» Fri Oct 01, 2010 6:37 am
I'm liking what's been said so far, still seems we are missing something to come to a good overall asystem. I wish I had more time to contribute, but sadly my iphone/time are too small to really get involved. I hate typing on iPhones!!! Fat thumbs ftw! However it's night, kids asleep, so let me throw in some more ideas!
So we have workbenches scattered about, maybe in thieves guilds, mages guilds, who knows. Once we buy a house we can more then likely buy a set up. I'd like to see different level benches, novice, journeyman etc, and this along with your skill determines the relative strength of potions. I'd also like to see them priced in such a way that you won't be able to buy the expert set right off the ba. They are higher leveled for a reason, maybe even costing as much as the cheapest house. The lower level you are the less effective your ability. I'd like to see potions costing maybe triple, to double the ingredients they normally would cost, to represent the pc's inexperience/inherent mistakes and waste while making their potions. So moving up in skill will not only reward you with the ability of stronger potions, but in effect double quantities. Also another idea I had is to make potions worth next to nothing, unless they are very high quality. Perhaps even having the option of "supplying" the local shop, through a quest. This would be for two reasons, the first is it would be fun!! The second, if people are going to spam potions might as well make them work for the opportunity to sell them at a profit. If you just try selling them through barter, shop owners will offer you ridiculously low prices. Once your mid level skilled maybe a npc confronts you, something about civil war, high demand, low supply, "please help me fill the quota". After you do whatever the silly/fun quest is you can sell potions for a great profit, maybe have specific requested potions for a bonus.
Geeze, loosing track of what I'm doing! K so..... Potions right! So you buy/discover a potion it gets put into a potion book/journal. Like others said, I thought of this because I have zero memory! With 100 ingredients it gets to be too much sometimes. Others have said having bottles, I'm in the mindset that ya bottles are a given, and I don't need to have to go out and buy them all the time. If there is special bottles, that do something specifically special, then I'm for having regular bottles, then higher grade ones, maybe they determine the amount, and therefore the strength or length of the potion, at the same cost of ingredients of a normal potion. That would be worth considering.
My favorite part was mixing and matching, I'd like to order of mixing playing a role. This could help expand the # of potions. But I dunno, might become too much. I can't even scroll up to read what I wrote! I hate iPhones!!! Keep the ideas coming!! I'll write when I can!