-you have to set up an apparatus on a table, and use that
- you can buy a table for your apparatus for your home.
-You have to crush certain ingredients (mortar and pestle)
-You have to mix the ingredients with a liquid to make a potion
-you have to heat the liquid sometimes (before or after mixture)
--sometimes you keep what is left in the heated liquid
--and sometimes you take the condensed liquid from the steam (if you have a Retort, or an Alembic)
-you have to have bottles to fill if you want to make potions
-you don't have to make potions, (for instance, you can make food with good, or poisonous qualities)
-you make more than 1 potion per batch.
^basically i just want something more like this. more hands on. I for one never carried around Alchemy items except a mortar because they were simply too heavy, not because i didn't like alchemy. I would much rather have a more immersive alchemy "station", than a menu.
I have hopes bethesda did this, as they said they didn't like the "spreadsheet" feel of spellmaking, and i felt the old alchemy system was the same
EDIT: I just had another idea, and since nobody has really posted on this thread i thought I'd add it to the poll and OP.
Past Elder Scrolls games just had a list of effects, that you could see the effect of the ingredient when you looked at it. The higher you're alchemy level, the more effects you could see on the item.
What I would rather have is Potion books which would basically be cookbooks for potions. Leveling up in Alchemy Would increase success at creating potions, and the strength of the potion only. Creating more complex mixtures, such as some of the ones found in what would be very advanced potion books, would be very hard do successfully with a low alchemy skill.
Perhaps there could be both... (sigh), but I would rather not have it the way it was before though. the act of mixing ingredients seemed so shallow to me. it was just "search for two items that had the same effect, and put them together"... it was soooo boring and even if i had a ? for the effect when making a potion, I would just make it anyway. It didn't matter if i knew what it was or not, sorta making that function of alchemy useless for me.
^I've absorbed this into my opinion of how alchemy should be as well.