"The forum morale is falling fast."

Post » Fri Jun 17, 2011 10:05 pm

A lot of people seem to be of the opinion that the forum knows best at that we are the only true fans of The Elder Scrolls. This is simply not true and they should really look around maybe even further than the Internet to see how many fans there are with very valid point and opinions who support the changes Bethesda are making.


I have dozens of friends who are all super pumped about Skyrim, none of them even know about this forum.
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Eileen Müller
 
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Post » Fri Jun 17, 2011 8:15 am

Funny how this all started from greaves. :P



Am I the only one who found this linguistically funny?

I don't normally explain the joke but, greaves->grieving->grief->low morale. Not to mention all the complaing could be called giving the devs grief.
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Bee Baby
 
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Post » Fri Jun 17, 2011 9:34 am

Wait, durability is out?


It wasn't listed with armor/damage value, weight and price in the inventory screen during the demo.
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neen
 
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Post » Fri Jun 17, 2011 1:33 pm

Am I the only one who found this linguistically funny?

I don't normally explain the joke but, greaves->grieving->grief->low morale. Not to mention all the complaing could be called giving the devs grief.


:rofl:

Sorry, just got that. Thanks.
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Jennie Skeletons
 
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Post » Fri Jun 17, 2011 9:32 pm


But one of the very few things recently discovered that actually made me very happy was the returning of the proper Dunmer voice :D

It's a lot of give and take. Enchanting skill comes back, yet spellmaking is dropped. etc.

However I think if you even remotely liked Ob, or even just appreciated its achievement, I think Skyrim will be a far superior game all around.

One of the main things to do, many people had to learn this the hard way with O, is that Each TES game in the series is a different game. While there are comparisons to be made about many aspects of it, BGS tries to always change it up and keep it fresh. For better or worse I very much agree with this philosophy of game design, It just works so well for TES games imo.
I try to take each game on its own turf, trying to be unbiased from influence of previous games in the series and judge it on it's own merits and flaws.

Then come back to it and see how it fits in context of the series as a whole. :shifty:
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Miss Hayley
 
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Post » Fri Jun 17, 2011 5:10 pm

I have dozens of friends who are all super pumped about Skyrim, none of them even know about this forum.

Yeah, people should make no mistake. This forum is not very representative of the majority. For one, many of the fans on here haven't played Arena and Daggerfall. I'm 28 - I grew up with TES and watched it go mainstream, much to my delight. It got better. Way better. Nostalgia is overrated. I'm off track, though...

Point being, there are thousands and thousands of other die hard TES fans that do not know about or care about this forum. Being a member here is not a prerequisite to being a diehard TES fan.
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Phillip Brunyee
 
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Post » Fri Jun 17, 2011 12:29 pm

Am I the only one who found this linguistically funny?

I don't normally explain the joke but, greaves->grieving->grief->low morale. Not to mention all the complaing could be called giving the devs grief.


Now that you have pointed it out, it is hilarious.
:rofl:

If the poster did that intentionally he should go into writing.
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Floor Punch
 
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Post » Fri Jun 17, 2011 9:59 am

As with the weightless carrot, I very much expect this due to what we saw being a presentation and not the finished game.

It would be counter productive if in the middle of trying to show features the presentation had to halt because the character became overencumbered or his axe broke.
A weightless food item would have infinite value to weight ratio and I am quite sure Bethesda would never do something as unbalancing.


My counter to that would be at least the carrot had a weight, even if it was 0. The weapons and armor didn't have a durability. I would understand giving it an insanely high durability if that was the reasoning, but not cutting it out entirely for the demo.
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Pete Schmitzer
 
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Post » Fri Jun 17, 2011 7:47 am

By golly you're right. The thousands of 12 year olds who will get their moms to buy them Skyrim so they can play it for 20 hours, beat the main quest, then go back to CoD. How could we forget about those true fans?


why do people always take children as an example :rolleyes:
I am 14 years old and I have played oblivion for over 200 hours and i cant wait to spend another 200 hours in the world of skyrim :D

just wanted to say this...
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Guy Pearce
 
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Post » Fri Jun 17, 2011 11:09 pm

Bah, we loose something of the previous game in every sequel. From Arena to Daggerfall, we lost the ability to visit every province. From Daggerfall to Morrowind, we lost thousands of cities, towns, and a ridiculously huge landscape, lost epic dungeon crawls, lost the ability to customize each class with advantages and disadvantages, lost cloaks, ect. But hey, we still gained a lot, from a hand made fun to explore environment, more weapon types, ect. From Morrowind to Oblivion, we lost a lot and gained a lot as well.

A lot of these complaints must come from people who started either with Morrowind or Oblivion. In other words, people who are relevantly recent to the series and just don't seem to understand that no game in the series has ever been built up from the last. Even Arena and Daggerfall are not compatible with each other. The skill system was completely rewritten from the first game.

And on that note, we can't expect Skyrim to do everything just like Oblivion did. OF COURSE WE ARE GOING TO LOOSE THINGS! And just as usual, we are going to get a lot of new stuff. Its always been like this.
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Marine x
 
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Post » Fri Jun 17, 2011 2:00 pm

I have dozens of friends who are all super pumped about Skyrim, none of them even know about this forum.


Same but I told them about the forum, they look at me as some form of super-fan.
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Lisha Boo
 
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Post » Fri Jun 17, 2011 2:12 pm

Yes, the lack of greaves scares lots of people. No reason why it should not be shortswords, from the different armor types I guess we will have loads of weapons. Some of the sword we saw in the demo looked shorter than a standard longsword to me.

That wasn't my point.

My point is that people(myself included at one point) were jumping to conlcusions and posting wild assumptions with little to no evidence.
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Jesus Duran
 
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Post » Fri Jun 17, 2011 2:46 pm

So you're saying my expectations shouldn't regard Morrowind, and that I should just forget about it? Was Morrowind just a beautiful accident of nature- an isolated incident? Maybe so, but I hope not


Morrowind is my favorite game of all time, maybe tied with Zelda: OOT. But I don't expect a new Morrowind and neither should you. TES changes more than most other games with each sequel and every TES game will feel and play differently.

Besides that silly things like armor slots weren't what made Morrowind great, Morrowind was great because it had an interesting and detailed world. Bethesda has talked about how the world in Oblivion lacked (compared to Morrowind?) and that they've been trying to make a unique interesting world again in Skyrim.
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Nomee
 
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Post » Fri Jun 17, 2011 10:54 am

By golly you're right. The thousands of 12 year olds who will get their moms to buy them Skyrim so they can play it for 20 hours, beat the main quest, then go back to CoD. How could we forget about those true fans?

I've been playing games on computers since the Commodore PET. Never went on a forum until I signed for this one in January. Do my opinions suddenly now hold more weight?
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natalie mccormick
 
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Post » Fri Jun 17, 2011 1:48 pm

Bah, we loose something of the previous game in every sequel. From Arena to Daggerfall, we lost the ability to visit every province. From Daggerfall to Morrowind, we lost thousands of cities, towns, and a ridiculously huge landscape, lost epic dungeon crawls, lost the ability to customize each class with advantages and disadvantages, lost cloaks, ect. But hey, we still gained a lot, from a hand made fun to explore environment, more weapon types, ect. From Morrowind to Oblivion, we lost a lot and gained a lot as well.

A lot of these complaints must come from people who started either with Morrowind or Oblivion. In other words, people who are relevantly recent to the series and just don't seem to understand that no game in the series has ever been built up from the last. Even Arena and Daggerfall are not compatible with each other. The skill system was completely rewritten from the first game.

And on that note, we can't expect Skyrim to do everything just like Oblivion did. OF COURSE WE ARE GOING TO LOOSE THINGS! And just as usual, we are going to get a lot of new stuff. Its always been like this.

Good post. I wonder how people would feel about being able to travel to all provinces and having each province be made up of random, repeated towns and thousands of useless NPCs and the same terrain and randomly generated corridor dungeons. Don't get me wrong, I like Arena and Daggerfall, but games have since come a long way.
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carly mcdonough
 
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Post » Fri Jun 17, 2011 2:05 pm

You WILL love it whether you want to or not!
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Horse gal smithe
 
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Post » Fri Jun 17, 2011 2:12 pm

I've been playing games on computers since the Commodore PET. Never went on a forum until I signed for this one in January. Do my opinions suddenly now hold more weight?

Yes. Yes they do
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Dagan Wilkin
 
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Post » Fri Jun 17, 2011 8:58 am

I'm removing my comment with this edit, sorry, I can get wrapped up in discussion very easily.

Anyways, so how about the amazing diversity in climates in Skyrim? Awesome right?
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BrEezy Baby
 
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Post » Fri Jun 17, 2011 11:31 pm

@Zorostar (his 12 year old comment)

I actually did start when I was twelve years old. I put two thousand hours into Morrowind. Ya, don't generalize.

So did I man. I was talking about people who were twelve now
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Mandy Muir
 
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Post » Fri Jun 17, 2011 9:33 am

Yes. Yes they do

Would you care to explain. Forums are there for our benefit, so we can discuss with those off similar interests. They are not there for the benefit of the Development teams, so they can gain the benefit of our 'wisdom'.
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Laura Elizabeth
 
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Post » Fri Jun 17, 2011 1:14 pm

I have to leave now. :cry:

Don't get too off topic while I'm gone. ;)
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Adam
 
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Post » Fri Jun 17, 2011 7:09 pm

My morale is rising fast! I actually either agree or don't care about every decision I've heard about.

For example, lack of attributes seems to me to be a great way to have more realistic and seemless character development.

And to follow up on punny posts above... I'm not grieving over greaves.

I'm glad Bethesda is not stuck on past approaches, and is looking out of the box.
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phil walsh
 
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Post » Fri Jun 17, 2011 8:03 pm

Good post. I wonder how people would feel about being able to travel to all provinces and having each province be made up of random, repeated towns and thousands of useless NPCs and the same terrain and randomly generated corridor dungeons. Don't get me wrong, I like Arena and Daggerfall, but games have since come a long way.


They want cake and to eat it.

I'd personally like hand placed level design, though there are methods to mix procedural content with hand placed stuff that will save a lot of time. Which in context to massive world spaces is the most deciding factor limiting an attempt. It just would take far too long to build to the LOD we'd really like to have at the scale we'd really like to see.
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Kelly Tomlinson
 
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Post » Fri Jun 17, 2011 11:14 pm

The main reason the forums moral is falling is because we have "developed" an unachievable game in our minds. The saying "Hype kills" is true here too. The more we develop the perfect game on these forums the harder the game is going to fail in our hands. I used to be active on these forums but realizing i was creating and unreachable game in my mind i have cut down my time on these forums drastically. I basically come here for new info rather then to speculate on what could be done to the game. A large part of this is being part of a dev "team" for a small time indie game for an honors project in college. My insight into the difficulties of making a video game have made me appreciate them much more, it is really worth the time if you have the time to spare.
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Lifee Mccaslin
 
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Post » Fri Jun 17, 2011 2:40 pm

So you're saying my expectations shouldn't regard Morrowind, and that I should just forget about it? Was Morrowind just a beautiful accident of nature- an isolated incident? Maybe so, but I hope not

Not really, I'm trying to say two different things:

-you have replied to one of vsions' post with "Please the majority, as you say. But your game will be lost to history." In my opinion that's just nonsense. So many works of art exist that are also very popular, movies, songs, and video games. The two are not mutually exclusive

and secondly

-how can you tell now that Skyrim won't be an "artistic achievement," as you said? I can't, and I just don't see how you can from what little (yes, little) we have actually seen of the game. All we have right now are a few pictures and a trailer to show us what the world looks like, and that's not much to go by. I remember I was in awe with Oblivion pre release screenshots, they were just breathtaking... yet I didn't find the game to live up to them. In my opinion the "artistic" element is not to be found mainly in gameplay changes, but in the crafting of the world itself, graphical assets, the depth of the npcs, the stories created by questers, the lore, etc... we haven't seen much of this, so I am holding judgement on whether Skyrim will be an artistic achievement.

All I'm saying is, you're being pretty damn categorical in your judgement on the artistic qualities of a game you haven't even played yet :shrug:
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Chris Jones
 
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