[wipz] The Forgotten Realm

Post » Thu Sep 16, 2010 7:13 am

ooo the lich king lol. cant wait for release

Yeah, it'll be fun to see how easy he will be to take down ;)
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Anthony Rand
 
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Post » Thu Sep 16, 2010 12:29 am

Yeah, it'll be fun to see how easy he will be to take down ;)


Bring 'em on!
:flamethrower:
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Sweets Sweets
 
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Post » Wed Sep 15, 2010 5:23 pm

Release is REALLY close now!!!
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Rachie Stout
 
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Post » Thu Sep 16, 2010 6:25 am

And for the cell edits, the primary cell edited in Tamriel is Cell "33,-30". A few other cells neighbouring to this one has been edited as well. I do not think this area is touched by Unique Landscapes ;) And finally, I have placed one NPC outside the Leyawiin Coast Guard station. (I will look into how this conflicts with mods like better leyawiin and Leyawiin reborn later..)


You've outdone yourself this time.

Don't know if you're aware though, cell 33, -30 is right next to where Mehrune's Razor puts the entry to Sundercliff Watch. Obviously it's too late to do much about that though :P

Your NPC at the coast guard station should be fine with Leyawiin Reborn as long as he hasn't ended up trapped underneath the relocated stable or something.
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Causon-Chambers
 
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Post » Thu Sep 16, 2010 1:18 am

You've outdone yourself this time.

Don't know if you're aware though, cell 33, -30 is right next to where Mehrune's Razor puts the entry to Sundercliff Watch. Obviously it's too late to do much about that though :P

Your NPC at the coast guard station should be fine with Leyawiin Reborn as long as he hasn't ended up trapped underneath the relocated stable or something.

Hmm, then I must have written the wrong cell coordinates... :P Because Sundercliff Watch is located in the mountains right? Not in the Blackwood swamps.. :P
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Spaceman
 
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Post » Wed Sep 15, 2010 10:42 pm

Scratch that - DLC8 is what it's marked as which is Knights of the Nine. Probably Fort Bulwark then.
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Victoria Bartel
 
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Post » Wed Sep 15, 2010 5:37 pm

Scratch that - DLC8 is what it's marked as which is Knights of the Nine. Probably Fort Bulwark then.

Probably ;)
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Kayleigh Mcneil
 
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Post » Thu Sep 16, 2010 6:29 am

My lips are cracking in anticipation for this great mod!
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Mylizards Dot com
 
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Post » Wed Sep 15, 2010 11:09 pm

Sorry guys, but I couldn't resist. I added 2 more cells... :P

EDIT: oh, make that three. It was 3 cells ;)
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Kellymarie Heppell
 
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Post » Thu Sep 16, 2010 8:49 am

Sorry guys, but I couldn't resist. I added 2 more cells... :P

EDIT: oh, make that three. It was 3 cells ;)

I survived a car hitting me, cause I knew I wanted to play Oblivion years later, so what is so bad about waiting for 3 bloody cells!!!!!
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Tasha Clifford
 
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Post » Wed Sep 15, 2010 9:22 pm

I survived a car hitting me, cause I knew I wanted to play Oblivion years later, so what is so bad about waiting for 3 bloody cells!!!!!


:rofl:

All right Grand Duke... how 'bout this... STOP adding stuff and release the mod so we can play it! Then, while we're happily playing version 1, you continue creating all the add-on's and improvements you want and release those as an UPDATE.
The wait is making us CRAZYYYYYYYYYY!
:shocking: :banghead: :bonk: :frog: :hehe:
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Da Missz
 
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Post » Thu Sep 16, 2010 1:51 am

:rofl:

All right Grand Duke... how 'bout this... STOP adding stuff and release the mod so we can play it! Then, while we're happily playing version 1, you continue creating all the add-on's and improvements you want and release those as an UPDATE.
The wait is making us CRAZYYYYYYYYYY!
:shocking: :banghead: :bonk: :frog: :hehe:

Sorry :P But I'm waiting for a reply in one of my threads back in the CS forum. I can't get a quite major script working.. So in the meantime I'll add some more stuff ;)
Can't release the mod if the path through the dungeon is blocked by something the is supposed to be triggered by a script, but then isn't... kinda ;)
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Roberto Gaeta
 
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Post » Thu Sep 16, 2010 12:46 am

Puh.. I think it done! :o
I'm gonna do my own little "beta-testing" now, and tomorrow. Then I should be able to unleash this beast onto the Nexus :D :flamethrower:
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Gen Daley
 
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Post » Wed Sep 15, 2010 9:48 pm

Can't wait

I loved you original epic dungeon (that was you right?)

It was unique, eerie and fun to explore. I really felt my characters stuggle for survival whilst playing it. I hope this one is just as good
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Daniel Holgate
 
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Post » Thu Sep 16, 2010 4:59 am

Very nice indeed! Cant wait!
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Danel
 
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Post » Thu Sep 16, 2010 9:15 am

The word EPIC is appearing in my head...over and over!
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Victoria Vasileva
 
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Post » Thu Sep 16, 2010 5:54 am

Just watched a few of the videos.. And all I have to say is just WOW, you got some amazing stuff going on there! Keep up the good work. :goodjob:
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Fiori Pra
 
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Post » Wed Sep 15, 2010 10:33 pm

Can't wait

I loved you original epic dungeon (that was you right?)

It was unique, eerie and fun to explore. I really felt my characters stuggle for survival whilst playing it. I hope this one is just as good

Yup, that was me ;)
Also, I have fixed all bugs I could find in the first three quarters of the dungeon. :D Only a few things left to do :celebration:
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gemma
 
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Post » Wed Sep 15, 2010 11:19 pm

I liked your earlier dungeon and the screenshots make me want to explore this new dungeons.
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R.I.P
 
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Post » Thu Sep 16, 2010 11:44 am

Ok guys, I hit a few snags in the final parts of the mod! It's nothing serious, but I need to fix it before I release. That's why we're having a little delay ;)
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Lillian Cawfield
 
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Post » Wed Sep 15, 2010 9:50 pm

Will this be voiced?
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Kay O'Hara
 
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Post » Thu Sep 16, 2010 11:14 am

Will this be voiced?

Sorry no! At least not the first version :)
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Damned_Queen
 
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Post » Thu Sep 16, 2010 1:56 pm

Still waiting for release :ahhh:
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Nick Tyler
 
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Post » Thu Sep 16, 2010 9:34 am

Still waiting for release :ahhh:

Sorry, it's 99,9 % completed :P I just need to find the motivation and time to open up the CS and figure out why all scripts teleporting the player suddenly causes the loading screen to freeze, without me even touching these scripts in weeks ;S
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Da Missz
 
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Post » Thu Sep 16, 2010 10:05 am

Sorry, it's 99,9 % completed :P I just need to find the motivation and time to open up the CS and figure out why all scripts teleporting the player suddenly causes the loading screen to freeze, without me even touching these scripts in weeks ;S


Ahh okay then. Well I wish you the best of luck finding out :)
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Carlos Vazquez
 
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