it does stagger single opponents for destruction spells, but so do melee power attacks for considerably less effort)


The solution to make Pure mages viable and balanced in game? ...


#1 - Magicka should ALWAYS regenerate (during combat, while casting, while "holding" a spell, etc). This would fix the poor magicka problems all mages face AND make magicka regen a practical stat.

#2 - "Dual Casting" (The "Power attack" for mages) should do 25% more damage/health/duration than casting 2 hands individually (up from 10%) and cost 25% more magicka to cast (down from 40%).



That's it! Problem solved... Please patch this in Bethesda!

On a side note, spell durations for buffs need to be CONSIDERABLY extended. 60 seconds for mage armor is just sad. All buffs need to be 10 minutes at minimum, preferably 30 minutes to an hour. Recasting mage armor every minute is taxing, and doesnt add to the game in any way.

Well, back to the amazing world of Skyrim! I think I will re-roll a melee or hybrid character and put my mage to sleep until playing a pure mage is viable :)


As a Mage player I can say I love these ideas but I'd rather just have the first one. With it I'd actually use magic this game.
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stephanie eastwood
 
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Post » Sun Dec 04, 2011 10:55 pm

Dual cast should do more damage than two individual casts. Why dual cast when you can just throw two fireballs from both hands?

Dual cast should do 220% more damage than a single cast, and cost 220% of a single cast.

What's with all the magicka regen stuff? In my day you had to rest hours and hours to get your magicka back.


Because two individual casts take twice the amount of time of a dual cast. Keyword here is DPS.
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Alexandra Louise Taylor
 
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Post » Sun Dec 04, 2011 5:02 pm

Because two individual casts take twice the amount of time of a dual cast. Keyword here is DPS.

No. No they don't. You have two hands. You can cast with each of them.
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sophie
 
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Post » Sun Dec 04, 2011 10:19 pm

There are enough people complaining about destro mages being weak that Bethesda has GOT to listen eventually...
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Music Show
 
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