The Frontier sign up thread.

Post » Thu May 03, 2012 11:15 pm

WITYM Proudly Presents.... The Frontier . (Thread now open for posting Character sheets.)


The frontier is a roleplay based on a mod being developed in Skyrim. In The Frontier; you can either become a leader of one of the several factions competing for control of the land and it's vast sources of Ebony. (So much that all the other ebony sources in Tamriel are nothing in comparison to how much the Frontier has.) Or you can become an average citizen trying to make a living on the land. Point is, you can do or be anything you want as long as it doesn't break the rules or the lore of the Elder Scrolls series.

The Timeline is 4E197. 4 years before the events of Skyrim.

The Terrain.

Spoiler
The Frontier Continent will have several types of climate zones.

The south of the continent will be dominated by lush temperate zones with green trees and bushes, small streams cutting through the landscape. Most of it will be flat with rolling hills breaking and it will all be green and picturesque, sunny and mostly clear weather dominating. Most of this land is dominated by the Imperial Colony of Anvil Nova. It is perfect farmland, and as such will be dotted by farms, mills and villages. Pastures and meadows. It will all be made to feel like something out of a postcard from Yorkshire. For this, i will need green oak and other tree resources.

The Mountaneous regions will take inspiration from Norway. The very east of the island will also have a region where fjords dominate the landscape and there will be steep cliffs falling right into the cold ocean in those parts.

The Hot Springs areas in the very north west will be significant in that they are the home of an entire civilization. An ancient Breton kingdom dominates these parts. The hot springs region will have special trees and flora, for which modder’s resources will be chosen. Inspiration will come from the swampy areas of Morrowind. Hills and mountains will break the region as well, and on top of these, the Breton build their installations, castles and cities.

The great, unending, icy forests of the Continent will be focus. These can be built with the vanilla pinetrees and inspiration will be take from my own homeland in that respect, since I only have to step out of the door here to see what ancient, untouched, deep northern woods look like. The deep woods of frontier will be made to seem ancient, mysterious and fairy-tale-like. They will be filled with creatures and they wil also provide the protective homes to the native tribes living there. Darkness rules, and in the very north, the ground and trees are snowy and icy.

?Now there are many factions in the Frontier. Most are fighting for control of the land. The following will be information of the factions.

The Colony

Spoiler
size: Taking very clear inspirations from the Roman colonization of Britain as well as the British colonization of America, of course, The Colony sits safely perched on the southern shores of The Frontier. It ecasulates the most fertile and beautiful lands in the south, which it has acquired gradually through warfare and trickery, pushing out the Nord and Orc tribes that used to inhabit them. The Colony was founded 200 years ago, just after the Oblivion Crisis.

The capital, Anvil Nova, is a great city in Tamrielic standards, ruled by a Governor. This governor is a corrupt fellow who sells off lands and titles to anyone who will pay to fill his own coffers. In this way, the Aldmeri Dominon has bought a foothold on the Frontier.

All the baronies outside the Colony Proper are called shires. There are Bentonshire, Tyrrhashire, Lindumshire, Vestrashire and Carnarshire. The island of Godfrey is detached as a holy site to the Goddess Dibella. All shires have central villages or small towns.

The colony builds its fledgling colony on farming and trading in often questionable goods. Therefore, the harbour part of Anvil Nova is, to say the least, shady. There is an inofficial sanctioninng of piracy. Recently mining for “Dircinium” has begun, and this ore is specific to the continent, making it immensely valuable to export. Slavery is also allowed int he colony, although Imperial bans, but anything goes as long as the governor fills his royal

The governor lives in a grand palace in Anvil Nova and has an entire court around him. His title may not be, but his lifestyle is royal. It is his aim to finally join the colony with the rest of the Empire, but the Imperial observers are suspicious. That is why the Colony recently has been getting closer ties to the Aldmeri Dominion. The Colony is protected militarily by a strong guard, uniformed and deployed pretty much as an Imperial Legion.

There are a number of Native Nations on the continent.

The Orcish Tribe
Spoiler
The Orcish Nation is a federation of clans, inhabiting small stone forts in the north-west of the continent. They are at constant war with the Nord Nation but also harrass the Colony. The clans have no central leadership, so they sometimes fight between themselves as well. Their culture is dominated by honour, warrior codes and they base their fighting exclusively on the use of cold, hard steel.

The Nordic Tribe.
Spoiler
Think Forsworn. Nomadic and barbaric warrior society, steeped in war. The Nord Nation is really a confederacy between four tribes, all with a central tribal centre, of which the largest such centre is found to the north. These people will make use of guerilla tactics when fighting in the woods and they are proficient archers and melee combatants. They are at all times at war with the Orcs and sometimes also make raids into colony territory.

The Breton Kingdom

Spoiler
The Fabled Kingdom builds on old traditions and history. They are the last remnants of a once glorious civilization and have now been pushed back into a small part of the continent dominated by hot springs and swampy terrain. On the top of protective cliffs and hills in this inhospitable land, they have created their homes, impressive fairy-tale castles and installations. These people are highly developed. Not even the Nord Nation wants to get into a fight with them, for they protect themselves like fierce beasts with magic and other arcane defensive tactics. They mostly want to be left to themselves.

Dark Elf refugees
Spoiler
When Vvardenfell had its great disaster, the Dark Elves went into exile and diaspora. Some of them came over to The Frontier and founded an unofficial refuge there. They are too few to be any threat to the other nations or the colony and they are mostly left alone on their inhospitable patch of land at the eastern coast. Their settlements are but small fishing villages and hamlets.

There are also other factions that are not native to the Frontier.

The Aldmeri Dominion
Spoiler
The Aldmeri Dominion wants its fair share of the Frontier as well, and they’ve bought an entire island off the coast of The Frontier from the governor. Here, at the monastery of T’Jira, they’ve set up their operations, maintaining that the island and the monastery is a sacred holy place in Aldmeri history and that the operation is peaceful. (If you’ve seen Star Trek, referr to what happened at the monastery of P’Jem to get some insight into what’s really going on.)

(For now these are all the factions but more may be added.)

Political map http://frontierskyrim.files.wordpress.com/2012/02/frontiermappolitical.jpg

Geographical map: http://frontierskyrim.files.wordpress.com/2012/02/frontiermaplabelled.jpg


Rules:
1: No character controlling
2: No ubering or making a Chuck Norris like Character
3:Do not post on the RP thread unless your character is improve by me or any of the four Co GMs.
4:You can have Romance, but don't make it like advlt entertainment.
5: keep Grammar mistakes to a minimum.
More rules may be added.

Current Game Masters (GM)
What is That! your mom

Current Co Game Masters
Prisoner Six
Magus The Red
Disturbing
Son of Sithis.

CS sheet example
Spoiler

Name:
Race:
Gender:
age:
appearance :
Reasons for being on the Frontier:
class:
Skills:
clothing:
Personality:
Major flaw:
equipment:
Background

Accepted Characters

(Controlled by all Gms)
Spoiler

Name: Lavitus Tullius
Race: Imperial
Gender: Male
Age: 54
appearance : green eyes, slim body build, and white hair.
Reasons for being on the Frontier: He was simply born in The Frontier.
Class: leader.
Skills: Speechcraft.
Clothing: Typical upper class clothing
Personality: Intelligent, cautious.
Major Flaw: All the years of being Protektor of the Frontier had made him corrupt and greedy. He will let people get away with anything if they fill his pockets up with Drakes. And he won't admit it.
Equipment: A bag full of Gold
Background: Son of the previous Governor, he was often spoiled as a kid. When his father died when he was 24, he was taken the responsibility as a leader. At first he cared about the people on the Colony and proved to be a good leader. However; as time went by, he became more and more corrupt. All he is determined to do is to fill up his pockets in any means necessarily.

What is that! your mom.
Spoiler

Name: Danus Maximus
Race: Imperial
Gender: Male
Age: 31
appearance: Short, blonde hair, Blue eyes. Whiter than a normal imperial yet not as pale as a nord, And quite muscular for an imperial diplomat.
Reasons for being on the Frontier: He was sent there by the Elder Council to supervise the Governor so he can help him meet the qualifications to become part of the empire.
Class: Diplomat.
Skills: He is an expert at Speechcraft.
Clothing: Typical upper class clothing.
Personality: Stubborn, determined, and calm (though not all the time)
Major flaw: Danus is a Drunkard, has an extreme hatred to the Thalmor, stubborn, and despite trying to be calm, his anger issues get the best of him.
Equipment: A bag of gold and a fire enchanted sword called Septima, named so for respect of the previous Dynasty.
Background: born in 4E166, he spent his early years in the Imperial city. When he was 5, the Great war started, his father left to join the legion, only to never come home. At 8 years old, the Thalmor attacked the Imperial city. Many people fled North with the Emperor. While escaping. Danus somehow lost his mother and older brother. Still he fled. While he managed to escape, he was alone. Seeing the city burning from the distance, h kept travelling. Eventually he was found by an Imperial patrol and was sent to Bruma as a refugee. When he was 10, the Great war ended, but he was still separated from his family. He was adopted by a man called Jullius Aventius. Julius came to be the father Danus never had.

After 8 years living with Julius, Danus left to join the Legion. After his training, he was deployed to the Reach. The reach was hell to him and many of his fellow Comrades. Any minute, no matter where he is, he was always paranoid of a Forsworn Ambush. By the time he was 27, he became a Centurion. One day while in a fort in the middle of nowhere, when most of the soldiers were sleeping, Danus had a feeling that something would happened. So he got his men up and lined them on the wall. Soon enough, the Forsworn attacked. Eventually the Legion repelled it and killed many of the attackers. Thanks to Danus's conscious, he saved many lives.

However, what really gave him attention was when he somehow convinced a Forsworn band to give up. By the time he was 31, he was sent to the White-Gold-Tower. There he was no longer a soldier, he was now a diplomat. At 31 he have a new assignment. He was to go to the Frontier, and review Progress on what's going on in the Colony as well as to guide the Governor to meeting the qualifications to become part of the Empire.

Magus The Red
Spoiler

Name: Alecor Valteryan
Race: High elf
Gender: Male
Age: born in 2E456
Appearance: Alecor stands at 5'11, he has pure white hair his body is physically weak he is slightly hunched over he uses a chair with wheels to move around pushed by servants or a staff to walk, he has a small white beard growing and wears half moon spectacles he has purple eyes.
Reasons for being in the frontier: Alecor is on the frontier due to his
past with it and he is their after the discovery of certain materials.
Class: Wizard
Skills: He is a master at alteration and illusion and excellent at all other magics
Clothing: Alecor wears purple robes and black shoes but that is all.
Personality: Alecor is a strategist he has had time to hone his skills, he is warm but can quickly turn cold he has patience but when it breaks imagine trapping a storm in a bottle then smashing it.
Major flaws: firstly Julius is physically weak then he is old and lastly his skills are dull.
Equipment: Alecor has his spectacles and his staff plus his chair.
Background: Alecor is old he was born on the isles he was one of the founding members of the first dominion and was the first to remake it alecors past with the colony is best left untold but what is known is that something has stirred him enough to make a master of the thalmor visit the frontier...

Prisoner 6
Spoiler


Name: Flavius Opimus Plautius
Race: Imperial
Gender: Male
Age: 49
Appearance: Clean shaven, dark brown hair (slowly turning grey), slightly muscular build, green eyes.
Reasons for being in the frontier: Arrived with the colonists as a young man. Joined the Army as an officer, and rose to become General.
class: Warrior
Skills: One Handed, Heavy Armour, Light Armour, Archery, Block
Clothing: General's Armour (Something similar to General Tullius' armour, but without all the Imperial Decorations) Imperial Light Bracers, Imperial Light boots
Personality: Pragmatic and reserved, Flavius is a cautious leader, but quick minded and intelligent, making him an effective commander.
Major flaw: Often very stubborn when it comes to dealing with the Protektor, refusing to let him make any major military decisions, which could lead to conflict within the colony. Doubts his abilities as a leader, which makes him too cautious at times.
Equipment: Dwarven Sword, Steel Shield
Background: Flavius was born the son of a disgraced Imperial noble, who took his teenage son on the expedition when it was proposed. Flavius' father served as steward to the first Protektor, and this helped Flavius advance through the ranks when he joined the colonial Army. He eventually became General when he was 41, and his father died a proud and happy man, his fmaily name restored. However Flavius feels he would have never have gotten the rank if he hadn't had connections to the Protektor, and this caused him to avoid making any moves against the Barbarians, to avoid shaming his family and confirming his doubts. The main reason the Barbarians haven't been defeated is that Flavius refuses to launch a major offensive against them, which has caused some bitterness with the other officers.

paladian lewis
Spoiler


Name: Jak lupus
Race: Imperial
Gender: male
Age: 27

Appearance: A Caucasian imperial, Jak is roughly 6’4 and is 195lbs with a medium build. Jack has short brown hair with slight rough bread and dark blue eyes. Jak also has a slash mark scar on his left cheek, with two more on his chest.

Reasons for being on the Frontier: Imperial prospector and engineer

Class: spellsword

Skills: combat wise Jak is skilled in One-handed swords, light armour and destruction spells. In non-combat Jack is a skilled smither, engineer and prospector.

Clothing: darkened (Penitus Oculatus style) legion Armour with the matching Imperial Light Bracers, Imperial boots.

Personality: Jak is a polite, friendly man yet at the same time he also abit of taciturn, not saying much in front of people he does not know…

Major flaw: Has only come to frontier, does not know anyone and is unfamiliar with landscape.

Equipment: Imperial sword, elven dagger tucked in boot also carries prospecting equipment (which includes a pickaxe) and some money.

Background:

basically an Oprhan of a mirror noble family, he joined the legion as an combat engineer eventally reaching the rank of captain, recently he was send to Frontier to help with Ebony production and to (unoffically) see what is going on up here (why Nords haven’t been dealt with, Thalmor doings etc. )


Stoic Guardian
Spoiler


Name:Renault Tetrault
Race:Breton
Gender:Male
Age:19
Appearance:Green eyes, Dirty Blonde Hair, Full Beard
Reasons for being on the Frontier: Ruling the Breton Kingdoms
Class:King
Skills:Diplomacy, Powerful Mage, Skilled Swordsman
Clothing:He wears the Regal clothing, but much more practical and less extravegant than one might expect from a Breton. Of Course he Also has his Royal Armour for when battle Calls, Heavy Armor.
Personality:Friendly, Serious, Diplomatic, Courageous, Cynical Idealist, Brutal in War, Ruthess to his enemies.
Major flaw:Being so young he isn't highly regarded by all his subjects, many thinking him far too young to understand the seriousness of his position. Renault is aware of this and the pressure of the situation weighs heavy on his mind.
Though a Reasonable man, is often a Slave to his passions.
He often has a calm temper but when he is angered he can become very bloody minded, prone to extreme acts of violence. When he regains his composure he is often ashamed at his lack of self control.
As a young man, a weakness to women.

Equipment:Along with his Regal Attire He also carries a Custom made Ebony Swords Designed with a More conventional Hilt and larger Symmetrical blade more effective and stabbing.

Background: Born as Heir to a Throne that was constantly under Attack, His mother tooke ill and died when he was eight years old, after that young Renault often spent his time Reading but as Heir to the Throne he also Receive Training in combat and statecraft, something in which he actually enjoyed as unlike many an impetous and unruly heir, Renault actually took a likeing to a Disciplined life. Taking a shine to the Martial Surrounding he grew up in He would often set up Mock Battles with the other Noblemans Sons, some of these actually turn out quite serious with many injuries from Broken bones to Burns.
He Took Part in his first battle at the Age of 17 against one of the Nordic Clans. He survived uninjured but his father Thetric did not, perishing in the Battle.
One of his Trusted advisors Gaban served as Steward until he believed Renault had come of age.
During that Time Renault did exercise his powers engaging in diplomatic mission and succesfully brokerering an peace that has lasted to this day, though with growing pressures this may not remain the case.
Renault is a Young yet seemingly suitable Ruler over the Kingdom, Time will tell whether this is proven true.


Zelamir
Spoiler


Name: Evryn Ienith
Race: Dunmer
Gender: Male
Age: 27
Birthsign: The Thief
Appearance: Slight and lanky, with an easy grin and weasel-like features. Large and dark red eyes. His hair is a very dark brown, wavy, and usually tied back in a loose knot at the nape of his neck
Reasons for being on the Frontier: He's an opportunist and swindler looking to make a quick septim by scamming newly-arrived refugees and settlers.
Class: Agent
Skills: Speechcraft, Sneak, and Alchemy. Some basic magical skill, and decent with a knife or bow.
Clothing: Something unassuming; in his trade, it's essential to blend in. Armor-wise, leather with a short cape and hood.
Personality: Evryn's clever and carefree, but a moral cesspool. Naturally charming and a bit of a playboy.
Major flaw: He's a coward at heart, a shameless narcissist, and makes his living by taking advantage of others.
Equipment: Gold; Leather armor, guarhide boots, and a warm cloak; a good stock of alchemical ingredients and apparati; a silver dagger and an Orcish bow
Background:

Evryn's lived his life on the fringes of society, and he's happy enough with that. The youngest son of a prosttute and refugee, Evryn fled Windhelm's Gray Quater the day he grew his first hair on his chin. Since then, he's made his way to the frontier by way of his silver tongue and roguish charm. Here, he spends his days swindling new arrivals out of their gold through a variety of schemes, and along with his crew of thugs, he controls a good portions of the Frontier's skooma trade. Despite his youth, he's seen a great deal of the ugly side of life, and it's made him determined to claw his way into fortune and fame.

The elf is predisposed to take the easy way out of a crisis and to save his own skin at all costs; the typical rough-edged survivor, he wouldn't hesitate to shove his knife between a friend's rib bones if it would benefit him. Yet his true nature is often disguised by the facade he wears so well- an easy-going nere-do-well with a heart of gold, always up for a drink of sujamma or a night at the tavern. This makes him a valuable ally and an incredibly annoying foe.

Son of Sithis
Spoiler


Name: Erutáron (lit. "lofty God") (Air-oo-tar-onn)
Age: 45
Race: Bosmer
Gender: Male
Height: 5'6
Birthsign: The Steed
Appearence: Well fit Bosmer with long red hair with an overlaying back hanging ponytail. He is clean shaven and well kept.
Class:Archer
Skills and Known Spells: He is a Master Archer and Alchemist. He is an established hunter and handy with making good use of pelts for clothes and armor. He can command animals and is resistant to poison and disease. He uses no spells.
Clothing/Armor:He wears Hide Armor and hide boots when hunting. He wears belted tunics and fines boots in towns and cities.
Weapons: He has an Elven Bow and an assortment of arrows.
Misc Items: Enchanted Gloves of Archery, given to him by his father.
Personality: Laid back and easy going. Hard worker and lover of animals.
Major Flaw: Too trusting.
Background: Erutáron was born in Valenwood on the 17th day of the First Seed. He was raised by his father, Artoro, since his mother was brutally attacked and killed by a rouge vampire wandering the hills of Valenwood. Artoro hunted dwn the vampire and killed it with Erutáron in tow. Artoro taught Erutáron everything there was about being a great hunter. They hunted everyday and learned to live on what the world offered them. Artoro would never let Erutáron hunt the Big Game animals though. He longed to hunt them. Erutáron considered himself the greatest hunter of all Tamriel and wanted, so desparately to prove it with the pelts of bears, sabre cats and whatever else roamed Tamriel.

Erutáron won every archery contest in his hometown but still had a strong pineing to tackle, what he considered his greatest challenge, and that was Big Game hunting. Artoro was too protective of Erutáron and wanted to stay as safe as possible. He already lost his wife, he could not bear to lose his son or worse, leave his son alone in this world. One day Erutáron left his home and set out alone to hunt the game of his life. If his father wouldn't take him, he would do it alone.He had gone out to the plains he had hunted as a boy and knew once he crossed the river to the south, the hunt would be on. It took him 2 days to reach the river and he crossed it. He wondered what his father was doing and if he would be mad at him. He shook those thoughts and focused on what was truly important, the hunt. he spent 2 more days south of the river and to much dismay, nothing to show for it but some fox skins and a slew of deer meat. No big game here. He decided to head home.

He was about a few hours from home when he first saw the smoke rising above where his village usually sits. The black smoke rose like a tower hundreds of feet in the sky. Erutáron's heart sunk as he raced towards his village, his father? Was he alive? Was he hurt? How could he have been so selfish to leave his father after all he has done for me? He never left me alone, he always kept me safe. Why did I have to leave? These questions circled Erutáron's mind until he reached the village.

He was not ready to see what lay ahead. His whole village lay dead in the streets, murdered by what? How? He started shouting for his father, but no answer. Was there nobody left? He reached his house but not in enough time, there lay Artoro in a puddle of blood with his bow in his hand and a claymore in his back. The whole town was desolated. Nobody was around. He saw a shimmering light off in the distance. It was coming from the woods where he and his friends played as children. He raced t the woods and found 10-12 Bosmer folks huddled in the trees. He recognized them from the village and they explained that the village was attacked by Daedra and that they were able to escape but nobody else survived. They told Erutáron that his father refused to leave his house and come to the woods for safety. He would not come without you they said. "He died waiting for you so that you would be safe."

Erutáron was sick to his stomach and now riddled with even more guilt. He was asked to stay and help rebuild the village with the 12 that survived. He declined and set out towards Skyrim. He could not stay in Valenwood. He needed to get away. He decided to head to Skyrim. Guilt ridden and alone, he set out for a new life. He took his father's elven bow and start a new chapter in a new frontier.

He comes to the frontier to hunt and escape the horrors of his past life in Valenwood.

Spoiler


Name: Figgin Fordonia (Although he goes only by Figgin for legal and protective purposes
Age: 45
Race: Dunmer
Gender: Male
Height: 5'6
Birthsign: The Shadow
Appearence: Well fit Dunmer with dark blue skin and red eyes. He has a neatly trimmed long goatee that makes a perfect point above his chest plate. He wears his jet balck hair in a high pony tail. He has a long scar above his right eye he wishes not to speak of.
Class: Assassin
Skills and Known Spells: He uses little magic but does use Flames, Shock and Frost spells. He also uses Healing when needed. He is a Master Archer and Alchemist (mainly Poisons). Master Sneak and Lock picker as well.
Clothing/Armor: He wears Shrouded Armor when in combat or questing. He wears The Black Hand Robes when in cities and towns.
Weapons: He uses The Blade of Woe and Shadowhunt Bow. He has Elven Arrows that he frequently poisons.
Misc Items: Poisened Apples, Vials of Poison for arrows.
Personality: Mostly a loner and very broodish. Not approachable at times and very moody.
Major Flaw: Not a people person.
Background: Figgin was born in Cyrodiil on the 17th day of the First Seed. He was born to Vikrim Fordonia and Ileania Fordonia. His father was one of the last Dark Brotherhood Listeners in Cryodiil and his mother was said to be the Grey Fox herself. They lived in Anvil and were quite happy. Figgin’s Grandfather, Alkarian Fordonia, lived during the Oblivion Crisis and had to perform the Purification of the Dark Brotherhood at the time and ascended to Listener as well. He was killed mysteriously by an unknown assassin in his sleep and that paved the way for Vikrim to take control. Rumor has it that it was Vikrim's blade that sent Alkarian to his death, but no proof has ever been proven to be the case.

Things were going well for Vikrim, until Figgin reached the age of 5 years old. Figgin loved Vikrim and aspired to be just like him. When Figgin turned 5, Ileania was savagely [censored] and killed by a band of Imperial Legion Soldiers who caught her stealing cyrodilic brandy from the Legion Barracks in the Imperial City. She had an insatiable appetite for the drink. Upon finding out she was the infamous Grey Fox, they had to set an example of her. After her death, she was hung by the waterfront as a symbol of what the imperials will do to those that broke the law.

Upon hearing the news of his wife's savage death, Vikrim knew he had to avenge her, but feared for Figgin's safety. Since there was no family left in Morrowind and due to their discreet lives they both led,, there was not many options for Figgin. With the demise of the Guild without the Grey Fox, Vikrim left Figgin in the old Cheydinhal Sanctuary in the care of his oldest assassin friend, Ja’Agusta, an Argonian Shadowscale. Vikrim set off for the Imperial City. That would be the last time Figgin saw his father.

Vikrim arrived in the city and found where the men who murdered his wife were through his contact in that city who was with the Dark Brotherhood. However, little did Vikrim know that this informant was arrested earlier that day and sold the brotherhood and his friend out to save his own hide. Vikrim walked right into the trap that was laid for him and he was caught and beheaded under his wife's hanging dead body. At the same time the Sanctuary was raided by Imperial Forces and every member of the Dark Brotherhood was killed. Figgin was placed in an old vampire coffin belonging to Vicente Valtieri until the attacks were over. When Figgin finally came out, they were all dead.

With most of the brotherhood dead and the rest on the run and hunted, the brotherhood was in disarray. Figgin found himself alone and scared and only 5 years old. He took to the sewers of Cyrodiil and learned to survive on his own. He did go and see his dead mother and father in the waterfront but only once, the display was too intense for him. Upon that visit, he heard the name Pelanius Sergitus, a Nord Soldier who was Vikrim’s contact and betrayer, being praised for his actions in bringing down the Dark Brotherhood. That face and name will never leave Figgin’s mind. The Imperials did search for the boy Figgin for quite some time but figured him for dead.

Figgin spent 20 years in the sewers of Cyrodiil. He became an accomplished thief in those years in order to survive. He does not go by his last name at all because of the notoriety of his mother and father. At the age of 25, he would set out for Morrowind to learn more about his heritage. He learned the ways of the Dunmer from an old but wise family friend of Vikrim’s. His name was Clavius Dreth (son of Valen Dreth). Dreth taught Figgin everything about the Chimer and Dunmer and taught him the ways of the Assassin.

Figgin has set out to the Frontier to try and salvage, what if anything is left of the Dark Brotherhood. He looks to build a new sanctuary in rememberance of his father.

Spoiler



Name: Hibaba Zelma-Al
Race: Dark Elf Ashlander
Gender: Male
Age: 472
Appearance: Very tall Dunmer and extremely muscular. He has tribunal tattoos across his face that comes to a point at his nose. He wears mult rings in his ears and one in his nose. He has dark Mohawk and a scar across his cheek.
Reasons for being on the Frontier: After the demise of VVardenfall, Hibaba brought his clan to the frontier because he refused to live a life of subjected degradation in Skyrim. He brought his mining team and colony to the Frontier to settle his new domain.
Class: Ashkhan Warrior
Skills: Leader of the Zainab clan. He has use of Destruction Magic, although hehas control issues when using it. He tends to stick to his axes for more effective strikes.
Clothing: He wears Hide Armor with no shirt. He wears a bear pelt as a cape as well.
Personality: Very hot headed and ruthless leader. Very protective of his clan and leery of outsiders.
Major Flaw: Quick tempered and narrow minded. Likes his drink and women too.
Equipment: He wields one-handed war axes one in each hand.
Background: Hibaba ruled his clan for many years independent from the houses of Morrowind. He taught his people to hunt fish and mine ebony. He is a ferocious leader and his army was ready to assemble and pounce at a given notice. After the fall of Vvardenfall, he relocated what remained of his clan and a few refugees from the houses to the Frontier to establish a new way of life. He refused refuge in Skyrim under the “protection” of Ulfric and instead braved the sea of ghosts and landed on the shores of the frontier. He could not see himslef subjecting his people to the abuse and treatment he heard so much coming out of Skyrim for his fellow Dunmer.
His clan worked to rebuild their settlement on the shores of New Balmora and a "Palace" of sorts for Hibaba. Five settlements have been established that Hibaba rules over. The mines, located in the Farland mountains are heavily guarded by Hibaba’s men due to the tensions with the Breton Nation to the Northwest.

Spoiler


Name: Daugon (lit. "soldier commander") (Dow-gone)
Age: 62
Race: Altmer
Gender: Male
Height: 6'1
Birthsign: The Mage
Appearance: A very tall and slender Altmer with short slicked back Golden Blonde hair. His eyes are all white, caused by his vampirism. His skin is pale, even more so now with his sickness.
Class: Mage
Skills and Known Spells: Versed in all schools of Magic. He can utilize them at his disposal.
Clothing/Armor: .He wears mult Mage robes and hoods. No other armor
Weapons: He carries only a Steel Dagger but only uses it in desperation. he relies only on his Magic
Misc Items: He carries vials of human blood he has imported from Summerset Isles since he wishes not to feed off of actual humans and hates the taste of animal blood.
Personality: Strong, vibrant and a leader once, now stricken with this curse, tends to stay to himself and distant.
Major Flaw: Vampirism
Background: Daugon was raised in a military family but rebelled against joining the Altmer Army. To much of his father's dismay, Daugon left Summerset Isle at an early age to attend the College of Winterhold in Skyrim. He was learning quite fast under the tutelage of the Arch-Mage until that dreadful night.

It was the winter of the 197th year of the 4th era. Daugon was searching for a particularly rare ingredient in a small cave when out of nowhere a vampire attacked him and sunk his fangs into his neck. Daugon was able to flee before the vampire could finish him off. Daugon ran toward the entrance of the cave but tripped and fell down an old mineshaft and fell unconscious. He awoke hours later to darkness and no sense of where he was or how far he had fallen. With no spell to cure disease in his repertoire, he needed to reach the Arch Mage in time to stop the onset of vampirism. He would spend the next 7 days in that cave and by the time he emerged, he was at stage 4 vampirism and almost dead from the hunger. The poor courier who was wandering by the cave’s entrance that night stood no chance as Daugon drained every ounce of life from the Nord's body. Feeling better Daugon returned to College.

It was almost daybreak by the time he reached the college. He entered the Arch-Mage's quarters and explained what had happened. Two days of test potions and magic trials ended with no cure of the disease. It had already taken full hold of Daugon and there was nothing that the Arch Mage could do to help him. He mentioned a new frontier on the horizon and perhaps he could find some help there. Daugon was distraught with the thought of having to feed on humans for survival. He detested what he had done to that courier and expressed this to the Arch mage. The Arch Mage mentioned a man that comes to the College every month and delivers special ingredients. He could reach out to him and have him bring up some vials of human blood, enough to last him awhile so that Daugon can survive without having to feed. It just so happened that the Arch Mage had some vials in his possession and gave them to Daugon.

Daugon left the next night en route to the Frontier. He was warned by the Arch mage to keep his disease a secret to most he would meet. You never know how people will react to a vampire in their midst. They will not understand his way of life , even if he tried to explain he does not feed on humans. Daugon, once again was on the road looking to start a new life that may lead him to be able to continue his old life back at the college.

Disturbing
Spoiler


Name: Oethius "Snake Tongue"

Race:Imperial

Gender: Male

age: 25

appearance: Oethius stands at five feet eleven inches. He has a thin build with broad shoulders and toned muscles from a life of hard work on the seas. He is very charming and handsome. With a roguish look in his eyes and an arrogant ever present grin. He has short cut Jet-black hair and dark blue eyes. He is clean shaven with a small scar running down his chin.

Reason for being in the Frontier: The boat he was sailing on, The Narrower, wrecked off the coast in a storm.

Class: Pirate/ Sailor/ Fighter

skills: skilled with the scimitar/dagger combination. Very charismatic and charming. Basic skills in destruction magick.

Clothing: Hammerfell garb without the cape or headdress. Small backpack and waterjug.

Personality: Oethius has a stereotypical Imperial charm. He is very cheerful and a ladiesman. Oethius is very loyal to those he considers as friends.

Major Flaws: Oethius is a chauvinist and sees women as disposable pleasures. He can be careless and reckless in combat and takes unnecessary risks.

Equipment: Traditional Hammerfell Scimitar paired with a Orcish dagger made for catching blades. Small Backpack with a couple of lockpicks and Argonian Ale.

Background: Oethius was an orphan left to die in the harsh streets of Sentinel. One day he was caught stealing from a pirate ship, but instead of being punished, the kindly crew took the young Imperial with them on their many adventures and accepted him as their own. He is stranded in the Frontier when his ship crashes on an escort job from High Rock.

Here it is. I'll probably make a political Character later.

Radioactive Bacon
Spoiler


Name: Sanwellis Signora
Race: Dark Elf 'Order' Vampire
Gender: Male
age: 225
appearance : He was turned at age 25, he has pink eyes and light blue skin. He has a ponytail and no beard, his hair colour is black. He has an average build.
Reasons for being on the Frontier: He would wander from town to town getting drunk and partying with the Locals, wherever sin and coin was present Sanwellis was there. An unfortunate incident happened where Sanwellis drank himself till he passed out outside, the locals left him out there as a joke but when they saw him burn in sunlight they started to attack him, he barricaded a room in the local INN till night and barely managed to escape, now he has to find a new land before he is hunted down and killed. He came across a ship full of Dark Elf Refugee's heading to a new land, perfect.
class: n/a
Skills: His Vampiric abilities give him superior strength and agility, although he never made much use of them as he barely knows how to wield a weapon. He dabbled a bit in illusion magic but that was just for the parties.
clothing: A dark purple robe with a hood, with black shoes and black bottoms
Personality: A playful man on good days but a deceitful trickster to those on a bad.
Major flaw: He has little to no combat training
equipment: Plenty of Cyrodillic brandy and a few books for entertainment
Background: See reasons for being on the Frontier
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mollypop
 
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Post » Fri May 04, 2012 4:42 am

**** Removed ****

If a Mod is looking at this can they deletle this post please ;)
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Breanna Van Dijk
 
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Post » Fri May 04, 2012 2:38 am

Thanks but I didn't wany anyone posting on this thread yet. But thanks anyways.
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Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Thu May 03, 2012 9:36 pm

Name: Flavius Opimus Plautius
Race: Imperial
Gender: Male
Age: 49
Appearance: Clean shaven, dark brown hair (slowly turning grey), slightly muscular build, green eyes. Despite being half Breton half Imperial, his Imperial side is more dominant.
Reasons for being in the frontier: Arrived with the colonists as a young man. Joined the Army as an officer, and rose to become General.
class: Warrior
Skills: One Handed, Heavy Armour, Light Armour, Archery, Block
Clothing: General's Armour (Something similar to General Tullius' armour, but without all the Imperial Decorations) Imperial Light Bracers, Imperial Light boots
Personality: Pragmatic and reserved, Flavius is a cautious leader, but quick minded and intelligent, making him an effective commander.
Major flaw: Often very stubborn when it comes to dealing with the Protektor, refusing to let him make any major military decisions, which could lead to conflict within the colony. He also doubts his own abilities constantly, due to the Protektor giving him his position.
Equipment: Dwarven Sword, Steel Shield
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JERMAINE VIDAURRI
 
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Post » Fri May 04, 2012 11:59 am

Name: Flavius Opimus Plautius
Race: Imperial
Gender: Male
Age: 49
Appearance: Clean shaven, dark brown hair (slowly turning grey), slightly muscular build, green eyes.
Reasons for being in the frontier: Arrived with the colonists as a young man. Joined the Army as an officer, and rose to become General.
class: Warrior
Skills: One Handed, Heavy Armour, Light Armour, Archery, Block
Clothing: General's Armour (Something similar to General Tullius' armour, but without all the Imperial Decorations) Imperial Light Bracers, Imperial Light boots
Personality: Pragmatic and reserved, Flavius is a cautious leader, but quick minded and intelligent, making him an effective commander.
Major flaw: Often very stubborn when it comes to dealing with the Protektor, refusing to let him make any major military decisions, which could lead to conflict within the colony.
Equipment: Dwarven Sword, Steel Shield

Another point I want to make is that there shouldn't be weapons and armour above the quality of steel or dwarven.
Ok. Can you edit the CS with a background. I forgot to add that.
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Lexy Corpsey
 
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Post » Thu May 03, 2012 11:32 pm

Almost done..
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Nick Tyler
 
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Post » Fri May 04, 2012 11:30 am

Name: Alecor Valteryan
Race: High elf
Gender: Male
Age: born in 2E456
Appearance: Alecor stands at 5'11, he has pure white hair his body is physically weak he is slightly hunched over he uses a chair with wheels to move around pushed by servants or a staff to walk, he has a small white beard growing and wears half moon spectacles he has purple eyes.
Reasons for being in the frontier: Alecor is on the frontier due to his
past with it and he is their after the discovery of certain materials.
Class: Wizard
Skills: He is a master at alteration and illusion and excellent at all other magics
Clothing: Alecor wears purple robes and black shoes but that is all.
Personality: Alecor is a strategist he has had time to hone his skills, he is warm but can quickly turn cold he has patience but when it breaks imagine trapping a storm in a bottle then smashing it.
Major flaws: firstly Julius is physically weak then he is old and lastly his skills are dull.
Equipment: Alecor has his spectacles and his staff plus his chair.
Background: Alecor is old he was born on the isles he was one of the founding members of the first dominion and was the first to remake it alecors past with the colony is best left untold but what is known is that something has stirred him enough to make a master of the thalmor visit the frontier...
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Damien Mulvenna
 
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Post » Fri May 04, 2012 3:46 am

Name: Flavius Opimus Plautius
Race: Imperial
Gender: Male
Age: 49
Appearance: Clean shaven, dark brown hair (slowly turning grey), slightly muscular build, green eyes.
Reasons for being in the frontier: Arrived with the colonists as a young man. Joined the Army as an officer, and rose to become General.
class: Warrior
Skills: One Handed, Heavy Armour, Light Armour, Archery, Block
Clothing: General's Armour (Something similar to General Tullius' armour, but without all the Imperial Decorations) Imperial Light Bracers, Imperial Light boots
Personality: Pragmatic and reserved, Flavius is a cautious leader, but quick minded and intelligent, making him an effective commander.
Major flaw: Often very stubborn when it comes to dealing with the Protektor, refusing to let him make any major military decisions, which could lead to conflict within the colony. Doubts his abilities as a leader, which makes him too cautious at times.
Equipment: Dwarven Sword, Steel Shield
Background: Flavius was born the son of a disgraced Imperial noble, who took his teenage son on the expedition when it was proposed. Flavius' father served as steward to the first Protektor, and this helped Flavius advance through the ranks when he joined the colonial Army. He eventually became General when he was 41, and his father died a proud and happy man, his fmaily name restored. However Flavius feels he would have never have gotten the rank if he hadn't had connections to the Protektor, and this caused him to avoid making any moves against the Barbarians, to avoid shaming his family and confirming his doubts. The main reason the Barbarians haven't been defeated is that Flavius refuses to launch a major offensive against them, which has caused some bitterness with the other officers.
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biiibi
 
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Post » Thu May 03, 2012 8:17 pm

Is everything ready to start accepting CS's?
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Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Fri May 04, 2012 12:08 am

Is everything ready to start accepting CS's?
i was almost ready then look what happens...
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ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Thu May 03, 2012 11:53 pm

Dear lord erm I shall.. pray *walks away,kneels,looks at sky* :swear:
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MatthewJontully
 
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Post » Thu May 03, 2012 11:45 pm

It's fixed. Everyone can now post in this thread.
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Kortknee Bell
 
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Post » Thu May 03, 2012 8:29 pm

excellent.
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Casey
 
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Post » Thu May 03, 2012 10:41 pm

Just like to say Welcome to all who wish to join come sit by and watch the fire that is our story or something like that!!!
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Angel Torres
 
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Post » Fri May 04, 2012 11:25 am

I know. Now I think if we get around 6 characters we can start.
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Rude_Bitch_420
 
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Post » Fri May 04, 2012 8:23 am

WITYM Perhaps in big letters you could put Thread is open for Posting that would grab attention.
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Rude Gurl
 
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Post » Fri May 04, 2012 3:34 am

Minus Background I have finished my CS although doing Homework right now, so don't have time to finish it :(
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Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Thu May 03, 2012 8:35 pm

Minus Background I have finished my CS although doing Homework right now, so don't have time to finish it :(
Allright. Just post it here, and i'll take a look.
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Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Fri May 04, 2012 4:05 am

Okay here it is, when i have time i will fill in background

----
Name: Jak lupus
Race: Imperial
Gender: male
Age: 27

Appearance: A Caucasian imperial, Jak is roughly 6’4 and is 195lbs with a medium build. Jack has short brown hair with slight rough bread and dark blue eyes. Jak also has a slash mark scar on his left cheek, with two more on his chest.

Reasons for being on the Frontier: Imperial prospector and engineer

Class: spellsword

Skills: combat wise Jak is skilled in One-handed swords, light armour and destruction spells. In non-combat Jack is a skilled smither, engineer and prospector.

Clothing: darkened (Penitus Oculatus style) legion Armour with the matching Imperial Light Bracers, Imperial boots.

Personality: Jak is a polite, friendly man yet at the same time he also abit of taciturn, not saying much in front of people he does not know…

Major flaw: Has only come to frontier, does not know anyone and is unfamiliar with landscape.

Equipment: Imperial sword, elven dagger tucked in boot also carries prospecting equipment (which includes a pickaxe) and some money.

Background:

basically an Oprhan of a mirror noble family, he joined the legion as an combat engineer eventally reaching the rank of captain, recently he was send to Frontier to help with Ebony production and to (unoffically) see what is going on up here (why Nords haven’t been dealt with, Thalmor doings etc. )
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Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Fri May 04, 2012 3:58 am

Okay here it is, when i have time i will fill in background

----
Name: Jack lupus
Race: Imperial
Gender: male
Age: 27

Appearance: A Caucasian imperial, Jack is roughly 6’4 and is 195lbs with a medium build. Jack has short brown hair with slight rough bread and dark blue eyes. Jack also has a slash mark scar on his left cheek, with two more on his chest.

Reasons for being on the Frontier: Imperial prospector and engineer

Class: spellsword

Skills: combat wise Jack is skilled in One-handed swords, light armour and destruction spells. In non-combat Jack is a skilled smither, engineer and prospector.

Clothing: darkened (Penitus Oculatus style) legion Armour with the matching Imperial Light Bracers, Imperial boots.

Personality: Jack is a polite, friendly man yet at the same time he also abit of taciturn, not saying much in front of people he does not know…

Major flaw: Has only come to frontier, does not know anyone and is unfamiliar with landscape.

Equipment: Imperial sword, elven dagger tucked in boot also carries prospecting equipment (which includes a pickaxe) and some money.

Background:

basically an Oprhan of a mirror noble family, he joined the legion as an combat engineer eventally reaching the rank of captain, recently he was send to Frontier to help with Ebony production and to (unoffically) see what is going on up here (why Nords haven’t been dealt with, Thalmor doings etc. )
Pretty good but the name Jack dosen't really fit well in the Elder Scrolls..
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Elina
 
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Post » Thu May 03, 2012 8:06 pm

Pretty good but the name Jack dosen't really fit well in the Elder Scrolls..

i can change it to John or Jon if you like ;)
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Queen Bitch
 
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Post » Fri May 04, 2012 3:59 am

i can change it to John or Jon if you like :wink:
Why not Jak. ;)
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keri seymour
 
Posts: 3361
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Post » Fri May 04, 2012 2:27 am

i can change it to John or Jon if you like :wink:
Well since he is Imperial I think he should have a name more fitting to an Imperial unless he was raised by non Imperials.

I'll give you a list of Imperial names.

http://tamriel-rebuilt.org/index.php?p=modding_data%2Fngen&race=IMPERIAL&gender=male&count=200

Again You don't have to give him an Imperial name but atleast one that fits the setting in the TES universe.
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Danii Brown
 
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Post » Fri May 04, 2012 12:32 am

Not all imperials have such typical roman style names http://www.uesp.net/wiki/Oblivion:Jak_Silver
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Barbequtie
 
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Post » Thu May 03, 2012 11:54 pm

edit: I'll just change it to Jak , thanks Athell ;)
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Jonathan Montero
 
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