Alchemy:
- you can buy a table for your apparatus for your home.
-You have to crush certain ingredients (mortar and pestle)
-You have to mix the ingredients with a liquid to make a potion
-you have to heat the liquid sometimes (before or after mixture)
-you have to have bottles to fill if you want to make potions
-you don't have to make potions, (for instance, you can make food with good, or poisonous qualities)
-you make more than 1 potion per batch.
Those are good. I want to be able to make potions "on the road", but seting up a table would be very nice; let's say, retort and so wouldn't improve the quality, but would allow you to do
other things, like potions. It's senseless to be able to craft potions with a mortar, so it could be nice if any aparatus were thought to do different things (mortar and pestle for ointments, retort for potions, etc...), and even be "necessary" to craft some items before being able to do another ones.
They should keep the "effect list" on items, but there should be some common and rare books with formulas; the quality of the product could depend on alchemy level and item's quality, for example.
This way, we could be able to craft, i.e., some "healing ointment" on the road, and some "healing potions" (better and more potent than ointments) in alchemy tables.