The Futility of Skyrim News

Post » Tue May 25, 2010 11:04 pm

I hated the lock picking game in Oblivion, and I hated the lock picking in FO3 even more.

I hate breaking my lock picks.

Hey thats another idea for a mod. Infinate or unbreakable lock picks.


Otherwise known as the Skeleton Key. :)

http://www.uesp.net/wiki/Oblivion:Skeleton_Key
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victoria johnstone
 
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Post » Tue May 25, 2010 11:11 pm

So these forums are a breeding ground for discussion about Skyrim, and we like to cling to every bit of news we can get. On many occasions, news can prove to be innaccurate (as the Facebook integration news showed). Translations can be wrong, and our interpretation of some news can be biased and one-sided.

To the point, I just checked Game Informer and found http://www.gameinformer.com/b/news/archive/2011/05/11/report-new-skyrim-details-surface.aspx at the top of the page.

So, a news organization is making news about our interpretation of a translated foreign magazine that itself was translated. Accurate Information->Translated->Retranslated->Interpreted by the community->proven partially false->Re-reported. Could anything have been misconstrued along that line? I just found this pretty funny, and wanted to share.

No insult to Game Informer, which I think is a quality source of video gaming news, but I am a member of these forums and will attest to the fact that nothing on here is worth reporting legitimately :P

Vinergar Ra help them all.

Those poor souls.
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marina
 
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Post » Tue May 25, 2010 3:58 pm

So these forums are a breeding ground for discussion about Skyrim, and we like to cling to every bit of news we can get. On many occasions, news can prove to be innaccurate (as the Facebook integration news showed). Translations can be wrong, and our interpretation of some news can be biased and one-sided.

To the point, I just checked Game Informer and found http://www.gameinformer.com/b/news/archive/2011/05/11/report-new-skyrim-details-surface.aspx at the top of the page.

So, a news organization is making news about our interpretation of a translated foreign magazine that itself was translated. Accurate Information->Translated->Retranslated->Interpreted by the community->proven partially false->Re-reported. Could anything have been misconstrued along that line? I just found this pretty funny, and wanted to share.

No insult to Game Informer, which I think is a quality source of video gaming news, but I am a member of these forums and will attest to the fact that nothing on here is worth reporting legitimately :P

You know, we should just start making up stuff completely. Lets start a new link at us, pass it off as a translation of an obscure gamer mag in Indonesia, and see if Gameinformer or someone else picks it up as news. The news itself? Skyrim will feature a visit to the city of Daggerfall.
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BRAD MONTGOMERY
 
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Post » Wed May 26, 2010 1:54 am

I'm glad the lock pick mini game is still in. They should put a modifier key/button in to auto attmept it in real time if you want though, instead of auto attempting in the mini game menu.
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Victoria Vasileva
 
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Post » Tue May 25, 2010 7:10 pm

I take credit for the Facebook part of the article if I may be so bold. :P



You may not be so bold.
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Lakyn Ellery
 
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Post » Tue May 25, 2010 8:12 pm

I hated the lock picking game in Oblivion, and I hated the lock picking in FO3 even more.

I hate breaking my lock picks.

Hey thats another idea for a mod. Infinate or unbreakable lock picks.


Daedric Lockpick ;)
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K J S
 
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Post » Tue May 25, 2010 11:48 am

I hated the lock picking game in Oblivion, and I hated the lock picking in FO3 even more.

I hate breaking my lock picks.

Hey thats another idea for a mod. Infinate or unbreakable lock picks.

:facepalm:

The skeleton key outright ruined the whole game (oblivion). IMO, fallout had a much better system than oblivion, I'd prefer a blend of them both, with different deapths to the locks depending on the difficulty.
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Nice one
 
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Post » Tue May 25, 2010 6:30 pm

Nabokov as an experiment once wrote a poem in Russian.
He had it translated to English, and then re-translated to Russian by a man who didnt know that the English poem was originally in Russian.
It neednt surprise anyone that the poem re-translated into Russian from English was completely different and nothing alike the original Russian poem.

I think, once online magazines start printing interpretations of translations of interpretations, things are going south rapidly.
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le GraiN
 
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Post » Tue May 25, 2010 11:04 pm

A Bethesda spokesperson has confirmed that the information is legit. Fans rejoice! I know you were all dying to know about lockpicking.


Seems legit enough to me.
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Jade Muggeridge
 
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Post » Tue May 25, 2010 4:40 pm

:facepalm:

The skeleton key outright ruined the whole game (oblivion). IMO, fallout had a much better system than oblivion, I'd prefer a blend of them both, with different deapths to the locks depending on the difficulty.

Well I give him to Martin so not suffer from his corrupting powers
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Peter lopez
 
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Post » Tue May 25, 2010 3:28 pm

So, a news organization is making news about our interpretation of a translated foreign magazine that itself was translated. Accurate Information->Translated->Retranslated->Interpreted by the community->proven partially false->Re-reported. Could anything have been misconstrued along that line? I just found this pretty funny, and wanted to share.



Nothing surprises me. A London based forum that I occasionally post on once had a made-up humorous thread the contents of which made its way into a local paper as actual news, by the end of the week the story had appeared as fact in most of the daily national papers, including the usually sensible broadsheets.... :facepalm:
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Lisha Boo
 
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Post » Wed May 26, 2010 3:14 am

:facepalm:

The skeleton key outright ruined the whole game (oblivion). IMO, fallout had a much better system than oblivion, I'd prefer a blend of them both, with different deapths to the locks depending on the difficulty.

You never have to obtain, or use, the SK.
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claire ley
 
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Post » Tue May 25, 2010 6:08 pm

You never have to obtain, or use, the SK.

And I never did. Your point is? Don't like it don't use it? Why should we have a whole skill take up space and specialization if no lock-picks would break, which was the original thing I quoted for. SK ruins OB and if all lock-picks in Skyrim are basically skeletal keys, which the person who I quoted said he would want.. then there is no point in the whole skill security at all.
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Cheryl Rice
 
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Post » Tue May 25, 2010 12:40 pm

And I never did. Your point is? Don't like it don't use it? Why should we have a whole skill take up space and specialization if no lock-picks would break, which was the original thing I quoted for. SK ruins OB and if all lock-picks in Skyrim are basically skeletal keys, which the person who I quoted said he would want.. then there is no point in the whole skill security at all.

I don't use the SK, and my regular lockpicks break. That's my point.
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ijohnnny
 
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Post » Wed May 26, 2010 2:56 am

You never have to obtain, or use, the SK.

You do have to get it if you want to do Hermaeus Mora's quest.
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Julie Serebrekoff
 
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Post » Tue May 25, 2010 6:47 pm

You do have to get it if you want to do Hermaeus Mora's quest.

That's true, but you never have to use it.
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Mariana
 
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Post » Tue May 25, 2010 9:00 pm

I don't use the SK, and my regular lockpicks break. That's my point.

And you want them to stay that way, as well as I do? In that case, good. I thought you were saying it is a good thing to have infinitely durable lock picks. :tongue:
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Rebekah Rebekah Nicole
 
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Post » Wed May 26, 2010 12:46 am

That's true, but you never have to use it.

How would you rationalize not using it from a role-play perspective?
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Mariana
 
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Post » Tue May 25, 2010 12:52 pm

And you want them to stay that way, as well as I do? In that case, good. I thought you were saying it is a good thing to have infinitely durable lock picks. :tongue:

Sorry, misread your post. In that case, I agree with you!
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Manuela Ribeiro Pereira
 
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Post » Wed May 26, 2010 2:28 am

How would you rationalize not using it from a role-play perspective?

If you don't like it so much it comes to a point where you have to just have the self control to not use it. Unless people get so into the game they literally role play to the point they FORGET it's not real, which frankly would disturb me, I don't follow that reasoning. Nothing forces you to use that key.

Spoiler
Heck, you can even give it up for the main quest if you want to use role play as a reason!


As to this topic, it only proves to trust official game news. The topic creator that translated that information didn't have the industry clout to press Bethesda for information, other than Mr. Hines quickly debunking the Facebook rumor.

Game Informer is big enough that it got a direct response from Bethesda to outright confirm that the other translations were in fact accurate! It's possible Mr. Hines or another would have commented and confirmed the other things too, but while Bethesda obviously does in fact respond to its fans when it can the fact is Game Informer had the clout to get that response and confirm it. In my opinion that makes Game Informer a very trustworthy source, though I admit they messed up in their recent issue by claiming Nintendo dropped the Wii to $170 when that was independent retailer action ahead of Nintendo's official drop to $150. That was more in the details though, since the both price drops happened.

With sites as large as IGN and Game Informer and such, they make sure to clearly say when something is a rumor. If they claim something is fact, they are usually right.
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xemmybx
 
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Post » Tue May 25, 2010 3:02 pm

Daedric Lockpick ;)

The skeleton key, fools.
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Eire Charlotta
 
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Post » Tue May 25, 2010 7:42 pm

If you don't like it so much it comes to a point where you have to just have the self control to not use it.

The main problem with that argument is that it's intended for you to use it. It's not like it's a glitch, that's its intended purpose.

Having the self-control to not use it is not the point. I don't imagine many people would have a problem dropping it in a respawning container if it came down to it. The point is that it's a built-in cheat that makes Security useless. A character interested in picking locks would inevitably be interested in using the Skeleton Key, and that's where the problem comes in... that the game guides you towards this path, and the way to avoid breaking gameplay is to break role-play. Considering this is a role-playing game, being forced to break role-play is a problem, and in this particular case it could've been avoided.
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Robert Jackson
 
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Post » Tue May 25, 2010 11:18 pm

The main problem with that argument is that it's intended for you to use it. It's not like it's a glitch, that's its intended purpose.

Having the self-control to not use it is not the point. I don't imagine many people would have a problem dropping it in a respawning container if it came down to it. The point is that it's a built-in cheat that makes Security useless. A character interested in picking locks would inevitably be interested in using the Skeleton Key, and that's where the problem comes in... that the game guides you towards this path, and the way to avoid breaking gameplay is to break role-play. Considering this is a role-playing game, being forced to break role-play is a problem, and in this particular case it could've been avoided.

I just look at it as an alternative. More options the better.
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Chloe :)
 
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Post » Tue May 25, 2010 4:58 pm

The main problem with that argument is that it's intended for you to use it. It's not like it's a glitch, that's its intended purpose.

Having the self-control to not use it is not the point. I don't imagine many people would have a problem dropping it in a respawning container if it came down to it. The point is that it's a built-in cheat that makes Security useless. A character interested in picking locks would inevitably be interested in using the Skeleton Key, and that's where the problem comes in... that the game guides you towards this path, and the way to avoid breaking gameplay is to break role-play. Considering this is a role-playing game, being forced to break role-play is a problem, and in this particular case it could've been avoided.


Except for people like me who do not like mini games that rely on player skill rather than character, because they lack the neccesary physical aptitude.
I needed the skeleton key.

Couldnt you have given it to Martin or have displayed it in your house?
Couldnt you have roleplayed your character had a dislike of that particular Daedra and only did the quest so he could hide the key where it wouldnt be found for a long time?
Or that you were someone very interested in lockmaking and its intricacies and preferred the more natural 'feel' of a fragile lockpick because it gave you greater insight in the mechanics of a lock? (It did, without the key you levelled security faster.)

Its not breaking roleplay at all.
You assume that an item given is an item you cant ignore, I call that poor roleplaying.

I for one never used the blessing of Akatosh you get from the dragon statue after the main quest.
Im an Altmer who has my own reasons, beyond the comprehension of the short lived races, to want Dagon defeated.
I have absolutely no love for the Aedra and wouldnt want their blessing at all.

I never saw that as purpously gimping myself. Its roleplaying.
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Isabel Ruiz
 
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Post » Tue May 25, 2010 4:52 pm

Except for people like me who do not like mini games that rely on player skill rather than character, because they lack the neccesary physical aptitude.
I needed the skeleton key.

That's what the Auto-Attempt button is for. Bases your ability to open the lock on character skill, and takes player skill out of the equation. No need for the SK, just make sure to work with your Security skill and buy lots of lock picks.

Couldnt you have given it to Martin or have displayed it in your house?

That would imply your character willingly giving it up. Giving it to Martin would only make sense when A) you're ready to do that quest, and B) you don't have any other artifacts that you care about less.

Couldnt you have roleplayed your character had a dislike of that particular Daedra and only did the quest so he could hide the key where it wouldnt be found for a long time?

Seems rather weasely, more like an excuse than a good reason. Thieves and Nocturnal tend to go hand-in-hand (she even lets the Thieves Guild keep the Gray Cowl after Dareloth managed to steal it from her).

Or that you were someone very interested in lockmaking and its intricacies and preferred the more natural 'feel' of a fragile lockpick because it gave you greater insight in the mechanics of a lock? (It did, without the key you levelled security faster.)

That's really the only explanation that would make sense, though it presumes the character is more interested in the lock itself than what's behind it. Or that they're just masochistic/prideful about it.

You assume that an item given is an item you cant ignore

Not at all. If I can come up with a good reason, that makes sense and is not BATW, then I have no issue whatsoever with ignoring it. My issue is just with items that need to be ignored (otherwise they could break gameplay), and the only way to do that would be to break roleplay. If you can come up with a reason to get rid of it without honestly breaking roleplay, then that's great. That's how it should work. But if you can't, you're just cheating yourself, and I don't like cheating myself when I dont intend to.
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*Chloe*
 
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