[WIPZ] The Forgotten Halls

Post » Sat Dec 11, 2010 9:39 pm

A long time ago in a forum somewhere on the internet there was born The Neverhalls. After the Neverhalls I drew up some concepts and ideas for an expansion, of sorts. This became known as the Forgotten Halls.

BUT after the new hope of an expansion my Hard drive struck back and resulted in the total anhilation of all the work I had done on the mod ( plus very many other mods that I was working on at the time *sigh* :() However, I still had the inital ALPHA files for The Forgotten Halls - which was basically the layout, the skeleton of the expansion, but there was alot more missing than I thought.

So for the last few days I have been thinking about the project, tinkering with the ALPHA files and thinking - hey this might just be the return of the mod. So I gathered some resources together and spent most of yesterday and today working on the mod and I am pleased with the out come. Now its not perfect, and its not going to be to the scope of the last WIP for the forgotten halls which has become nothing more than the ghost mence for this project.

The mod deals with the attack of the nords upon the falmer, and looks to expand upon the lore that me and vality7 added with neverhalls with a nice little look into the revenge of the snow prince after a fallen general ( eventually leading to his demise) - none of this is contained in quests, but is provided in a few books that can be found within the new halls.

The Forgotten Halls, is aiming to be a small, but fun, expansion to the Neverhalls. I was pleased with the outcome of the neverhalls and thought that more could be added, so this is what I present you with.

So whats involved? The Forgotten Halls offers the following:

- New areas to The Neverhalls to explore
- Expansion of lore and knowledge to tie in with the mod
- New weapons
- New armor
- New creatures to fight
- New traps

Any and all creatures that you have to fight in the expansion will be strong, and while the reconmended level for The Neverhalls was placed between 25-35, The Forgotten Halls will be more like 35-40+ in terms of enemy strength. Due to the traps it is also not reconmended for low level players.

screenshots

http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH11.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH10.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH9.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH12.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH7.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH6.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH5.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH4.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH3.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH2.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH1.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH8.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-45-0.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-44-2.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-43-2.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-42-1.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-46-0.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-07-0119-49-1.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-07-0119-49-4.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-07-0119-55-0.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-07-0119-55-3.jpg

Lore

Unkown Journal


[You look through the pages, a lot of the writing has faded with time but you manage to decipher the following passage]

....is of vital importance. The Snow Prince plans to launch a pre-emptive strike against the Nordic people in retaliation to the death of his general, whose remains now lay buried within our fortress.

I have been tasked to secure the defences of our grand home as insurance against any failure! What a disturbing notion that is! When our beloved Snow Prince lacks faith in his own skill what hope is there for the rest of us?

[The rest of the passage becomes distorted; you flick through the crumbling pages until the writing becomes clearer]

I have laid down most of the traps necessary to secure our position. It would not suit us well to have the Nords within our halls. As a precaution I have sent out the following notification to a few of our most trusted people so that they too can be made aware of the dangers that now lie within our halls.
The defences include secured gates on the upper levels. It is expected that here the Nord attack will be strongest, so a complete lock down into the lower levels has been established, combined with a few servants that our mages managed to build. Those ghastly creatures, made from the remains of our fallen enemies now provide our defences! What Irony!

Expect on the lower levels Dark Sila Obelisks, while they have been made so they do not attack any Falmer it is still wise to take caution so as not to disturb the magicks involved. Aside from these I have also taken the liberty of activating the death traps, crude and primitive defence system that was built when our society was a bit more war hungry and barbaric. It seems fit that a system of this nature should be used against the Nords, a race who couldn’t be more barbaric and war hungry even if the Daedra were at our door step!

[The author goes on to discuss the likeness of Daedra compared with the Nords]



Sila Magic for Novices
Laram F’rim



The art of Sila magic is one of complex magick beyond most normal understanding. This volume is intended to act as both a guide and resource to understanding the Sila stones for Novices.

With the war against the Nords becoming more intense I have taken it upon myself to induct more helpers in the production of Sila magic and therefore it is important to instruct them upon Sila magic and its uses.

Sila stones, as we know them, go by other names on the mainland and were discovered by our cousins the Ayleid. The stones act as a mineral plant, able to be grown in crops deep within the ground. The stones themselves feed of magic within the environment and so faster production can be gained from increasing the amount of magic by fusing natural magic with our own.

The stones absorb and store this magic within its own “body”. I have used the term body here loosely because while our Ayleid cousins believe the stones to store magic as a container, I believe that the stones use up as much magic as they absorb, rather than storing it. And it is with this belief that I suspect that the stones constantly absorb magic and burn it up. This can be seen in the stones natural effect to give off light. There is no reduction in light out put regardless of the size of the stone, and the same can be said when a larger stone is cut into smaller parts.

Light within the stones can be amplified by using the common light spell on the stones, if the spell is actually causing this or if the stones are just absorbing the magic, I cannot tell but the stones do not react similarly with other spells. I have tried all manner of methods of channelling spells through the stone and there has been no visible or notable reaction from the Sila stones themselves.

To a novice it is important to note that the stones cannot be cut by magic, as they simply absorb it. Forgive me for going off topic, but this is an important lesson to learn. During my studies and experiments on Sila stones I have discovered that while spells will be absorbed by the stone if you combine your spell with a light spell the stone absorbs it in a different way, changing the properties of the stone.

By combing a light spell with a destruction spell you can create a Dark Sila stone. These stones are highly dangerous and emit their magic consumption not through light but through explosion. As such they are highly volatile stones to the untrained. But with careful manipulation through techniques which I will teach in person it is possible to channel this volatile power into a controlled system. It is no surprise that his greatness, the Snow Prince has ordered a large number of these stones to be used as a defensive measure in the war.

[The author goes into in depth discussion about the dangers of creating these stones and steps to avoid disaster]

Other properties of the stones include the ability to transfer the magic they use. We and all other life forms that use magic slowly regain any spent magic over a long period of time and usually require a nights rest to recover our magicka reserves. Every life form has this ability to absorb magic from the environment but Sila stones seem to have a very active absorb rate. As such it is possible to use the stones to restore our own magicka reserves. What is unclear is why, when a stone is used, it stops absorbing magicka.

Once a stone has been depleted of the magic it has absorbed it ceases to absorb any further magic from the environment. Our smiths have found that when the stones have become depleted they become easier to craft into a mineral similar to the glass ore found in Morrowind. As such it has become possible to craft the stones onto armour and forge into weapons though this is time
consuming.

It is your duty, under the orders of the Prince, to learn these methods and assist in the crafting and production of all Sila related material discussed above......

[The author stops suddenly and the next line is written larger and clearer than any that you have just read]

THE SNOW PRINCE IS DEAD.


A Song to the Goddess Varla

As the sun sets and fades to night,
She shines on us, her perfect light
Her gift to us, her endless sight,
O’hark to her, Varla’s Might


User avatar
Claire Lynham
 
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Post » Sat Dec 11, 2010 7:51 pm

This is a great idea, loved the Neverhalls! Hope you finish this one, and that your harddrive won't go berserk :D
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Eliza Potter
 
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Post » Sun Dec 12, 2010 6:31 am

This is a great idea, loved the Neverhalls! Hope you finish this one, and that your harddrive won't go berserk :D

Thanks :D

And dont worry, I have backed up EVERYTHING that I work on now. I learnt my lesson the hard way last year!
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Auguste Bartholdi
 
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Post » Sun Dec 12, 2010 4:10 am

That completely svcks that you lost everything you had before :( I hope everything goes well with this new version. Which looks absolutely amazing! Nice work on it so far, I can't wait to explore it! :goodjob:
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Lori Joe
 
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Post » Sun Dec 12, 2010 4:54 am

That completely svcks that you lost everything you had before :( I hope everything goes well with this new version. Which looks absolutely amazing! Nice work on it so far, I can't wait to explore it! :goodjob:

Well I need some BETA testers :hehe:

if your up for it
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Roy Harris
 
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Post » Sat Dec 11, 2010 11:52 pm

Yay ^ ^
Very good news : D
I'll have to play the Neverhalls first, but I'll be able to test when you have your files ready :wink_smile:
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Kelly Tomlinson
 
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Post » Sun Dec 12, 2010 5:08 am

Looks great!
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Josephine Gowing
 
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Post » Sat Dec 11, 2010 7:25 pm

The Neverhalls was great, I can't wait to see more of that! :celebration:
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megan gleeson
 
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Post » Sun Dec 12, 2010 3:18 am

Edit: Wow can't believe I missed an entire paragraph never mind no I can't beta this just started playing Morrowind again after a long time only level 1 lol.
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Louise Dennis
 
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Post » Sun Dec 12, 2010 3:19 am

Wow, this looks to be good. I can take a break from working on Riller-Mosh if you need a hand with this Midge ;)
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Kelvin
 
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Post » Sat Dec 11, 2010 6:59 pm

You mentioned beta testers. I'm in if you'll have me.
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jeremey wisor
 
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Post » Sun Dec 12, 2010 2:47 am

WANT!

That is some nice work, particularly the elven woodwork and stone. It's a shame that you lost so much work, but this is a seriously good idea.
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willow
 
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Post » Sat Dec 11, 2010 4:49 pm

What about Dark Varla Stones (I mean theese dark red crystals that shoots spells if player comes to close)? Will they be included in this mod? Or are they already exists in Neverhalls? Sorry, I didn't play that mod for some reason but I'm really interested.
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TWITTER.COM
 
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Post » Sun Dec 12, 2010 6:18 am

What about Dark Varla Stones (I mean theese dark red crystals that shoots spells if player comes to close)? Will they be included in this mod? Or are they already exists in Neverhalls? Sorry, I didn't play that mod for some reason but I'm really interested.

Nope they were not in The NeverHalls, but they will be in this expansion: http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH2.jpg
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JERMAINE VIDAURRI
 
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Post » Sun Dec 12, 2010 9:18 am

Nope they were not in The NeverHalls, but they will be in this expansion: http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH2.jpg

Oh, that's one of them! :D I didn't recognize it, my bad. :) But I think, I certainly will, if it shall shoot me.
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Beat freak
 
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Post » Sun Dec 12, 2010 9:42 am

Hey man, I loved The Neverhalls, and also loved where you placed the location. Too bad you lost your work, I know how those things make modders suicidal lol.
Screens are lookin' good, keep it up :goodjob:
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Bellismydesi
 
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Post » Sun Dec 12, 2010 6:56 am

Looks great sorto of the classic haunted abandoned keep or castle, love the burned down skeleton with the arrows sticking out of him< really moody
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{Richies Mommy}
 
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Post » Sun Dec 12, 2010 8:48 am

Good to see that you've picked this up again after suffering the loss of prior work.

Looking at http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH3.jpg screenshot, I can tell you have the wall cluster-things backwards.

A http://img.photobucket.com/albums/v444/ghostnull/Shards/Shot2.jpg with an older, testing version but shows the correct placement :)
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I love YOu
 
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Post » Sat Dec 11, 2010 10:12 pm

Good to see that you've picked this up again after suffering the loss of prior work.

Looking at http://i175.photobucket.com/albums/w152/Wolfsbane_89/FH3.jpg screenshot, I can tell you have the wall cluster-things backwards.

A http://img.photobucket.com/albums/v444/ghostnull/Shards/Shot2.jpg with an older, testing version but shows the correct placement :)

haha, whoops.

Will have to fix that!
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neil slattery
 
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Post » Sat Dec 11, 2010 11:28 pm

heres some of the latest screenshots:

http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-45-0.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-44-2.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-43-2.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-42-1.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2010-06-2917-46-0.jpg
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Lalla Vu
 
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Post » Sat Dec 11, 2010 7:31 pm

heres some of the latest screenshots:

Excellent work!
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Cameron Wood
 
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Post » Sat Dec 11, 2010 6:08 pm

Excellent work!

Thanks :)

Its not as good as the origonal concept but as that was lost... I tried to do everything from memorary lol.

The extension is basically finished, I have added two new areas, a couple of traps, various new items ect... so hopfully it will be a good expansion - even if its just a small one.
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David Chambers
 
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Post » Sat Dec 11, 2010 6:49 pm

Nice pics that you have there Midgetalien. Great work. :foodndrink:
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Mel E
 
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Post » Sun Dec 12, 2010 5:27 am

Its not as good as the origonal concept but as that was lost... I tried to do everything from memorary lol.

Don't try to make the same. Make better! :)
The extension is basically finished, I have added two new areas, a couple of traps, various new items ect... so hopfully it will be a good expansion - even if its just a small one.

Oh, that's good. Hope to enjoy it soon. :)

And another question: Will you add some lich creatures in your mod? Something like "King of Miscarcand" seen in Oblivion?
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k a t e
 
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Post » Sun Dec 12, 2010 8:44 am

Don't try to make the same. Make better! :)

Oh, that's good. Hope to enjoy it soon. :)

And another question: Will you add some lich creatures in your mod? Something like "King of Miscarcand" seen in Oblivion?

In short - no.

You see, there is a history to this falmer ruin ( the Neverhalls ) which was the last fortress of the Falmer before their dissapearance. With the war with the Nords the lower levels were filled with traps to prevent the Nords from taking control of the fortress. Skip forward in the timeline and there is a Necromancer that now in habits the upper levels of the fortress ( the one present in the Neverhalls). There is some ingame hints and lore in the mod that confirms this ( see necromancers note).

Essentially the lower levels still havnt been explored as they are too dangerous.

However there is a powerful Nord spirit called the "ghoul king" that can be found wandering the lower levels of the Neverhalls/Forgotten halls. I know that this isnt the lich that your looking for but its still a very powerful undead foe ( still gotta get around to changing his name from ghoul king to something else though.)

One of the things about the Neverhalls and what the Forgotten Halls is trying to add to, is the good old fashioned dungeon crawl where there is little known about the place but the more you explore the more you learn.

For example in the screenshots there are a few nord warrior remains that have Sila arrows in them - an obvious sign of a "fight", then there is also a screenshot of a skeleton that looks like it was about to lose an arrow before it was cut down by an axe - playing upon this Mythos of the nord/falmer conflict.

Then there the new books which aim to expand upon the almost zero lore that we have. Vality and myself had to start from scratch and the forgotten halls is building upon on the lore that we created in the Neverhalls.

Sorry went on a bit of a rant, but I feel it helps to show that while the mod is a dungeon crawl, its a bit more indepth - even though theres no quests attached :)
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nath
 
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