Making a decent game is almost impossible after listening to us.
You can't ever please people by removing choices. Stop doing that.
1. Start adding back the assets and features removed from Oblivion and Morrowind and put them in the next Elder Scrolls game. Let the player decide under what conditions and restrictions they want to play; not the game maker. To this I would add that bringing us as high a graphic representation as possible is great- we know how important looks are- but to sacrafise spell making because the variables were too much for the platform with the graphics in mind? That, my friends, is the wrong direction. If the game makers have to place a type of frame or preset to be chosen at the onset of play, much like hardcoe vs regular in Fallout NV- so be it. Let one player have chameleon and acrobatics, and another insist upon his world wtihout these. Bethesda was the company that could, that gave the player what they wanted. A luxury of gifts. Return them. Let the player determine his world.
2. AI is the holy grail of all of this, don't think for a minute it's not. The NPC's offering feedback to the player regarding his actions in Oblivion, the bargain wheel, the barter options, these all helped the illusion that we were 'there'. Instead of abandoning difficult items, forge ahead. Bethesda, you had courage. Yes, conversations in Cyrodil were often ridiculously trite and contrived, but those same NPC's also reacted to the world around them in a way that they do not as often in Skyrim, and losing this is a darned shame. Some of your efforts were more graceful than others, but all were appreciated.
Keep working on communication between the NPC's and the player. All forms of this communication. You were breaking ground, you were getting somewhere, you were bringing us with you.
3. The character build is almost the most important thing in a single player RPG. That build shrank in Skyrim. You might not know this, because you made the series, Bethesda, and weren't amongst us waiting on the dock for the new game to arrive. We've been waiting on that dock a long time. We were waiting on that dock when Mark Twain was in Europe writing, A Conn. Yankee in King Arthur's Court. We were on that dock waiting for the next Hunter S. Thompson or Tom Clancy book, the next Beatles album, and we were waiting for the next Elder Scrolls game. You may have thought perks streamlined and made more accessable the character build, but they also truncated it. Please stop short selling your audience. It goes right back to choices, the first point.
Where you put us, what color is the sword, or what level you were when the Dog ate Cleveland; none of this is as important as choices, NPC interactions, and the character build. If that mountain looks great but you left some of us behind, it won't matter how well it looks on the console. I won't sweat the small stuff if you'll promise not to lose sight of the big picture.
And it's not how well it looks; it's how well it plays and looks. There's a difference.