Guys, stop making me laugh with coffee. My keyboard keeping jamming up and I just got it new -at least I wanted on the laptop :goodjob:
second item:
you guys are scaring the hell outta me with all these custom mesh/animation rabbit outta hat gizmo's you're all suggesting.
They're great, just scaring me since I don't have a clue how to even approach most of what's been mentioned, let alone realize it.
I do love the whole underwater flora fauna, since there will be a fair bit of swimming involved in at least one of the quest I'm brooding on..
I think the answer to vehicles lays within the code for riding creatures. But since I'm really only guessing here :unsure:
And I thought I had some far out notions for this project, jeez... :ahhh:
third item:
I'm gonna PM all XO's (the executive Production staff) as to what they see as the best strategy for file transfer of the Flying Dutchman.esp.
From a few of you I have email addresses -thank you- and you'll see the .esp accordingly.
Don't expect much at the moment, it's kinda mess :shrug:
fourth item:
Everyone else, you the community.
Here's the basic set up, wadda ya thinks? Just so that we're all on the same page, or at least in the same library
The Flying Dutchman is
not a pirate ship, but a freighter that has grown into a floating city that sails the oceans currents, staying fairly close to land at all times and living off of a small fishing fleet that accompanies the ship, as well as saluaging parties that venture onto land to.. er.. salvage. :huh: Since the saluaging teams from the flying Dutchman only take what is nobodies to start with and barter for the rest -usually-, they are happily seen returning to a regions shores because of the increased business they bring with them.
Of course, sometimes accidents and miss understandings do occur..
At the moment the quest starts, the Flying Dutchman has sailed up Chesapeake Bay and a few saluaging parties are underway.
The bad news is two-fold.
1. There is a large group of Raiders operating from the bay shores who witnessed the Flying Dutchman sail by on an earlier tour and now think they are ready to take them. They have ample manpower, but not much in the way of modern technology and rely on small boats, canoes, and riding on the backs of sea turtles (?) to assault the Flying Dutchman from the shore side. Once on board they attempt to secure a beach head and advance from there using small arms and melee attacks.
2. And the reason the Flying Dutchman hasn't decided to just leave. A pirate ship has set up a blockade of the mouth of the bay and won't let them leave. Actually, they want to take control of he Flying Dutchman for themselves (gosh, really?) Yup, really. Instead of just plundering a target for the resources (including slaves) the captain has decided that he wants the whole thing, preferably as intact as possible. He sees it as the perfect means to keep his ship in working order, after he's captured it and everyone on it.
the pirate ship is a Gerald Ford class aircraft carrier, called -why not- "The Black Pearl"
It has three functioning air-wings on board; a squadron of jets, three vertibirds and a pair of P51s that are used as spotter planes.
Also there are a number of armed and armored assault boats that they use for raiding. Their tactics are similar to the shore raiders: create a beachhead from where to advance from. The pirates, along with the usual sawed off shotguns, cutlasses, and other attire, will be notably better armed and armored than the shore raiders (or have teams that are), with access to heavier weapons. These teams aren't the bulk of the pirates, luckily. And most of the regular pirates are on par with the shore raiders, except they say "Arrrgh" a lot more.
Guess what your character gets to do?
Quests will involve staying alive on board with day to day matters, and dealing with the two main headaches occupying The Flying Dutchman governing body of peoples. This could include taking a salvage party back to DC and gathering up all your unused weaponry, and making everyone on board happy. Or just swimming to shore, killing all the shore raiders, swimming out to the carrier and killing everyone there as well. Other options may be included, need to ponder it a bit more..
Andy
Acolyte is out shopping for a nice bonnet :huh: