So at some point in the MQ I believe everyone goes to Bunker Hill to find the four runaways. You either save them, or shut them down, or destroy them.
My last character I really wanted to find a reason to let them live, so I gave each one the option to tell me why I should let them go or let them live. To be honest, their reasons where pretty lame. None gave any effort to explain to me that they knew they were alive, or tell me how the Institute was mistreating them. In fact it sounded very much like the 'reasons' where planted in them and not their own. Like they were saying what they were told to say even if they don't believe it or understand it themselves. Nothing they said even came close to convincing me they thought they were alive or should live.
Has anyone else tried talking to all of them and what did you think of their responses? I think it was a perfect opportunity for Bethesda to give us some kind of Blade Runner twist to their right to live, but it really fell flat IMO.
Here's an example of what I'm talking about.
https://youtu.be/ar-14mD0tDk?t=9m46s