The future of gaming on pc

Post » Thu Jun 10, 2010 1:13 pm

I know this is still far off technologically but I was thinking:
Wouldn't it be so much cooler if the weapon (ex. sword) of your character maps the movement of your mouse and translates it in-game (with the use of accelerometers). There will also be some guidance in the game software itself so as not to make melee combat too difficult. For example, a quick backwards to forward movement with the mouse while pressing the attack button (left-mouse button) will make your character lunge towards the enemy.

So, what are your thoughts?
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Matt Terry
 
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Post » Thu Jun 10, 2010 2:30 pm

This is not far off technology, there are games that already do this. Without the use of accelerometers in the mouse. Cant think of any right now, but there are plenty. Even more that do it to a lesser extent.
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WYatt REed
 
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Post » Thu Jun 10, 2010 10:33 am

Daggerfall and Arena basically already worked that way..
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nath
 
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Post » Thu Jun 10, 2010 9:10 am

Die by the Sword did this in 1998. It was interesting but also kinda clunky, and that's why you don't see it repeated.
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Lady Shocka
 
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Post » Thu Jun 10, 2010 9:50 am

Reminds me of penumbra...the combat in that game was terrible to say the least, although that wasn't the point of the game, and otherwise it was good and their other games are awesome so they're forgiven.
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sally coker
 
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Post » Thu Jun 10, 2010 8:22 pm

This is not far off technology, there are games that already do this. Without the use of accelerometers in the mouse. Cant think of any right now, but there are plenty. Even more that do it to a lesser extent.


i was being conservative in my statement cos i'm not much of a tecnology geek hehe...
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jodie
 
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Post » Thu Jun 10, 2010 11:35 pm

lets see, old technology has already done this to some extent, it svcked then, and will probably svck now... also, it doesnt sound that different than what the consoles are doing now.

i imagine a PC gamer playing late one night, attempts a lunge attack on an enemy, and ends up knocking over his mountain dew, which spills all over his keyboard and hard drive, which proceeds to go [censored] on him.

yeah, sounds like fun.
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Karen anwyn Green
 
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Post » Thu Jun 10, 2010 10:37 am

Die by the Sword did this in 1998. It was interesting but also kinda clunky, and that's why you don't see it repeated.


I agree with you this system makes the combat very cumbersome....that's why i proposed a good "guidance" system what will interpret the movement of the mouse and make sense of what you want to do as the player.
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Jack
 
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Post » Thu Jun 10, 2010 2:16 pm

Yeah, thing is, it adds nothing significant to the game, and accurate swordplay can be better-replicated with timing and context-sensitive button presses. Don't listen to anyone who wants a motion-control swordplay game either, because a huge part of sword combat is leverage, which you can't have between a Wiimote and empty air.
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Nick Tyler
 
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Post » Thu Jun 10, 2010 9:03 am

I know this is still far off technologically but I was thinking:
Wouldn't it be so much cooler if the weapon (ex. sword) of your character maps the movement of your mouse and translates it in-game (with the use of accelerometers). There will also be some guidance in the game software itself so as not to make melee combat too difficult. For example, a quick backwards to forward movement with the mouse while pressing the attack button (left-mouse button) will make your character lunge towards the enemy.

So, what are your thoughts?


Well I think your wrong, I think this kind of thing is more than possible. We are already seeing motion controllers, a mouse is basically... well... IS a motion controller.
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le GraiN
 
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Post » Thu Jun 10, 2010 11:06 am

If you want to see just how bad this system can get, try playing Jurassic Park:Tresspasser.

It seems cool in theory, but even with the system the wii uses, its still an unwieldly mess most of the time.
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Causon-Chambers
 
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Post » Thu Jun 10, 2010 11:32 am

didnt daggerfall do this? it was pretty darn annoying
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Ronald
 
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Post » Thu Jun 10, 2010 9:52 am

i think this sword thing already exists in mount and blade
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Robyn Howlett
 
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Post » Thu Jun 10, 2010 1:53 pm

No thanks. There are some things the game may need to be better and move forward but I dont think this is one of them. I don't like motion controlled games to be honest.
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ijohnnny
 
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Post » Thu Jun 10, 2010 11:06 pm

Yeah, thing is, it adds nothing significant to the game, and accurate swordplay can be better-replicated with timing and context-sensitive button presses. Don't listen to anyone who wants a motion-control swordplay game either, because a huge part of sword combat is leverage, which you can't have between a Wiimote and empty air.


I can't see why an accurate sword fighting can be replicated better smashing the buttons than with a wiimote.
Seriously, it seems you're just saying this because you don't want gimmicks that works like [censored].
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Heather Dawson
 
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