The Flying Dutchman

Post » Tue Oct 27, 2009 5:58 pm

another Idea

Jaque
A frenchman that found a history book one day and is utterly convinced that he is the reincarnation of blackbeard
he runs the bait shop and will give you caps in exchange for a sea shanty he has not heard before, be prepared to think hard though as he has heard quite a few being a Ghoul.

also if you need Piratical speech do tell me, I have a book with noting but pirate terms in it, I bought it off of E-bay.
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^_^
 
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Post » Tue Oct 27, 2009 4:01 pm

JaySuS has a weapons pack that also adds machetes/cutlasses to the game.
I wouldn't go for a deathclaw, but maybe a bunch of little geckos would do nicely on the ship.
And didn't Drag0ntamer do a new creature, some sort of komodo dragon? Just thinking here, what if the ship originally had a large fission reactor as energy source, which now is half-submerged in water and has heated the surrounding waters to such temperatures that certain species normally unable to survive in this climate thrive around the ship. Say the exiles of quite a few pet shops?
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Connie Thomas
 
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Post » Tue Oct 27, 2009 5:51 am

JaySuS has a weapons pack that also adds machetes/cutlasses to the game.
I wouldn't go for a deathclaw, but maybe a bunch of little geckos would do nicely on the ship.
And didn't Drag0ntamer do a new creature, some sort of komodo dragon? Just thinking here, what if the ship originally had a large fission reactor as energy source, which now is half-submerged in water and has heated the surrounding waters to such temperatures that certain species normally unable to survive in this climate thrive around the ship. Say the exiles of quite a few pet shops?


It's an iguana!

http://img20.imageshack.us/img20/4631/iguanatextured.jpg

No where near ready for the game yet and I'm still working on the texture lol!
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Claudia Cook
 
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Post » Tue Oct 27, 2009 2:00 pm

It's an iguana!

http://img20.imageshack.us/img20/4631/iguanatextured.jpg

No where near ready for the game yet and I'm still working on the texture lol!

I would happily wait for that! Even better than a baby deathclaw. More piratey ffeel to it.

@ movingtarget
:goodjob:
Sounds like a great book.

@Blinzler
Do you mean like tropical fish swimming around a sunken wreck that's artificially hot? Sorry, only 4 hrs sleep :embarrass: and nowhere near enough coffee in the house this morning, and a hangover > own damn fault :hehe:
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Aman Bhattal
 
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Post » Tue Oct 27, 2009 8:41 am

I would happily wait for that! Even better than a baby deathclaw. More piratey ffeel to it.

@ movingtarget
:goodjob:
Sounds like a great book.

@Blinzler
Do you mean like tropical fish swimming around a sunken wreck that's artificially hot? Sorry, only 4 hrs sleep :embarrass: and nowhere near enough coffee in the house this morning, and a hangover > own damn fault :hehe:


Sure, fish, turtles, iguanas and things that one would find in more tropical areas. You know, pirate-y. Of course there should be at least 2 coconut palm tree's as well. Some interesting sea life would be a welcome change from barren sea bottom the way Bethesda likes it.
And yes, the old reactor that powered the ships propulsion and other electrical needs now rests in a half sunken state in a room that's open to the surrounding sea. It raises the temperature around the ship to a tropical level (without being a source of radiation itself, since it's based on fusion, not fission).
Might be (another) good explaination why people are drawn there.
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CORY
 
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Post » Tue Oct 27, 2009 4:30 pm

Hi guys

I'm glad to be aboard maties...aarrggggg
Sorry it took so long to reply, it's been a crazy :ahhh: week. I'm looking forward to helping out :tops: and honered as well :nod:
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jesse villaneda
 
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Post » Tue Oct 27, 2009 5:42 am

Would it be possible to make a riddable seaturtle of sorts, or maybe a little dingy type boat?

Another crazy thought, I usually have these after doing exams all day long, what about some sort of coconut grenade?
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Sarah Bishop
 
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Post » Tue Oct 27, 2009 2:46 am

Would it be possible to make a riddable seaturtle of sorts, or maybe a little dingy type boat?

Another crazy thought, I usually have these after doing exams all day long, what about some sort of coconut grenade?


You'd need a sea turtle model first lol! And maybe with help from the person who made ridable creatures you could.
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Thema
 
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Post » Tue Oct 27, 2009 9:19 am

Im pretty sure I saw a sea turtle some where on nexus, ill look around. Even if we cant make it ridable, it would still be nice for the aquatic life.
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RaeAnne
 
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Post » Tue Oct 27, 2009 6:36 pm

Riding a sea turtle seems a bit...pointless?
You could probably walk much faster than it, let alone run.

I suppose it would be more of an honor thing, only the best pirates of the dutchman get to move THAT slowly!
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rolanda h
 
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Post » Tue Oct 27, 2009 3:26 pm

Riding a sea turtle seems a bit...pointless?
You could probably walk much faster than it, let alone run.

I suppose it would be more of an honor thing, only the best pirates of the dutchman get to move THAT slowly!


well, if it was several sea turtles, roped together, with hair from the character's back.... ;)

they'd make great target practice anyway... "I sniped a sea turtle in the head from 900 yards!! feast tonight!"
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chloe hampson
 
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Post » Tue Oct 27, 2009 9:47 am

haha, i didnt really like that movie though...

Anyways, as with the turtles being to slow, i was thinking more super mario galaxy style, you know where you can ride the shells underwater?
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Sasha Brown
 
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Post » Tue Oct 27, 2009 3:10 am

haha, i didnt really like that movie though...

Anyways, as with the turtles being to slow, i was thinking more super mario galaxy style, you know where you cant ride the shells underwater?


Ah, That does make a bit more sense..

Or..a dolphin, you could grab its fin.

Both ideas seem insanely hard to implement though.
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Sami Blackburn
 
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Post » Tue Oct 27, 2009 5:32 am

NPCs

CJ
The mysterious owner of the ships' primere casino/nightclub, located halfway up the Twins towers. Nothing is known about the venerial CJ, except that he was wealthy enough to pay for the building of the casino, lives somewhere on the ship, and does any wetwork -kills, against any parties who threaten the casino or any of it's employees/business ventures.
Sinse no one has ever lived to see his/her face (people on board asume CJ is a he), he hides in plain sight. He is a master ninja assassin, and is rumored that he wears a vedora hat and trenchcoat when on a mission...
He is wanted by the Ships pinkerton services as well as the Marshals for questioning and there is a reward out of "10yrs upper middleclass lifestyle" for any information that leads to his capture.

FoxtrotZulu
One of the ships anti-insurgency teams, and probably the best. Charged with taking the fight to the enemy, they are always done on the barge decks, fighting off sea raiders during an attack. Because of this the entire team are exellently skilled in MOUT/CQB and are appropriately equipped. The team consists of:

team leader Walter;
an old, mean, grumpy guy who can kick wazoo and has been married to his wife for 47 yrs. He claims it's due to his marrige that enables him to fight so dirty, he's projecting. Swears alot.
Peanut,
v.e.r.y hyper, fast as hell, not something you want to see aggitated and armed with SMG and grenades. Likes to make fun of Jose
Jose, the cuban
A real skinny guy with a sombrero who likes to "ceranade the senioritas" and doesn't get along well with Peanut. Likes knives and his favorite sawed off shotgun
Sweet Daddy Dee,
the ladies man of the outfit, but can seriously rock and roll using nothing but a .44 blackhawk "cuz its All ah need. That an' sum hoochie mama"
Bubba Jay,
not the brightest flame in a forest fire, but lethal with a napalm projector
Achmed,
the explosives guy
Some guy called "Jeff", their Quartermaster. Don't mention the "lotion"...



I have more of these in mind :hubbahubba: edited for spelling, probably more than once



I like your rendition of CJ's bio , good job sounds interesting !, Never know what's lurking in the shadows now hahahaha!
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Steven Hardman
 
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Post » Tue Oct 27, 2009 6:24 pm

Well..... are you off white and wrinkly? if so then you quite possibly smell like onions, that or feet depending on where you are.


Well all I can say is he's making my eyes watery lol, you must be appealin, old_andy! :rofl:
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Steve Smith
 
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Post » Tue Oct 27, 2009 6:20 pm

Well all I can say is he's making my eyes watery lol, you must be appealin, old_andy! :rofl:


Wow, the first time I read that through I didnt see the pun..
:facepalm:
You know its time for summer when.


The "vehicle" idea would be extremely hard to do I would imagine. But Im sure it cant be impossible.
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ONLY ME!!!!
 
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Post » Tue Oct 27, 2009 6:55 am

Guys, stop making me laugh with coffee. My keyboard keeping jamming up and I just got it new -at least I wanted on the laptop :goodjob:

second item:
you guys are scaring the hell outta me with all these custom mesh/animation rabbit outta hat gizmo's you're all suggesting.
They're great, just scaring me since I don't have a clue how to even approach most of what's been mentioned, let alone realize it.
I do love the whole underwater flora fauna, since there will be a fair bit of swimming involved in at least one of the quest I'm brooding on..
I think the answer to vehicles lays within the code for riding creatures. But since I'm really only guessing here :unsure:

And I thought I had some far out notions for this project, jeez... :ahhh:

third item:
I'm gonna PM all XO's (the executive Production staff) as to what they see as the best strategy for file transfer of the Flying Dutchman.esp.
From a few of you I have email addresses -thank you- and you'll see the .esp accordingly.
Don't expect much at the moment, it's kinda mess :shrug:

fourth item:
Everyone else, you the community.
Here's the basic set up, wadda ya thinks? Just so that we're all on the same page, or at least in the same library :D

The Flying Dutchman is not a pirate ship, but a freighter that has grown into a floating city that sails the oceans currents, staying fairly close to land at all times and living off of a small fishing fleet that accompanies the ship, as well as saluaging parties that venture onto land to.. er.. salvage. :huh: Since the saluaging teams from the flying Dutchman only take what is nobodies to start with and barter for the rest -usually-, they are happily seen returning to a regions shores because of the increased business they bring with them.
Of course, sometimes accidents and miss understandings do occur..

At the moment the quest starts, the Flying Dutchman has sailed up Chesapeake Bay and a few saluaging parties are underway.
The bad news is two-fold.
1. There is a large group of Raiders operating from the bay shores who witnessed the Flying Dutchman sail by on an earlier tour and now think they are ready to take them. They have ample manpower, but not much in the way of modern technology and rely on small boats, canoes, and riding on the backs of sea turtles (?) to assault the Flying Dutchman from the shore side. Once on board they attempt to secure a beach head and advance from there using small arms and melee attacks.
2. And the reason the Flying Dutchman hasn't decided to just leave. A pirate ship has set up a blockade of the mouth of the bay and won't let them leave. Actually, they want to take control of he Flying Dutchman for themselves (gosh, really?) Yup, really. Instead of just plundering a target for the resources (including slaves) the captain has decided that he wants the whole thing, preferably as intact as possible. He sees it as the perfect means to keep his ship in working order, after he's captured it and everyone on it.
the pirate ship is a Gerald Ford class aircraft carrier, called -why not- "The Black Pearl" :D It has three functioning air-wings on board; a squadron of jets, three vertibirds and a pair of P51s that are used as spotter planes.
Also there are a number of armed and armored assault boats that they use for raiding. Their tactics are similar to the shore raiders: create a beachhead from where to advance from. The pirates, along with the usual sawed off shotguns, cutlasses, and other attire, will be notably better armed and armored than the shore raiders (or have teams that are), with access to heavier weapons. These teams aren't the bulk of the pirates, luckily. And most of the regular pirates are on par with the shore raiders, except they say "Arrrgh" a lot more.

Guess what your character gets to do?
Quests will involve staying alive on board with day to day matters, and dealing with the two main headaches occupying The Flying Dutchman governing body of peoples. This could include taking a salvage party back to DC and gathering up all your unused weaponry, and making everyone on board happy. Or just swimming to shore, killing all the shore raiders, swimming out to the carrier and killing everyone there as well. Other options may be included, need to ponder it a bit more..

Andy


Acolyte is out shopping for a nice bonnet :huh:
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Colton Idonthavealastna
 
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Post » Tue Oct 27, 2009 10:41 am

Sounds good to me. What about a way to befriend the pirates for evil characters?
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Kellymarie Heppell
 
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Post » Tue Oct 27, 2009 2:34 pm

This sounds pretty great so far, I think this is one of the better sounding mods, like something Bethesda would introduce as DLC excpet without the svck.
Please include a super-mutant named Alcolyte?

Sounds good to me. What about a way to befriend the pirates for evil characters?


Agreed, evil players should be able to not only NOT help the ship, but help the pirates take control of it, possibly later be given the option of backstabbing the pirate leader and taking control of the pirates as well?
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chinadoll
 
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Post » Tue Oct 27, 2009 11:46 am

First of all, the super mutant named Acolyte simply must be in it! After all, friendly super mutants aren't that rare. And as you've paid homage to so many of us, you certainly need to put an element of yourself into it :)

Second, aligning with the pirates is good for those brutish evil characters, however, I have an approach in my head for those sinister mastermind types. It involves killing off the pirates, thus gaining the favour of the ship's population (Excet Urge, he's allways suspicious of everyone he ever meet...ever.) then slowly using your good faith to take control of the ships infrastructure.
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brandon frier
 
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Post » Tue Oct 27, 2009 3:52 am

Yeah, you should defenetly put acky in it, or at least mention him in a way that only certain people would get. Just you know, a little easter egg sorta thing.
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Miranda Taylor
 
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Post » Tue Oct 27, 2009 5:24 pm

Do you intent to offer different strategies depending on skillsets?

E.g. a technically minded character could cobble together some sea-mines and let the raiders go down in glory while slurping some fine wine on deck. :P
A science char might wire up some big gizmo (man, i love this word "gizmo") that does stuff with a lot of pew pew, beams and electricity. Ask me later for details, I'm sure I can make something up.
A smooth talker might set out to other communities to secure allies and maybe even infiltrate the raider/pirate camp and seed some discontent so that these factions go at each others throats or there's leadership issues and the whittle themselves down.
A doctor could research some evil little germ and eventually "poison" the food or water source of the raider/pirate base, forcing them to leave the area for lack of supplies.
And the sneakster/explosives might infiltrate the camps and wire things a little wrong and generally blow [censored] up.

Great ideas, innit? I think I just pro-longed the development singlehandedly by about 6-12 months. My work is done for today. :hehe:

P.S.
If you need someone to write stuff (Text, not scripts. We only annoy each other and thus got a mutual understanding to stay away from each other.) - I'm always willing to write stuff - with or without general ideas.
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Dalton Greynolds
 
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Post » Tue Oct 27, 2009 3:57 am

Has all been noted [he says coyly so as not to spoil things :evil:]

I do want to keep evil minded players happy, or evil. Whatever :huh: so there is definitely a train of thought going in that direction.
As for Acky being in the Flying Dutchman.. I dunno guys.. thats kinda like having http://en.wikipedia.org/wiki/Rosie_O%27Donnell in a china shop.. Things will break!
Then again if I don't I'll never hear the end of it :nope:



Acolyte's has this really swell shirt he found that Bossman says came from Hawaii.
So Acolyte says hello to shirt every time he wears it.
Bossman says the shirt looks even better when Acolyte wears his sunglasses and baseball cap :nod:
Makes Bossman laugh and laugh :D
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maddison
 
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Post » Tue Oct 27, 2009 6:45 am

Has all been noted [he says coyly so as not to spoil things :evil:]

I do want to keep evil minded players happy, or evil. Whatever :huh: so there is definitely a train of thought going in that direction.
As for Acky being in the Flying Dutchman.. I dunno guys.. thats kinda like having http://en.wikipedia.org/wiki/Rosie_O%27Donnell in a china shop.. Things will break!
Then again if I don't I'll never hear the end of it :nope:



Acolyte's has this really swell shirt he found that Bossman says came from Hawaii.
So Acolyte says hello to shirt every time he wears it.
Bossman says the shirt looks even better when Acolyte wears his sunglasses and baseball cap :nod:
Makes Bossman laugh and laugh :D

Don't add Acky if you feel he won't fit, but maybe some mention of him somewhere, the dutchman has travelled a lot, maybe they've stumbled upon Acky and Bossman at some point :)

Also, can I make a tiny request. At some point, when the ESP is getting ready, I'd love to be able to get my hands on it, I could just make an NPC with a face similar to mine and send it back to you, then the custom armor for Urge (if you're willing to bother with it) can just be put on him when he's ready :)
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Arnold Wet
 
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Post » Tue Oct 27, 2009 10:42 am

Don't add Acky if you feel he won't fit, but maybe some mention of him somewhere, the dutchman has travelled a lot, maybe they've stumbled upon Acky and Bossman at some point :)

Also, can I make a tiny request. At some point, when the ESP is getting ready, I'd love to be able to get my hands on it, I could just make an NPC with a face similar to mine and send it back to you, then the custom armor for Urge (if you're willing to bother with it) can just be put on him when he's ready :)

im sure andy would love to have you onboard as an XO. i contacted the members on the forums that came to mind quickly for andy, but i couldnt get to everyone.

if you want to be a beta tester or contribute just send me a message with your email address and i will forward it to andy with the others so he can email you the .esp when he begins testing.
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Sammygirl500
 
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